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after all five

Started by The Hero, August 05, 2010, 06:33:23 AM

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The Hero

will there be a  option to download ep 1-5 in one package? also will te game flow will it go straight to ep 2 after 1  or will we have to select each ep

Fierce Deity

I think the games will only come out in episodic form. There's really no point in bundling them together, because all 5 episodes are free and you download them straight to your computer. Also, we'll have to select each episode individually. That's what the main menu's layout suggests at least.
Freudian Slip - "When you say one thing, but mean your mother."

KatieHal

I think what we're trying to do is set it up so that the later episodes are added onto your initial download like updates or something. So yes, if you've got both Eps 1 and 2, it would go right from the ending of 1 to the beginning of 2 (and carry your saved games with it). I think!

As for bundling them all together, we have talked about wanting to do that once they're all done, but I'm not sure if we will be or not.

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

wilco64256

Because we have different people working on different episodes, each one will play by itself so that appropriate credits can play.  Each episode also has a definite beginning and ending.  Releasing them all as one big bundle would be quite a big single download, but it's certainly possible we may do that once everything else is done.
Weldon Hathaway

crayauchtin

Wait, there's gonna be a credits reel at the end of each episode? :\

Can't you specify which episode's were worked on by whom in the credits and just roll them at the end of whatever the last chapter was? If it's going to be working as an update to what we've already downloaded (as Katie suggested) how difficult would that be?

I mean, I'm only asking because the credits were kind of long for just Episode 1 already, y'know what I mean? That's not a problem and I knew they'd get longer, I just assumed they'd only happen once though.
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Lambonius

Quote from: crayauchtin on August 05, 2010, 01:30:41 PM
Wait, there's gonna be a credits reel at the end of each episode? :\

Can't you specify which episode's were worked on by whom in the credits and just roll them at the end of whatever the last chapter was? If it's going to be working as an update to what we've already downloaded (as Katie suggested) how difficult would that be?

I mean, I'm only asking because the credits were kind of long for just Episode 1 already, y'know what I mean? That's not a problem and I knew they'd get longer, I just assumed they'd only happen once though.

I second this notion--the biggest annoyance of Telltale's episodic gaming is having to manually back out and select the next episode from the desktop when you want to play the whole series in sequence.  Having an in-game episode select screen like TSL does is a good step in the right direction, but sitting through a mandatory credit reel at the end of each chapter seems like it completely contradicts the whole point of linking them together like that.  Very counterproductive, you know?  If you're going to include the credit reels after each chapter, at least PLEASE make them skippable.  Having different sections for each episode in one long end-credits reel after episode 5 makes a lot more sense to me, at least.  :)

Cez

We are talking about being able to skip the last episode's credits as a new one is released. (So for example, you'll be able to skip the credits of 1 when we release 2) -- and I think we were talking that if you do so, it takes you straight to the beginning of 2. Or maybe back to the menu, or something.

We'll see. In any case, yes, there'll be something, but every episode will keep their own credits.


Cesar Bittar
CEO
Phoenix Online
cesar.bittar@postudios.com

KQ5Fan

#7
I'm confused. You said the next episode will continue off your last saved game.. but how is that possible if we can't save after we beat the episode?

Especially once we start accumulating more items.. will we just start each episode with all the items we're supposed to have?

kindofdoon

It would probably autosave after every episode.

Daniel Dichter, Production/PR
daniel.dichter@postudios.com

KatieHal

Quote from: kindofdoon on August 05, 2010, 04:16:25 PM
It would probably autosave after every episode.

This! (is correct) :)

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

sahara

Maybe this was covered elsewhere, but what is the point of autosaving after each episode?  I mean, I have no problem with it, and I think it's a good idea, but... is it even possible to beat an episode without accumulating all the items that you could have?  Similarly, is it possible to pick up more items in an episode than is absolutely needed to progress to the next episode?  Why would someone want to continue a previous saved game from previous TSL episodes if there are no stats like in QFG games?

wilco64256

Quote from: sahara on August 07, 2010, 06:56:12 AM
Maybe this was covered elsewhere, but what is the point of autosaving after each episode?  I mean, I have no problem with it, and I think it's a good idea, but... is it even possible to beat an episode without accumulating all the items that you could have?  Similarly, is it possible to pick up more items in an episode than is absolutely needed to progress to the next episode?  Why would someone want to continue a previous saved game from previous TSL episodes if there are no stats like in QFG games?

You're right that there won't be stats to keep track of or anything like that in these games, but there are specific benefits to loading from your previous episode's autosave.
Weldon Hathaway

Fierce Deity

Quote from: wilco64256 on August 07, 2010, 08:19:01 AM
Quote from: sahara on August 07, 2010, 06:56:12 AM
Maybe this was covered elsewhere, but what is the point of autosaving after each episode?  I mean, I have no problem with it, and I think it's a good idea, but... is it even possible to beat an episode without accumulating all the items that you could have?  Similarly, is it possible to pick up more items in an episode than is absolutely needed to progress to the next episode?  Why would someone want to continue a previous saved game from previous TSL episodes if there are no stats like in QFG games?

You're right that there won't be stats to keep track of or anything like that in these games, but there are specific benefits to loading from your previous episode's autosave.

Like bringing over 'points' from a previous episode? For those of us who want to try and get all of the 'points' in the game, we'd have to play each episode to its fullest. The autosave will keep track of what points we obtained and carry them over, right?
Freudian Slip - "When you say one thing, but mean your mother."

wilco64256

Nope, no points.  There was a system for that at one point (hahahaha) but we've removed it.
Weldon Hathaway

Fierce Deity

Quote from: wilco64256 on August 07, 2010, 02:43:15 PM
Nope, no points.  There was a system for that at one point (hahahaha) but we've removed it.

Ahh, shucks.  :(

Oh well. Who needs those stupid points anyway?  :P
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B'rrr

me! especially with optional puzzles!
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shadyparadox

Quote from: wilco64256 on August 07, 2010, 02:43:15 PM
Nope, no points.  There was a system for that at one point (hahahaha) but we've removed it.

Then what is the meaning of the "ding" sound? It always signaled getting points until KQ7, which only played the sound when you gained inventory items.

Jafar

KQ6 Nostalgia? :P
I guess when they took out the point system, they just didn't remove the ding that plays when you solve a puzzle.
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The Hero

fail no point system bad road man bad road

KatieHal

Well, it lets you know you've done something right, so that's nice :)

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!