Main Menu

Getting Stuck...

Started by Foamybrew, July 06, 2006, 12:30:42 AM

Previous topic - Next topic

Foamybrew

Is it possible to get "stuck" in this game?  By stuck I mean not being able to finish without restarting.  An example would be on KQ5 if you don't give the heart to the tree like you're supposed to and trade the wrong stuff with the wrong people so you spend hours trying to figure out how to get past the ice queen and resort to using a guide.  I would like to be able to know that no matter how bad I screw up I won't get stuck and spend hours trying hopeless things.  I guess that's what made KQ5 seem long though, because once you know what you're doing, it is a very short game.  Anyway an explaination of how that works would be appreciated.  Also, would my computer have to be fully Directx compatible?  My laptop doesn't have the proper hardware to run Direc3d and since this is a 3d game I assumed it wouldn't run it.  Thanks a lot.

TribeHasSpoken

The game was deliberately designed so as not tp have those kind of dead-ends.
Once the votes are read, the decision is final. The person voted out will be asked to leave the Tribal Council area immediately. I'll read the votes...


Yonkey

TribeHasSpoken is correct.  But just for completeness, I'll quote myself: :P

Quote from: Yonkey on April 24, 2006, 05:36:58 PM
Quote from: Eros4tw on April 24, 2006, 05:08:29 PM
Hopefully you guys wont do something like they did in KQ6 where if you didnt talk to that damn clown in the very beginning of the game you couldnt complete the game!   :o
Nope.  I hate dead-ends, and Cesar made sure this game doesn't have any. :P  Even when I thought I found possible dead-ends, Cesar showed how it's not possible to leave a certain area without a necessary object, thereby eliminating the dead-end. :)
"A wish changes nothing. A decision changes everything."

sarahrah

I was just curious if the game is going to have dead ends or will it guard against incompletion?  The example in past KQ games that comes to mind is in KQIV [spoiler] if you shoot an arrow from Cupid's bow at something other than the Unicorn or Lolotte then you cannot win the game.  Or if you end up marrying Edgar in the end - I only got that once and I can't remember how![/spoiler]

I was just curious, thank you!

sarahrah

Thank you for merging this topic.  I didn't see the issue was already addressed.

TheGreatGraham

  You can see that you can't have deadends in the demo.  So that means ABSOLUTELY NO dead ends?  I'll like to see how you can do that and retain any degree of difficulty for the expert adventure game player.
  People always complain about the dead ends in KQV, but I really didn't think they were so bad (I might be biast since V is my favorite,).  I thought it added to the amount of concerntration you had to have in the game, and there wasn't really anything illogical.  Should you just go off and waste your inventory items (like eating the pie), and would an eagle rather eat meat or a pie?  People complain about these, but you just have to be cautious.
  Actually, the deadends in  KQVI I think were alot worse, because you have no reason to know to take the nightingale into the castle instead of the paintbrush, and I could never remember to take the skeleton key (I thought that was pretty unobvious for it being a vital part of your inventory.)
  So altogether, I guess I'm glad your doing it this way, if only because when I play games I don't want to be stuck if a part is really annoying.

sarahrah

Quote from: Yonkey on April 24, 2006, 05:36:58 PM
Nope.  I hate dead-ends, and Cesar made sure this game doesn't have any. :P  Even when I thought I found possible dead-ends, Cesar showed how it's not possible to leave a certain area without a necessary object, thereby eliminating the dead-end. :)

So it will be like in the demo - you needed to change into your Adventuring Outfit otherwise Graham said "I'm not wearing these clothes on my quest!" (or something like that) and then later at the ferry where he or the narrator says something like "Graham does not feel ready to leave the island."  I think that's a very nice way of avoiding dead ends.  It doesn't tell you exactly (or at all) what to do and where to go, but it won't let you get hopelessly lost.  Great ideas!

Yonkey

Quote from: sarahrah on August 01, 2006, 02:37:34 PM
So it will be like in the demo - you needed to change into your Adventuring Outfit otherwise Graham said "I'm not wearing these clothes on my quest!" (or something like that) and then later at the ferry where he or the narrator says something like "Graham does not feel ready to leave the island."  I think that's a very nice way of avoiding dead ends.  It doesn't tell you exactly (or at all) what to do and where to go, but it won't let you get hopelessly lost.  Great ideas!
Yup! :)  That's exactly what I meant when I say that Cesar and I have ensured there will be no dead-ends in our game.  Basically, the Narrator will restrict you from creating any. ;P
"A wish changes nothing. A decision changes everything."

Eros4tw

Do I get any kind of royalities fo you using my question/quote to answer other peoples same question?

I can take cash or charge...but no checks  ><

Yonkey

Sorry, you weren't the first person to ask it. :P I was, 3 years ago, before even joining the team (thought it looks like it was more of a demand XD):

Quote from: Yonkey on April 21, 2003, 08:31:45 AM
- Don't make dead ends.  I was following the walkthrough and cut the bucket from the well, little did I know that I wasn't supposed to do that and now I have to start from the beginning!

Quote from: César_Bittar on May 02, 2003, 10:45:42 PM
There are no dead ends (hate these as well)


I take VISA, MasterCard, AMEX and PayPal! :)

;P
"A wish changes nothing. A decision changes everything."