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Quest For Glory Same Old Story RPG Style - I Wish

Started by daventry, July 19, 2010, 09:53:28 AM

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daventry

When i Played the QFG Games, i always made the Heroes up as Brothers: Sam The Thief - Conan the Fighter - Connor The Paladin - Willow The Wizard  :P

In QFG5 i had an Idea in my Head:

Katrina Marry the Wizard and take over the Science Lab as their Laboratory and send Igor to Mordavia so he can live with that Mad Doctor and his Lady Igor.

The Paladin Marry Erana, then they travel the World doing Paladin stuff.

The Thief Marry (whats her name) and take over the Thief Guild, its still Never revealed whats so Important about that Stupid Blackbird.

The Fighter Marry Elsa and become King and Queen of Silmaria, yet i thought we Killed Toro in Spielburg (QFG1)

Anywaaayyy, wouldn't it be Cool if theres an RPG Game like Oblivion where we Play as the Children of the Characters and go to the 5 Places from the 5 Games after all the Events and go to New Places ;D

Katrina the Human (Vampire) and the Wizard gets a Daughter

Erana and the Paladin also gets a Daughter

The Fighter and Elsa gets a Son

The Thief and his Wife also gets a Son

If Only Hero 6 is like an RPG Game :(

wilco64256

I wouldn't hold your breath too much, the Hero6 site is all but totally dead and hasn't seen any real official update in over 2 years.  Maybe the release of TSL will get that fire going again, but it's tough to say.
Weldon Hathaway

KatieHal


Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

daventry

#3
Could be an Idea for the Next Job by TSL or AGDI or IA, from the Professional KQ Fans, we get Professional QFG Fans and make an QFG6 kind of Game :suffer: :suffer:

There was also a Group of Fans called QFG3D and they were Remaking the 4 QFG Games through the Elderscrolls 4 Engine by Adding New Areas for the Games, very much like KQ1VGA/KQ2VGA/KQ3VGA Sadly they seem to be Dead aswell.  ???

There was also a Group called the Katrina Quest For Glory Project, witch involves the Backstory of Katrina from her Human days to the day of becoming a Vampire Wizard where she finds Ad Avis, but those Team are Dead aswell.  :-\

Would be Cool if there can be a Game called Tales of Erana, the Fairy we hear so much about in QFG1 & QFG4 then being Married in QFG5  ;)

crayauchtin

Quote from: daventry on July 19, 2010, 09:53:28 AM
The Thief Marry (whats her name) and take over the Thief Guild, its still Never revealed whats so Important about that Stupid Blackbird.
I believe Ferrari says it in the second game -- it's made of pure ebony which makes it immensely valuable. (Apparently ebony is a very very valuable stone in Gloriana!)
"If your translation is correct, that was 'May a sleepy hippopotamus lie down on your house keys,' but you're not sure. Unfortunately, your fluency in griffin-speak is too low."

We're roleplaying in the King's Quest world: come join in the fun!

Baggins

#5
http://questforglory.wikia.com/wiki/Black_Bird

I don't think the ebony is what's valuable about it, its described as being "plain ebony", and "being heavier than should be expected" in KQ5. The ebony is apparently not what is valuable about it.

Wolfie suggests that the true value of the Blackbird may not be with the bird itself, but what is hidden inside of it. To find out what that is, it woul have to be broken into pieces.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

daventry

#6
I read around about the QFG Series and the Lands, the Game and Places can Easily get into an RPG like Oblivion Style, or a Giant Open World like Just Cause 2.  ::)

It seems that Spielburg and Mordavia are Connected, you can basically walk there from each other so to speak.  ???

What are the Coles doing these days, are they still in Game Developing.  :-\

Baggins

Spielburg is in the general location of Germany, and Mordavia is in the location of Transylvania, you wouldn't be able to "walk to them".
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

B'rrr

I thought it didn't play on earth but has an own fantasy world, glory-something, though the countries itself are loosely based on area's in our world (like said, germany, africa, etc)
~Mary Jane supporter~
~Legend~

daventry


Baggins

#10
Yes, its called Gloriana, but its roughly similar to earth. It has many of the same locations as earth (albeit many have their names changed).

