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Phoenix Online Studios => General => News => Topic started by: crayauchtin on August 10, 2012, 11:47:12 AM

Title: School for Heroes Kickstarter
Post by: crayauchtin on August 10, 2012, 11:47:12 AM
So, Lori Ann Cole posted on the Quest for More Glory forums (http://www.questformoreglory.com/forums/index.php?s=&showtopic=3100&view=findpost&p=47385) that she and Corey Cole are definitely starting a Kickstarter project in late October to do an adventure/RPG in the style of Quest for Glory, based on their School for Heroes website.

I'm excited!
Title: Re: School for Heroes Kickstarter
Post by: Neonivek on August 10, 2012, 12:02:18 PM
As always my goal is to be as cold and impartial as possible.

Though I will say I enjoyed Quest for Glory quite a bit, in fact the the 2d Quest for Glory I disliked the most was 2 and ONLY because of a single mechanic, with it combining a good RPG with a great point and click experience.

Magic actually felt like a tool rather then a weird system of attack spells (in fact even the attack spells felt almost like "it could be used as an attack spell"). The most useful spells in the game weren't even for killing.

Plus I liked how I didn't have to be a slouch offense wise or skill wise as the mage. Sure I didn't get a great weapon for a while but I never felt like I couldn't beat anyone up if I practiced long enough.
Title: Re: School for Heroes Kickstarter
Post by: Bludshot on August 10, 2012, 12:31:31 PM
Looking at the School for Heroes website, can anyone elaborate what the deal is? Is it just an elaborate forum or what?
Title: Re: School for Heroes Kickstarter
Post by: Neonivek on August 10, 2012, 12:34:34 PM
I know that the Quest for Glory manuals mention a school for heros... but I never heard of this website before.
Title: Re: School for Heroes Kickstarter
Post by: GrahamRocks! on August 10, 2012, 12:39:31 PM
Guys, look for the Quest For More Glory forums and click on the thread that says "Email from Lori about new game" by Elsa Von Spielburg. That should tell you what's going on.

As for me, I would love to donate... but I have no money.
Title: Re: School for Heroes Kickstarter
Post by: crayauchtin on August 10, 2012, 03:44:19 PM
Quote from: Bludshot on August 10, 2012, 12:31:31 PM
Looking at the School for Heroes website, can anyone elaborate what the deal is? Is it just an elaborate forum or what?
The School for Heroes website is closed down, this is going to be a new incarnation of that project.

And Neonivek, it sounds like you're talking about the VGA remake of QfG2, am I right?  :-\
Title: Re: School for Heroes Kickstarter
Post by: Neonivek on August 10, 2012, 05:31:45 PM
Nope it was the normal QFG2 that I disliked. Its mechanic was first person mode that I disliked and is the only reason why I skipped it.

And the very first game mentions a school for heros.
Title: Re: School for Heroes Kickstarter
Post by: Bludshot on August 10, 2012, 08:31:06 PM
First person mode? I have played through Trial by Fire many times and I'm not sure what you are talking about.
Title: Re: School for Heroes Kickstarter
Post by: wilco64256 on August 10, 2012, 09:22:13 PM
By first person mode do you perhaps mean the text parser mode?  That's the main thing I can think of that separates the original QfG from the VGA versions of the first two and the later games.
Title: Re: School for Heroes Kickstarter
Post by: Neonivek on August 10, 2012, 10:12:40 PM
Quote from: wilco64256 on August 10, 2012, 09:22:13 PM
By first person mode do you perhaps mean the text parser mode?  That's the main thing I can think of that separates the original QfG from the VGA versions of the first two and the later games.

No not that.

It is hard to explain but there are these halways with doors.
Title: Re: School for Heroes Kickstarter
Post by: Enchantermon on August 11, 2012, 08:21:12 AM
Oh, the city maze. The camera view turns when you change screens to face the way the player is facing, correct? Manhunter did the same thing, and it irritated me (although in Manhunter it made more sense).
Title: Re: School for Heroes Kickstarter
Post by: Bludshot on August 11, 2012, 11:16:59 AM
Oh yeah that can be a pain, once you get the map you can usually forget about the city maze.  But I understand how frustrating that can be.
Title: Re: School for Heroes Kickstarter
Post by: Blackthorne on August 11, 2012, 09:37:50 PM
Lori and Corey are incredibly gracious, talented, funny and I'm looking forward to not only supporting this, but to playing it as well! 


Bt
Title: Re: School for Heroes Kickstarter
Post by: PoweroftheFans81 on October 15, 2012, 11:51:27 PM
My next ones will be a bit better...as I'm planning on having a camera assistant, but I fired this off earlier. Hopefully it'll help keep the momentum going! biggrin.gif

http://www.youtube.com/watch?v=3hZ9xUjKRiI...C596DEB9AAC521B
Title: Re: School for Heroes Kickstarter
Post by: inm8#2 on October 17, 2012, 03:50:33 AM
I can't wait for this.
Title: Re: School for Heroes Kickstarter
Post by: Lambonius on October 17, 2012, 07:38:35 PM
I hate the way the city streets were treated in the AGDI remake of QFG2.

