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The Lounge => Gaming Talk => Topic started by: Signore Buchelli on May 01, 2016, 09:30:05 AM

Title: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 01, 2016, 09:30:05 AM
The developers of GK3 left an highly useful tool behind them. That tool is within the game itself and is called "Console". With the console any one of us can extract any resource of GK3. The resources are images (bmp), sounds (wav), lines of dialogue (wav), subtitles (txt), documents (doc), models (mod), ..., ...

Thanks to the console and other fan-tools, Dr. Bonny Ploeg (http://bonny.ploeg.ws/frameset.html) found a lot of resources that weren't used in the final version of GK3; resources left behind by the developers. Bonny named them "secrets". I highly recommend to read her page of secrets (http://bonny.ploeg.ws/gk3secret.html). If she had studied to be archaelogist, today there wouldn't be any Pharaoh under ground! Her digging work under GK3 is very impressive.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 01, 2016, 09:32:30 AM
Dr. Ploeg needs our help:

There is still one huge unveiled secret on GK3:

On the disks of the original US copy (and ONLY the original US copy) you can find 6 unused BINK files. GK3's BINK files are mainly introduction and ending, and some chapter startup/ending videos and Gabe's visions. When compared to the other BINKs, the unused ones are massive.
They are called:
day1-1.bik 76.615 KB
day1-2.bik 38.308 KB
day2-3.bik 49.801 KB
day2-4.bik 99.601 KB
day3-c.bik 45.378 KB
day3-d.bik 22.689 KB

They're BINK files, but when you try to fire them up with RAD, the program tells you that they are not Bink files.
The names? There are day2-1 and day2-2, these are the visions of the murder scene. day3-1 is Montreaux cellar, day3-2 is escape from the vineyard, day3-3 and day3-4 are Emilio's explanation, day3-5 is the Walking Jew, and day3-6 to day3-b are the ending. GK3 ends rather abrupt, with the freed unicorn vid and the theme that stops playing suddenly... what could it be?

Opening them with FreeFileViewer or getting the strings hasn't yielded any results: FreeFileViewer is able to play BINKs and can find data anywhere, but opening one of the six mystery files gives you absolutely nothing. NotePad will crash on you if you try, once I did get to save the smallest bik as a text document, it was a long long set of Asian script. There can't be nothing in there, seriously! They're huge!

Soooo.... anybody have any ideas on how we can crack them?
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 01, 2016, 09:42:48 AM
The 'bad' files are still in the GOG-version and keep being in the 'Data' subfolder.

I have found a web-page about the bink format (http://wiki.multimedia.cx/index.php?title=Bink_Container).
I've checked the 6 'bad' .bik files and all the headers of the files are different (not 'BIK'). They could be 'propertied' binary files (propertied by Sierra; only Sierra developers could know the format). The header of all playable .bik files is 'BIK'.

I've written a comment at Scott Bilas' blog (http://scottbilas.com/blog/build-conference-2011-wednesday/#comments) asking for help. Now to wait for the answer ...
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: MikPal on May 01, 2016, 11:28:05 AM
Quote from: Signore Buchelli on May 01, 2016, 09:32:30 AM
day1-1.bik 76.615 KB
day1-2.bik 38.308 KB
day2-3.bik 49.801 KB
day2-4.bik 99.601 KB
day3-c.bik 45.378 KB
day3-d.bik 22.689 KB

The most likely option was that they were placeholders for the actual videos, that got cut out in the end and the placeholders were never removed. Or they're just still images, since sometimes .bik-files are used as stills.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: BBP on May 01, 2016, 03:01:28 PM
Thanks for your insight!

There's been a lot about Gabriel Knight 3 that's been cut, but is still on the CDs: for instance the original Cat Hair Moustache files, a room in the temple, and tons of smaller rooms and objects, even some lines that I guess were too risque. Oddly - very few placeholders. Some fun placeholders are still in the barns, like this early Arms Of Jesus poem:
(http://bonny.ploeg.ws/gkex_O.jpg)


These files have me perplexed for a number of reasons:
-They're huge in comparison to the rest of the BINK files, the largest one would be about 15 minutes long;
-The naming ties in well with the other files. File naming is rather consistent in GK3 and has often helped me at identifying stray lines - partly why I just can't settle for them being "nothing".
-I tried numerous programmes to open them: FreeFileViewer (can view Binks) shows absolutely nothing. The browser-based hex editor hexed.it shows all the hex numbers, combined with the page Buchelli links to, and with the other BINK files when you open them in the same programme, you can tell that they're not similar. Aside from the name "bink" which they've gotten, there is no information in them whatsoever that indicates what sort of file it might be.

Aaanyway that's a long story.


For now I'll leave you with this passport modification that didn't make it:
(http://bonny.ploeg.ws/gkex_F.jpg)
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 02, 2016, 02:34:00 AM
Quote from: MikPal on May 01, 2016, 11:28:05 AM
Or they're just still images, since sometimes .bik-files are used as stills.
Thanks, Mikael. I'm from Spain and I don't understand. What are 'still images'?  ???
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 02, 2016, 02:38:05 AM
Quote from: BBP on May 01, 2016, 03:01:28 PM
Aaanyway that's a long story.
At the weekend I've seen in the Barn Browser (http://gk3tools.sourceforge.net/browser.php) that they (GK3 Team) used 2 methods to compress the resource files: LZO and LZib.

2 options:
- I'm looking for tools to decompress the .bik files or, more specifically, very large binary streams.
- I want to add a .bik file to a .brn file (repositories in GK3, like .assets in Unity), change the compression mode with NotePad++ or an HEX Editor, and extract the file with Barn Browser.

I'll start with the first option because the second is beyond my reach at this moment.  :sweating:
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Quelea on May 02, 2016, 12:25:18 PM
The technical details of this are far beyond my understanding, but undiscovered and unused content is always interesting. I'll be interested to see what else you uncover. I hadn't seen Dr. Bonny Ploeg's site either, so thanks for the link.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: BBP on May 02, 2016, 02:03:59 PM
GK3 has LOTS of cut material! Searching that was so rewarding I ended up burrowing through a lot more games.

I also have a blog on it:
http://bbp4games.tumblr.com/
It has some of the most rewarding finds on the GK3 disks: the old Cat Hair Moustache, the missing room,

Right now I'm replaying GK3 again: if there's anything new I'm browsing I usually put it on the SierraHelpPages forum first:
http://www.sierrahelp.com/forums/viewtopic.php?f=65&t=3963
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 03, 2016, 12:43:24 AM
Quote from: BBP on May 01, 2016, 03:01:28 PM
These files have me perplexed for a number of reasons:
-They're huge in comparison to the rest of the BINK files.
-The naming ties in well with the other files.
-I tried numerous programmes to open them, but failed.
Other reason:
The date of the 6 .bik-files is the same: 1999-10-28 (at least one month after the rest); and the hour:
day1-1.bik: 03:10
day1-2.bik: 03:11
day2-3.bik: 03:11
day2-4.bik: 03:11
day3-c.bik: 03:11
day3-d.bik: 03:12
I'm completely sure that they were extracted (or something similar) in the same process.

Even more, the game was released before Christmas-1999. So, why did they (GK3 Team) put them in the discs at the last moment? My little Theory of the Conspiration: "It wasn't a mistake, Scott Bilas & his guys did it on purpose, but camouflaged his misdeed".  :ninja:
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: BBP on May 03, 2016, 06:44:14 AM
It's more likely that it was a mistake. Sometimes sets of rear ends, like placeholders, get removed in a newer version. The original release of GK3 has, among others, a ZIP file with early 3D models and an HTML file of Christian Ritter's letter from GK2 that are removed from later releases. There are tens of thousands of files involved with making the game, and if you're not sure about whether or not you can remove a file, better leave it on.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 03, 2016, 10:07:31 AM
Quote from: BBP on May 03, 2016, 06:44:14 AM
It's more likely that it was a mistake.
Ok. Forget it, please. It has been a silly idea of mine. Sorry.  :-\
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: snabbott on May 03, 2016, 12:06:53 PM
Quote from: Signore Buchelli on May 02, 2016, 02:34:00 AM
Quote from: MikPal on May 01, 2016, 11:28:05 AM
Or they're just still images, since sometimes .bik-files are used as stills.
Thanks, Mikael. I'm from Spain and I don't understand. What are 'still images'?  ???
"Still" as in not moving.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 03, 2016, 12:21:41 PM
Quote from: snabbott on May 03, 2016, 12:06:53 PM
"Still" as in not moving.
Ok, understood. Thanks, Steve.  :)
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 04, 2016, 12:30:22 PM
KEN WILLIAMS

In the resource files of GK3, Dr. Bonny Ploeg (http://bonny.ploeg.ws/gk3secret.html) found 3 hidden lines of dialogue about Ken Williams:
Gabriel: "It all comes down to really *knowin'* a person."
Mosely: "So that's what you call it!"
Mosely: "Knight! That's no way to talk about Ken Williams!"

I've recorded a sound clip (https://drive.google.com/open?id=0B_nakSX0fVyscHR5VlBIX2I1LVk) with the 3 WAV files extracted from the resource files of the game. The voices are Tim Curry and David Thomas, so it was thought of showing to the players of the game (we), but finally it didn't happen.

That incomplete conversation needs to be undestood in the context of the situation of Sierra company at 1997..1999:
Sierra was sold in 1996 to CUC International at a price of approximately $1.5 billion. Immediately after the sale, Ken Williams stepped down as CEO of Sierra. He stayed with the software division as a Vice President of CUC so that he could provide strategic guidance to Sierra and began to work on CUC's online product distributor, NetMarket. One year later, Ken and Roberta Williams left CUC.
The sale of Sierra caused a lot of problems to Sierra's employees; for more information about that, read the post-mortem (http://www.gamasutra.com/view/feature/131536/postmortem_sierra_studios_.php) by Scott Bilas.

Anyway, Jane Jensen always speaks in highly favorable terms of Ken Williams. In my humble opinion, without Ken Williams we would never have seen Gabriel Knight.   
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: BBP on May 04, 2016, 02:04:20 PM
Well... I have made 26 videos worth of Gabriel Knight 3 outtakes.

Notes: All the audio file code's names will roughly show you where and when it was used. They all have a matching YAK file, which contains the subtitle information, and lip sync.
In cut lines from discussions I like to blend them in.
I made these while I was digging - there were times when I wrapped it up, then later found that there was still more fun stuff and made another video. There were some files about objects in the scene outside the hotel, that I later found was part of the Original Cat Hair Moustache (OCHM).
And of course there are lines that I later found were in.

https://www.youtube.com/watch?v=LKow7OaF1_4 (https://www.youtube.com/watch?v=LKow7OaF1_4)
1a: This one begins with odd moans.
The infamous day3 2AM closing video (it's called Destiny Catches Up in the Time Block Bible) is silent, but originally it had text.

https://www.youtube.com/watch?v=VXHRaLrFIUE (https://www.youtube.com/watch?v=VXHRaLrFIUE)
Hors Series: Lines that Madeline says on the phone, the first two didn't make it into the game. Probably because the five minute time gap is tight enough as it is.

https://www.youtube.com/watch?v=6WE4sz1aJcQ (https://www.youtube.com/watch?v=6WE4sz1aJcQ)
#1b: Wilkes singing, and The Cat Returns. (which is also an anime in which Tim Curry has a voice.)

https://www.youtube.com/watch?v=j8wCa4D59aI (https://www.youtube.com/watch?v=j8wCa4D59aI)
#1c: One removed location, the Tour Magdala Staircase, has quite some fun lines!

https://www.youtube.com/watch?v=3hfP6Lmh4UE (https://www.youtube.com/watch?v=3hfP6Lmh4UE)
#1d: Deleted line from the museum harp tapestry that was too risque.

https://www.youtube.com/watch?v=8tCHo-e5Bn8 (https://www.youtube.com/watch?v=8tCHo-e5Bn8)
#2: Burgling lines

https://www.youtube.com/watch?v=i4nsu_dLh6I (https://www.youtube.com/watch?v=i4nsu_dLh6I)
#3: Tree lines that I later found were from OCHM.

https://www.youtube.com/watch?v=sCahpwg6O1s (https://www.youtube.com/watch?v=sCahpwg6O1s)
#4: Game teaser audio

https://www.youtube.com/watch?v=INuiWvpZSHI (https://www.youtube.com/watch?v=INuiWvpZSHI)
#5: Deleted scene between Gabe and Wilkes.

https://www.youtube.com/watch?v=-aUaT1frfgs (https://www.youtube.com/watch?v=-aUaT1frfgs)
#6 turned out to be in the game.

https://www.youtube.com/watch?v=p2PyvtB1Bhg (https://www.youtube.com/watch?v=p2PyvtB1Bhg)
#7A: A string of Gabe lines. I included the Clue reference deliberately so that the people at the Tim Curry fanforum I frequent could hear it too.

https://www.youtube.com/watch?v=hTXssAJcLeU (https://www.youtube.com/watch?v=hTXssAJcLeU)
#7B: A string of Grace lines.

https://www.youtube.com/watch?v=vW-XRa1WRcw (https://www.youtube.com/watch?v=vW-XRa1WRcw)
#8: Missing lines from the temple chessboard room, hinting towards an extra puzzle.

https://www.youtube.com/watch?v=CQgA3B7xDFg (https://www.youtube.com/watch?v=CQgA3B7xDFg)
#9: Deleted from the Montreaux interview

https://www.youtube.com/watch?v=Dxamibd8U5Y (https://www.youtube.com/watch?v=Dxamibd8U5Y)
#10: Missing temple room. One large puzzle was cut from the temple. I got to ask Adam Bormann, he didn't remember it and promised to check if he still had some art related to it - the GK4Campaign forums unfortunately closed down before he came back with an answer.
It seems like a maze with puzzles relating to the quaternity (square). This would go between the Pendulum/Scales (circle) and the Solomon (hexagram) puzzles, so the map geometry is repeated in the temple. Nice huh! The artwork is from a tile that isn't used in the game, but the figure can be seen in the credits.

https://www.youtube.com/watch?v=p8TvWLpYgIQ (https://www.youtube.com/watch?v=p8TvWLpYgIQ)
#11: Deleted lines from Emilio confrontation

https://www.youtube.com/watch?v=H-S5BQdapmk (https://www.youtube.com/watch?v=H-S5BQdapmk)
#12: At Wilkes at l'Homme Mort.

https://www.youtube.com/watch?v=W8xWaZq_n5I (https://www.youtube.com/watch?v=W8xWaZq_n5I)
#13: Miscellaneous Gabriel lines

https://www.youtube.com/watch?v=vBOk2t3Nt9w (https://www.youtube.com/watch?v=vBOk2t3Nt9w)
#14: A lot of miscellaneous Grace lines.

https://www.youtube.com/watch?v=itZ_PZaDC0s (https://www.youtube.com/watch?v=itZ_PZaDC0s)
#15: Remotely interesting unused lines that I clustered together.


https://www.youtube.com/watch?v=cyLSx5ueaKk (https://www.youtube.com/watch?v=cyLSx5ueaKk)
#16: Chitchat with Simone that didn't make it.

https://www.youtube.com/watch?v=KMhvsezo_Q0 (https://www.youtube.com/watch?v=KMhvsezo_Q0)
#17: Removed dialogue with Larry.

https://www.youtube.com/watch?v=dA25IgQdLMY (https://www.youtube.com/watch?v=dA25IgQdLMY)
#18: The REAL Cat Hair Moustache!!! Includes original artwork from the puzzle. And there's a line from Grace about a Wet T-shirt Night.

https://www.youtube.com/watch?v=dgj-1gkjszM (https://www.youtube.com/watch?v=dgj-1gkjszM)
#19: None of these have a matching YAK, but you can guess where they'd go...

https://www.youtube.com/watch?v=cVqngRClt9s (https://www.youtube.com/watch?v=cVqngRClt9s)
#20: Outtakes by Mallory (black-haired Scot, voiced by Tom Kane) - some are from lines that would later go to McDougal.


