Author Topic: I didn't think MOE was that bad...  (Read 9559 times)

Offline Bludshot

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I didn't think MOE was that bad...
« on: March 23, 2007, 03:19:11 PM »
It preserved most of the KQ elements. 

Good puzzles: (including some classic KQ puzzles that are completley nonsensical) though I realize there weren't too many. 

Humor: I actually think MOE is one of the funniest KQs, especially King Mudge.

Not a member of the Royal Family: eh, it would have been fine with me if we knew a little bit more about Connor

I guess the only thing that really ticked me off was the ending, didn't give any closure whatsoever, which I think is why fans dislike MOE so much.

But I enjoyed it.  And thats what counts right?

Right?
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Offline Boogeyman

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Re: I didn't think MOE was that bad...
« Reply #1 on: March 24, 2007, 01:54:31 AM »
Yeah, right.

Go play some classic King's Quest or Quest for Glory(including Dragon Fire), then tell us if you still think MOE has humor.

Furthermore, there was a lot of fighting when King's Quest is SUPPOSED to be entirely about puzzle-solving, whereas Quest For Gloy has about half of both.
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Offline Bludshot

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Re: I didn't think MOE was that bad...
« Reply #2 on: March 24, 2007, 10:56:05 AM »
Yeah, right.

Go play some classic King's Quest or Quest for Glory(including Dragon Fire), then tell us if you still think MOE has humor.

Furthermore, there was a lot of fighting when King's Quest is SUPPOSED to be entirely about puzzle-solving, whereas Quest For Gloy has about half of both.

Just my opinion, but I didn't find KQs 1-4 too funny, in fact I never really cared for them.  But this might be because I started with KQ6, at which all games look worse by comparison.

I can understand the upset about figthing in the game.  But I could never really blame Sierra, America just doesn't care for Adventure games anymore.
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Offline dew7

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Re: I didn't think MOE was that bad...
« Reply #3 on: March 24, 2007, 01:41:01 PM »
Well, the Final Fantasy series still seem to be popular and I consider that a type of adventure game although it might fall more under the role playing type of game.
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Offline Boogeyman

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Re: I didn't think MOE was that bad...
« Reply #4 on: March 25, 2007, 12:27:13 AM »
Final Fantasy is definately Role-Playing.
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Offline racx_00

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Re: I didn't think MOE was that bad...
« Reply #5 on: March 25, 2007, 07:50:04 PM »
Well, the Final Fantasy series still seem to be popular and I consider that a type of adventure game although it might fall more under the role playing type of game.
Far from adventure...
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Offline dew7

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Re: I didn't think MOE was that bad...
« Reply #6 on: March 25, 2007, 10:43:48 PM »
Not too far from adventure according to Wikipedia:   ::)

"Although traditional adventure games are rare today, action-adventure games that combine elements of adventure games with action games are quite common. There are also similarities between adventure and role-playing games, particularly those in a more modern, story- and character-based mold. Computer role-playing games in this vein have been published more frequently since the success of Baldur's Gate in 1998, and console role-playing games have generally been quite focused on plot and story, thanks in part to the success of the Final Fantasy series. In 2005, Indigo Prophecy (titled "Fahrenheit" outside of the US and Canada) was released by Quantic Dream. An adventure game with a highly-original interface, many believe that the game will help renew interest in the adventure game genre."

http://en.wikipedia.org/wiki/Adventure_games
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Offline racx_00

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Re: I didn't think MOE was that bad...
« Reply #7 on: March 26, 2007, 01:09:07 AM »
Not too far from adventure according to Wikipedia:   ::)

"Although traditional adventure games are rare today, action-adventure games that combine elements of adventure games with action games are quite common. There are also similarities between adventure and role-playing games, particularly those in a more modern, story- and character-based mold. Computer role-playing games in this vein have been published more frequently since the success of Baldur's Gate in 1998, and console role-playing games have generally been quite focused on plot and story, thanks in part to the success of the Final Fantasy series. In 2005, Indigo Prophecy (titled "Fahrenheit" outside of the US and Canada) was released by Quantic Dream. An adventure game with a highly-original interface, many believe that the game will help renew interest in the adventure game genre."

http://en.wikipedia.org/wiki/Adventure_games
Yes but Wikipedia isn't always too reliable. Also note it said RPGs that are based on Story and Character are like adventure games, whereas Final Fantasy is based on story and plot.
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Offline dew7