In the design documents apparently it was intended to be a parallel earth that was split off from the real earth at some point.

But ya there are plenty of interviews were the designers state that many of the locations correspond to the locations on the real world literally. Fricana is actually referred to as Africa a few times in related documenation and ingame about screen messages. Plus there are ingame dialogue that hints how far places are from each other, or at least the amount of time it takes to travel between areas.

You can find quite a few references to real world locations, cities, nations, etc.

http://questforglory.wikia.com/wiki/Gloriana

However, as noted there are at least three versions of Gloriana, that the coles have created (or helped to create). There is Sierra's version,(the "Quest for Glory" version) there is one they used in there table-top rpgs, and there is the one they use in their School for Heroes website. Sierra's version tends to have way more real earth locations (and nods to other fantasy locations), whereas the Coles personal versions tend to be more spoofy.

Its also gets a bit crazy in that the first two Doctor Brain games are also tied into the universe as well (Dr. Cranium is Dr. Thaddius Eggbert Brain's great-great grandfather). Which according to the Dr. Brain 2 manual, is implied to take place in a parallel world to our Earth. While one of the ingame lines is a plug (see book in the Adventure's Guild), its literally taken seriously by Dr. Brain himself who comments on his plans that one of his decendents should will have a castle of his own like the one in Mordavia. Its the Shadows of Darkness manual written by the Coles that states specifically that they are related, and even states what the relation is, "great-great grandfather".
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

B'rrr

Quote from: Baggins on July 20, 2010, 06:29:03 AM
Yes, its called Gloriana, but its roughly similar to earth. It has many of the same locations as earth (albeit many have their names changed).

When reading that wiki I do get the impression that spielburg and mordavia lie pretty close to ewachother though;

Willowsby is a town in the world of Gloriana lying in a small valley. It lies to the east of Spielburg Valley and between Mordavia, and to the south of Jotunheim.

The Land of Mordavia[1] (Mordavia) is a valley in the mountains of eastern Gloriana. It lies to the east of Spielburg Valley and west of Surria

so it might be 'walkable' as suggested earlier, not in a day or so, but you probably wouldn't be walking for weeks either.



~Mary Jane supporter~
~Legend~

Baggins

#12
That is the general directions, the same directions they exist from each other in the real world actually. Directions have nothing to do with distances.

That'st he same thing as saying Germany lies west of Transylvania, and south of Norway... (you know directions, you don't know anything about distances)

You know you can walk anywhere in Europe... it might take you weeks, or months :p... So everywhere in the real world europe is "walkable" even, if you want to be technical.

Now if they were on islands, they wouldn't be "walkable".

Now we are given the distance between Willowsby (or insert your own personal town name), and Spielburg, both are in or near 'Germany' and are a month apart from each other.

We have have never been given the distance between between Spielburg and Mordavia. Nor do we have distances between Willowsby (or fit in your own name town) and Mordavia. None of those details have ever been given. Surria is the equivalent to Russia, and lies east of Mordavia. However, that doesn't tell us how far they are from each other.

However, depending on the timeline we do know it took Baba Yaga somewhere between several months (spring to autumn) and two years to travel from Spielburg to Mordavia.  Both timelines originate from the Coles and are supported by Shadows of Darkness material. We don't know how many stops along the way happened however, nor where she stopped. She may or may not have made a detour to Surria, although I think its implied she more or less traveled a direct route from Spielburg Valley to Mordavia (with whatever stops in between).  Nor do we know how long she has been in Mordavia. We do know she doesn't even walk :p....

I do agree that the world is probably a bit more compressed than the real world, but we honestly don't have enough information to know distances between places at all...
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Bloodmoon

Sometimes just out of the blue a game is reborn, so never give up hope.
Even old wolfmen fear the Bloodmoon, beware the Bloodmoon.