https://www.youtube.com/watch?v=7AgrrsUvTJM (https://www.youtube.com/watch?v=7AgrrsUvTJM)
#21: The bridge game was supposed to give you another opportunity to get Emilio's fingerprint.

https://www.youtube.com/watch?v=Re8gDeC1k4g (https://www.youtube.com/watch?v=Re8gDeC1k4g)
#22: Originally there'd be an alarm clock in Room 25.

https://www.youtube.com/watch?v=JKssvcOwEw4 (https://www.youtube.com/watch?v=JKssvcOwEw4)
#23: Two missing lines from the Temple discussion just after you crossed the flickering tile bridge.

https://www.youtube.com/watch?v=tCSp3hEzXyI (https://www.youtube.com/watch?v=tCSp3hEzXyI)
#24: Missing lines from the pendulum room: you were supposed to be able to look at the objects on the spinning disks. Instead Gabe just jumps there.

https://www.youtube.com/watch?v=aGPflzsK37k (https://www.youtube.com/watch?v=aGPflzsK37k)
#25: At The Site, you can click on the surrounding landscape, it's an object - but it's missing its lines. Here they are!

https://www.youtube.com/watch?v=yNHp_EnRMf8 (https://www.youtube.com/watch?v=yNHp_EnRMf8)
#26: Missing Location 3
This is an entire location that was cut - there was nothing here besides roadsigns.



Back when I first started digging in 2010, I briefed my findings straight through to the GabrielKnight4Campaign forum. It's now gone, but there's Archive.org. At one point, Adam Bormann showed up and answered some questions. The site is now gone, but there's still archive.org!
https://web.archive.org/web/20101228134446/http://www.gabrielknight4campaign.com/forum/viewtopic.php?f=2&t=294&st=0&sk=t&sd=a (https://web.archive.org/web/20101228134446/http://www.gabrielknight4campaign.com/forum/viewtopic.php?f=2&t=294&st=0&sk=t&sd=a)
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 08, 2016, 01:59:19 AM
Scott Bilas left for us (archaelogists) a little message about the caverns of Gabriel Knight 3. Curiously, the message was removed from the Spanish version, but it is still present in the GOG-English version.
The message (!!!Readme.txt):

------------------------------------------------------------------------------
    GABRIEL KNIGHT 3
    Resources Readme
------------------------------------------------------------------------------

GK3 is a data-driven game, meaning that very little of it is hard coded,
requiring changes to the EXE. The majority of its scenes are completely run
by scripts and configuration files. For the player, this means that much of
GK3 can be customized or even rewritten... Interested?

We never exactly planned to officially release any of this stuff to the
public, given time, money, and sanity constraints. So most the docs you are
about to read are in many cases unfinished, out of date, outright lies, or
perhaps written by somebody's fourth grade son. So experiment at will! GK3 is
not going to reformat your hard drive or give your dog the flu. The worst that
will happen is the game will lock up. No big deal, happens to us in development
all the time. :)

Given that you can read this file, you've already figured out the Extract()
command. Use this command to find these other key GK3 documents:

  ClothesAnm.doc              DataUsage.doc
  Footstep.doc                GAS.doc
  GK3 Fonts.doc               NVC.doc
  Official Eggs.doc           Persistence.doc
  Registry Spec.txt           Sheep Engine.doc
  SIF.doc                     Sound Track Files.doc
  TimeBlockBible.doc

The .brn files that you see on the CD's and installed on your hard drive are
"barn" files - spindled and mutilated resources packed into large volumes for
efficiency. There are over 27000 resources as of this writing, which you'll
find in gk3.log (created during your Extract("","") call). You can extract
those files out and modify them if you like. Or you can add your own. To get
GK3 to use them, you must tell it where they are, and that they are of higher
priority than the barn resources so they will override. To do this, add a
"Custom Paths" entry to your INI file or registry. See the "Registry Spec.txt"
file to find out how to do this.

Enjoy!

------------------------------------------------------------------------------
         
Scott Bilas
GK3 Technical Lead

------------------------------------------------------------------------------

Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 08, 2016, 02:31:51 AM
Quote from: BBP on May 04, 2016, 02:04:20 PM
https://www.youtube.com/watch?v=LKow7OaF1_4 (https://www.youtube.com/watch?v=LKow7OaF1_4)
1a: This one begins with odd moans.
The infamous day3 2AM closing video (it's called Destiny Catches Up in the Time Block Bible) is silent, but originally it had text.
:-* :lovegoggles: :smitten: :love: :sweetheart: :hug:
The first 2 times I played Gabriel Knight 3 I finished the game thinking that GK3 was the only game of the GK-serie without sex. Can you believe it?  :wall: :stabs:

GRACE'S PREGANCY

In the resource files of GK3, Dr. Bonny Ploeg (http://bonny.ploeg.ws/gk3secret.html) (aka BBP) found the definitive proof of Grace's pregnancy.

These are the lines of dialogue of the last conversation between Grace and Emilio:
GRACE: why doesn't he say something!
EMILIO: It is over. God be praised! Everyone is safe.     
GRACE: They are? Are you sure?
GRACE: Where are you going?
EMILIO: To the Master. (GENTLE, REFERRING TO HER PREGNANCY) Good-bye, dear one. You must take very good care of yourself now.
GRACE: Good-bye.
EMILIO: Remember: When one path to your destiny is blocked another will appear.

"(GENTLE, REFERRING TO HER PREGNANCY)" is a remark by developers (by Jane Jensen probably) that does not appear in the subtitles of the game, but it is present inside "E1HE4Y4PV9N.YAK" resource file. A YAK file contains information about a line of dialogue: WAV file to play, the speaker (character), caption or subtitle to display, and lip-synchronization for the character's face.

I've extracted the YAK file from my GOG-english version of GK3. You can check yourself (https://drive.google.com/open?id=0B_nakSX0fVysVlpkeFBNeXlmbWc) that the remark exists! (http://forum.pinkertonroad.com/images/smilies/eek.png)

I have also extracted the YAK file (S1HE4Y4PV9N.YAK) from my original-spanish version, and the remark is present as well: "(REFIRIÉNDOSE A SU EMBARAZO)"; though they didn't translate the word "GENTLE".

It isn't the best moment (no plans for GK4) for this question, but we are free to imagine.
Sooooooo, how would you prefer the next Schattenjager? Boy or girl?
My opinion: Gabriel, Philip (father), Wolfgang (uncle), Heinz (grandpa), Gunter, Christian, Victor, all boys. It's time for a little blonde-japanese girl.
And the name? Gerde, Gerde Knight. (named after Wolfgang and Gabe's all German ancestors)

Thanks a lot for the bunch of hidden audios, Bonny.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 11, 2016, 10:50:15 AM
Last year I found at Pinkerton Road website's subfolders the Design Bibles of GK1-2-3 by Jane Jensen. I've uploaded the PDFs to this folder. (https://drive.google.com/folderview?id=0B_nakSX0fVysNkg2SWgyLTFMZzQ&usp=sharing)

The Design Bibles are a kind of early scripts for videogames. They come in handy for clear up some 'dark' points of the games. Example: I used it to know what's going on in the Intro of GK2; some telltale scenes of the script were removed in the game/film.

GK2 and GK3 Design Bibles are complete, but GK1 Bible only includes the 'Book I'. I was unable to find the 'Book II', as well as the 'Gray Matter Design Bible', though I tried with all my might. If anybody has them or knows where they are, I'd appreciate it if you could share them with us.

I also have inside my computer the scanned Official Guides of GK2-3. They are very large to be uploaded (more than 200MB), but if anybody is interested on them, I'll upload. In GK2's guide there are exclusive interviews with Jensen, Binder, Erickson, Takahashi and others. In GK3's there are a lot of little details that I overlooked while playing the game. They are mainly for hard-core gamers.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: BBP on May 12, 2016, 07:08:54 AM
Thanks for posting them! I'm reading GK3's one right now. Interesting find in there:

QuoteAnd then there's Grace, fawning over Prince James's
new baby son in a most uncomfortable fashion (is she trying to give Gabriel a hint?).


