Author Topic: Chrono Cross  (Read 5358 times)

Offline Cez

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Chrono Cross
« on: February 23, 2004, 06:33:57 PM »
I HATED Chronno Cross because of its multiple endings GRRRR



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Offline Jeysie

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Chrono Cross
« Reply #1 on: February 23, 2004, 06:57:49 PM »
I enjoy multiple endings, to a certain extent. There is a fine line between enough ending possibilities to encourage replayablity and experimentation, and so many that you'd need another lifetime to find them all.

I rather enjoyed Fallout's method of multiple endings. There was really just one "main" ending, but you saw different "sub-endings" depending on the choices you made in various areas. Made what you chose to do in the game feel important. Of course, the fact that the main ending outro was brilliant didn't hurt either... (as was the game's intro, actually)

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« Last Edit: February 23, 2004, 07:01:32 PM by Jeysie »

Offline Oldbushie

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« Reply #2 on: February 23, 2004, 06:59:12 PM »
KQ6, of course, has that thing where if you make too many wrong choices you don't get a very happy marriage. ;)
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Offline FataliOmega

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« Reply #3 on: February 23, 2004, 07:09:55 PM »
and in KQ 7 you can actually finish the game with Rosella unmarried and Edgar dead (dont give him the cat's 9th life.)

Sorry, but Chrono Trigger ruled ESPECIALLY with the multiple endings... Some of it was just plain funny... (the 'slideshow' ending, for instance.) ;)

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« Reply #4 on: February 23, 2004, 07:13:27 PM »
Yeah, Chrono Trigger is awesome. :D It's just that the sequel, Chrono Cross, kinda went too far with multiplicity.
« Last Edit: February 23, 2004, 07:13:36 PM by oldbushie »
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Offline Cez

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« Reply #5 on: February 25, 2004, 11:23:38 PM »
CC was stupid.

Period.

Designers cannot give so much freedom to the players if they waana tell a kick ass story.

How can players know what's the best way to end it, if they don't know the story? I for once, don't have the time to finish it more than once. Not the desire either. There are many games out there.


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Offline Jeysie

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« Reply #6 on: February 26, 2004, 05:46:27 AM »
Designers cannot give so much freedom to the players if they waana tell a kick ass story.

How can players know what's the best way to end it, if they don't know the story? I for once, don't have the time to finish it more than once. Not the desire either. There are many games out there.

There's a balance between being linear and being open, and most games tend to be too much of one or the other. Too much linearity, and there not much reason to play the game again, unless you simply want to relive the story. Too much openness, and it's hard to tell a cohesive story.

Right now I think that PC adventures err towards being too linear, and RPGs sometimes err towards being too open. Maybe the adventure writers and RPG writers should get together. ;)

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Offline Cez

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« Reply #7 on: February 26, 2004, 09:54:02 AM »
I prefer linearity.

It's not as if you have much freedom, anyways. And doing things half-way, will leave a bitter taste.

I'm glad, for example, I finished KQ6 the long way first, because, otherwise, I would not have been able to enjoy it as much as I did. I would have known it already, after having seen the shorter ending.

There's no much point in linearity or lack of it in adventure games anyway. You replay those games for the story, not for playability. At least that's my view on it.

and, KQ9 is completely linear in the way the first time you play it, you will probably see everything there's to it. I made sure of that ;) so you enjoy the story the way it's supposed to. However, you have a lot of freedom to move as you want to :)



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Offline FataliOmega

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Chrono Cross
« Reply #8 on: February 26, 2004, 10:07:46 AM »
Anyone ever play one of Squaresoft's totally open ended games? (Saga Frontier) If you havnt, dont.  :P

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Offline Jeysie

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« Reply #9 on: February 26, 2004, 10:46:57 AM »
I like games where there's one main story arc, but a few different and (more or less) equally valid ways of getting through it. That way, if you only play the game once or twice, you still get to see all the important bits of it, but if you want you can go back and see what would happen if you turned left there instead of right, and stuff like that.

Personally, I think KQ6 has one of the best balances in linearity vs. er, open-endity. When you've played through it once, you've seen almost all the really important bits of the story... but then you can go back and there's a bunch of different things to try, all providing different nuances and such. It's more fun that way, IMHO.

And yes, obviously it's the illusion of freedom, rather than actual freedom. But that's what games are all about... illusion. I know that the creator's going to railroad me through their story... I'd just prefer they do me a favor and not make it obvious. ;)

If a game is totally linear, I'll likely still enjoy it if it had a good story... but I'll also likely wonder why the creator just didn't write it as a book or movie instead. Much "easier" to tell a more effective story with those methods.

Although I will admit that I prefer a bit more linearity in adventures, and a bit more openness in RPGs.

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« Last Edit: February 26, 2004, 11:10:38 AM by Jeysie »

Offline Say

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« Reply #10 on: February 26, 2004, 09:28:30 PM »
cesar wtf, you loved CC :P lol

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Offline FataliOmega

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« Reply #11 on: February 26, 2004, 09:54:46 PM »
Jeysie, your a MMORPG fan, arnt you? Admit it! :suffer:

(Blizz says World of Warcraft is supposed to be out within the year.... which really means we'll see it in stores 2008  ;P)

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Offline Jeysie

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« Reply #12 on: February 26, 2004, 10:21:20 PM »
Jeysie, your a MMORPG fan, arnt you? Admit it! :suffer:

Never played one, actually. Aside from a lack of funds, none of the ones I've seen so far spark my interest that much... at least, not yet. I have thought about getting into table-top gaming one of these days, though.

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Offline dew7

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« Reply #13 on: February 27, 2004, 12:32:25 AM »
   Now, Chrono Trigger was awesome!  I think it was my favorite SNES game.  I agree Chrono Cross was lacking and a disappointment.
   I think King's Quest will remain in freeware land because Sierra has moved on and I am not even sure who owns it now?  First it was CUC, then Cendant, then I think Havas, and now?
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Offline racx_00

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Re:Chrono Cross
« Reply #14 on: March 16, 2004, 01:36:06 AM »
Chrono Cross was never released in Australia :-\, so i dont know what the hell you guys are talking about ;D

I do know that they are supposedly releasing another Chrono game called Chrono Break, something like that anywayz XB
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Offline FataliOmega

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Re:Chrono Cross
« Reply #15 on: March 16, 2004, 07:53:41 AM »
really? do you know a website that has info bout it?

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Offline racx_00

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Re:Chrono Cross
« Reply #16 on: March 17, 2004, 02:37:12 AM »
well it has now been cancelled :o, so it was announced :'(, they believe that it is gonna be released under another name now XB, but it might only be released in japan :-\
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Offline FataliOmega

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Re:Chrono Cross
« Reply #17 on: March 17, 2004, 08:05:15 AM »
WHAT!! How dare they!! Im gonna protest!  XB
« Last Edit: March 17, 2004, 08:05:33 AM by FataliOmega »

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Offline racx_00

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Re:Chrono Cross
« Reply #18 on: March 18, 2004, 04:54:19 AM »
i would give you the link to the site but they have removed the info now due to the cancelation :-\ :'(
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Offline racx_00

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Re:Chrono Cross
« Reply #19 on: March 23, 2004, 02:18:22 AM »
Yes i was the one nagging about it being online ;D, i also posted a thread a little while ago notifying that it isnt going to be online ;B
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