Aha, good question... and the answer lies in the crafty coding support of this forum's very own Rosella. Being a text adventure, I'm limited to how much of the actual 80's PC smash hit that I can recreate. That being said... anyone who has played the old PC game remembers wandering through the dark troll cave. There was a correct path that you should follow to get to the other side, however even if you were going the right direction, sometimes you were unfortunate enough to hear the "Grrrrrrr" which meant the troll had popped up. And despite the false hope that you might outrun him on the first screen, he was always right there on your heels the next screen over regardless to drag you off to an "unknown" fate (I chose to go with a KNOWN fate in mine, hope you all like my version

. Well, point is... there's a right way, and a wrong way. Wrong way, joins a one time only day spa, and Right way, the troll shows up SOMEtimes, and SOMEtimes, you're lucky. It's all coded in chance. So you choose the right path, and there's a random link that decides if you get wet, or stay dry as it were

It was the closest I could come to recreate the frustrations of the PC game journey through the cave. And I owe Rosella my thanks to that little code help

Hope this helps Jafar, and anyone else wondering why the hell the cave part is so miserably frustrating

And thanks for reading. I hope everyone is still enjoying it!!!