I've contacted David Aughenbaugh, who was video editor on GK3, about the mysterious bik files. Haven't heard from him yet.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 12, 2016, 11:04:15 AM
Hint:
Oh-oh! What you say or perhaps a subtle spoiler by Jane Jensen about the end (pregnancy). She likes that sort of spoilers.  :)

BIK files::
Last Sunday I created an account at twitter (https://twitter.com/gk3bilas), followed Scott Bilas (https://twitter.com/scottbilas) and twitted him. I don't know if I've done it properly because it's the 1st time I do such things. I'm also looking for Jim Napier (http://gkpages.altervista.org/Team/Team_Bilas.html). Next step: facebook & Jane Jensen.

On the other hand, my friend 'Linus' (computer specialist) tried to decompress the bad .BIK files with some ZLIB and LZO tools and C# projects (the source of the Barn Browser by Braddabug among others), but he always receives the 'Out of memory' error message. Damn!  >:( Do you know who is Braddabug (aka BradF (https://sourceforge.net/u/braddabug/profile/))?

Sooo, right now I'm reading the 'Sheep Engine.doc' by Scott Bilas in order to use the "combine.exe build" command (http://forum.dead-code.org/index.php?topic=352.msg5092#msg5092) to create a .brn with the .bik files, then change the compress mode, and finally try to extract them with the Barn Browser. The doc is pretty technical for me tough ...  :sweating:

Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 12, 2016, 11:17:40 AM
Sorry for the colors of the last post. I don't know what has gone wrong.  :-[ The yellow words are links.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: BBP on May 12, 2016, 04:59:12 PM
Oof... I think I got to contact Braddabug at the GK4Campaign forums, and we got to mail when I'd finished the Great Painting Search and published the results. He let me test-run his mod for hi-res versions of the paintings, even did some translating for him when he wanted to localize the barn browser.
He's also on the Pinkerton Road forums, which are still active - you could try a PM.
http://forum.pinkertonroad.com/member.php?1666-braddabug
Here's his website, he has some pages on GK3:
http://fwheel.net/gdw/wiki/index.pl?BradDaBug
http://fwheel.net/gdw/wiki/index.pl?GameInfo/GabrielKnight3
And here's his GK3 mod site - the Barn Browser is a must!
http://gk3tools.sourceforge.net/browser.php

One thing that I found interesting about the GK3 document you post, is the earlier version of the Day 3-2AM closing vid. Changes Grace's part in it.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 13, 2016, 02:38:04 AM
Quote from: BBP on May 12, 2016, 04:59:12 PM
the Barn Browser is a must!
Sure!!  :D  Thanks for the links and the Great Painting Search (http://bonny.ploeg.ws/gabriel/gkgal1.html). Great work!  :o 

QuoteChanges Grace's part in it.

Yep, I read it last year after I was shocked by your proof of Grace's pregnancy.


Even more, at Day3-10am Mosely says to Gabriel:
""You accidentally have sex with one of the most beautiful women in a couple of hundred miles.""
The "have sex" was removed from the Spanish version; I must check out if it is present in the GOG-English version.

I've finally uploaded the official guides of GK2 & GK3 and the "Sheep Engine.doc" to the same folder (https://drive.google.com/folderview?id=0B_nakSX0fVysNkg2SWgyLTFMZzQ&usp=sharing). Google Drive is unable to open the 2 PDFs (very large?), but it's still possible to download them.

Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 15, 2016, 02:28:41 AM
Quote from: Signore Buchelli on May 13, 2016, 02:38:04 AM
at Day3-10am Mosely says to Gabriel:
""You accidentally have sex with one of the most beautiful women in a couple of hundred miles.""
The "have sex" was removed from the Spanish version; I must check out if it is present in the GOG-English version.
In the GOG-English version Mosley says: "You're the only guy I know who could 'accidentally' end up in bed with the most beautiful woman for fifty miles." The same in your transcript (US version). So, it looks like it was a little makeup for the 'market'.

I've sent a PM (personal message) to Braddabug in the Pinkerton Road Forums. Still no response. His real-life name is Brad Farris.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 15, 2016, 03:30:34 AM
Quote from: BBP on May 12, 2016, 04:59:12 PM
He let me test-run his mod for hi-res versions of the paintings ...
I've been looking for the HI-RES MOD of braddabug (aka Brad Farris) in Internet, but failed miserably.  :'(

Do you know where is it? Otherwise, have you a copy of the MOD?
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: braddabug on May 15, 2016, 06:19:58 AM
Hey all, I'm BradDaBug, the guy that made the barn browser. I'm glad it's getting some use!

It's been a while since I dug into GK3, but from what I remember those mysterious .bik files have something to do with the homemade copy protection the developers tried to put onto the discs. They're basically corrupt files disguised as .bik files. I can't remember where I discovered that info, though. I could be wrong.

And I don't have a hi-res mod. I do have a tutorial for creating a mod like that (http://gk3tools.sourceforge.net/myfirstmod.php) but if you mean this: http://sidney.fwheel.net/GK3RP/ then I didn't make that, and afaik it was never released.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: BBP on May 15, 2016, 05:31:47 PM
Hi Braddabug, great to see you!

Unfortunately, if you weren't the one who made the mod for hi-res pictures (he also made one with different pictures), then I don't know who made it. Nor is it on my computer (got lost in a number of crashes) or in my e-mail (server closed down years ago).

Quote from: Signore Buchelli on May 12, 2016, 11:04:15 AM
Next step: facebook & Jane Jensen.

Years ago I posted a comment on the Pinkerton Road kickstarter about the mystery files though - Jane Jensen herself replied, which was very cool. She didn't know though. She didn't get that close to coding.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 16, 2016, 05:44:46 AM
Quote from: braddabug on May 15, 2016, 06:19:58 AM
I'm glad it's getting some use!
Hello, Brad! Some use? Last weeks I used your Barn Browser and GK3 Viewer more time than playing games. My friend 'Linus' says to me that you are a 'monster!!' (as programmer).  ;)

Quote
homemade copy protection
Thanks to your documentation about Barn files (http://fwheel.net/gdw/wiki/index.pl?GameInfo/GabrielKnight3) and the dumps (*.txt) (https://drive.google.com/open?id=0B_nakSX0fVysdlI1TE5sbTJUenM) of the barns that I've obtained with "combine.exe dump" command (http://forum.dead-code.org/index.php?topic=352.msg5092#msg5092), yesterday I discovered that the .BIK files aren't LZO-compressed files; the first 8 bytes don't match the pattern of the LZO files.

Besides, the 'copy protection' reason sounds very logical: 2 .bik files per disc/day and camouflaged among the others .bik files.  :ninja:

Quote
if you mean this: http://sidney.fwheel.net/GK3RP/ (http://sidney.fwheel.net/GK3RP/) then I didn't make that, and afaik it was never released.
It's just a shame! It looks very nice.

A thousand thanks, Brad, for replying, the GK3 tools, MOD examples and Sheep/Files documentation.

Other questions for you:

1.- Do you know how the "combine.exe build" command (http://forum.dead-code.org/index.php?topic=352.msg5092#msg5092) is used to create or modify a barn file (.brn)?

2.- My friend 'Linus' wants to ask you about the barn.dll that you used in the C# project of the Barn Browser:
  - Is it yours? It appears in the 'About' window of the Barn Browser.
  - There are only read/extract functions inside the DLL. Examples:
         brn_GetNumFilesInBarn, brn_GetFileName, brn_ExtractFileByIndex
    Why there is no function to add files to a barn file?
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 16, 2016, 06:08:49 AM
Quote from: BBP on May 15, 2016, 05:31:47 PM
Nor is it on my computer
Don't worry. I'll keep looking for it in Internet.  :)

Quote
She didn't know though. She didn't get that close to coding.
Thanks for your notice. Anyway, I would like an 'official' confirmation from the technical staff (Scott Bilas, Jim Napier, David Aughenbaugh or ...) about the 'homemade copy protection' explanation.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: braddabug on May 16, 2016, 07:07:25 AM
Quote from: Signore Buchelli on May 16, 2016, 05:44:46 AM
1.- Do you know how the "combine.exe build" command (http://forum.dead-code.org/index.php?topic=352.msg5092#msg5092) is used to create or modify a barn file (.brn)?
I've never tried using it, so I won't be much help with it. But from the tiny bit of investigating I just did it looks like you need to give it a shp script. That script contains commands for telling combine.exe what files to include, how to compress them, what to call the final .brn file, etc. I don't have the sheep doc in front of me so I'm not sure if those commands are documented. They'd be things like AddFilesByPathSpec() and CommitWorkOrder(). More investigation is needed.

