I haven't yet tried a different directory. Been a busy few days. If that doesn't work I'll try out the other solution you gave me on SHP. I'm thinking though, because the graphics weren't the ritsz on the old version of Episode One that it might actually be a gfx driver issue. In Episode One I could see the wireframes of all the models on screen (of the world, not the characters). Which was probably a driver issue (or at least something about the game that didn't sit well with my drivers or graphics card). I have an ATI card (X1650 AGP) and I'm currently running and unofficial driver which is the only one that I can get running smoothly with all available features on my system (and also so that
EDuke32 will run as decently as it can). I'm thinking that's the reason. Which, if it is, means that I don't really feel like endangering the playability of my other games just to get this one running properly.
EDIT: This confirms my hypothesis. These are the error message details when the game crashes. It's clearly having issue with an element of my graphics drivers:
AppName: tsl.exe AppVer: 0.0.0.0 ModName: atioglxx.dll
ModVer: 6.14.10.8544 Offset: 00508925
I won't be able to play this until a fix can somehow be made, assuming the problem can even be found.
I also tried setting all the graphics options to their lowest level and smallest resolution and the crash still occurs.