Author Topic: Getting Stuck...  (Read 3912 times)

Offline Foamybrew

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Getting Stuck...
« on: July 06, 2006, 12:30:42 AM »
Is it possible to get "stuck" in this game?  By stuck I mean not being able to finish without restarting.  An example would be on KQ5 if you don't give the heart to the tree like you're supposed to and trade the wrong stuff with the wrong people so you spend hours trying to figure out how to get past the ice queen and resort to using a guide.  I would like to be able to know that no matter how bad I screw up I won't get stuck and spend hours trying hopeless things.  I guess that's what made KQ5 seem long though, because once you know what you're doing, it is a very short game.  Anyway an explaination of how that works would be appreciated.  Also, would my computer have to be fully Directx compatible?  My laptop doesn't have the proper hardware to run Direc3d and since this is a 3d game I assumed it wouldn't run it.  Thanks a lot.

Offline TribeHasSpoken

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Re: Getting Stuck...
« Reply #1 on: July 06, 2006, 05:17:16 AM »
The game was deliberately designed so as not tp have those kind of dead-ends.
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Offline Yonkey

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Re: Getting Stuck...
« Reply #2 on: July 06, 2006, 05:53:13 AM »
TribeHasSpoken is correct.  But just for completeness, I'll quote myself: :P

Hopefully you guys wont do something like they did in KQ6 where if you didnt talk to that damn clown in the very beginning of the game you couldnt complete the game!   :o
Nope.  I hate dead-ends, and Cesar made sure this game doesn't have any. :P  Even when I thought I found possible dead-ends, Cesar showed how it's not possible to leave a certain area without a necessary object, thereby eliminating the dead-end. :)
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Offline sarahrah

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Re: Getting Stuck...
« Reply #3 on: July 31, 2006, 11:12:02 PM »
I was just curious if the game is going to have dead ends or will it guard against incompletion?  The example in past KQ games that comes to mind is in KQIV
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I was just curious, thank you!

Offline sarahrah

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Re: Getting Stuck...
« Reply #4 on: July 31, 2006, 11:30:02 PM »
Thank you for merging this topic.  I didn't see the issue was already addressed.

Offline TheGreatGraham

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Re: Getting Stuck...
« Reply #5 on: August 01, 2006, 02:26:01 PM »
  You can see that you can't have deadends in the demo.  So that means ABSOLUTELY NO dead ends?  I'll like to see how you can do that and retain any degree of difficulty for the expert adventure game player.
  People always complain about the dead ends in KQV, but I really didn't think they were so bad (I might be biast since V is my favorite,).  I thought it added to the amount of concerntration you had to have in the game, and there wasn't really anything illogical.  Should you just go off and waste your inventory items (like eating the pie), and would an eagle rather eat meat or a pie?  People complain about these, but you just have to be cautious.
  Actually, the deadends in  KQVI I think were alot worse, because you have no reason to know to take the nightingale into the castle instead of the paintbrush, and I could never remember to take the skeleton key (I thought that was pretty unobvious for it being a vital part of your inventory.)
  So altogether, I guess I'm glad your doing it this way, if only because when I play games I don't want to be stuck if a part is really annoying.

Offline sarahrah

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Re: Getting Stuck...
« Reply #6 on: August 01, 2006, 02:37:34 PM »
Nope.  I hate dead-ends, and Cesar made sure this game doesn't have any. :P  Even when I thought I found possible dead-ends, Cesar showed how it's not possible to leave a certain area without a necessary object, thereby eliminating the dead-end. :)

So it will be like in the demo - you needed to change into your Adventuring Outfit otherwise Graham said "I'm not wearing these clothes on my quest!" (or something like that) and then later at the ferry where he or the narrator says something like "Graham does not feel ready to leave the island."  I think that's a very nice way of avoiding dead ends.  It doesn't tell you exactly (or at all) what to do and where to go, but it won't let you get hopelessly lost.  Great ideas!

Offline Yonkey

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Re: Getting Stuck...
« Reply #7 on: August 02, 2006, 05:48:31 AM »
So it will be like in the demo - you needed to change into your Adventuring Outfit otherwise Graham said "I'm not wearing these clothes on my quest!" (or something like that) and then later at the ferry where he or the narrator says something like "Graham does not feel ready to leave the island."  I think that's a very nice way of avoiding dead ends.  It doesn't tell you exactly (or at all) what to do and where to go, but it won't let you get hopelessly lost.  Great ideas!
Yup! :)  That's exactly what I meant when I say that Cesar and I have ensured there will be no dead-ends in our game.  Basically, the Narrator will restrict you from creating any. ;P
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Offline Eros4tw

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Re: Getting Stuck...
« Reply #8 on: August 02, 2006, 04:57:16 PM »
Do I get any kind of royalities fo you using my question/quote to answer other peoples same question?

I can take cash or charge...but no checks  ><

Offline Yonkey

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Re: Getting Stuck...
« Reply #9 on: August 03, 2006, 10:40:17 AM »
Sorry, you weren't the first person to ask it. :P I was, 3 years ago, before even joining the team (thought it looks like it was more of a demand XD):

- Don't make dead ends.  I was following the walkthrough and cut the bucket from the well, little did I know that I wasn't supposed to do that and now I have to start from the beginning!

There are no dead ends (hate these as well)


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"A wish changes nothing. A decision changes everything."