B'rrr

Quote from: Baggins on July 20, 2010, 09:50:34 AM
That is the general directions, the same directions they exist from each other in the real world actually. Directions have nothing to do with distances.

That'st he same thing as saying Germany lies west of Transylvania, and south of Norway... (you know directions, you don't know anything about distances)

When I position a country I name the countries adjencted to them (ie. not the netherlands is north of spain (which is true) but north of belgium). so the distance of those countries would be.. ehm... next to nothing! only thing that determains if it is walkable (in a decent amount of time) is where you are in those specific countries and where you want to go to.
~Mary Jane supporter~
~Legend~

wilco64256

I can walk from America to Canada in a decent time if I'm in the right part of America.
Weldon Hathaway

daventry


Baggins

#17
Those directions have nothing to do with "adjacent" I just placed them directions in the wiki because we were given vague directions in the games, but the characters themselves imply that they far far away, or some  other such vague distances.

Actually even Baba Yaga or the gnome character say something to the effect that spielburg is a a long ways away from Mordavia. Its all rather vague. We are only given vague directions that they traveled from. We know her travel time was between 4-6 months to a couple of years depending on the timeline (she herself says she traveled for some time from spielburg before reaching Mordavia)... So clearly she traveled a fairly long distance as the chicken hut flies.

Another clue, although its a bit confused as well, as Zara from QFG1, she says the fairies come from a woods far away beyond the mountains from Spielburg near where Erana originated (the game says to the west, but this retconned in later games), she is called Zara Shashina of the Eastern Woods in QFG2, and we learn that Erana and most fairies actually originate from Mordavia in QFG4.

Then there are cases in QFG3 where characters state that Spielburg is north of Tarna, those lands certainly aren't adjacent.

We are told by the Coles in interviews that the regions correspond to the general positions on Earth, see Interaction Magazine for example.

However, Frankly speaking Europe is a small place, Germany isn't really all that far from Transylvania (something like only 750 miles or so). However, the countries are not adjacent :p... Nothing has stated that they are adjacent.

Its basically say you live in Denmark, but you are in Africa and someone doesn't know where Denmark is, you tell them oh it lies to the the far north.

So there are vague references in the games to say Spielburg lies to far to the north of Tarna, when talking to characters. But physically its not 'adjacent'. In QG1 for example the Katta, say we live far to the south in Shapeir, since no one really knows where Shapeir is located in the game but the Katta. It doesn't mean they are "adjacent". What you have been essentially arguing is that all the game locations are located next to each other :p... simply because the game gives vague directions... and even vaguer distances...

I'd go bother to get you citations, and quotes from the games but I don't have the time to waste at the moment :p...
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

B'rrr

#18
Quote from: Baggins on July 20, 2010, 11:42:40 AM
Those directions have nothing to do with "adjacent" I just placed them directions in the wiki because we were given vague directions in the games, but the characters themselves imply that they far far away, or some  other such vague distances.

Actually even Baba Yaga or the gnome character say something to the effect that spielburg is a a long ways away from Mordavia. Its all rather vague. We are only given vague directions that they traveled from. We know her travel time was between 4-6 months to a couple of years depending on the timeline (she herself says she traveled for some time from spielburg before reaching Mordavia)... So clearly she traveled a fairly long distance as the chicken hut flies.
A chicken hut is not a good way to measure time needed to travel from one place to another, it doesn't have a head, ever saw a chicken walk around without a head, surely flying is even harder!  ;)

Quote from: Baggins on July 20, 2010, 11:42:40 AM
We are told by the Coles in interviews that the regions correspond to the general positions on Earth, see Interaction Magazine for example.
That I did not know, just the desciptions in the wiki imply they are close.

Quote from: Baggins on July 20, 2010, 11:42:40 AM
However, Frankly speaking Europe is a small place, Germany isn't really all that far from Transylvania (something like only 750 miles or so). However, the countries are not adjacent :p... Nothing has stated that they are adjacent.

Its basically say you live in Denmark, but you are in Africa and someone doesn't know where Denmark is, you tell them oh it lies to the the far north.