They look great, and I like the easter eggs you can discover there, but the lack of scrolling actually makes it MORE tedious, not less.  It takes a lot longer to get anywhere, unless you use the "condensed alleyways" mode, which just feels like cheating.  Add to that the ridiculous decision to utterly break the incredible context-clue-based dialog system by condensing it into dialog trees, the boring paint-over graphics, and lack of voices, and you have a thoroughly pointless and unimpressive remake.  The battle system was very tight, though--I'll give them that, and at least they included the option to turn off the dialog trees and use parser.  But yeah, what a waste of years.
Title: Re: School for Heroes Kickstarter
Post by: GrahamRocks! on October 17, 2012, 09:28:55 PM
...Dang, that was kinda harsh.  :o

I like the remake personally. I like the simplified map system, especially since this is the first game I've ever played in the series so I KNEW I'd get lost (which I actually solved by writing down all the street names, what they translate to, and where they will end up at/lead to which plaza all on my phone). The combat takes a lot of getting used to, especially since this is my first, and therefore I'm not as strong as I should be. But, once I learned that "Double Slash" type move (the one that if you tap the key RIGHT at the end of your swing, you slash again) I felt like I could take on a thousand Brigands!

Well... maybe that many is a bit much, but still, I felt more protected regardless. As for the graphics, I like them too! As for the no voice acting, well... Wages of War didn't have any either, and nobody complains about that. Besides, this means you can make your own voices for the characters, which to me is rather fun!

I wouldn't say the remake is pointless, since this IS the only one that HASN'T been done yet, and who better to do this than AGDI?

You and I don't agree on much do we?
Title: Re: School for Heroes Kickstarter
Post by: KatieHal on October 18, 2012, 08:29:30 AM
Quote from: GrahamRocks! on October 17, 2012, 09:28:55 PM
...Dang, that was kinda harsh.  :o

.....

You and I don't agree on much do we?

Heh, so, I see you've met Lamb. :P There's a reason this smiley:  :argue:  has also been as Katie and Lamb going at it again!
Title: Re: School for Heroes Kickstarter
Post by: Delling on October 18, 2012, 08:53:49 AM
Quote from: KatieHal on October 18, 2012, 08:29:30 AM
Quote from: GrahamRocks! on October 17, 2012, 09:28:55 PM
...Dang, that was kinda harsh.  :o

.....

You and I don't agree on much do we?

Heh, so, I see you've met Lamb. :P There's a reason this smiley:  :argue:  has also been as Katie and Lamb going at it again!

I thought that was this one:  :smack: (which does still have the mouse-over text of "Katie and Lamb scuffling") :P
Title: Re: School for Heroes Kickstarter
Post by: KatieHal on October 18, 2012, 09:25:10 AM
There it is! I knew that one was somewhere. :)
Title: Re: School for Heroes Kickstarter
Post by: GrahamRocks! on October 18, 2012, 11:20:27 AM
Hahahahahahaha!! Whose slapping whom, I wonder? Or is he/she just tweaking her/his nose? I can't really tell.
Title: Re: School for Heroes Kickstarter
Post by: KatieHal on October 18, 2012, 12:36:08 PM
I'm pretty sure it's a smack, and I've always assumed it's me smacking him.  ;D
Title: Re: School for Heroes Kickstarter
Post by: Numbers on October 18, 2012, 12:53:59 PM
Ah, we need blunt people like Lambonius. If everyone were politically correct, that would be more than a little boring. We need brutally honest people that hate things we like so that we react just like the guy in this video:
http://www.youtube.com/watch?v=Ks843HXBqeA

Or if that isn't the case, one can always rely on the tried and true "shut up:"
http://www.youtube.com/watch?v=oA0IpS_3S-0
Title: Re: School for Heroes Kickstarter
Post by: inm8#2 on October 18, 2012, 02:59:06 PM
This is going to be awesome. Can't wait!
Title: Re: School for Heroes Kickstarter
Post by: Blackthorne on October 19, 2012, 08:36:31 AM
Hahah... nice Rimmer quote!

Lamb's just opinionated, and he'll express it.  He's really got the heart and soul of a kitten, though.


