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after all five

Started by The Hero, August 05, 2010, 06:33:23 AM

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snabbott

Yes, there are multiple endings.
[spoiler]At least five - one per episode! :suffer:[/spoiler]

Steve Abbott | Beta Tester | The Silver Lining

wilco64256

Oh wow I totally forgot about that, you're right!  Yes multiple endings are definitely confirmed.
Weldon Hathaway

snabbott

#42
Quote from: Lambonius on August 08, 2010, 07:18:31 PM
Well, the main advantage of the point system is replay value.  You have this numerical indicator at the end of the game, and if it's not maxed out, you KNOW you missed something, and it makes you want to go back and play the game again to try and find that was.
True - but getting all of the points doesn't mean you didn't miss anything. ;)

They did implement a point system, but they removed it. I'm not sure why, but I don't think it really did much for the game other than perhaps add to the nostalgia factor. (Maybe that's why.)

Steve Abbott | Beta Tester | The Silver Lining

Lambonius

#43
Quote from: snabbott on August 09, 2010, 11:57:01 AM

True - but getting all of the points doesn't mean you didn't miss anything. ;)

Well, easter eggs and non-scored stuff aside...:)

Quote from: snabbott on August 09, 2010, 11:57:01 AMThey did implement a point system, but they removed it. I'm not sure why, but I don't think it really did much for the game other than perhaps add to the nostalgia factor. (Maybe that's why.)

Well like I said, it's not really necessary unless you're implementing multiple-solution puzzles and you want certain solutions to feel tangibly "better" than others.  If the gameplay & story is strictly linear, as so far seems to be the case with TSL, then the point system becomes nothing more than a simple homage.  

*Then again though, seeing as so much of the design and appeal of TSL rides on homage and nostalgia factor, it's curious that this particular element was chosen for removal.

KatieHal

There are some things you don't have to do to finish or even move along in the game (and no, they won't dead end you!).

The points, yeah--they didn't add much to the game. And when it came down to it, IMO at least, deciding on random numbers of points to arbitrarily attach to different actions completed when there were plenty of other things to do was just one of those things that was easier to not do. The game doesn't suffer for the lack of them.

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

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