Hmm. First adventure I played was Maniac Mansion on the NES, with the help of a pal when I was about 10. Then after a loooooong dry spell, I played Monkey Island about 3 years ago, and got re-introduced to the genre. "Oh, so there's more games like that cool Maniac Mansion game? Damn, why didn't anyone tell me this?". I did actually play The 7th Guest somewhere in there, I think, but that's not what I would consider a "true" adventure. I also attempted to play Myst, but we'll ignore that one.

I dabbled a bit with text adventures as a munchkin, but my poor sense of direction (and thus, poor mapping ability) tended to keep me from actually getting anywhere. Not to mention that I detest fighting with parsers.
I tend to play alone, unless I get stuck. Then I may consult a hint or two. (I don't read walkthroughs until *after* I've beaten the game... don't ask.) If I can't muck through it myself, I sometimes call Harrison over. Usually just for puzzles that require a musical ear, or a large amount of planning ahead, since he's good at those sorts of things, and I'm not.

And although you didn't ask this specifically, I'm very, uh, through with poking through my games. I try *everything*. If you can click the orange duck on the window while standing on one toe, I'll probably try it at some point. Needless to say, if I was ever a beta tester, the game people would likely shoot me. "Who's actually going to do that?!" "Hey, you never know, someone could!"
Peace & Luv, Liz