I could say that if I don't want to be helpful or just as a jokelike comment, but if someone really wants to know where denmark is I would say it lies in europe north of Germany. Same as if they'd ask where the US is I would not say north of Brazil but North of Mexico and South of Canada. I always state adjencted lands unless they are so unknown but then I state a distance.

Quote from: Baggins on July 20, 2010, 11:42:40 AM
So there are vague references in the games to say Spielburg lies to far to the north of Tarna, when talking to characters. But physically its not 'adjacent'. In QG1 for example the Katta, say we live far to the south in Shapeir, since no one really knows where Shapeir is located in the game but the Katta. It doesn't mean they are "adjacent". What you have been essentially arguing is that all the game locations are located next to each other :p... simply because the game gives vague directions... and even vaguer distances...
at least they say 'far', and not just 'to the south'. There is quite a difference if you say that Shapier lies to the south of Spielburg (which from my point of view indicates that it is closeby) or Shapier lies to the far south of Spielburg. I didn't argue based on what the game says since franky i haven't played those for quite some time, just said that the wiki page you linked implies that they are close to eachother.

~Mary Jane supporter~
~Legend~

Baggins

#19
QuoteI could say that if I don't want to be helpful or just as a jokelike comment, but if someone really wants to know where denmark is I would say it lies in europe north of Germany. Same as if they'd ask where the US is I would not say north of Brazil but North of Mexico and South of Canada. I always state adjencted lands unless they are so unknown but then I state a distance.
That would be assuming the person you are talking to knows geography and knows where those locations are located.

I'd point to a great book, one I'm currently reading for research right now, called "Space and Place" by Yi-Fu Tuan, it basically discusses concept of what space and place means to different cultures. You have to put yourself into the mindset of a provincial individual that doesn't know even a crude concept of general geography. If you go about listing off places that people have never heard about, to try to explain where a place is in relationship to another, they will be even more confused and have no idea at all. Sometimes the only basic understanding they have is sense of direction.

One example the book basically for certain Native American inuit culture living in the far north near the Arctic Ocean, their concept was the "south" leading to the entrance to underworld basically. They don't go south very far out of the fear that they would end up falling into the dark world where spirits live.

The book points out a joke that came out of this. One man tells the indigenous individual that the United States lies to the south, and that's where he's from. The tribal member, states, "his point was made."

But in this case, the speaker telling the cultural myth was speaking of an abstract south, as in south in general, rather than from a sense of having any knowledge of geography. The idea of south was something that was culturally taboo and feared to a degree. When the visitor tried to correct the person, he was speaking of a place that was literally far to the south, not an adjacent location. A place several hundred miles away from where the speaker was living.

Basically the concepts of directions, and a person's knowledge of geography or lack there of are incredibly important factors in trying to explain locations of places in relation to other places, or ability to explain locations in relationship to another. We get the sense that the Hero in QFG is a fairly provincial character who doesn't know geography too well, and is learning it as he goes. Many of the people he encounters do not know geography as well, and he uses vague descriptions (we are told by the narrator) describing where he has come from. So he too has had to describe things in a way that oh it "lies west of here", kind of phrases (as we are told by the narrator). Where as characters that know a bit more about geography tend to qualify things a bit more with oh its "far to the east of here", "it's many leagues away", or "it's several weeks journey" for whatever places they are speaking about, and there quality of knowledge (they don't assume the person they are speaking to understands the geography by tossing in extraneous landmarks in attempting to explain its location).


Quoteat least they say 'far', and not just 'to the south'. There is quite a difference if you say that Shapier lies to the south of Spielburg (which from my point of view indicates that it is closeby) or Shapier lies to the far south of Spielburg. I didn't argue based on what the game says since franky i haven't played those for quite some time, just said that the wiki page you linked implies that they are close to eachother.
See, that's a problem, there are plenty of places QFG3 which state something along the lines that "Spielburg" lies to the north of Tarna. But they aren't adjacent (nor do they specify exact distance nor do they use a term of distance). But if we used your logic you'd be assuming tarna was adjacent to Spielburg, if you had never played an previous quest for glory to understand that its at least several nations to the north (we know of a 2-3 nations/regions in between based on various diologue throughout the series).

Also depending on different lines of the games, different dialogues state lands are "north of blah blah", or "west of blah blah", "east of blah blah, "south of blah blah", and other bits of dialogue state more specific, "its far north of blah blah", "its a bit east of blah blah". So unless you are paying attention you'd clearly just be confused... based on your logic... But really its a matter of individual characters sense of geography or the lack there of, or the fact they aren't assuming that the person they are speaking to has a firm knowledge of geography by tossing in other landmarks in order to attempt explaining without resorting referening places that might actually confuse the person they are speaking to further...(see Space and Place.)

So really the fault is in the game's diaologue if you have your strict interpretation... of how people should be speaking and writing... But really in the games different characters speak in different styles, and don't always conform to how you think they should be speaking.

Beyond that, the Hero's homeland, is "east of Spielburg" according to QFG1, the technical manual states that he traveled about a month to get to Spielburg. However, there are several lines in QFG4, that state that he's a long way from his home. We know he's further east in that game. So put two and two together, and you know that Mordavia is much further east than Spielburg. Specific distances are not clear, and you have to basically know about five or six seperate bits of text from multiple games to understand that... Most people probably wouldn't even figure it out... You clearly probably wouldn't...

I'll use another example, there are many cases, in QFG series where when we first learn about Silmaria (in QFG3 and QFG1 remake), the game gives a vague, "oh it lies to the south". It doesn't specify distances, we just know its to the south somewhere. Take Sam for instance in QFG1VGA, he tells you vaguely that Silmaria is to the south and by the sea. We don't really learn until QFG5 that its really actually a long ways to the south basically in the Mediterrain Sea (Med Sea), there are quite a few lands, cities, landmarks in between including Rome, Greece, Nova Roma, Helena, Thebes, Pompeii, Vesuvius, Venice, etc, which lie as some characters say "to the north", while others clarify, "far to the north", etc etc.... Some people really don't have any idea of the distance (since they have a vague knowledge of geography), they just know the general direction. You also have Katta and other characters in that game saying vague "Spielburg is to the north", or "Mordavia is to east", or "Shapeir and Raseir" are to the east. Actually the games rarely use the intermediate directions like southeast, northeast, sourthwest, northwest, etc, so its even harder to get barings, this intentional and part of the "tetralogy concept" they were originall working with (actually there are a few examples in QFG5 where one character might say that Shapeir lies to the south, and another character says it lies to the east, so you'd have to assume that its south easth between those two descriptions).  Yet that game's own geography mentions plenty of other nations that exist inbetween those areas. So basically we are stuck to characters sense of "direction", and there lack of knowledge of distance and geography. I can think of very few times where a character actually specifically explains a location by explaining other nearby landmarks,lands, cities, etc. Most charactrs are limited to either saying the vague, "its this direction", and sometimes clarifying "its this direction at some vague distance".

So in other words Sam apparently knew of Silmaria, had a vague idea that it was somewhere to the south of Spielburg  by the sea, but had no concept of distance. If we assumed your logic, then you might interpret to be adjacent to Spielburg on mainland European coast (when it clearly isn't according to other games).  We are told in QFG3 that Silmaria is on an island kingdom in the south not on the European coast...

Of course another good example was in QFG1, basically the Brauggi the frost giant, tells you in one line, that and I paraphrase, that "he come from the north from Jotunheim. If you ask him about Jotunheim, he clarifies and says, I come far from the north where the lands of frost, ice and sleet lies, the home of the Frost Giants, Jotunheim. So it isn't until you push him for more information that he gives you some vague sense of distance, beyond his initial description of direction.

In anycase, one of the interviews with the Coles, the Coles state specifically what part of Germany its set in, but I forget where exactly. I think they said Bavaria, but not sure. It's mentioned in one of the Interaction issues.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg