Author Topic: Episode 2 objective review (MAJOR SPOILERS)  (Read 12399 times)

Offline Fierce Deity

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Re: Episode 2 objective review (MAJOR SPOILERS)
« Reply #40 on: September 23, 2010, 12:13:38 PM »
LOL, oh yeah, we've seen some of those as well!

Good lord, I can only imagine.  Yeah, I get a lot of offers of help from people who can't write, and often say "well, I can't paint, draw, or program....  I can't make music, but I've got some great story ideas!" and they can't even write properly in an email.  Yeah.  We're going to go with YOU, master literati!


Bt


And half the time, their story ideas aren't even that great.  ::)

If you want to make yourself an asset to a team, you should try harder than just jumping the gun to story development. If someone is hiring for a project, then chances are story development has already been said and done. 
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Offline Lambonius

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Re: Episode 2 objective review (MAJOR SPOILERS)
« Reply #41 on: September 23, 2010, 12:43:11 PM »
Oh indeed.

In other news, I've added a new review link, this one from The Hock Show. The review was so-so about Episode 1, but enjoyed the improvements brought with Episode 2. :)

Hmm...the points raised in that review sound quite familiar.  ;)

Offline snabbott

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Re: Episode 2 objective review (MAJOR SPOILERS)
« Reply #42 on: September 23, 2010, 01:11:39 PM »
When we asked for beta testers, I got a lot of "i will test ur game because it r0x5ors!   i am ggood at fidning speeling errors and i also played wario world once for 17 strait hours."  (<---- actual email).

That is an utter disgrace.  :no:
That is downright frightening.

Steve Abbott | Beta Tester | The Silver Lining

Offline crayauchtin

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Re: Episode 2 objective review (MAJOR SPOILERS)
« Reply #43 on: September 24, 2010, 11:39:59 PM »
I would liken it to making yourself a great homemade waffle and then dumping an entire bottle of maple syrup on it.
Uhm....
I don't see the problem? :P
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Offline Eryeal

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Re: Episode 2 objective review (MAJOR SPOILERS)
« Reply #44 on: September 26, 2010, 11:06:55 AM »
People who use the excuse "I'm not an English teacher" should be beaten with a pillow-case full of soap bars.  There's no excuse for poor grammar.   Sure, at times, in dialog, you can have vernacular speak - but spelling errors, errors in tense and punctuation errors should be corrected in your final product.  Have some pride in language.


Bt


I fully agree. Written dialog, even if not grammatically correct should be presented in a grammatically correct way, if that makes any sense.

Lamb, the fact that they lived in an era of rigidly formal speaking doesn't make them less humans --and humans for example tend to end phrases with prepositions all the time, just to say one thing. I am indeed curious of exactly what you are referring to before I go deeper into the subject.

Yeah - you know, I guess that's just one of my pet peeves.  I often hear the excuse "This isn't English class!"  when people are confronted with bad grammar.  I'm not asking for perfect, flowery prose - but in professional atmospheres, I think using proper spelling, grammar and punctuation is imperative to convey the intended message.  Hell, in non-professional atmospheres, you look like less of a twit if your writing is good.  I get a lot of emails and I honestly don't pay much attention to badly written ones tossed my way.  When we asked for beta testers, I got a lot of "i will test ur game because it r0x5ors!   i am ggood at fidning speeling errors and i also played wario world once for 17 strait hours."  (<---- actual email).

Seriously?  You SERIOUSLY applied to a position with that?  Oof.

Just take a little time and pride into what you type, and you'll come off much better.   

(This has little to do with TSL, the game.  I really didn't notice many errors.  A few will always slip through.  Lamb has a really sensitive ear for that.  He's combed our games thoroughly too.)

Bt


I would agree as well - but the whole discussion revolved around TSL, and not other games, and that was what the original response was in regards to.   Punctuation and spelling are completely different than grammar usage when it comes to dialogue games.  Grammar can be subjective as it's how the characters would actually talk, but punctuation and spelling are in-game elements and solely the responsibility of the publisher to get right.

The original review that was commented on was strictly talking about TSL and grammar usage, to which the "mistakes" that are there are not necessarily a result of bad writing.