Quote
2.- My friend 'Linus' wants to ask you about the barn.dll that you used in the C# project of the Barn Browser:
  - It's yours? It appears in the 'About' window of the Barn Browser.
  - There are only read/extract functions inside the DLL. Examples:
         brn_GetNumFilesInBarn, brn_GetFileName, brn_ExtractFileByIndex
    Why there is no function to add files to a barn file?
Yep, I wrote it. And I've never needed to create brn files since you can make GK3 load files that aren't in brn files, so I didn't add that functionality to the tool. It should be possible though. The brn format is relatively simple.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: braddabug on May 16, 2016, 10:49:33 AM
I extracted some of the documentation embedded in combine.exe and put it here: https://sourceforge.net/p/gk3tools/wiki/combine/ so now the sheep functions are documented, at least. It'll take a little experimentation to figure out how to put all the sheep commands together to generate a useful brn file. But it's a start!
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 17, 2016, 02:05:33 AM
Quote from: braddabug on May 16, 2016, 07:07:25 AM
I don't have the sheep doc in front of me so I'm not sure if those commands are documented. They'd be things like AddFilesByPathSpec() and CommitWorkOrder(). More investigation is needed.

The "Sheep engine.doc" is here: https://drive.google.com/folderview?id=0B_nakSX0fVysNkg2SWgyLTFMZzQ&usp=sharing (https://drive.google.com/folderview?id=0B_nakSX0fVysNkg2SWgyLTFMZzQ&usp=sharing)
The commands of combine.exe are not documented.

Quote
It should be possible though. The brn format is relatively simple.
'Linus' is doing a prototype with VB.NET 2005, but his problem are the Checksums. Anyway, he will try with empty checksums (0) to see if it works.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 17, 2016, 02:15:48 AM
Quote from: braddabug on May 16, 2016, 10:49:33 AM
I extracted some of the documentation embedded in combine.exe and put it here: https://sourceforge.net/p/gk3tools/wiki/combine/ (https://sourceforge.net/p/gk3tools/wiki/combine/) so now the sheep functions are documented, at least. It'll take a little experimentation to figure out how to put all the sheep commands together to generate a useful brn file. But it's a start!
Mon dieu!! That is clearly beyond of our reach.  :-\  Thank you very much, Brad.  :bow:
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: braddabug on May 17, 2016, 02:21:03 PM
I updated the wiki page I linked to earlier with an example bare-bones Sheep script that can be used with combine.exe to generate a barn file. So now it's possible to build our own barn files! Though the fancier stuff like compression and setting the priority of the barn file and linking to child barns still needs to be figured out.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 18, 2016, 02:37:41 AM
Brad.. you're the best!!!  :bow: :bow: :thumbsup:

I've created my first barn (Yiiiiha!) and dumped it with "combine.exe dump":
Formats: N = native
         Z = zlib
         O = LZO
00000 [0xBCC07277]: N - 0x00000000:01649316 N 'DAY2-1.BIK' (10)
00001 [0x0F150179]: N - 0x00192AA8:23233438
N 'DAY3-D.BIK' (10)

Then I've changed the format (compression mode) from 0 to 1 (ZLib) and dumped again:
00000 [0xBCC07277]: N - 0x00000000:01649316 N 'DAY2-1.BIK' (10)
00001 [0x0F150179]: N - 0x00192AA8:23233438
Z 'DAY3-D.BIK' (10)

Next I've tried to extract the 'bad' .bik file with "combine.exe extract . DAY3-D.BIK" and received:
Error: ZLib decode error for file 'DAY3-D.BIK' - header reports sizes as 483739449 compressed, 1716598385 uncompressed, actual size is 23233438 compressed
Error: Error decoding non-native format on resource 'DAY3-D.BIK'


Sooo, the bad .bik files aren't ZLib-compressed files.

Now imagine the things we could do with this tool ... (other gift by Scott Bilas and his guys, and managed to work by the GREAT BradDaBug).

A thousand thanks again to you!!  :) :) :)
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 18, 2016, 12:35:54 PM
Last year I found in a French web-page a video about the secret places of Rennes-Le-Château (https://drive.google.com/open?id=0B_nakSX0fVysaEV2LUhVMzNtcDg).

Though I understand the transcript (https://drive.google.com/open?id=0B_nakSX0fVysdFVIeG5EcF94aGM) (kind of, with Google Traductor), I haven't dared to translate it into English. Is anybody around here with more French skills than me?

Don't publish please the video at youtube or similars. I'm almost sure that it is an illegal copy of this DVD (high quality) (http://www.atelier-empreinte.fr/dvdrenneslechateauledocumentaireexclusif-p-3799.html).
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: BBP on May 18, 2016, 02:30:14 PM
Quote from: Signore Buchelli on May 18, 2016, 12:35:54 PM
Last year I found in a French web-page a video about the secret places of Rennes-Le-Château (https://drive.google.com/open?id=0B_nakSX0fVysaEV2LUhVMzNtcDg).

Though I understand the transcript (https://drive.google.com/open?id=0B_nakSX0fVysdFVIeG5EcF94aGM) (kind of, with Google Traductor), I haven't dared to translate it into English. Is anybody around here with more French skills than me?

Don't publish please the video at youtube or similars. I'm almost sure that it is an illegal copy of this DVD (high quality) (http://www.atelier-empreinte.fr/dvdrenneslechateauledocumentaireexclusif-p-3799.html).

I'll get right on it!
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 19, 2016, 11:39:29 AM
Quote from: braddabug on May 15, 2016, 06:19:58 AM
from what I remember those mysterious .bik files have something to do with the homemade copy protection the developers tried to put onto the discs. They're basically corrupt files disguised as .bik files.
Scott Bilas talked about the copy protection in his postmortem at gamasutra (http://www.gamasutra.com/view/feature/131536/postmortem_sierra_studios_.php?print=1:):
We also wasted a few weeks trying to add copy protection. During the final push to ship, we repeatedly attempted to make Macrovision's SafeDisc product work with GK3. ..... After getting nowhere with Macrovision's engineering department, we decided to ditch SafeDisc and roll our own (which took less than a day to do).

Quote from: BBP on May 01, 2016, 03:01:28 PM
-They're huge in comparison to the rest of the BINK files, the largest one would be about 15 minutes long;
I've probably found the reason in this page (https://www.gog.com/forum/gabriel_knight_series/unrecognized_fatal_exception):
This error message used to plague players of the original game release. On the good old days of the Sierra boards, it was probably the most asked question about GK3.
There were two known causes.
One was difficulty reading the CD-ROMs. They were over-sized, which was then a form of copy protection. Some readers didn't like them.


So, probably, the over-size are the bad .bik files and, in order to create them, they used the command/function BuildRandomFile(string outFileName, int outFileSize) (https://sourceforge.net/p/gk3tools/wiki/combine/) - Build a file of the given size and fill it with random data (the corrupt files mentioned by BradDaBug).