Bt
Title: Re: School for Heroes Kickstarter
Post by: snabbott on October 19, 2012, 11:16:06 AM
Quote from: Blackthorne on October 19, 2012, 08:36:31 AM
He's really got the heart and soul of a kitten, though.
Hidden away in the attic? :P (j/k)
Title: Re: School for Heroes Kickstarter
Post by: Bludshot on October 19, 2012, 02:36:50 PM
I'm probably opening a can of worms here, but one thing that distracts me about the QFG2 remake is how some of the characters, intentionally or not, got whitewashed.
Title: Re: School for Heroes Kickstarter
Post by: Lambonius on October 19, 2012, 07:31:36 PM
Quote from: Blackthorne on October 19, 2012, 08:36:31 AM
Lamb's just opinionated, and he'll express it.  He's really got the heart and soul of a kitten, though.


Bt

I am honored to have my own smiley.  There should be one of steam shooting out of Cesar's ears as I criticize his dialog, too.  ;)

I think the QFG2 remake is a great piece of programming, and I can only hope that QFI is as tight when we finish it.  However, I stand by my opinion that it smacks of a lack of creativity on the part of the same development group that brought us the brilliantly illustrated and fleshed out KQ2+ and especially KQ3 Redux.  Compared to those, QFG2VGA is a snore.  It's just a lot of years and work put in for what is effectively the same exact game but with point and click added.
Title: Re: School for Heroes Kickstarter
Post by: GrahamRocks! on October 19, 2012, 08:51:57 PM
*ahem! points to QFG1 remake by Sierra* ...
Title: Re: School for Heroes Kickstarter
Post by: Blackthorne on October 19, 2012, 09:43:13 PM
Quote from: GrahamRocks! on October 19, 2012, 08:51:57 PM
*ahem! points to QFG1 remake by Sierra* ...

Yeah, that suffers from some same slings and arrows too - but at the least the artwork was significantly redesigned and redrawn.  Most of the QFG2VGA backgrounds (while I love them!) are just direct repaints of the SCI originals.  QFG1VGA had some screens with new angles, etc.

I am a fan of the new alleyways, though.  So much more personality and character to them - for me, at least.

I would have liked to have seen a voice pack, though.  Sigh.

Oh, yeah - and, well, some of the character portraits are a little Caucasian-ed!


Bt
Title: Re: School for Heroes Kickstarter
Post by: Bludshot on October 19, 2012, 10:29:31 PM
It is a small complaint, I like the remake a lot (mostly for the improved combat) but Abdulla isn't white dammit. :P
Title: Re: School for Heroes Kickstarter
Post by: Lambonius on October 19, 2012, 10:53:46 PM
Quote from: Blackthorne on October 19, 2012, 09:43:13 PM
Quote from: GrahamRocks! on October 19, 2012, 08:51:57 PM
*ahem! points to QFG1 remake by Sierra* ...

Yeah, that suffers from some same slings and arrows too - but at the least the artwork was significantly redesigned and redrawn.  Most of the QFG2VGA backgrounds (while I love them!) are just direct repaints of the SCI originals.  QFG1VGA had some screens with new angles, etc.

I am a fan of the new alleyways, though.  So much more personality and character to them - for me, at least.

I would have liked to have seen a voice pack, though.  Sigh.

Oh, yeah - and, well, some of the character portraits are a little Caucasian-ed!


Bt

Yeah, what Bt said.  QFG1VGA by Sierra is nothing like QFG2VGA by AGDI.  As Bt said, the artwork in QFG1VGA was completely revamped, redesigned and redrawn from scratch.  While I personally prefer the art of the original EGA Hero's Quest, at least there were some really significant artistic changes to the remade version that actually make it worth playing to see.  

Effectively, all AGDI did with the backgrounds was to raise the color depth.  The designs of nearly all the screens are EXACTLY the same.  It's boring.  What's the point of playing a remake that looks identical to the original, but with more colors?  Not much.  

And as much as I dislike the lack of scrolling in the alleyways, at least they DO look better.  It's the one area where they actually took the time to redesign and improve the graphics, so I do appreciate the alleyways for that.  I just think navigating them is more tedious.  Your mileage may vary, though.
Title: Re: School for Heroes Kickstarter
Post by: snabbott on October 20, 2012, 03:04:08 PM
I did really enjoy that they added a Pizza Elemental. :P
Title: Re: School for Heroes Kickstarter
Post by: Lambonius on October 20, 2012, 05:07:52 PM
Quote from: snabbott on October 20, 2012, 03:04:08 PM
I did really enjoy that they added a Pizza Elemental. :P

I thought all the added bits were great--the revamped combat, hidden enemies, easter eggs, etc.  I just have a specific philosophy when it comes to remakes--if it doesn't, at the very least, have a substantial graphical rework (more than just upping it to "VGA,") I just don't see the point.  ;)  When I play through the QFG series, I typically play the first two in their original form--I love the EGA graphics.  But if a team is going to go through years of sweat and hard work to remake the game, I'd love to see their artists' original takes on the same scenes, that's all.
Title: Re: School for Heroes Kickstarter
Post by: GrahamRocks! on October 20, 2012, 05:13:34 PM
Ah, okay fair enough.  :)

