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How to learn Programming?

Started by TheReturnofDMD, August 08, 2010, 01:54:45 PM

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TheReturnofDMD

I'm trying to remake KQ8, and I guess I'll need to know programming and work by myself, but my school only allows you to take computer science classes and programming classes if you're skilled in Math. I am not, so that kind of Xes out the school route. I was wondering what sort of programming would be needed to work on a remake of KQ8
and also, what kind of programming would be needed to work on AGS projects.


wilco64256

There are quite a few self-teaching courses available both online and in bookstores.  The "Dummies" series has some good programming books from what I understand.  You could also look into taking programming classes through a local community college or something - typically smaller schools will allow you to enroll in any class you pay for regardless of whether it applies to your major or not.  I've never done any programming study that way though, so maybe someone else can point you in a better direction.
Weldon Hathaway

TheReturnofDMD

Quote from: wilco64256 on August 08, 2010, 02:03:04 PM
There are quite a few self-teaching courses available both online and in bookstores.  The "Dummies" series has some good programming books from what I understand.  You could also look into taking programming classes through a local community college or something - typically smaller schools will allow you to enroll in any class you pay for regardless of whether it applies to your major or not.  I've never done any programming study that way though, so maybe someone else can point you in a better direction.

I go to a local community college, and their requirement is to have a certain Math grade to be eligible to enter a Programming course.

I wouldn't know what books to get, since I don't know what kind of programming it would take to remake K-Q-8.

Baggins

#3
Don't know if this is any help;
http://www.cprogramming.com/begin.html

Although, if you are working on 3-d engines, knowledge of math is important :p... Or so it says.

On a side note I don't think many of the commericial level editors with games actually require that much "programming"? Other than perhaps an understanding of proprietary scripting language used in the editor?
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

TheReturnofDMD

Quote from: Baggins on August 08, 2010, 02:07:20 PM
Don't know if this is any help;
http://www.cprogramming.com/begin.html

Although, if you are working on 3-d engines, knowledge of math is important :p... Or so it says.

On a side note I don't think many of the commericial level editors with games actually require that much "programming"? Other than perhaps an understanding of proprietary scripting language used in the editor?

And where would one learn proprietary scripting language?

B'rrr

You should be more concerned about the designing of said program, how parts and objects will interact with eachother, then the actual code.
~Mary Jane supporter~
~Legend~

TheReturnofDMD

Quote from: B'rrr on August 08, 2010, 02:38:41 PM
You should be more concerned about the designing of said program, how parts and objects will interact with eachother, then the actual code.

Wouldn't the design include programming?
Or do you mean designing in more of a purely story writing concept, like the way Roberta worked--She had the ''design'' for the game, and then others programmed it, since as far as I know I don't think she has/or had any programming knowledge herself.

wilco64256

It's not just a matter of learning "programming."  You'd need to learn how to use whatever type of setup the program you use for coding your game uses.  You might know tons about HTML coding, but that doesn't help you much if someone hands you something written in Torque Script and asks you to fix it.  The amount of actual "code" you need to know varies dependign on what interface you're using to actually create the game.
Weldon Hathaway

TheReturnofDMD

I think I need to get married to a programmer. I mean that's how Roberta got her vision from being on paper into being a game.

Baggins

#9
QuoteAnd where would one learn proprietary scripting language?
The various commands usually included in the "help/about" sections in the editors from what I've seen. I'm speaking of FPS editors, and occasional RTS editor, I've mucked about in.

I'm not a programmer, have no interest in designing levels, and never really bothered to use the programs beyond use them to look at level designs outside of the game itself.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg