Author Topic: The Elder Scrolls V: Skyrim  (Read 34929 times)

Offline Fierce Deity

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Re: The Elder Scrolls V: Skyrim
« Reply #20 on: December 14, 2010, 05:40:40 AM »
I don't mind waiting for a GotY version. It's a better investment in the long run. Besides, I have too many games to play as it stands. It'll give me time to catch up.
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Offline MusicallyInspired

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Re: The Elder Scrolls V: Skyrim
« Reply #21 on: December 14, 2010, 08:50:20 AM »
I'll wait for the GOTY edition. I still have to play Fallout 3 yet.

Offline Melook

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Re: The Elder Scrolls V: Skyrim
« Reply #22 on: December 15, 2010, 05:58:23 PM »
If you want to help decipher the end of the trailer, use these. http://rghost.net/3615114 and http://rghost.net/3601879


This is my guess.



Dovahkiin, For the King, for the sake of Skyrim.
For the Nine, For the Wulf, for the Godless One.
As we look to the Gods, for the sole single son.
Dovahkiin, For the King, for the Dawn we'll ride. Yah!
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Offline kindofdoon

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Re: The Elder Scrolls V: Skyrim
« Reply #23 on: December 15, 2010, 06:03:51 PM »
That's interesting, but it is easy to hear things that aren't there (e.g. Benny Lava). Nonetheless, that was pretty cool.

Daniel Dichter, Production/PR
daniel.dichter@postudios.com

Offline Melook

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Re: The Elder Scrolls V: Skyrim
« Reply #24 on: December 15, 2010, 06:28:44 PM »
Yeah it is. To bad they can't comment on the lyrics.
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Offline crayauchtin

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Re: The Elder Scrolls V: Skyrim
« Reply #25 on: December 16, 2010, 12:36:17 PM »
I loved Morrowind.
I LOVED Oblivion.
I can't wait for Skyrim! It sounds like it's going to be even better!
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Offline Sslaxx

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Offline wilco64256

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Re: The Elder Scrolls V: Skyrim
« Reply #27 on: January 11, 2011, 08:57:49 PM »
I read that article today and am just looking forward to Skyrim even more now, awesome!
Weldon Hathaway

Offline crayauchtin

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Re: The Elder Scrolls V: Skyrim
« Reply #28 on: January 12, 2011, 03:53:14 PM »
One of my coworker's brings in her son's Game Informer every month. SO EXCITED.
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Offline Melook

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Re: The Elder Scrolls V: Skyrim
« Reply #29 on: January 12, 2011, 04:34:42 PM »
My summary of the GI magazine

-A variation of level scaling (Only stated level scaled random quests).
-Dynamic Shadows
-Overhauled Combat-system
-Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
-Radiant AI
-Updated Engine Snow falls dynamically (not as a basic texture on the ground)
Trees and branches move independently with the wind
Water flows
-Randomly generated quests.
-Beards
-You can't run backwards as fast as you do forward.
-10 races to choose from (Holy crap thats a lot of races)
-confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
-presumeably open cities (as dragons can attack)
-Hud-free first-person view and improved third-person perspective
-very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
-Character creation improved, body features customizable
-2-handed weapons and duel wielding confirmed.
-Finishing moves, unique to each weapon and enemy you fight.
-Kids
-The game takes place 2 centuries after Oblivion
-Sprint is added !
- Dialog will pop up when you approach an enemy
- cooking/farming/mining/woodcutting/blacksmithing
-18 skills.
-Perk picking at every level-up
-5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.
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Offline LadyTerra

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Re: The Elder Scrolls V: Skyrim
« Reply #30 on: January 12, 2011, 10:36:52 PM »
Based on those specs, I'd need to wait until I get a better computer.  Was there anything about providing a Construction Set for this game?
I have my cake and eat it too, until it's gone.  Then I can't do either.


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Offline MusicallyInspired

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Re: The Elder Scrolls V: Skyrim
« Reply #31 on: January 13, 2011, 08:33:25 AM »
They'd be fools if they didn't make one available.

Offline Delling

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Re: The Elder Scrolls V: Skyrim
« Reply #32 on: January 13, 2011, 12:34:53 PM »
My summary of the GI magazine
-5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.

bu... bu... but Mysticism! :(

Also:

My summary of the GI magazine
-2-handed weapons and duel wielding confirmed.
-Finishing moves, unique to each weapon and enemy you fight.
I will believe that iff (<-not a typo) I see actual gameplay footage from Bethesda post-release or I play it myself.

Any word on Levitation? Imagine Morrowind, but replace the Cliff Racers with D R A G O N S ! ! ! (the cliff racers from h e l l !)

...wait... asking you for word is silly... I have google too. :P
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Offline Melook

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Re: The Elder Scrolls V: Skyrim
« Reply #33 on: January 13, 2011, 04:38:24 PM »
They removed mysticism because it is was useless and the spells fit better in other categories.
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Offline crayauchtin

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Re: The Elder Scrolls V: Skyrim
« Reply #34 on: January 13, 2011, 07:46:51 PM »
Anyone ever play a Mysticism focused character? Ever? EVER? Me neither. :P
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Offline wilco64256

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Re: The Elder Scrolls V: Skyrim
« Reply #35 on: January 13, 2011, 09:27:48 PM »
Anyone ever play a Mysticism focused character? Ever? EVER? Me neither. :P

Ya definitely not.  Totally great that they got rid of it.
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Offline Delling

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Re: The Elder Scrolls V: Skyrim
« Reply #36 on: January 14, 2011, 05:47:03 AM »
Mysticism is a utility school, like Alteration. Now, you might play an Alteration-Illusion hybrid character (stealth-mage type character, anyone?). The true beauty of Mysticism is in Morrowind: Mark, Recall, and the Interventions. Even in Oblivion tho', Mysticism was still home to such staples as Soul Trap, Telekinesis, and Detect Life.

Anyone ever play a Mysticism focused character? Ever? EVER? Me neither. :P
Actually, a Mysticism character using Absorb Health for his attacks, totally viable in Morrowind. With the added bonus that when crap goes bad, you had 3 built-in escapes: Recall, Divine Intervention (totally shouldn't have been removed in Oblivion), and Almsivi Intervention. Oo, or (as I did with my Morrowind char), you could stack the effects, consider stacking Mark with an Intervention: now you can leave the dungeon, restock, etc. and come back with a quick recall. Not to mention the access to Soul Trap such a build would afford you. (Mysticism spells were often hard to cast: because no one levelled up the skill (similarly with Conjuration, though those actually had a higher difficulty).

They removed mysticism because it is was useless and the spells fit better in other categories.
Calling Soul Trap useless is akin to calling oxygen useless. ::) Also, under the in-universe definitions of Mysticism, certain Mysticism effects did not fit anywhere else (the interventions, mark and recall, telekinesis (which also makes a nice argument that Levitation should have been Mysticism), and that all important soul trap you need for making precious constant effect enchantments).

They probably mixed a lot of the spell effects into Alteration (and probably put the absorbs into Restoration as IIRC they already did in Oblivion). Sadly, I wouldn't be surprised at all to find that Soul Trap has gone the way of the dodo (or more to the point, the way of the Climbing skill from Daggerfall or perhaps most accurately Levitation from Morrowind ("We can't balance that! Let's just cut it instead of being creative or coding things smarter to handle it."))
« Last Edit: January 14, 2011, 06:01:00 AM by Delling »
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Offline Melook

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Re: The Elder Scrolls V: Skyrim
« Reply #37 on: January 15, 2011, 11:31:26 AM »
Most of mysticism was usless, anything that was usefull with it will probably be moved under a different category.
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Offline crayauchtin

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Re: The Elder Scrolls V: Skyrim
« Reply #38 on: January 18, 2011, 03:53:53 PM »
I have never ever used Soul Trap, Delling. Not even once. I sold every soul stone I ever got -- and some of them sell for quite a lot! The only Mysticism I *ever* used was Telekinesis and that was rarely, at that.

I have created a stealth mage (I name it "Shadowed Mage" when I created a custom class for it), as you talked about. In fact, probably my favorite thing to play. :D
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Offline liggy002

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Re: The Elder Scrolls V: Skyrim
« Reply #39 on: January 24, 2011, 10:25:16 AM »
I am a HUGE fan of the series.  This is how RPGs should be made unlike Final Fantasy XIII.  Don't get me wrong, it was a great game, but it lacked the adventure-driven charm of a huge world map.  I didn't feel that there was enough free roam exploration in that.  Oblivion, on the other hand, offered that free roam fun while at the same time maintaining the charm of traditional RPGs- though it was not turn based.

IMHO, Wild Arms 2 meets modern technology would be an ideal RPG.  They just don't make them like they used to and if nobody makes modern RPGs that are like Suikoden and Wild Arms, someone should start a company that does exactly that as opposed to the countless FPS games out there.  Not that those are bad,  but I just hate it when amazingly fun old genres die because of a population that doesn't know what good games are.
 

anything