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Thank you!

Started by Eros4tw, April 24, 2006, 04:12:48 PM

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Eros4tw

I just want to say Thank You to the people who made this game happen!  I grew up on classic Sierra games (Kings Quest, Quest For Glory, Gabriel Knight ect), and have always loved them.  I even get cravings now to play through the games again.

I do have a question though, will the game play style be more like Kings Quest 1-7 or more like KQ8?  Meaning that, will the character you ar eplaying gain "levels" through fighting different monsters and be able to "loot" monsters as well as solving puzzles and such...or will the game be mostly walk around click and solve puzzles?


Thanks again for making this happen!

Yonkey

Welcome! ;D

Gameplay is more like KQ5 & 6, in the sense of it being screen-to-screen point & click.  There aren't any monsters to kill or anything like that, it'll be solving puzzles through character interactions and object manipulation (i.e. Eye, Hand, Walk, Talk, Use cursors).  :)
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Eros4tw

Hopefully you guys wont do something like they did in KQ6 where if you didnt talk to that damn clown in the very beginning of the game you couldnt complete the game!   :o

Is the character we are going to play as always be the same character?  Or maybe like a back and forth kinda thing like what was done in KQ7?

Rosella

There are three main parts to TSL. Part one, Shadows, will star Graham. Part two, The Two That Are One, will star both Rosella and Alexander. Part three, Eternities, will star all three. AFAIK, the team hasn't told us how we'll switch characters, but I think it'll be basically event based.
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Yonkey

Quote from: Eros4tw on April 24, 2006, 05:08:29 PM
Hopefully you guys wont do something like they did in KQ6 where if you didnt talk to that damn clown in the very beginning of the game you couldnt complete the game!   :o
Nope.  I hate dead-ends, and Cesar made sure this game doesn't have any. :P  Even when I thought I found possible dead-ends, Cesar showed how it's not possible to leave a certain area without a necessary object, thereby eliminating the dead-end. :)

And since you have a lot of game-related questions, I'll move this thread to General. :P
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Jafar

Quote from: Eros4tw on April 24, 2006, 05:08:29 PM
Hopefully you guys wont do something like they did in KQ6 where if you didnt talk to that damn clown in the very beginning of the game you couldnt complete the game!   :o

Is the character we are going to play as always be the same character?  Or maybe like a back and forth kinda thing like what was done in KQ7?
You could beat the game without talking to Jollo...you just couldn't get the best ending.
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Rosella

Well, it's not totally beating the game unless you get full points. :P
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It's funny how you find you enjoy your life when you're happy to be alive.

Eros4tw

I think to give the game a little extra challenge, you should make it a DOS based game and put it on 3.5' Floppy Disks, and making it only compatable with Win95

Oldbushie

Quote from: Eros4tw on April 24, 2006, 06:32:22 PM
I think to give the game a little extra challenge, you should make it a DOS based game and put it on 3.5' Floppy Disks, and making it only compatable with Win95

Sorry, they don't have trucks big enough for that many floppy disks around here. ;)
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Eros4tw

You should see if Sierra would be game to include some of the original KQ games along with this.  Probially something like KQ5&6 since thats what you have said most of the game will be based off (play style).

Oldbushie

I doubt they'd want to include the unofficial game with their games, especially if they have their own KQIX planned for the year 2030. Maybe at one time, yes, but not now.
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Erik

It'd be a nice perk though :).
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Elessar

Quote from: Eros4tw on April 24, 2006, 04:12:48 PMI do have a question though, will the game play style be more like Kings Quest 1-7 or more like MoE?  Meaning that, will the character you ar eplaying gain "levels" through fighting different monsters and be able to "loot" monsters as well as solving puzzles and such...or will the game be mostly walk around click and solve puzzles?
Quote from: Yonkey on April 24, 2006, 04:18:24 PMThere aren't any monsters to kill or anything like that, it'll be solving puzzles through character interactions and object manipulation (i.e. Eye, Hand, Walk, Talk, Use cursors).  :)
How does the "bosses" thing fit in? ???
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Deloria

There were supposed to be some, but they didn't have neough of a budget.
 
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Elessar

Quote from: Deloria on April 26, 2006, 08:27:50 AM
There were supposed to be some, but they didn't have enough of a budget.
TSL doesn't really have a budget. :P
All that is gold does not glitter
Not all who wander are lost
The old that is strong does not wither
Deep roots are not touched by the frost

From the ashes a fire shall be woken
A light from the shadows shall spring
Renewed shall be blade that was broken
The crownless again shall be king


Count Elessar of Cumberland

Deloria

See the Making of movie, I think Cesar says, at one point: "But becuase of time and the lack of a budget to work with, we had to cut out." That's what I meant :P
 
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dark-daventry

The bosses would make the game a little more interesting! I wouldn't mind waiting a little while longer for the game, as long as you give us some info to tie us over for a while!
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Deloria

But KQ is generally Aventure and killing kind of ruins adventure games (notice MoE) :P
 
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Space! :D Extraterrestrium! :D Espace! :D

dark-daventry

I'm not saying that you kill bosses. I'm saying a kind of boss puzzle. Like you have to outwit a minetour, so you have to figure out a puzzle to do it, while in a time-limit or something! I didn't mean MoE type boss. I would have to be shunned from the forums if I did that! That would be considered evil on my part!  :P
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