Episode 1 was mostly cutscenes and pre-rendered material, and Cez has commented that the "meat-and-potatoes" puzzles occur in Episodes 2-5.
I was just wondering: will any future puzzles be physics-based? Is there even a physics engine in Torque? If not, did you guys have to make one? I am only asking because Episode 1 does not include any obvious physics, just animations (unless I missed something).