Author Archive

Announcing The Release Date For The Last Door – Collector’s Edition

by on May.13, 2014, under developer diary, featured, the last door

Phoenix Online Publishing together with The Game Kitchen proudly announce that the point-and-click horror adventure The Last Door – Collector’s Edition will release worldwide on May 20th, 2014 for PC, Mac, and Linux! (continue reading…)

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The Reckoning – Exploring Cognition.

by on May.13, 2014, under cognition, developer diary, featured

The Reckoning – Exploring Cognition.

Back in December 2011 the team finally moved forward with their biggest challenge yet; while working on The Silver Lining was a dream come true, King’s Questbelongs to the heart of Roberta Williams and the legal rights to Activision. We had finally come together to put a new story, a new name and a whole new task at hand, considering Kickstarter wasn’t that well known in 2011. (continue reading…)

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Launch Party Recap – Moebius Out Now On Steam!

by on Apr.16, 2014, under featured, moebius, publishing

Launch Party Recap

Yesterday we celebrated the launch of Moebius: Empire Rising with a live stream that included Pinkerton Road‘s Jane Jensen and Robert HolmesMoebius voice talentOwen Thomas and Colin Benoit along with voiceover director Julien Kwasneski; and Phoenix Online‘s own Cesar BittarKatie Hallahan, and Say Mistage. If you missed out, you can watch the whole thing right here or on our YouTube channel. It was a great time and we again thank all of our guests for stopping by and chatting about the game with the fans. (continue reading…)

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Moebius Demo Highlight

by on Apr.02, 2014, under featured, moebius

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Last week there came a big update for Moebius in the form of the game’s official pre-order launch. This also gave the ability to download, for free, a demo of the upcoming adventure title. On the official Phoenix Online site as well as on Steam, this is a demo of Chapter 2; those who pre-order on GOG.com are able to play the demos of both Chapter 1 and 2.

Below we’ll take a brief look into each chapter, display the PC and Mac system requirements to run the game, discuss the different types of puzzles you’ll encounter, explain the hotspot icons, and answer a common question about save files.
(continue reading…)

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Lost Civilization: Searching For The Truth

by on Mar.28, 2014, under developer diary, featured, lost civilization

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Hidden object games are not often associated with adventure games, but they do have quite a bit in common. Often, these games do have stories that go along with the game play. The point-and-click interface of the hidden object genre resembles that of the adventure game genre as well, though you are usually not clicking to move a character or cast a spell. The game play tends to be easy to pick up, yet still challenging to complete. And of Lost Civilizationspecifically, we have already discussed how the game is actually a remake of a classic adventure game, Nibiru: Age Of Secrets. (continue reading…)

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The Last Door: Low-Res Graphics, High Suspense

by on Mar.28, 2014, under developer diary, featured, the last door

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Sound design is a huge aspect of video game development. Creating believable characters and settings can only get you so far; to take it all the way you’re going to need a killer sound design to fully bring your world to life. The Last Door: Collector’s Edition has all that, and proves that you don’t necessarily need a huge budget to accomplish the task. I recently spoke with Raúl Díez fromThe Game Kitchen (the developers of the game) about the sound design for The Last Door, and he has enlightened me about the various processes used to create the sound for their game.

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Crows tearing something into a bloody mess.

Much of the sound design for The Last Door was created by utilizing the free cross-platform audio utility Audacity. The tool allows for easy recording, mixing, and editing of audio, which allows the sound designer to be able to focus more on the creative process. The team also uses Cubase for editing MIDI files and audio tracks, which provides them a cleaner, more professional finishing touch.

Many of the game’s sound effects come from sound libraries, as opposed to being recordings of real-world sounds. Often the process involves taking bits and pieces from different sound effects and putting them together to create a brand new effect that fits what is needed. Sometimes a single effect is just distorted in some way to create a different sound. One such example of this used in the game is the use of a seagull call, but really slowed down.


A haunting string melody, a ticking clock, small gusts of wind.

The music of the game is created the same way as the sound effects; that is, from sound libraries. There are some uses of live instruments however, such as when a certain sound or nuance is needed that can’t be created with the digital libraries available. This is also the case with this specific release of The Last Door; being the Collector’s Edition, all of the music and sound effects have been remastered, new live instruments have been added to support the melodies, and brand new effects and music have been created to correspond with the new game content included in this edition.

A lot of focus goes into the sound design during the development of The Last Door. As each chapter of the game is created, the ideas of sounds wanted are written down. A crow’s caw here, a locked door there. After the chapter has been fully created, the sound team then takes a week to meticulously craft all of the sounds required. This ensures that they are able to create the best sound effects and music possible without having to restart or redo anything if they had created the sound along with the game’s design.


You just might remember this for the rest of your life.

The Last Door: Collector’s Edition features brand new content added to their great narrative inspired by authors such as Edgar Allan Poe and H.P. Lovecraft; minimalist graphics which encourage your imagination to draw you into the game; clean and haunting sound effects and music which chill to the bone; and a familiar point-and-click interface that permeates the adventure game genre. All together this promises to be a mysterious and frightening adventure that will keep you coming back for more.


Drew Beardall
Social Media Associate
Phoenix Online Studios

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Moebius: Empire Rising Pre-Order Available Now

by on Mar.27, 2014, under developer diary, featured, moebius

 

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Pre-orders for Jane Jensen’s highly-anticipated game, Moebius: Empire Rising, are now available at a 20% discount which also includes a free download of the soundtrack! Coming April 15th, this thrilling new adventure game from master storyteller Jane Jensen (Gabriel KnightGray Matter) and Phoenix Online Studios (CognitionThe Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles. (continue reading…)

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