I actually haven't found the Pizza Elemental yet. God help me when I do, because I know I'm going to die over and over and over and over...
Title: Re: School for Heroes Kickstarter
Post by: snabbott on October 20, 2012, 07:20:50 PM
Quote from: Lambonius on October 20, 2012, 05:07:52 PM
I just have a specific philosophy when it comes to remakes--if it doesn't, at the very least, have a substantial graphical rework (more than just upping it to "VGA,") I just don't see the point.  ;)  When I play through the QFG series, I typically play the first two in their original form--I love the EGA graphics.  But if a team is going to go through years of sweat and hard work to remake the game, I'd love to see their artists' original takes on the same scenes, that's all.
Yeah, I agree that it would be nice to see more creative input.

Quote from: GrahamRocks! on October 20, 2012, 05:13:34 PM
I actually haven't found the Pizza Elemental yet. God help me when I do, because I know I'm going to die over and over and over and over...
I only found it with a walkthrough, and I couldn't defeat it. :-\
Maybe I would have had better luck as a fighter - I was playing a wizard character.
Title: Re: School for Heroes Kickstarter
Post by: Bludshot on October 21, 2012, 08:29:02 PM
Quote from: Lambonius on October 19, 2012, 07:31:36 PM

I think the QFG2 remake is a great piece of programming, and I can only hope that QFI is as tight when we finish it.  However, I stand by my opinion that it smacks of a lack of creativity on the part of the same development group that brought us the brilliantly illustrated and fleshed out KQ2+ and especially KQ3 Redux.  Compared to those, QFG2VGA is a snore.  It's just a lot of years and work put in for what is effectively the same exact game but with point and click added.

I agree with your idea of what a remake should be, it reminds me of the remake/deluxe edition of Monkey Island, just an updated version of the same artwork with nothing special to distinguish it from the original.

I think AGDI's thinking was since they essentially already made KQ2 their own game, and not everyone liked that, they decided to make a fairly loyal QFG remake.
Title: Re: School for Heroes Kickstarter
Post by: Blackthorne on October 21, 2012, 09:43:05 PM
Eh, plus you can only do so much on a free, no budget game.  Hindsight is 20/20.  If QFG2VGA had a budget, there would have been more reimagined artwork and a voice pack, for sure.


Bt
Title: Re: School for Heroes Kickstarter
Post by: crayauchtin on October 22, 2012, 11:37:01 AM
Quote from: Lambonius on October 17, 2012, 07:38:35 PM
Add to that the ridiculous decision to utterly break the incredible context-clue-based dialog system by condensing it into dialog trees
....Lamb...... did you somehow NOT notice that the dialogue tree -- much like the simplified alleyways -- was a setting? That you could change? So you didn't HAVE to use the dialogue trees? At all?

In fact -- and I love this -- there was even a third option to have dialogue trees AND have a little parser where you could type in your own things to ask about. Which I think is SOOOOO much better than the dialogue trees in the actual Sierra-made QfG games because it allows you to see if you can pick up any more information on something even if it isn't in the dialogue tree. Do you have any idea how much dialogue we lost in QfG1 because of the dialogue trees? I prefer the artwork in QfG1 VGA (I like that it's a little darker in tone, emotionally speaking) but I don't play it because of all the missing dialogue. And, no, they didn't cut out important clues or anything but that doesn't mean I don't want to ask about these things!
But AGDI did not do that. In fact there's MORE dialogue programmed in the remake than there is in the original QfG2 -- like a lot more -- that you can only get to from not just following the dialogue trees.

So, while I can certainly see most of your complaints being understandable opinions.... this one? No. Not even a little bit. Not even slightly. This is possibly the most illegitimate, baseless complaint for a computer game I think I have ever read. This complaint is basically "I didn't look at the settings at all and I want to whine about it."

Now, I'm not saying QfG2 is perfect. I usually play it, but that's because I have trouble getting the original to run on my Mac in a big enough window.... but when I play on my old PC it's always the original. I really don't like almost ALL of the dialogue portraits, for one. (Bludshot is right -- Abdulla is NOT white. And Dinarzaad should not be horrifyingly ugly....) I like that there's a sky over the alleyways, and I like the merchants in the alleys, but otherwise I'm not a fan of the revamped alley system because -- as you said Lamb -- it doesn't scroll. I also agree, I do find the artwork is much too similar to the original (if you're going to make VGA and therefore "more realistic" graphics, Raseir should be a LOT darker!)

But the dialogue system? No, the dialogue system is absolutely the best thing about the remake. Hands down.

Anyways, more to the point, this whole discussion of QfG2VGA really has nothing to do with the Kickstarter project which is now live -- http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption
Title: Re: School for Heroes Kickstarter
Post by: Lambonius on October 22, 2012, 01:34:52 PM
Quote from: Lambonius on October 17, 2012, 07:38:35 PM
I hate the way the city streets were treated in the AGDI remake of QFG2.

They look great, and I like the easter eggs you can discover there, but the lack of scrolling actually makes it MORE tedious, not less.  It takes a lot longer to get anywhere, unless you use the "condensed alleyways" mode, which just feels like cheating.  Add to that the ridiculous decision to utterly break the incredible context-clue-based dialog system by condensing it into dialog trees, the boring paint-over graphics, and lack of voices, and you have a thoroughly pointless and unimpressive remake.  The battle system was very tight, though--I'll give them that, and at least they included the option to turn off the dialog trees and use parser.  But yeah, what a waste of years.

Ahem.  ;)
Title: Re: School for Heroes Kickstarter
Post by: crayauchtin on October 26, 2012, 11:11:48 PM
And yet even though you were well aware you could have a dialogue system entirely of your choosing, that somehow still made it to your list of complaints?

Nope, Lamb, you were just looking for things to complain about. That's not a legitimate complaint in any way.
Title: Re: School for Heroes Kickstarter
Post by: inm8#2 on October 27, 2012, 11:49:04 AM
Quote from: crayauchtin on October 26, 2012, 11:11:48 PM
And yet even though you were well aware you could have a dialogue system entirely of your choosing, that somehow still made it to your list of complaints?

Nope, Lamb, you were just looking for things to complain about. That's not a legitimate complaint in any way.

The internet in a nutshell!
Title: Re: School for Heroes Kickstarter
Post by: Deloria on October 27, 2012, 12:24:47 PM
Quote from: crayauchtin on October 26, 2012, 11:11:48 PM
And yet even though you were well aware you could have a dialogue system entirely of your choosing, that somehow still made it to your list of complaints?

Nope, Lamb, you were just looking for things to complain about. That's not a legitimate complaint in any way.
*complains about Cray's attitude toward people like Lamb* :P
Title: Re: School for Heroes Kickstarter
Post by: Bludshot on October 27, 2012, 12:52:58 PM
Having see the Kickstarter for Hero-U (what an awful name), I have to say I can't really bring myself to support this.

I love QFG too, more than anything else Sierra put out, but the game looks like something done in flash.  I'll definitely keep an eye on it, since Lori Ann and Corey Cole do know how to make an excellent game, but when I ask myself if I'd care about this game if the QFG designers weren't behind it, the answer is no.
Title: Re: School for Heroes Kickstarter
Post by: Lambonius on October 27, 2012, 04:23:57 PM
Quote from: Bludshot on October 27, 2012, 12:52:58 PM
Having see the Kickstarter for Hero-U (what an awful name), I have to say I can't really bring myself to support this.

I love QFG too, more than anything else Sierra put out, but the game looks like something done in flash.  I'll definitely keep an eye on it, since it Lori Ann and Corey Cole do know how to make an excellent game, but when I ask myself it I'd care about this game if the QFG designers weren't behind it, the answer is no.

I couldn't agree more.

There really is no valid reason why this game shouldn't be an adventure/RPG hybrid IN THE STYLE OF QUEST FOR GLORY.  I get that they want to go back to their table-top RPG roots and all, but they are relying on the QFG fanbase to raise their funds, and yet they seem to be planning something that will feel nothing like that series.  It's just a baffling choice for a Kickstarter comeback campaign.  I think they are going to end up with a lot of disappointed fans.
Title: Re: School for Heroes Kickstarter
Post by: Rosella on October 27, 2012, 09:39:15 PM
Okay, the name is kind of ridiculous, I'll admit that, especially given the Wii U coming out. XD

But honestly, I'm not too worried about it. I think the game looks really good (on paper), and it's just the screenshots and stuff that look somewhat flash-game-y, and the screenshots are clearly concept art. Everything I'm reading about the game really, really interests me. They're still doing RPG-like skills and adventure game puzzles, and it looks like they're adding complex personal relationships and a dynamic story, which is really exciting. I'm excited for the narrative of the game, and I don't think the interface is going to get in the way of that.
Title: Re: School for Heroes Kickstarter
Post by: Bludshot on October 27, 2012, 11:26:52 PM
Yes judging by their wall of text they have accurately anticipated what the fans want to hear, including myself. :P

However for all that they have covered, there have been very little details to make me feel any better about what they have presented thus far.  They say there boring looking dungeon crawler will have a story.  Well that's nice.  A story about what?  How does the dungeon aspect fit in?  Will this still have a strong adventure game focus? If so what takes priority? The story or the grinding?

Basically these sort of issues make it a game I'll hold off on until reviews come in, and they'll have to be pretty encouraging because thus far I am pretty disappointed.  But I've been surprised before, so I hope the same thing happens here.

