Author Topic: KQ9 development doc from Roberta Williams herself!  (Read 114 times)

Offline GrahamRocks!

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KQ9 development doc from Roberta Williams herself!
« on: October 08, 2020, 09:35:17 PM »
So, this is rather interesting to me! Saw this on the wiki recently and thought it actually sounded really good! I'm good friends with someone who has actually spoken and interviewed the Williams', who at last long revealed their plans for a potential KQ9 long ago.

https://kingsquest.fandom.com/wiki/King%27s_Quest_IX

To quote the actual important part of the article as the title was:

Spoiler (mouse over to reveal):

Not exactly the biggest fan of the love triangle idea myself (what's the point of setting up a romance between Edgar and Rosella if you're going to force in conflict from a character who Rosella never even met?! Don't get me wrong, Connor's a nice guy, but I never liked this idea and am not a huge fan of love triangles in general), but aside from that, this is genuinely an interesting idea and I kinda want someone to do something with it.

Offline Numbers

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Re: KQ9 development doc from Roberta Williams herself!
« Reply #1 on: October 09, 2020, 01:03:26 PM »
Not exactly the biggest fan of the love triangle idea myself

King's Quest IX: New Moon.

Also, a KQ sequel that actually pays attention to continuity? Someone pinch me, I must be dreaming!

In all seriousness, this sounds pretty KQ6-esque to me (the villain is an evil advisor type again like Alhazred, with a little of Ad Avis from QfG thrown in there), just with multiple player characters, probably? And if those alpha screenshots on that page were anything to go by, KQ9 would've been even more action-y and less puzzle-y than MoE was. The plot sounds like an interesting enough concept, but I doubt they would've executed it well back then. But that's what fanfiction is for, right? Quick, somebody write a rough draft of this potential KQ9 before the name "Rasputris" is copyrighted!
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Offline GrahamRocks!

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Re: KQ9 development doc from Roberta Williams herself!
« Reply #2 on: October 11, 2020, 03:18:31 PM »
Not exactly the biggest fan of the love triangle idea myself

King's Quest IX: New Moon.

Also, a KQ sequel that actually pays attention to continuity? Someone pinch me, I must be dreaming!

In all seriousness, this sounds pretty KQ6-esque to me (the villain is an evil advisor type again like Alhazred, with a little of Ad Avis from QfG thrown in there), just with multiple player characters, probably? And if those alpha screenshots on that page were anything to go by, KQ9 would've been even more action-y and less puzzle-y than MoE was. The plot sounds like an interesting enough concept, but I doubt they would've executed it well back then. But that's what fanfiction is for, right? Quick, somebody write a rough draft of this potential KQ9 before the name "Rasputris" is copyrighted!
To clarify: those alpha screenshots are NOT from the Roberta document and thusly shouldn't be confused with that. Those screenshots are from another document done for another KQ9 without Roberta at the helm, by of all people Mark Seibert (yes, the guy who I typically think of as the official Sierra composer), and of which my source is actually gathering info for soon.

From what little I've seen of that Mark doc, that's a little odd story wise IMO, but don't take my word for it.

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Re: KQ9 development doc from Roberta Williams herself!
« Reply #3 on: October 20, 2020, 07:30:12 PM »
Got it. The ol' reading comprehension isn't what it used to be. Yeah, that certainly seems more KQ-esque than Seibert's idea. Poor Edgar's getting the shaft again, though. Guy can't catch a break.
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Offline GrahamRocks!

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Re: KQ9 development doc from Roberta Williams herself!
« Reply #4 on: October 21, 2020, 03:24:42 PM »
I know, right?!