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Re: I didn't think MOE was that bad...
« Reply #8 on: March 26, 2007, 01:23:07 PM »
Okay, I will give you that --  ;)

Anyway, I feel that MOE was a disappointment to true King's Quest fans since it was so different from the previous King's Quest games.  It did not feel like a true adventure game.
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Offline PirateKingChris

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Re: I didn't think MOE was that bad...
« Reply #9 on: March 26, 2007, 09:23:22 PM »
Did not feel like, cause it definately wasn't. I got to whichever area it is with loads of skeletons (sorry I forget the name) and gave up on the game. It's a crappy action game with roleplaying and tiny adventure game elements with the King's Quest title on it.  I'm sorry, but they should have made it a different title if they wanted to attempt something new, Sierra, but instead it's a blemish on the King's Quest name.

EDIT: Aplogies if I come across as a jerk. I just didn't like this game at all, when it comes to comparing it to other KQ games. I'm not saying anyone isn't allowed to like it :P
« Last Edit: March 26, 2007, 10:35:53 PM by PirateKingChris »
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Offline dew7

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Re: I didn't think MOE was that bad...
« Reply #10 on: March 26, 2007, 11:00:11 PM »
Thanks for your input, LN.  ;D
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Offline Boogeyman

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Re: I didn't think MOE was that bad...
« Reply #11 on: March 27, 2007, 01:22:05 AM »
Did not feel like, cause it definately wasn't. I got to whichever area it is with loads of skeletons (sorry I forget the name) and gave up on the game. It's a crappy action game with roleplaying and tiny adventure game elements with the King's Quest title on it.  I'm sorry, but they should have made it a different title if they wanted to attempt something new, Sierra, but instead it's a blemish on the King's Quest name.

EDIT: Aplogies if I come across as a jerk. I just didn't like this game at all, when it comes to comparing it to other KQ games. I'm not saying anyone isn't allowed to like it :P
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There is no denying that MoE is a blemish on the KQ name, there isn't supposed to be any fighting in King's Quest.
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Offline PirateKingChris

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Re: I didn't think MOE was that bad...
« Reply #12 on: March 27, 2007, 04:10:09 PM »
"There is no denying that MoE is a blemish on the KQ name, there isn't supposed to be any fighting in King's Quest."

Absolutely not. I personally think the fighting system they used wasn't very good. QFG5's was better (I'm a fan of all the QFGs).
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Offline dew7

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Re: I didn't think MOE was that bad...
« Reply #13 on: March 27, 2007, 06:08:49 PM »
When was there fighting before MoE in the King's Quest series?
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Offline PirateKingChris

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Re: I didn't think MOE was that bad...
« Reply #14 on: March 27, 2007, 07:31:18 PM »
I don't think anyone meant to make it sound like there was.
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Offline dew7

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Re: I didn't think MOE was that bad...
« Reply #15 on: April 01, 2007, 05:27:25 PM »
Well, it looks like the post was removed.
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Offline PirateKingChris

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Re: I didn't think MOE was that bad...
« Reply #16 on: April 02, 2007, 04:13:55 PM »
Ah ok.  8)
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Offline Princess Rosella

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Re: I didn't think MOE was that bad...
« Reply #17 on: April 08, 2007, 03:29:54 PM »
I was so angry that the series *officially* ended with this game. I had a big problem that it didn't even involve the royal family at all! The game didn't even feel like a real KQ game. There was really nothing about this game, that was in the KQ univers other than the fact that it took place in Daventry. It is because of this that I don't even think Conner should be involved in TSL. Having said all that, because MoE is considered a KQ game I understand why the creators would put him into the game, I just hate that they had to go and ruined that way.

-Lessa

P.S. I know this sounds like a rant and I'm sorry. I do not mean to offend anyone that liked the game. If you like it more power to ya I just wanted to make my feelings known.
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Offline tessspoon

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Re: I didn't think MOE was that bad...
« Reply #18 on: April 08, 2007, 05:39:42 PM »
Apparently, if I'm remembering this correctly, we're going to love Conner and *gasp* :o hate Alexander. :'(

Offline Rosella

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Re: I didn't think MOE was that bad...
« Reply #19 on: April 08, 2007, 08:40:27 PM »
IIRC, we're going to appreciate Connor and be surprised by Alexander's less-than-heroic actions. ;)

Not even TSL can turn people against any member of the Royal Family. :P
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