Could you (Bonny and/or BradDaBug) check the total size of the 3 CDs of the original US version?
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: braddabug on May 20, 2016, 06:41:11 AM
The numbers I came up with:

CD1: 715725446 bytes (698950 KiB)
CD2: 714107522 bytes (697370 KiB)
CD3: 714107522 bytes (697370 KiB)

QuoteSo, probably, the over-size are the bad .bik files and, in order to create them, they used the command/function BuildRandomFile(string outFileName, int outFileSize) - Build a file of the given size and fill it with random data (the corrupt files mentioned by BradDaBug).
I think you are correct. If you extract the script they used to build all the brn files (gk3.shp) you can see calls to BuildRandomFile(). And the random files they're building? The mysterious .bik files. The target size of the discs? 714080256 bytes (697344 KiB). So it seems those .bik files are used to pad the CDs.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 22, 2016, 03:51:07 AM
Quote from: braddabug on May 20, 2016, 06:41:11 AM
So it seems those .bik files are used to pad the CDs.
Thanks a lot, Brad. The gk3.shp file (https://drive.google.com/open?id=0B_nakSX0fVysOVVLUTYySGtJWG8) is the definitive proof: Mystery solved.  :)

The gk3.shp script is itself very interesting:
- The introduction and the comments will come in handy for sure.
- The goodies in the SYMBOLS section: gk3.shp, combine.exe, binkplay.exe, viewer.exe
- The BuildRandomFile commands are at the very end in the GK3_CDEnforcer$() section. The section begins with:
  Total$ = 681 * 1024 * 1024;     // total size our cd's will be (681MB)
  Threshold$ = 1 * 1024 * 1024;   // how much we can be "off" before needing rebuild of random files
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 22, 2016, 03:56:41 AM
Quote from: Signore Buchelli on May 01, 2016, 09:32:30 AM
GK3 ends rather abrupt, with the freed unicorn vid and the theme that stops playing suddenly... what could it be?
At the very end of the Design Bible (https://drive.google.com/open?id=0B_nakSX0fVysdmFleUZnLWtYZnc) Jane Jensen wrote:
Lightening is striking nearby. Then, it strikes in the garden. But it doesn't hit the horse, it strikes a tree in the garden, sending it crashing to the ground. The unicorn bolts in terror, but it doubles back once the crashing stops. It looks. The fallen tree is next to the wall, providing a step up. The unicorn carefully jumps onto the tree, then over the wall and gallops away.

It's slightly different from the final cutscene of the game. But no more stuff beyond the unicorn getting free.  :(
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: BBP on May 22, 2016, 02:17:45 PM
Hmmm... all the things I tried in-game to get a happy ending... I just never could accept this one, I suppose. I mean, it's past midnight, Grace is in the middle of nowhere, she probably didn't take the Harley if she wouldn't be able to return it, the taxi could take her to Couiza but there's nothing there, she could spend the night at the railway station but besides unhealthy and dangerous, she could easily be found.

Thanks, it seems like a logical explanation... and now I'm checking out the shp-file you posted. Very interesting!
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 23, 2016, 02:12:54 AM
Quote from: BBP on May 22, 2016, 02:17:45 PM
I just never could accept this one, I suppose.
I agree with you. I hoped that in the Design Bible there would be the text of the Grace's note for Gabriel. Maybe that text could help us to understand, but Jane Jensen decided to leave us in the dark:

""Then he spots the note on the desk. It's stuck with tape to the monitor where the picture of the Llama had been. He turns pale and goes over and picks it up. He reads it (we don't see what it says), then gets a lump in his throat. He takes a deep, wavering breath, crumples the note, tosses it on the desk and walks away. C.U. of crumpled note on desk."" (Design Bible (https://drive.google.com/open?id=0B_nakSX0fVysdmFleUZnLWtYZnc))
:( :(
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: BBP on May 23, 2016, 05:24:21 AM
It says:
Gabe
I'm moving in with the C...
Grace

I'll see if I can make a nice screendump now...
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 25, 2016, 08:50:47 AM
Quote from: Signore Buchelli on May 18, 2016, 12:35:54 PM
Last year I found in a French web-page a video about the secret places of Rennes-Le-Château (https://drive.google.com/open?id=0B_nakSX0fVysaEV2LUhVMzNtcDg).
This one is not a secret place, but an inaccessible one: Real-life Blanchefort (https://drive.google.com/open?id=0B_nakSX0fVysbWJDZ0RFOXFGUkU).

In the video appear Château de Serres (from above), Pech Cardou, Peyrolles and RLC (4 Km!).

These are the remarks of the guy (David A. Williams (https://www.youtube.com/watch?v=sMWp7lJwisI)) who recorded the video:
""Le Roc de Blanchefort (Blanchefort Rock) is a fairly prominent limestone 'spur', on top of which (at 476 metres above mean sea level) is found the scant remains of a watchtower that is possibly of Visigothic origin. Just a few metres east of the watchtower is a cistern. The 1:25000 scale IGN map for the area refers to the remains as the "ruins of the Château de Blanchefort", however the 'Château' probably just comprised the watchtower, cistern and perhaps a small shelter as there is not enough room on the rock for very much else.""
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on May 29, 2016, 01:49:27 AM
Quote from: BBP on May 23, 2016, 05:24:21 AM
I'm moving in with the C...
I have looked for that phrase in Internet and I've found these pages:

http://gkpages.altervista.org/Interviews/Chat_Feb2000.html (http://gkpages.altervista.org/Interviews/Chat_Feb2000.html):
Dave: Adam already revealed the letter, Leonardo - check the thread on the forum.
Swordmaster: The letter was revealed on the GK3 forum! :)
Dave: The GK Games forum, GameDame. Go to www.sierrastudios.com and click on 'Community'.
Noni27: "Gabe....I'm moving in with Joe Camel...sorry.....Grace"
JaneJensen: As for the letter... Well, I thought that it was pretty clear what it said and that, you know, as a writer it's better to be subtle...
Leonardo007: Adam... Did you reveal the letter? I must've missed it... In which page of thread is it?
adb: Page 4 Leo
Me (Grandpa Buchelli): I've tried to access to that Page 4 with the Wayback Machine, but failed.  :(

http://justadventure.com/forums-phpbb/archive/justadventure.com/forums/posts21d1-3.html?t=350 (http://justadventure.com/forums-phpbb/archive/justadventure.com/forums/posts21d1-3.html?t=350):
I don't remember the exact wording, but it says that she's run off with Joe Camel.
But the texture used as a note in the cutscene really does say that Grace ran off with Joe Camel. I'm not kidding.
Who the guy from the monastery is isn't a mystery at all. His name is Chadrel Gyatso. This isn't that hard to find out. Grace also received an e-mail from him.

Pinkerton Road Forums (Cache):
Paula: Oh yeah, didn't they in fact release a picture of the original note? Didn't it say something like "Sorry, I ran off with Joe Camel" or something?
Shandra: I love when Adam (ADB) posted that and everyone went nuts, lol.

Me:
I've tried to find that picture/texture(.BMP) in the .BRN files with the Barn Browser by BradDaBug (http://gk3tools.sourceforge.net/) and the gk3.log file (http://www.postudios.com/blog/forum/index.php?topic=15186.msg363899#msg363899), but failed miserably.  :-\

Who is Joe Camel? I've looked for him in your transcript, but he doesn't appear. ???
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: BBP on May 29, 2016, 04:52:06 AM
ADB is Adam Bormann, who also popped up at the GK4 Campaign and was keen to inform me that he was the one who made up the line "Hey Roxanne, my pants are a little dirty, would you be able to clean them for me?"

I think he was kidding about Joe Camel, it sounds like a nonsense name - either he used that text as dummy, or he was joking about the note saying that. Since Jane tries deliberately to keep that last note vague, it's better not to attach any value to Joe Camel.

That picture could be one that ADB posted on the original GK forum, which means it is still hovering around - when Vivendi closed down the user forums, its members (including me although I wasn't into GK3 yet) helped to save all the discussions they could. These threads were to be archived at GK4Campaign, but that never really happened.