Title: Re: School for Heroes Kickstarter
Post by: Lambonius on October 28, 2012, 01:16:13 PM
Quote from: Bludshot on October 27, 2012, 11:26:52 PM
Yes judging by their wall of text they have accurately anticipated what the fans want to hear, including myself. :P

However for all that they have covered, there have been very little details to make me feel any better about what they have presented thus far.  They say there boring looking dungeon crawler will have a story.  Well that's nice.  A story about what?  How does the dungeon aspect fit in?  Will this still have a strong adventure game focus? If so what takes priority? The story or the grinding?

Basically these sort of issues make it a game I'll hold off on until reviews come in, and they'll have to be pretty encouraging because thus far I am pretty disappointed.  But I've been surprised before, so I hope the same thing happens here.



Agreed.  The problem is that good adventure games are more than the sums of their parts.  They seem to have a good grasp of all of the PARTS that they want to incorporate, from adventure games, RPGs, or elsewhere--puzzles--check, story--check, interactive dialog--check, dungeon crawling--check, etc.  But if the concept art is to be believed, they have frankly chosen the wrong glue to hold it together.  A top-down dungeon crawler RPG with adventure game elements IS NOT BY ANY STRETCH OF THE IMAGINATION the same as a point and click graphic adventure game with RPG elements.  It's going to feel wildly different, and it's going to turn off a huge portion of the QFG fanbase that is currently throwing money at this game.  It is a disappointing failure waiting to happen.
Title: Re: School for Heroes Kickstarter
Post by: GrahamRocks! on October 28, 2012, 07:28:33 PM
Lamb... Bludshot... ever heard of "Don't judge a book by its cover"? It's still in the planning stages, but I'm SURE the Coles know what they're doing.

Gosh, you two remind me of the people complaining about the graphics in the new SimCity game for 2013: they're still in the planning stages and will look better in the final game. Nonody complained about the intro graphics in SimCity 3000 Unlimited not looking like they did in-game, so why complain now?

Maxis knows what they're doing, and so do the Coles.

Have a little faith, you two!
Title: Re: School for Heroes Kickstarter
Post by: Lambonius on October 28, 2012, 09:41:47 PM
The thing is, they're specifically marketing this thing as a spiritual successor to the Quest For Glory series.  But when you get into specifics, what they're planning sounds far from it.  It just seems like a strange path to take, considering their fanbase.  

If I LOVE apple juice, and I give my friend money to go to the store and get me some, but he comes back with white grape juice, it might still taste good, but it's not what asked for, and no matter how much my thirst might have been quenched, I'm still going to be disappointed that I didn't get my damn apple juice.  ;)
Title: Re: School for Heroes Kickstarter
Post by: Bludshot on October 28, 2012, 11:54:55 PM
Not to mention there isn't anything quite like QFG.  The role playing elements added a touch of immersion while keeping the series from getting too linear, a big issue with adventure games.

Lamb made a good point about the Coles having a bunch of really nice game parts, but nothing to make them come together, which is crucial.  The problem with *sigh* Hero-U (seriously what were they thinking?) is that what we've seen so far suggests that the game is being designed primarily as a dungeon crawler.  Even if they do prioritize the story elements those elements have to conform to the top down RPG mechanics.

Compare this to QFG which succeeded in being unique from both other adventure games and RPGs, but still taking strong elements from both.  Would Mordavia have been nearly as interesting if you could only see the floor the whole time? Would dealing with the plot-related monsters: antwerps, griffins, wookies protecting child vampires etc., really benefit from an environment in which you are expected to stab first and ask questions later?

While it might not be their intent, Lori and Corey are setting up hurdles for themselves limiting their game to a system designed for number crunching combat.
Title: Re: School for Heroes Kickstarter
Post by: GrahamRocks! on October 29, 2012, 06:22:51 AM
*exasperated sigh* Why do I even bother talking to you? We've NEVER agreed on anything, and this is getting damn annoying!

Wow. I actually swore here. I must be really irritated if I did that!
Title: Re: School for Heroes Kickstarter
Post by: snabbott on October 29, 2012, 08:20:59 AM
Quote from: GrahamRocks! on October 29, 2012, 06:22:51 AM
*exasperated sigh* Why do I even bother talking to you? We've NEVER agreed on anything
People don't have to agree in order to have a meaningful dialogue. In fact, it can be pretty boring if they do. :)
Title: Re: School for Heroes Kickstarter
Post by: Blackthorne on October 29, 2012, 09:47:49 AM
Quote from: snabbott on October 29, 2012, 08:20:59 AM
Quote from: GrahamRocks! on October 29, 2012, 06:22:51 AM
*exasperated sigh* Why do I even bother talking to you? We've NEVER agreed on anything
People don't have to agree in order to have a meaningful dialogue. In fact, it can be pretty boring if they do. :)

Very true.

Bludshot and Lambonius have made some good statements on how they feel about Hero-U.  They've made valid arguments and comparisons regarding the material - and they've only been given as reasons why they have reservations about it.  It's really only their reservations, not yours GrahamRocks!  You can choose to support the game, merely because Lori and Corey Cole are making it - that's your decision.  It's also their decision to not based on the points they've made.  I see merit on all sides - but in the end, it's each of our decisions and each of our money we'd be plunking down for it.


Bt
Title: Re: School for Heroes Kickstarter
Post by: snabbott on October 29, 2012, 10:17:50 AM
I think the key here is to not see someone's arguments as a personal attack on you. People can passionately disagree about issues and still be friends (or at least cordial). :)
Title: Re: School for Heroes Kickstarter
Post by: Bludshot on October 29, 2012, 10:42:50 AM
It was never my intent to come off as pessimistic or hostile.  I am very interested in the game, as you may have surmised from all those paragraphs I barfed onto this thread.
Title: Re: School for Heroes Kickstarter
Post by: Rosella on October 29, 2012, 11:04:11 AM
For the record, I just want to say that I'm supporting the game because I'm interested in it, and not just on name recognition. :P
Title: Re: School for Heroes Kickstarter
Post by: Lambonius on October 29, 2012, 01:18:42 PM
I am interested in the game, too.  I'm just confused by the logic of their design decisions, and that confusion causes both my wallet and anus to tighten.
Title: Re: School for Heroes Kickstarter
Post by: GrahamRocks! on October 29, 2012, 03:20:21 PM
Quote from: Rosella on October 29, 2012, 11:04:11 AM
For the record, I just want to say that I'm supporting the game because I'm interested in it, and not just on name recognition. :P
As am I. I'll get it because it's both interesting, and it's from the Coles. Because, hey I've never owned ANYTHING by the Coles before!

No, AGDIQFG2 doesn't count because it isn't them. Same for Roberta and King's Quest.

QuoteI am interested in the game, too.  I'm just confused by the logic of their design decisions, and that confusion causes both my wallet and anus to tighten

Urk...! Why did you have to put that mental image into my head Lamb?
Title: Re: School for Heroes Kickstarter
Post by: Cez on October 29, 2012, 10:53:34 PM
I don't know if the name is marketing genius or a horrible idea.

I guess we'll have to see when it stands next to Super Mario Bros-U

I'm glad they are making a game, and if they are happy with what they are doing, you can bet it'll be a great game.
Title: Re: School for Heroes Kickstarter
Post by: crayauchtin on October 30, 2012, 05:26:13 PM
I'm not crazy about the name, but I think they were trying to avoid some copyright issues (School for Heroes and How to be a Hero are books, actually) and (according to Corey) they wanted to avoid having to compared to Harry Potter too much. I think they could have done that with a better name, but alright. What's in a name really, aside from all of us smirking? And it's catchy, so that's something!

As for the story... apparently Baggins from the KQ and QfG Omnipedias has been chatting with Corey Cole (I believe they're wanting to have Hero-U incorporated into QfG Omnipedia, which strikes me as a good idea!) and apparently they can use character and place names without copyright infringement.

So, this game is going to be set 18 years after the original Quest for Glory and that the story is going to involve an event that may or may not have happened depending on the player's choices. That leaves a lot of possibilities that it could be, but it's very intriguing to me at least.

Anyways, I'm beyond excited for this game.
Title: Re: School for Heroes Kickstarter
Post by: Lambonius on October 30, 2012, 10:56:23 PM
At first, I thought you were about to say that Baggins was somehow a story consultant, like the Coles needed a refresher on the pedantic minutae of their own series' lore, and would somehow tailor the game's plot to incorporate his input.  The horror...
Title: Re: School for Heroes Kickstarter
Post by: Bludshot on October 30, 2012, 11:48:32 PM
A Baggins game would just be a giant text file full of irrelevant points that somehow manages to insult you.
Title: Re: School for Heroes Kickstarter
Post by: Deloria on October 31, 2012, 04:00:05 AM
Quote from: Bludshot on October 30, 2012, 11:48:32 PM
A Baggins game would just be a giant text file full of irrelevant points that somehow manages to insult you.
Quoted for truth. :P
Title: Re: School for Heroes Kickstarter
Post by: GrahamRocks! on October 31, 2012, 06:27:35 AM
Quote from: crayauchtin on October 30, 2012, 05:26:13 PM
So, this game is going to be set 18 years after the original Quest for Glory and that the story is going to involve an event that may or may not have happened depending on the player's choices. That leaves a lot of possibilities that it could be, but it's very intriguing to me at least.

Anyways, I'm beyond excited for this game.
Ooooh, very intriguing, Sir Cray!

