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I don't care...:King's Quest

Started by Baggins, February 08, 2011, 10:49:44 PM

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kindofdoon

Quote from: MusicallyInspired on February 10, 2011, 11:24:47 AM
That's also a very interesting statement because that only happens with the cracked version.


Daniel Dichter, Production/PR
daniel.dichter@postudios.com

atec123

Official maintainer of TSL in linux via Wine. TSL AppDB page
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We are the Defenders of Jazz Ballet
People say, when they see us:
Hey, folks! It's the Saviours of Jazz Ballet
Fearless heroes of kick and spin

KatieHal

"Hawkward" might be my new favorite thing!

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

kindofdoon

It's one of my favorite small-times, somewhat unknown, memes.

Daniel Dichter, Production/PR
daniel.dichter@postudios.com

Enchantermon

#44
Ah. That would explain it.

And this is awkward.....why exactly?

Oh...because I'm supposed to feel bad about pirating a game that I didn't even know was still for sale until after I downloaded it? ;)
As I've stated before (somewhere, lol), now that I know it's available I will buy it since I've downloaded it. I just can't afford to right now.
So what if I am, huh? Anyways, I work better when I'm drunk. It makes me fearless! If I see a bad guy, I'll just point my sword at him and saaaaaaaaaay, "Hey! Bad guy! You're not s'posed to be here! Go home or I'll stick you with my sword 'til you go, 'Ouch! I'm dead!' Ah-ha-ha!" Ha-ha. *hic* See? Ain't no one gonna be messin' wit' ol', Benny!

atec123

Quote from: Enchantermon on February 10, 2011, 09:03:02 PM
Oh...because I'm supposed to feel bad about pirating a game that I didn't even know was still for sale until after I downloaded it? ;)
As I've stated before (somewhere, lol), now that I know it's available I will buy it since I've downloaded it. I just can't afford to right now.
anti piracy people would be seriously calling you out and lecturing you right now.

good thing i am not one of them. :P

it's ok. i don't legally own the first 4 kq games.  i probably won't buy them anytime soon because my parents don't like me using their credit card for stuff and they would be like "don't you already have them?"
Official maintainer of TSL in linux via Wine. TSL AppDB page
Maintainer of TSL in OSX via Wine
TSL IRC Chatroom Maintainer
We are the Defenders of Jazz Ballet
People say, when they see us:
Hey, folks! It's the Saviours of Jazz Ballet
Fearless heroes of kick and spin

Baggins

Hmm, so I played through last half of KQ3IA, again. Just noticing that the last half of the game seems less polished than the first half. The trail over the mountains are pretty buggy, I kept falling through the cliff in the first treacherous trail screen.

Alot of the material making up the varous screens from the beach into Daventry are graphics ripped from KQ5. In the beach screen the mountains in the distance are ripped from the frozen valley scene in KQ5 with the Half-dome in the distance. So it looks kind of hodgepodge and random. Once you get into the mountains themselves, the area with the yeti cave is ripped directly from various mountain scene graphics from KQ5, and kind of mashed together. I couldn't place the specific graphics in the cave maze, but they seem  to be mish mashed and ripped from somwhere as well. The background art in the last scene (the narrow trail) before you leave the mountain is a edited version of the KQ5 first flyover screen in KQ5 from the introduction. The area north of Daventry with the river that Graham flies over before flying over Serenia screen.

Daventry itself has many screens ripped from KQ5, and edited. But those at least make sense, as the artists were going for the look of trying to maintain consistency between the Daventry in KQ1 and KQ5. However, some of it is hit and miss in quality. Most of the outside Daventry scenes are pretty good edits. However, the scenes inside the Door into Mountain don't seem to match the same level of quality photoshopping to the rest of the areas of the game (it looks obviously edited). Albeit its better than the mishmash graphics rips up in the mountain.

But its not up to the quality of the original scenery seen in Lllewdor the desert scenery, or the outer edges of the country for example.

Here's hoping if they do a "Enhanced Edition", they can fix much of this material, polish it, make some of the scenes more original.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Lambonius

To be fair, neither myself nor Jerminator were on the IA team when KQ3 was being made.  Our work, and the work of Fizzi has always been entirely original and hand-painted (digitally, of course.)  The difference between the group's freshman effort with KQ3 and the backgrounds in SQ2 and ESPECIALLY KOS is like night and day.

MusicallyInspired

Indeed. Also, to be fair the first iterations of KQ1 and KQ2 by AGDI were also Sierra mishmash collages of artwork. It wasn't until the recent updates a couple years back or so that they went entirely hand-painted.

Lambonius


Blackthorne

Yeah, it's true - during KQ3, we used a lot of "collage" work in our backgrounds, as we just didn't have enough artists to do all the work required.  Our art team now, as Lambo said, does their own work and it's been stunning, I'll say.


Bt
"You've got to keep one eye looking over your shoulder
you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.

KatieHal

Ah, the learning process. It's how backgrounds get hand-painted, and how Graham stops wearing jeans. ;)

Nice art! Is that a KoS screen?

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Lambonius

Quote from: KatieHal on February 11, 2011, 09:39:14 AM
Ah, the learning process. It's how backgrounds get hand-painted, and how Graham stops wearing jeans. ;)

Nice art! Is that a KoS screen?

