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Thoughts on the narrator

Started by robertk2, July 31, 2006, 02:24:30 PM

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alethiometer

Quote from: Elessar on October 27, 2006, 10:50:43 AM
Quote from: TribeHasSpoken on July 31, 2006, 07:08:07 PM
Also, I laughed out loud at this bit in Graham and Valanice's quarters when you click on the wardrobe:

Narrator: Valanice's clothes occupy most of it
Graham: That says a lot about my fashion style
Narrator: Please note, dear player, that I didn't say that myself
I'm wondering if there could be a way to say these lines without the narrator actually addressing the player. As it is now, it sort of takes you out of the world of Daventry and reminds you that you're only playing a game. However, it could just be me.

Hmm, I personally have no problem with that, and it is in fact part of the very reason it is funny. Great plays do that kind of thing all the time, in asides, for comedic effect. Just as long as it isn't done too often, i'm perfectly fine with it.

Jumpmann1

The narrator sounds great! i wish you could skip it though. it takes too long sometimes.

atec123

Yeah, it sometimes does take quite long.  I love the voice though.
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PirateKingChris

I love when computer games have the narrator and main character interact a few times for comedic purposes. I believe it happens to great effect in games like Space Quest IV and Gabriel Knight: Sins of the Fathers
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Yonkey

Quote from: Jumpmann1 on November 21, 2008, 05:37:07 PM
The narrator sounds great! i wish you could skip it though. it takes too long sometimes.
You can actually, by either left-clicking or right-clicking during the narration.
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atec123

Hmm, maybe it's the beta tester build that you couldn't skip, I seem to recall that.
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PirateKingChris

I sure hope you can skip, if the narrator is going to be repeating themselves...
"Take it from someone who knows sick:  licking corpses is going waaay beyond demented."

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snabbott

The narrator (Amy Kurylo) IS fantastic! And yes, you can skip dialog/narration (in all three versions, I believe) by clicking. You have to click outside the ChatHUD (the caption box), though.

Steve Abbott | Beta Tester | The Silver Lining

atec123

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Seymour

Its good, clear and dosnt sound like some random tramp of the street, its also good how she didnt narrate the parts for when you use your hand thingy on doors which dont open and it only shows the text at the bottom, only problem for me was that the entire demo lagged alot.
You know what they say about people who always change their minds, they never commit suicide.

atec123

Well, I think that will be different on the real thing.
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Seymour

Quote from: atec123 on December 02, 2008, 02:49:00 PM
Well, I think that will be different on the real thing.

What the lagging or narration?
You know what they say about people who always change their minds, they never commit suicide.

atec123

Narration.  I think the're will be more of a variety of things it says when you click stuff, and I think they'll have a voice.
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snabbott

What are the details of your computer (processor, operating system, RAM, video card), Seymour? I know some of the slow-ness has been fixed, but some older computers may have issues, especially if they don't have much RAM.

Quote from: Seymour on December 02, 2008, 02:32:38 PM
Its good, clear and dosnt sound like some random tramp of the street
I'm sure Amy will be glad to hear that she doesn't sound like "some random tramp off the street"! XD XD

She's actually a professional musician. Her website is here: http://www.amykurylo.com/

Steve Abbott | Beta Tester | The Silver Lining

atec123

Cool!  I like music!  Anyways, my system is really slow, I doesn't run tsl in hi res very well, it goes fine 16 bit colours, and 640X480. :P
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Lily

Although I thought the narratress did a wonderful job, I didn't really like the dialogue so much; I felt like I was being talked down to a bit (that includes the written dialogue not just the spoken dialogue). And also like what Elessar mentioned, I felt like being addressed was a reminder that I was playing a game. I think I personally would prefer first-person narrative, and I think it's more comedic to have Graham poke fun at himself in thought for trying to grab at useless objects for example, rather than a separate entity.

Haids1987

Talking to yourself again, Graham? ;)
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