Wait, do they mean after 1 or after 5 when they say 18 years?
Title: Re: School for Heroes Kickstarter
Post by: Delling on October 31, 2012, 07:33:59 AM
Quote from: Deloria on October 31, 2012, 04:00:05 AM
Quote from: Bludshot on October 30, 2012, 11:48:32 PM
A Baggins game would just be a giant text file full of irrelevant points that somehow manages to insult you.
Quoted for truth. :P

It'd be a text based adventure where every response was a wall-of-text and when you tried to do something which wasn't an option (Go DENNIS, for instance), it would berate you... in a wall-of-text.
Title: Re: School for Heroes Kickstarter
Post by: Blackthorne on October 31, 2012, 10:51:44 AM
Quote from: GrahamRocks! on October 31, 2012, 06:27:35 AM
Quote from: crayauchtin on October 30, 2012, 05:26:13 PM
So, this game is going to be set 18 years after the original Quest for Glory and that the story is going to involve an event that may or may not have happened depending on the player's choices. That leaves a lot of possibilities that it could be, but it's very intriguing to me at least.

Anyways, I'm beyond excited for this game.
Ooooh, very intriguing, Sir Cray!

Wait, do they mean after 1 or after 5 when they say 18 years?

After 5 - after the crowning of a new King of Silmaria, which occurred at the end of five.


Bt
Title: Re: School for Heroes Kickstarter
Post by: crayauchtin on October 31, 2012, 02:05:50 PM
Quote from: GrahamRocks! on October 31, 2012, 06:27:35 AM
Quote from: crayauchtin on October 30, 2012, 05:26:13 PM
So, this game is going to be set 18 years after the original Quest for Glory and that the story is going to involve an event that may or may not have happened depending on the player's choices. That leaves a lot of possibilities that it could be, but it's very intriguing to me at least.

Anyways, I'm beyond excited for this game.
Ooooh, very intriguing, Sir Cray!

Wait, do they mean after 1 or after 5 when they say 18 years?
Technically after 5, but (according to the Coles, at least initially) all the games are supposed to have taken place within a year.
Title: Re: School for Heroes Kickstarter
Post by: KatieHal on November 09, 2012, 09:44:22 AM
The Hero-U kickstarter has 11 days to go and some distance to cover yet! Get on over there and pledge to help them meet their goal and get another great Adventure-RPG hybrid from the Coles! :)

http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption
Title: Re: School for Heroes Kickstarter
Post by: crayauchtin on November 15, 2012, 11:22:09 AM
I was just talking to someone who thinks that they're asking too much for this Kickstarter.... I admit, $400,000 does sound like a lot but this isn't just for one game, it's to kick-off a five part series. It's basically to launch a new indie game company. And these games are going to have like.... infinite replay-ability.

So what I'm getting at is.... if you haven't donated yet. DO IT NOW.

Thanks.
Title: Re: School for Heroes Kickstarter
Post by: KatieHal on November 15, 2012, 11:43:07 AM
It is a lot--yet it's on par with what other big name blasts from the past were able to raise earlier this year. I think at this time of year, there's both holiday costs creeping up and some Kickstarter burnout affecting things. That said, they still have more 4000 backers!

And, yes, it's going to be a great game, no question--go back it folks! Just $20 gets you a copy of the game! :)
Title: Re: School for Heroes Kickstarter
Post by: GrahamRocks! on November 15, 2012, 01:46:11 PM
I don't have any money though! :(
Title: Re: School for Heroes Kickstarter
Post by: KatieHal on November 17, 2012, 12:25:17 PM
3 days left and they are almost there!

And, inspired by QfG4 (my personal favorite), here's a little shout-out you can find in Episode 2 of Cognition!

(http://www.postudios.com/blog/wp-content/uploads/2012/11/tarotCards_theVoid15.jpg)
Title: Re: School for Heroes Kickstarter
Post by: Blackthorne on November 18, 2012, 11:54:45 AM
Yeah, honestly, $400,000 isn't a big budget for a game.  How Phoenix (and IQ) do it will less is pure wizardry!  Seriously!   Cognition being released as a full-fledged game is farkin' awesome.



Bt
Title: Re: School for Heroes Kickstarter
Post by: crayauchtin on November 20, 2012, 09:49:52 AM
Aaaand, they've made their goal! Just under the wire -- $403,000 with 3 hours left to go!

:partyhat: :partyhat: :partyhat: :highfive:
Title: Re: School for Heroes Kickstarter
Post by: snabbott on November 20, 2012, 09:56:58 AM
Yay! That was a close one. :sweating:
Title: Re: School for Heroes Kickstarter
Post by: Neonivek on November 20, 2012, 01:02:02 PM
Quote from: snabbott on November 20, 2012, 09:56:58 AM
Yay! That was a close one. :sweating:

YEAH!

I may not have been able to donate but I know I am going to try hard to pick myself up a copy when it is done!

Probably. One of the screen shots raised an alarm bell but I assume that was because it was the greater world section.