Author Topic: Physics engine  (Read 3271 times)

Offline kindofdoon

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Physics engine
« on: July 29, 2010, 04:19:29 PM »
Episode 1 was mostly cutscenes and pre-rendered material, and Cez has commented that the "meat-and-potatoes" puzzles occur in Episodes 2-5.

I was just wondering: will any future puzzles be physics-based? Is there even a physics engine in Torque? If not, did you guys have to make one? I am only asking because Episode 1 does not include any obvious physics, just animations (unless I missed something).

Daniel Dichter, Production/PR
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Offline Fierce Deity

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Re: Physics engine
« Reply #1 on: July 29, 2010, 04:25:17 PM »
If Graham ever falls off of a mountain, there should be ragdoll physics.
Freudian Slip - "When you say one thing, but mean your mother."

Offline Cez

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Re: Physics engine
« Reply #2 on: July 30, 2010, 12:00:03 PM »
No, there's no physics capabilities/puzzles in this game.


Cesar Bittar
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Offline kindofdoon

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Re: Physics engine
« Reply #3 on: July 30, 2010, 12:01:14 PM »
Ok, thanks Cez.

Daniel Dichter, Production/PR
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Offline snabbott

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Re: Physics engine
« Reply #4 on: July 30, 2010, 01:02:23 PM »
There does seem to be gravity, at least. Occasionally in testing, we run across a place where Graham can fall through the ground.
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Offline kindofdoon

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Re: Physics engine
« Reply #5 on: July 30, 2010, 01:34:32 PM »
That's not necessarily gravity - it could just be an animation.

Daniel Dichter, Production/PR
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Offline Cez

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Re: Physics engine
« Reply #6 on: July 30, 2010, 01:53:28 PM »
no, that is gravity. But that's a simple thing where everything falls to a "ground", or in more detail, a collision mesh. It's not complex physics.


Cesar Bittar
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Offline kindofdoon

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Re: Physics engine
« Reply #7 on: July 30, 2010, 01:59:09 PM »
I see, thanks for clearing that up.

Daniel Dichter, Production/PR
daniel.dichter@postudios.com

Offline Fierce Deity

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Re: Physics engine
« Reply #8 on: July 30, 2010, 02:20:58 PM »
no, that is gravity. But that's a simple thing where everything falls to a "ground", or in more detail, a collision mesh. It's not complex physics.

So when an object falls through the floor, is the collision mesh lacking in crossed sections or do the objects tend to fall through the spaces in between? Or is it more complex than that?
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Offline shadyparadox

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Re: Physics engine
« Reply #9 on: July 30, 2010, 05:54:10 PM »
There does seem to be gravity, at least. Occasionally in testing, we run across a place where Graham can fall through the ground.

So gravity is only encountered in a glitch? I was looking forward to making Graham walk off new cliffs. :-\

Offline Cez

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Re: Physics engine
« Reply #10 on: July 30, 2010, 05:57:45 PM »
no, that is gravity. But that's a simple thing where everything falls to a "ground", or in more detail, a collision mesh. It's not complex physics.

So when an object falls through the floor, is the collision mesh lacking in crossed sections or do the objects tend to fall through the spaces in between? Or is it more complex than that?

The lack of a collision mesh, or a collision mesh not well done.


Cesar Bittar
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Phoenix Online
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anything