I can neither confirm nor deny that.  ;)  I'll just say that it's one of mine, with a minor collaborative pass-over by another member of our art team.  Most of our art is passed back and forth between two or three of us--there are very few screens that have only passed through one hand.

Baggins

#53
QuoteIndeed. Also, to be fair the first iterations of KQ1 and KQ2 by AGDI were also Sierra mishmash collages of artwork. It wasn't until the recent updates a couple years back or so that they went entirely hand-painted.

Oh I wasn't comparing which team does things better. I'm also not blaming anyone in particular. I'm just discussing the merits of the game as it was originally made.

Ya, KQ1 and KQ2RTS had a lot of graphics ripped from other games. Although I'd say even AGDI's early outings even though they were ripped/reedited, seemed to have a more consistent style about them through every screen. Perhaps because all the screens in KQ1VGA were pretty much that way they were in the original SCI version, so consistency is shared between screens (each was equally edited from the same source material).

Originally KQqVGA was meant to be pretty much a direct update to KQ1SCI, so was based on that original artwork. The Enhanced moved it slightly more away from the SCI (with completely redone rooms like the gingerbread house's appearance).

KQ2RTS, had the mainly ripped graphics on closeup scenes, like Door of Destiny scene with Graham's close up ripped from the Cassima/Graham scene in KQ5. Most of the artwork in that game was completely original.

BTW, even the Enhanced versions of AGDI games are not "completely hand-repainted" from scratch. There are still a few areas that use ripped graphics, with just slight touch up. I.E, the closeup scenes in KQ2RTS still uses the slightly retouched closeup of Graham from KQ5 meets Cassima scene. KQ1VGA is largely the same as the original version, but some of the backgrounds got retouched, smoothed over a bit (especially around the skyline).

It just seems there is a dramatic change in KQ3I's quality halfway through the game. The last half seems somewhat unfinished, and not as polished as the first half. Almost like playing a different game.

Although, there are a couple of places in Llewdor that look a little unpolished (with elements that don't much the screen they are in, the Three Bear's house looks a little off from the scenery around it). But most of Llewdor looks pretty consistent and polished with each other.

BTW, love the mushroom scene graphics. Great work.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

KatieHal

Quote from: Baggins on February 11, 2011, 10:39:22 AM
KQ2RTS, had the mainly ripped graphics on closeup scenes, like Door of Destiny scene with Graham's close up ripped from the Cassima/Graham scene in KQ5.

I think you must've meant "Graham's ripped close-up ripped from..." Seriously, the guy's built like a linebacker in that game!

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Baggins

#55
Ya, they ripped his ripped scene with Cassima from KQ5 :rofl:

Back to KQ3IA, why oh why did the team behind the game remove the ability to kick Manannan the cat?

In the original he was on screen after he turned into a cat, and you could torment him if you wanted to!!!

In the remake, he's mysteriously missing from the scene after the closeup shot. The team totally missed one of the fun bits in KQ3.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

kindofdoon


Daniel Dichter, Production/PR
daniel.dichter@postudios.com

MusicallyInspired

Quote from: Baggins on February 11, 2011, 10:39:22 AMBTW, even the Enhanced versions of AGDI games are not "completely hand-repainted" from scratch. There are still a few areas that use ripped graphics, with just slight touch up. I.E, the closeup scenes in KQ2RTS still uses the slightly retouched closeup of Graham from KQ5 meets Cassima scene. KQ1VGA is largely the same as the original version, but some of the backgrounds got retouched, smoothed over a bit (especially around the skyline).

Barring the closeups, every background for both KQ1VGA and KQ2+ was re-handpainted. Not touched up.

QuoteBack to KQ3IA, why oh why did the team behind the game remove the ability to kick Manannan the cat?

In the original he was on screen after he turned into a cat, and you could torment him if you wanted to!!!

In the remake, he's mysteriously missing from the scene after the closeup shot. The team totally missed one of the fun bits in KQ3.

Ok, how would you have implemented that in a P&C scenario? Seeing as you have to pick the cat up as well?

Baggins

#58
QuoteBarring the closeups, every background for both KQ1VGA and KQ2+ was re-handpainted. Not touched up.

Hmm, I'm pretty sure when I played the two games side by side, most of the artwork was pretty much the same. Some areas of the screen looked like they weren't changed much at all.

The original KQ2RTS had mostly original screens to begin with.

It looks more like the new artist painted over the original artwork, rather than painting everything from scratch.

Here is an example.

With earlier version of KQ1VGA, it seems more like the artists for that game just repainted over the original KQ1SCI artwork, with only a few changes here or there. Similar to what IA did with many of the KQ3IA screens.

IA's a bit different in that they also repainted over the top of many VGA graphics (see Daventry), whereas AGDI repainted over mainly EGA graphics.

Llewdor in KQ3IA would have course been repainting over AGI graphics (where repaints were made rather than completley original work).

QuoteOk, how would you have implemented that in a P&C scenario? Seeing as you have to pick the cat up as well?
In the original you just type "kick cat". You would get a comment for kicking Manannan. I don't think it let you "pick him up".

In KQ3IA, you can still kick the other cat by clicking your hand on the cat (thats after getting the fur).
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

MusicallyInspired

Ah I misunderstood. I thought you were just talking about the cat. The original game wouldn't let you kick Manannan either.

And KQ1VGA's graphics were Photoshopped. The remastered graphics were handpainted.