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Constructive criticism #1

Started by Petra Rocks, July 30, 2006, 05:21:23 PM

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Cez

we don't go to the basement :) You probably played the long version of the game (KQVI) in which you go throuhg the basement. In the short ending, you go through the castle itself.


Cesar Bittar
CEO
Phoenix Online
cesar.bittar@postudios.com

pyrael

hi, Just finished the  demo (patched) and wanted to congratulate you on a job well done!

I did notice although, that there were a couple of minor problem. perhaps with my system if no one else has noticed.

1. the screen just before the crossroads (after you leave the castle) I noticed that Grahm "hops" instead of walks.

2. The Reverb on the Oracle/Grahm's voice in the cave at the end seems too much. I had a hard time understanding what was being said. If this was intentional so to not reveal parts of the final game, the good job, otherwise, perhaps a little less?

I also agree with the prior post that there needs to be a dialogue for riding the ferry. It took me about 20 minutes to figure out how to get on the ferry.  ::)


angel0fmus1c

I just finished the patched demo. Awesome work. However, while playing, it seemed that Graham just slid through the entry hall. It might just be my computer, but overall really terrific  job.
http://www.cse.unsw.edu.au/~geoffo/humour/flattery.html

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Princess Rosella

#43
Hey!

Overall very well done! I loved how you guys just totally recrated the Green Isle, it was pretty much perfect! The only complant I have is sometimes during the dialog, the characters sentences would over lap. Like when you are talking to Edgar's parents in the garden and at the fairy. I have faith you guys will fix this, but I didn't see it mentioned in this thread so I though I would point it out.

Can't wait until the final version!
-Lessa
"Whats that moma? Time for bed? Ok nighty, night." (falls over a sleep) 

-The Rude Forging Troll KQVII.

Rosella

It's mentioned in some of the bug threads. Don't worry, the actual game will have it fixed. :)

And welcome, Lessa! XD (Calling you Rosella would confuse me to no end.) :P
I'm a princess even if my kingdom is pixelated.

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It's funny how you find you enjoy your life when you're happy to be alive.

Princess Rosella

Quote from: Rosella on April 08, 2007, 12:39:11 PMAnd welcome, Lessa! XD (Calling you Rosella would confuse me to no end.) :P

Lol no problem. Thats part of the reason why I put my name at the end.

-Lessa
"Whats that moma? Time for bed? Ok nighty, night." (falls over a sleep) 

-The Rude Forging Troll KQVII.

koko_99_2001

Welcome to both Lessa and Angel!
<3 Happily married to FataliOmega since July 11, 2009 <3

The Unofficial The Silver Lining Official Sarcasm Cleaner Upper :cat:

Catherine DaCosta

Doom

#47
Hello.  First, I apologize for the spelling- I stink. Second, this might be the wrong board to post on but I'm new so give me a break, jeez.

I have some thoughts on the demo I'd like to share.  First of all, I thought that everything was very nicely done, it's awesome you guys are undertaking a project as bold as this.  I think the game has alot of potential and am definatly looking forward to exploring more of the game as it becomes availible.  I did find some bugs, which have probably been addressed, but I'll share none-the-less:

The first time I ran the game, after changing clothes, Graham decided to start running in circles and ignoring my requests.  I eventually made it back to the two guards in front of the twins' room... Graham was running in circles as the narrator was saying pleasantly, "Graham has more important duties than chit-chatting," like running in circles...

Graham's hat turns pitch black in certain areas, like in the entry way with the beautiful reflecting floors and mirrored stair cases.

The cloak in the garden was invisible to me... but kind of funny watching Graham squatting akwardly all of a sudden.

When opening the door to get back into the castle (by the 3rd guard you come accross), Graham's back was to the door as he pushed it open.  Also, talking to the guard repetitively caused Graham to twitch and the crown the flash on the screen.

In the area with the burnt banner, Graham started hovering everywhere after walking down the stairs. Also, the hand icon's function somehow switched into the walking one (he would walk everywhere I touched).

A few suggestions:
1) non linear walking (which I think I read you've changed).  The freedom to walk to anywhere was a nice touch in the old KQ games.
2) being able to multitask, such as walking while the narrator is talking.  I know you can right click to cancel, but the narrarator has such a lovely voice.
3) there was no option of combining items... is this somethihng you are adding?  I remember having to tweak some items in the old to solve some problems.

I guess that's it for now.  Keep up the good work, It looks like this is going to be a great game. 

Have a great day,

Yonkey

Welcome Doom! ;D

You should download the Patch 2.0, as it contains fixes to many of the things you listed.

I'm not sure why the cloak was invisible in the garden, and the Graham facing the wrong way when opening the door has been fixed in the current build (I think).

As for multi-tasking, I just tried it now and it seems like you can click the eye on stuff while walking only if you walk to a point first (and the cursor is not a crown).  If you click the eye first then try to walk, the narration will stop as soon as you click.

There are a couple of inventory items that you must combine together in order to solve a puzzle.  But, they do not appear in the demo.

Thanks again for the feedback! ;D
"A wish changes nothing. A decision changes everything."

irishman

WOW....i m VERY impressed...really...
i m sure that i could show ur demo to some friends,telling them it's a commercial product instead of a fan game...
I think that Roberta Williams has to be involved in the project too.... ;D

anyway....some little criticisms....
i saw that the game starts without an intro...only the written one...
will this be created in the final release?

in the castle hall,just before leaving the castle,Graham "slides" on ground instead of walking...

some dialogues with the captain hassan has a bad timing....
sometime is impossible to read them...
for now these are my "bugs" which need to be fixed....
but,i repeat....GREAT WORK guys.....

koko_99_2001

Quote from: irishman on March 06, 2008, 09:44:57 AM
WOW....i m VERY impressed...really...
i m sure that i could show ur demo to some friends,telling them it's a commercial product instead of a fan game...
I think that Roberta Williams has to be involved in the project too.... ;D

anyway....some little criticisms....
i saw that the game starts without an intro...only the written one...
will this be created in the final release?

No problemo :) I just saw the newest update of the intro today. All I can say is it's going to blow you away!

Quote from: irishman on March 06, 2008, 09:44:57 AM
in the castle hall,just before leaving the castle,Graham "slides" on ground instead of walking...

It's a bug the team's been working on that the beta testers just report anytime we see it. But last time I looked, it's getting better/seen less

Quote from: irishman on March 06, 2008, 09:44:57 AM
some dialogues with the captain hassan has a bad timing....
sometime is impossible to read them...
for now these are my "bugs" which need to be fixed....
but,i repeat....GREAT WORK guys.....

Another bug that the team's working on. But each time something like it is reported, they go right in to try to fix is :)

Thanks for your input and I'm so glad you enjoyed the demo. You'll LOVE the game :D
<3 Happily married to FataliOmega since July 11, 2009 <3

The Unofficial The Silver Lining Official Sarcasm Cleaner Upper :cat:

Catherine DaCosta