I wondered around for a while, and then went into a room and minotaur showed up and skewered me. That was the death scene I remember.
I don't remember it occuring if you had all the other items you needed for the dungeon.
It does. If you happen to go into the Tapestry Room without having spied on the Minotaur beforehand... he would still come into the room and skewer you. Not a unique death scene.
After about 30 minutes she dies from the fumes of the whales digestive juices.
Which is what happens even if you have the peacock feather. Not a unique death scene.
The dragon will instantly kill you the moment your invisiblity wears out. Yep leads to another death scene.
Which occurs even if you have the Brew a Storm spell prepared but don't use it. Not a unique death scene.
Which leads to the lion kiling you if you try to get past. So yet another death scene.
Which again... occurs even if you try to get past without using one of the items if you had them anyway. Again... not a unique death scene.
Yep dead ends and certain death scenes are synonmous with each other.
No your thinking of special death sequences that can happen (like going into the mountains in KQ5 without food and dying of starvation).
What Neil and I are pointing out are dead-ends that are a direct result of the game allowing you to progress and reach a dead-end where you cannot proceed and you cannot backtrack.
In the KQ5 example I just cited, your given ample warning about entering the mountains without food. So if you go up there anyway, you will die of starvation. That is a unique death that can only occur there. However, if you bring food with you into the mountains and either don't bring a hammer with you or you pass the crystal without hitting it and obtaining a shard, you will become stuck in front of Mordack's lair. You cannot backtrack to get the crystal shard and you cannot progress. You do get a unique death as a result... but you cannot backtrack from that point to get the shard after viewing the death scene.
In the case of the KQ6 example... the game will happily allow you to enter the Catacombs not only without the Hole-in-the-Wall... but without the cement block. And once your in... your in until you finish that section. So if you are unfortunate enough to go in without having the necessary items... you will not progress and you cannot get out. You get no special death scenes that aren't already there (case in point, if you have the cement block but don't use it during the appropriate trap sequence, you'll get the same death scene as you did if you didn't have the cement block).
These are flaws that indicate a bad design. The designer either assumed the player would have the necessary items with them prior to encountering the puzzles... or the designer intentionally made those design decisions in an attempt to artificially inflate the gameplay time.
There's never a good reason for bad design and dead-ends are indicitive of bad design elements.