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TSL Walkthrough

Started by DaFunk[BS], June 09, 2006, 04:56:10 AM

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DaFunk[BS]

Will there be a TSL Walkthrough for Shadows, The Two That Are One, Eternities Shortly after each one's Release?

Deloria

No, but you can assume that one of the fans will make one soon after their release :P
 
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koko_99_2001

Actually, I could be completely wrong...but I thought at one time Cesar was typing up a walk-through, and it was something around 100 pages...

*could be wrong* Don't hold me to that. :P
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Catherine DaCosta

Yonkey

Actually, if you look over some of the previous Chatlogs, Cesar answered this question. :P

The team won't be developing any walkthroughs, that's up to the fans to do. :)
"A wish changes nothing. A decision changes everything."

koko_99_2001

Hmmm...I was positive he had once said (to me, when we were talking) that he was working on a walkthrough, though I think it was only for him...not to be revealed to the public.

I could still be wrong though! Probably am! :P
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Catherine DaCosta

Yonkey

Oh...  He developed them, but it was more for scripting purposes than for public ones.  By that, I mean they're not really in a nice format to release out, and rather than using hints it uses blatant spoilers. XD

So, that's why we'd prefer fans to write them up. :)
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TribeHasSpoken

Quote from: Yonkey on June 09, 2006, 07:37:57 AM
Oh...  He developed them, but it was more for scripting purposes than for public ones.  By that, I mean they're not really in a nice format to release out, and rather than using hints it uses blatant spoilers. XD

So, that's why we'd prefer fans to write them up. :)

If you look at the game design documents that Al Lowe has put up on his website, you'll see that he does pretty much exactly the same thing.

Link
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Yonkey

Wow! ;D  Our design docs aren't nearly that nicely layed out. :P

I designed a few programming related ones that looked alright, but unfortunately I didn't continuously update it during actual implementation.  We may release them and others publicly one day, after the game is out. 8)

But to get back on-topic, I don't think the walkthroughs Cesar developed would be publicly released.  They would most likely be written by some of the hardcore TSL fans. ;)
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daventry

:)

Yonkey, you've seen my KQ 1 2 3 4 5 6 7 8 Walkthroughs, so i will be making a TSL Walkthrough when the Game comes out.

;D

Erik

Could you please give us a link or the URLs to them?  That'd be great!!!  ;D
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Yonkey

Quote from: daventry on June 10, 2006, 05:42:38 AM
:)

Yonkey, you've seen my KQ 1 2 3 4 5 6 7 8 Walkthroughs, so i will be making a TSL Walkthrough when the Game comes out.

;D
Awesome! XD

See?  There ya go.  Problem solved. :)
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daventry

I wonder if theres a place for me at the Team Section so that i can create the TSL Official Walkthrough. ;D :suffer:

Rosella

I don't think putting a walkthrough on the site is the best idea. It's too easy. ;P
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Deloria

Something along the lines of a UHS file might be better.
 
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Space! :D Extraterrestrium! :D Espace! :D

ciborium

I agree with Deloria.

I prefer UHS files because, when used properly, they only nudge you in the right direction.

It's too easy to read one sentence too far in a walkthrough like daventry's and spoil the game.

With UHS you have to specifically request too much information in order to get it.

I reference to KQ1 hints:
UHS might say, "Find a way to stop the dragon's fire."
  >Click here for "How to stop dragon's fire."
Daventry says, "Fill bucket with water and throw at dragon."

If I follow a walkthrough I am told how to win with max points, and may miss some alternate ways to win I could have come up with on my own.

Additionally, if I've completed a game with 95/100 points.
I want to see if I can find those 5 more points myself. (Hey, I get to play again! !!!) If after several replays of the game, I am still unsuccessful, then I might check a walkthrough to see what I missed.


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Erik

#16
Quote from: ciborium on June 10, 2006, 12:41:07 PM
I agree with Deloria.

I prefer UHS files because, when used properly, they only nudge you in the right direction.

It's too easy to read one sentence too far in a walkthrough like daventry's and spoil the game.

With UHS you have to specifically request too much information in order to get it.

I reference to KQ1 hints:
UHS might say, "Find a way to stop the dragon's fire."
  >Click here for "How to stop dragon's fire."
Daventry says, "Fill bucket with water and throw at dragon."

If I follow a walkthrough I am told how to win with max points, and may miss some alternate ways to win I could have come up with on my own.

Additionally, if I've completed a game with 95/100 points.
I want to see if I can find those 5 more points myself. (Hey, I get to play again! !!!) If after several replays of the game, I am still unsuccessful, then I might check a walkthrough to see what I missed.



The thing about that is that by now (after about 14-20 years), you should have found out how to accomplish at least the first six games with full points.  If not, you really need to check these out.

Besides, UHS files haven't always been "friendly" with me.  For one, in Wizardry 8, the UHS files hardly helped at all and at points became a hassle and the game left me and my brother wandering around the game world hopelessly searching for answers to supposedly simple puzzles/combat sequences.  Even by the endgame, I was left with more questions than answers.  >:(

That's why I prefer walkthroughs to UHS files.

Oh, and by the way, thanks for the links, Daventry.  :thumbsup:
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Raforever

Quote from: Rosella on June 10, 2006, 09:09:53 AM
I don't think putting a walkthrough on the site is the best idea. It's too easy. ;P

I agree :P
Walkthoughs usually just ruin the fun in stuff ;P




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Yonkey

Yeah, I know exactly what you guys are saying about walkthroughs.  Sometimes I want to read an explicit walkthrough line by line, because I just want to know how to get past a certain stage.  At other times, I just want something to give me a general hint in the right direction, rather than a blatant spoiler. :P

So, whichever fan(s) decide to make the TSL walkthrough, I highly suggest keeping those two things in mind.  Maybe even create two separate versions (ie. spoiler-filled and not).  I can assure you that if we ever choose a fan walkthrough to be the official TSL one, it would be a non-spoiler filled one. :suffer:
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daventry

Quote from: Yonkey on June 11, 2006, 04:26:32 AMI can assure you that if we ever choose a fan walkthrough to be the official TSL one, it would be a non-spoiler filled one. :suffer:

geuss that rules me out then :P ::)