I saved the technical forums and three months of the general discussion - all I recall from that was there was a topic where everybody posted pictures of themselves. I don't have these files anymore and at either rate I doubt I had any game-specific data in that, just general chit-chat. I don't know who I sent this data to either. :(
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on June 01, 2016, 10:17:31 AM
Quote from: BBP on May 29, 2016, 04:52:06 AM
I think he was kidding about Joe Camel, it sounds like a nonsense name
I've found this page about Joe Camel: https://en.wikipedia.org/wiki/Joe_Camel (https://en.wikipedia.org/wiki/Joe_Camel)

Now, look please at the attached image. It looks like Joe Camel stole Gabe's clothes (leather coat, white t-shirt and pants), then picked the Harley up and moved in with Gracie ...  :D
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on June 05, 2016, 01:19:15 AM
Quote from: Signore Buchelli on May 29, 2016, 01:49:27 AM
Noni27: "Gabe....I'm moving in with Joe Camel...sorry.....Grace"
I have talked with Adam D. Bormann (by means of Facebook) about Joe Camel. Adam:
<<The concept was that Grace was going to be going to India or Tibet to study with a spiritual leader like the Dalai Lama.  Lama is similar to llama, which is an animal similar to a Camel.  So Joe Camel is a play on words for "Dalai Lama".>>

The attached image is a screenshot of the message by Facebook.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on June 05, 2016, 01:53:58 AM
Quote from: BBP on May 04, 2016, 02:04:20 PM
https://www.youtube.com/watch?v=Dxamibd8U5Y (https://www.youtube.com/watch?v=Dxamibd8U5Y)
#10: Missing temple room. One large puzzle was cut from the temple. I got to ask Adam Bormann, he didn't remember it and promised to check if he still had some art related to it - the GK4Campaign forums unfortunately closed down before he came back with an answer.
I've found Adam D. Bormann at Facebook (https://www.facebook.com/adam.bormann). You can send messages to him, he responds very kindly.

QuoteIt seems like a maze with puzzles relating to the quaternity (square). This would go between the Pendulum/Scales (circle) and the Solomon (hexagram) puzzles, so the map geometry is repeated in the temple.
I've found the maze in the Design Bible by Jane Jensen (https://drive.google.com/open?id=0B_nakSX0fVysdmFleUZnLWtYZnc) (page 138):
""Temple Part II: The Sanctuary/The Vampires
The Sanctuary is twice as long as the porch. There will probably be some fighting here. We can use bats and other vampires (not Montreaux).
Also planned are puzzles involving the geometry. For example, Le Serpent Rouge talks about the parchments being like the thread of Ariadne. We may do a maze through which the player must move only in directions that outline the geometric figures of the parchments – such as the hexagram.
Or, we may have to move blocks around to form geometric shapes that mirror those of the sacred geometry in order to rise (or sink) to a new ground level.""

QuoteThe artwork is from a tile that isn't used in the game, but the figure can be seen in the credits.
You have forgotten to put the tile as your avatar in this forum.  ;)
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on June 05, 2016, 02:15:29 AM
Quote from: BBP on May 04, 2016, 02:04:20 PM
https://www.youtube.com/watch?v=dA25IgQdLMY (https://www.youtube.com/watch?v=dA25IgQdLMY)
#18: The REAL Cat Hair Moustache!!! Includes original artwork from the puzzle. And there's a line from Grace about a Wet T-shirt Night.
Interview with Scott Bilas at 2007 (http://www.adventureclassicgaming.com/index.php/site/interviews/261/):
""I remember an action sequence in the game where you had to stomp on rats and whack bats .......
Jane had a puzzle that we had to kill which was unfortunately replaced with the famous "cat hair mustache" puzzle that the game's producer designed. ....... The team hated that puzzle, but we were trying to ship a game .... ""

Bonny Ploeg (http://bbp4games.tumblr.com/) also found the actions of the earlier puzzle to get the mustache:
""The player was to get a spray gun (not spritzer) that the Abbé uses to water his garden, coil a water hose by the museum, attach the spray gun to it, take the hose to the tree, squirt at the nest to get it down, then take and use those fibers. Improvement? Maybe. But it still has animal cruelty. ......
On the now defunct gabrielknight4campaign, Adam Bormann revealed that this puzzle was cut since the water spray couldn't be animated. Fortunately there's archive.org! (https://web.archive.org/web/20101228121514/http://www.gabrielknight4campaign.com/forum/viewtopic.php?f=2&t=294&st=0&sk=t&sd=a&start=30)""

However, in the Design Bible by Jane Jensen (https://drive.google.com/open?id=0B_nakSX0fVysdmFleUZnLWtYZnc) there was no option to disguise Gabriel, and so, no need to make a fake moustache. Gabriel rents a moped using the credit card in his wallet (page 24) and:
"".... he'll automatically get on it and drive down the main street. He will end up at the top of the hill on the only road entering/exiting Rennes-le-Château. ....
Once on the bike, the player can drive the moped down the hill manually and drive the road around the valley in a first person perspective. (funny!!  :D ) ....
It will not be difficult to stay on the road in broad daylight, but there will be times when the player will be driving at night and things get trickier.""
There's no mention about the Harley in the Design Bible.  ???
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on June 07, 2016, 09:52:42 AM
I've made my first MOD of Gabriel Knight 3: A little homage to GK2 and ... (http://www.postudios.com/blog/forum/index.php?topic=15197.msg364052#msg364052)

Next project: As I have been unable to find it, I'll remake the Hi-Res Paintings MOD with author, title and year in plaques near the paintings.

Big problem:
At this moment, I don't know how I could add the plaques to the .BSP files (room geometry). Right now I'm studying the .BSP format by BradDaBug (http://gk3tools.sourceforge.net/bsp.php). At first glance, it doesn't look excessively difficult.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on July 19, 2016, 09:12:26 AM
At least in the Spanish version it is not possible to open the Mystica entries ingame (SIDNEY), though all the Mystica HTML files are inside the Barn files (.BRN).

The reason could be that the HTML files are the English versions, they aren't translated into Spanish. So in the SIDSEARCH.TXT ('SIDSEARCH - Spanish.TXT' (https://drive.google.com/open?id=0B_nakSX0fVysN2dRdzBkcldaZHc)) there's no subject/HTML about the Mystica encyclopedia.
You can check that in the English version ('SIDSEARCH - English.TXT' (https://drive.google.com/open?id=0B_nakSX0fVysZUE3Xy01ZnM0MG8)) appear all the subject/HTML of Mystica.

In order to solve this absence in the Spanish version of GK3, I've made a very small MOD ('SIDSEARCH.zip' (https://drive.google.com/open?id=0B_nakSX0fVysMTVMVXJIV01qZE0)). You must download the ZIP and extract the content to the folder of the game. Then use the 'SEARCH/BUSCAR' option in SIDNEY, look for 'index' or 'topics' and follow all the links. With the MOD you can also look for 'tycho' to earn the 'Penny Arcade' easter egg (http://www.postudios.com/blog/forum/index.php?topic=15188.msg364011#msg364011).

If any of you has other Europen version without access to the Mystica encyclopedia, follow these guidelines:
- Download the above ZIP and extract to the folder of the game.
- Extract the SIDSEARCH.TXT from your version with the console (http://www.postudios.com/blog/forum/index.php?topic=15186.msg363899#msg363899) of the game.
- Open your SIDSEARCH.TXT with the NotePad and copy only the 'Jensen/Bormann' entries.
- Go to the folder of the game, then to the subfolder 'HTML' (MOD).
- Open the SIDSEARCH.TXT (of the MOD) and replace only the 'Jensen/Bormann' entries with yours.

The SIDSEARCH.TXT is itself interesting. It contains all the subjects (and the related entries/HTMLs) which we can use in the 'SEARCH' option of SIDNEY. There are inside the following sections:
- 'Jensen/Bormann entries': aka Schattenjäger Archives; Adam D. Bormann (http://www.postudios.com/blog/forum/index.php?topic=15186.msg364045#msg364045) was the Design Assistant of Jane Jensen during the development of Gabriel Knight 3. So, it looks like only Jensen and Bormann wrote the Schattenjäger Archives.
- 'The Mystica Headings': the tree of indexes or lists of links to others subindexes or to the Mystica entries.
- 'The Mystica Entries': articles of the Mystica encyclopedia.
- 'Dudash entries': only contains the entry of the 'Penny Arcade' easter egg.

Note: All the files (SIDSEARCH*.*) mentioned in this post are in this folder (https://drive.google.com/open?id=0B_nakSX0fVysY0dHY3NyTWltVUU).
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on August 11, 2016, 11:33:05 AM
THE DOG & THE GOAT

In the list of characters (https://drive.google.com/open?id=0B_nakSX0fVysLVNwMHg1M1B3VXM) of the game (GK3), I found a dog and a goat.

