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Torque

Started by Animan, August 02, 2006, 11:34:07 PM

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Animan

As i understand Torque to operate ... couldn't you simply load the current scenes into the updated engine? It would probably work and provide you more flexibility ... unless the issue is upgrading all of the currebt developers to a newer version?

Cez

I think Rich refers to Torque overall as an outdated engine. We have the newest version of torque.

If you mean us to switch engines, that would just kill all the programming work we've done.


Cesar Bittar
CEO
Phoenix Online
cesar.bittar@postudios.com

sivvrianBARRY

What about the next-gen version of Torque, the Torque Pixel Shader Engine (I think)? Would it work to just plug your code into that, since it's the new version of the same engine? Have you tried this with a trial version of Torque Pixel Shader Engine just to see if it works?

Yonkey

The game engine used in the demo is version 1.3.1 of Torque.  Our current build in-game is 1.4.x (I'm not sure the exact revision number).  I believe we also got TSE, but that engine is far less stable than TGE, even though it is better graphics-wise.

My main priority is making sure our game doesn't crash.  Graphics and stuff can always be improved, but a poor code design from Torque is not something I would like our team to be working on.  We have our own game to develop, we don't need to develop an engine as well. :P
"A wish changes nothing. A decision changes everything."