Sorry, Rosella, my point was not to bite off his head or flame him. But rather to just point out his misinformed claim, just so that other people aren't influenced by false information, I.E. warnings were actually printed or even on the official website, even if he missed them (that includes Australia as well, though the first release did have everything but the rating label).
But yes back to the discussion of Connor;
Connor stinks but htat can't be helped he has no possible way to change himself it was how he was made by Sierra.
Well that's where we disagree. I respect your opinion, however I don't think he stinks. I found him to be a noble individual. I saw alot of KQ6 Alexander style, characterization in him. That being said he had alot of interesting things to say (not counting the warning if you were too far to reach something). Unfortunately, many of the other characters would not speak to him long, and would often cut him off, to tell him to hurry up and save the world.
So I wouldn't question Connor's character but all the weird freaks he ran into that wouldn't give him straight answers to his questions. But instead seemed to always speak in riddles, or make refrences to the prophecies that he was fated to fulfill.
I found the fact that he had been prophecied by name several millenia before the events of the game to be interesting as well, and the message he finds from the long dead Prophet Hector written specifically to him was interesting.
Speaking of his voice, his english accent was similar to Alexander's accent in KQ6 in a way imo, though his voice was quite a bit deeper, and accent a bit stronger.
Alexander didn't have any accent in KQ5 as I recall, btw.
MoE is a good game just not a good KQ game
Well I don't quite agree. I don't think its a "bad KQ", I think it is actually a good KQ game, it just isn't the best KQ game, there are several other games in the series that are much better than it. However it still had enough in it that it still felt like King's Quest to me, and I enjoyed the game.
Unfortunately it could have been an even better King's Quest game, but unfortunately so much was cut because the company in charge of Sierra at the time, Havas Interactive wanted to get the game out as early as possible, and on time, before some great ideas were finished, see
here.
Note while parts of many of the lost ideas had material completed, many were removed last minute, since puzzles or voice overs hadn't been completed for those sequences.