Okay, so I was playing through the KQs for the umpteenth time. This particular run, I was pointing out all the puzzles/appearances/commands that seem incredibly random. I could go on and on about all nonsensical puzzles in adventure games, but this one never ceases to amaze me:
Defeating the witch in King's Quest V has got to be the strangest thing I have seen in a video game, seriously. King Graham and the witch are at an impass in those creepy woods, they exchange a few nasty words and what does Graham do? He walks right up to the witch, and sets a lamp down. Okay...
Heres the best part, the witch opens the lamp and a genie pops out, rather than give her three wishes or whatever, the genie decides to trap his liberator in the lamp for 500 years. How many Genie rules is that guy breaking?
This has bugged me for years, who in their right mind gives their enemies magical lamps(granted, Graham has never really been in his right mind, talking to owls and wearing a goofy cap)?
Does anyone else feel this way or am I just overthinking this?