What would you folks peg as being some of the more prevalent cliches and stereotypes, etc. in adventure games?
Can be anything... puzzle types, plot conventions, character archetypes... just whatever it is that makes you go "Oh, no, not *another* _______!" or "Oh, look, it's the obligatory ________." and that sort of thing while playing an adventure.
Peace & Luv, Liz
"Girl in the Tower" / maiden in distress
"Knight" in shining armour
The dumb cop/sheriff, which is normally in charge of the rest of the police force.
A "hero" or "good guy"
A "villain"
A "quest".
Pffft. XD
Characters:
1) The Voodoo-using African American, or "the magic Negro" (The Colonel's Bequest, Monkey Island Series)
2) Mad Scientist with White Lab Coat (tm) (Fate of Atlantis, Day of the Tentacle, Riven ;D)
3) Blonde Hero/Heroine (King's Quest IV, Space Quest Series, Quest for Glory Series, Freddy Pharkas, Torin's Passage, Eco Quest Series)
Plot Devices:
1) World domination (Day of the Tentacle, Fate of Atlantis, The Last Crusade, Riven)
2) Kidnapping/Inprisonment (King's Quest II, III, IV, V, VI, VII; Myst, Riven)
-collecting magical objects to achieve your goal (KQ1, KQ2, KQ3, KQ4)
-evil being summoning/releasing some type of bad thing (QfG2 (Iblis), QfG3 (Demon Master), QfG4 (Avoozl), QfG5 (Dragon of Doom))
-reuniting/uniting lovers/families (KQ2+ (Count Caldaur & Countess Lavidia/Anastasia), KQ2/2+ (Graham & Valanice), KQ3 (Graham/Valanice & Alex/Rosella), KQ4 (Genesta & Hen), KQ5 (Prince & Willow tree), KQ6 (Beast & Beauty), KQ6 (Calliphim/Allaria & Cassima), KQ7 (Edgar & Titania/Oberon), KQ7 (Rosella & Valanice), KQ7 (uhm..what's their names...in the woods...the gods?), QfG1 (Baron & Baronet/Elsa), QfG3 (Johari & Leopardmen), QfG4 (Boris & Olga), QfG4 (Nikolai & Anna)
I’d have to say I just love the obligatory twisty-turny road/ladder that kills you a hundred thousand times before you figure it out
AND
Maze of rooms that all look the same or are… in the dark!
Dispel potions.
Stairway of doom.
Dead fish.
Sharks.
Quote from: Jafar on September 03, 2004, 11:40:47 PM
Dispel potions.
Yeah, why did every QFG had to have one? it seemed a bit forced, even.
Quote from: Jafar on September 03, 2004, 11:40:47 PMStairway of doom.
Also: mountain paths of doom.
The sexy redhead! :flirt:
'snide, chatty inanimate object'
- Murry :suffer:
- Lantern from Grand Inquisitor
- Computer thing from Journeyman 3
Quotesnide, chatty inanimate object
-You mean the so called "hint features" mentioned on the back of the boxes?
The last two QfGs did not have dispel potions, Storm. ::) :P
Er...>worships Storm...a lot<
Didn't play them, wouldn't know :S
But 3 out of 5 is still a lot ;)
Go to www.eviloverlord.com, that has nearly all the clichés you could possibly want!
lol! I remember that page. That really is the 'ultimate cliche guide.' ;D
Or google up the list of movie cliches!
(e.g. whenever hero/villain tries to escape using the lift/stairs, the villain/hero can catch up with him by using the stairs/lift!)
(or, anyone who coughs in a movie will probably die within the next three scenes)