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KNOWN ISSUES

Started by Louisiana Night, August 01, 2006, 04:20:00 PM

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Louisiana Night

Before naming a bug(technical issue) within the demo, please ensure you have all Updates installed, then read through this list to see if it has already been mentioned. Thanks. :)

Also, please keep in mind this demo was originally put together for Vivendi (in November, 2005), in approximately 3 weeks. Many issues have either already been solved, or improved upon within the game itself.

Note:
The keyboard commands are not meant to be used while playing the demo(except in the name of fun XD). If you use them, you're doing so at your own risk.




KNOWN ISSUES :stop: - Total: 35 - Last Issue: #58


Critical Defects
3. Graham may randomly start to spin infinitely on the spot when you attempt to walk.  If this occurs, simply press ESC to exit and then run the game again.


Normal Defects
54. X on Green Isle map does not revert to regular state
50. Graham can give coin before initial talk with Hassan
48. Typos in dialogue text
46. Oberon and Titania vanish upon IoC Garden re-entry
44. Cloak sequence needs chapter-level boolean var
41. Choppy Ferry on map (no relation to Hassan "Chop" ;))
53. Hassan dialogue trigger has faulty logic
51. Graham does not walk towards targets
43. Blank Graham Goodbye dialogue in Hassan conversation
40. Graham's Bedroom door opens the wrong way
26. Graham opens CastleGate doors in reverse, after CastleEntrance scene init
18. Walk graph on IoC Garden is screwed up
42. Inventory item does not appear in right-click cycle
27. Guard dog voice dialogue missing
47. Narrator voice dialogues missing
28. Main Hall ThroneDoor collision mesh is screwed up
4. Audio stuttering/delay problem with Torque

Improvements
57. Yes button should be moved to left side of msgbox
35. Cannot skip certain narrator dialogues
52. Hand on Note uses incorrect Graham animation
55. ChatHud height needs resizing
23. Open pouch in inventory exceeds 3D viewport when rotated
45. Leaky roof in Hallway
24. Improve dialogue text visibility & cursor usability
49. First Mate missing mouth texture, and delete unused audio files
12. "Valiance", "Aliara", "architexture", +Graham
10. Certain voices may be too soft and inaudible
17. Graham gets doubly-lit in Main Hall (first floor)
32. "Seams" a bit annoying to me!

Feature Requests
56. Update Mission Loading GUI
13. Save, Restore and Restart options have been intentionally disabled
14. Scoring has not yet been implemented, however an audible alert will sound when receiving points
5. Lipsync is not 100% synchronized with voice in this demo
33. Add dialogue to Oracle cutscene
58. Internationalization & Translation

"Stricken out text" means the issue has been resolved within the current build of the game. 8)




RESOLVED ISSUES :jafar: - Total: 22

Patch v.2.0
31. Hassan was robbed! (of being credited ;P)
38. Game freezes when you try to sailing to IoC
37. Fixed logical defect with Hassan conversation
15. Pouch does not disappear from inventory after use
2. Dialogue (text & voice) says note on Bookshop door when there is none
19. The inventory magically gives you certain items when you forget to pick them up
20. Hassan's dialogue text is missing
22. Someone is wrong in the phrase "Guards! Guards! Someone's lunatic's telling me to... fine!  I'll stop"
25. Walk cursor not being chosen as default upon scene init
30. Holy flipping ferry, Batman!
29. Loading bug a.k.a. malfunctioning scene fading
8. The demo is not yet optimized, so reflections in the castle hall and Graham's room may run slowly
21. Remove Direct 3D as a video option
16. Add YesNo Message box after Hassan asks "Ready to Sail?"
34. The Ferry boarding error dialogue is too vague
14. Change cursor to arrow on map
36. Add more specific inventory item error Narrator dialogue

Patch v.1.0.1
1. When walking to the left-most area of the town, the game may change to a poor camera view, and become unplayable
6. Cameras are user-controlled instead of being engine controlled
7. The demo mentions a sign on Bookshop door which does not exist
9. Graham sometimes "hovers" instead of walking
11. During the opening sequence, stranger is misspelled "stanger"