From the resource files of the game I've extracted the 3D models (DOG.MOD, GOT.MOD), the skins or textures (DOG.BMP, GOAT.BMP), and the animations (*.ACT) of the 2 animals.

I have also looked for any icon, sound-clip or line of dialogue about them, but failed at all.

Using the above resources I've recorded and published a video at youtube:
https://youtu.be/itYEs25D9XE (https://youtu.be/itYEs25D9XE)

I imagine a lot of nice places at Rennes-le-Château and the outskirts (valley) where release them. And also remember some difficult puzzles involving a dog (Broken Sword 2) and a goat (Broken Sword 1).

In this folder (https://drive.google.com/open?id=0B_nakSX0fVysRzM0MFFPUV9tTHc) are all the resource files mentioned in this post.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Quelea on August 13, 2016, 09:18:15 PM
I don't mean to sound cliché, but that goat is kinda scary. The faceless dog isn't looking to friendly, either. Gabe should have destroyed them along with the demon.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on August 17, 2016, 12:20:24 PM
Yes, right.  :) Maybe that was the reason that finally they were not used.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on September 09, 2016, 04:10:12 AM
G-Engine Viewer

The English-version includes the VIEWER. This program was used during GK3's production and enables you to inspect the character/models separately, and you can run their animations!

The Spanish-version doesn't include it, but as it seems a standalone EXE, I've made up a ZIP file (https://drive.google.com/open?id=0B_nakSX0fVysM2JjZ1JJSnJmWjA) with the EXE and the resource files to see the cow, the dog, the goat, Signore Buchelli and some animations.

If you want to play the viewer, download the .ZIP file and extract the files to the GK3 folder. By way of example, I've recorded a video: https://youtu.be/lE8mHpRxVHg (https://youtu.be/lE8mHpRxVHg). You can move the camera just as you do in the game (mouse and keyboard). Move the mouse to the top of the screen and click to show the menu.

If you want to inspect other models(*.MOD) or scenes(*.SCN), extract them, copy in the "\Viewer Resources" subfolder and open them in VIEWER.EXE. An error.txt file will be made, describing the resource files the program missed for the specific model or scene. Now that you have the names, just extract the missed resource files, copy the files in the same subfolder and open again.

The extractions are too tedious. To avoid them, you can use the "GK3 Viewer" by BradDaBug (http://gk3tools.sourceforge.net/viewer.php); the main limitations of the BradDaBug's viewer are that you can't neither play animations nor change the background color.  :(
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on October 04, 2016, 12:14:01 PM
SIDNEY.PDF
Quote from: Signore Buchelli on July 19, 2016, 09:12:26 AM
At least in the Spanish version it is not possible to open ...
As in the Spanish version (at least) it is not possible to access to the Mystica Encyclopedia, and it is easy to overlook some Schattenjäger archives, I've compiled a PDF with all the entries of the Schattenjäger Informational Dabatase (aka SIDNEY), even the easter egg of Penny Arcade. Link to the PDF: https://drive.google.com/open?id=0B_nakSX0fVyscUZRWVBJVXB2UEU (https://drive.google.com/open?id=0B_nakSX0fVyscUZRWVBJVXB2UEU)

I recommend the articles about Stonehenge, Rasputin, Zombies and Druidism.

By the way:

- The Mystica Encyclopedia is still alive/active in Internet: http://www.themystica.com
(http://www.themystica.com)
- If you look for Kurt Cobain in SIDNEY (in the game and the PDF), it appears the 'Nirvana' entry of the Mystica Encylopedia.

- The beta version of SIDNEY was very different from the final version. You can see the old version at the site of Christy Lein and Nico Sels: http://sidney.fwheel.net/t_sidney.htm (http://sidney.fwheel.net/t_sidney.htm)
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on October 12, 2016, 10:20:24 AM
Quote from: Signore Buchelli on June 07, 2016, 09:52:42 AM
I've made my first MOD of Gabriel Knight 3: A little homage to GK2 and ... (http://www.postudios.com/blog/forum/index.php?topic=15197.msg364052#msg364052)

Next project: As I have been unable to find it, I'll remake the Hi-Res Paintings MOD with author, title and year in plaques near the paintings.

The Hi-Res Paintings MOD is at the other thread: MODs or tunning (http://www.postudios.com/blog/forum/index.php?topic=15197.msg365124#msg365124)
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on October 16, 2016, 12:58:40 AM
SIDNEY - The unofficial GK3 homepage

I recommend the Site of Christy Lein & Nico Sels about GK3: http://sidney.fwheel.net/ (http://sidney.fwheel.net/)

It contains a lot of goodies:

Screenshots from the alpha & beta versions: http://sidney.fwheel.net/t_rlcgall.htm (http://sidney.fwheel.net/t_rlcgall.htm)

Interviews with developers: http://sidney.fwheel.net/t_exclusive.htm (http://sidney.fwheel.net/t_exclusive.htm)

Information about Le Serpent Rouge: http://sidney.fwheel.net/t_redserp.htm (http://sidney.fwheel.net/t_redserp.htm)

Diary by Jane Jensen: http://sidney.fwheel.net/t_designer.htm (http://sidney.fwheel.net/t_designer.htm)

The Schattenjäger diaries (mainly by Adam D. Bormann): http://sidney.fwheel.net/t_schattenjager.htm (http://sidney.fwheel.net/t_schattenjager.htm)

Rennes-Le-Château diary by Nico Sels (AMAZING!): http://sidney.fwheel.net/t_rlcdiary.htm (http://sidney.fwheel.net/t_rlcdiary.htm)

Old version of SIDNEY: http://sidney.fwheel.net/t_sidney.htm (http://sidney.fwheel.net/t_sidney.htm)
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on October 16, 2016, 01:07:05 AM
Signore Buchelli's Secret

In my room (21) of the hotel at Rennes-Le-Château there's a weird drawing (look at the linked image (https://drive.google.com/open?id=0B_nakSX0fVysNnFYRTdMUzdMOFE)).

That drawing is a small part of a large drawing with ground plans and religious buildings, from The Iconographic Encyclopedia of Science Literature and Art, 1851 (look at the linked image (https://drive.google.com/open?id=0B_nakSX0fVysR0lCVnA5TWg3bG8)).

The circle and the square are related to the buildings around them (look at the linked image (https://drive.google.com/open?id=0B_nakSX0fVysVU5nMlRCeWpIQzg)).

The circle is the ground plan of The Tempietto of San Pietro in Montorio (Rome) - Wikipedia (https://en.wikipedia.org/wiki/San_Pietro_in_Montorio):
The so-called Tempietto (Italian: "small temple") is a small commemorative tomb (martyrium) built by Donato Bramante, possibly as early as 1502, in the courtyard of San Pietro in Montorio. The Tempietto is considered a masterpiece of High Renaissance Italian architecture.

The square is the ground plan of the Basilica of Santa Maria Assunta (Genoa) - Wikipedia (https://en.wikipedia.org/wiki/Santa_Maria_Assunta,_Genoa):
Santa Maria Assunta is a Renaissance church in Genoa, Italy. It is located on a residential sector called Carignano located on the hills just above city center, thus the church is also known as Santa Maria Assunta di Carignano.

In this folder (https://drive.google.com/open?id=0B_nakSX0fVysUmNxb3NFNW56WEU) there are photos of the 2 buildings.
Title: Re: Gabriel Knight 3 - Unveiled secrets - Dr. Bonny Ploeg
Post by: Signore Buchelli on December 17, 2016, 02:41:01 AM
Cheats & Unused Easter Eggs

- Flying camera: https://www.youtube.com/watch?v=oKU8aYvRN4g
- The shove: https://www.youtube.com/watch?v=esUtoa-HT8M
- "Parade" easter egg: https://www.youtube.com/watch?v=gd6f7QjkoYI
- "Mosely's stream" easter egg: https://www.youtube.com/watch?v=iWJm1mV8mU0
- Pedulum: https://www.youtube.com/watch?v=x0KCO-l7h74
- "Circus" easter egg: https://www.youtube.com/watch?v=oV2wLMPjk-k