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The Royal Archives => General => The Silver Age => Plot => Topic started by: Yonkey on March 23, 2006, 02:12:32 PM

Title: Dink & Sam
Post by: Yonkey on March 23, 2006, 02:12:32 PM
Welcome, dink! ;D

Quote from: dink on March 23, 2006, 10:48:06 AM
a) Is there any chance that Dink will appear in KQIX? Or his infamous friend Sam?
I don't believe Dink will, but who's Sam? ???
Title: Dink & Sam
Post by: ciborium on March 23, 2006, 02:54:00 PM
Sam is the mouse in Mordack's dungeon from whom you steal the moldy cheese! ;D

Dink was the rocky ape looking thing from whom you got the hairpin.

But apparently, neither of them are in KQIX/TSL.

Is there any news other than "We're in negotiations."? :-X
Title: Dink & Sam
Post by: dark-daventry on March 23, 2006, 05:51:40 PM
Wait, is Dink that little thing that comes to get you in Mordack's castle? I haven't played it in ages, mainly because I didn't like it so much, and I got scared of it. But ironically, I was never scared of MoE! I don't remember Sam at all.
Title: Dink & Sam
Post by: dink on March 23, 2006, 07:26:46 PM
Dink is the beast in the maze you have to go through to get to Mordock's castle, and Sam is Cassima's other friend. She says something about hanging out with Dink and Sam, and that she thinks Graham hasn't met Sam. And there is no real evidence that the mouse is Sam. I love King's Quest V so much! It was the first one I ever won.
Title: Re: Dink & Sam
Post by: Yonkey on March 23, 2006, 09:12:31 PM
If there's no real evidence, where did you get the name Sam from? ;P
Title: Re: Dink & Sam
Post by: Rosella on March 24, 2006, 05:08:39 AM
Cassima says, once you befriend her, "I spend a lot of time here with my friends, Dink and Sam. I don't know if you ever saw Sam or not." Well, something to that effect anyways,
Title: Re: Dink & Sam
Post by: Yonkey on March 24, 2006, 05:29:48 AM
Ahh, now I see what you mean.  I guess it's safe to assume the mouse is Sam.  It's either him or the blue monster. ;P
Title: Re: Dink & Sam
Post by: Jafar on March 24, 2006, 05:43:31 AM
Or one of those creepy bugs that skitter around the maze. :P
Title: Re: Dink & Sam
Post by: dark-daventry on March 24, 2006, 12:47:26 PM
Oh. I was thinking of the blue monster. That was scary, because out of nowhere, he comes to get you!
Title: Re: Dink & Sam
Post by: Baggins on March 24, 2006, 11:26:38 PM
I strongly doubt it was the blue monster. That thing is described as basical an evil blue henchmen in strategy guides, and if you look at it. Its also quite nasty.

Also considering that the only way into the cell was by the "blue henchman"(considering that Mordack just kills intruders rather than imprisoning them) then it wouldn't make sense for Cassima to say something to the effect that she didn't know if Graham met sam or not. Also the creature's descriptions doesn't come across as something that one could befriend. Infact in extended dialogue in the King's Quest Companion, Cassima warns graham of the monsterous henchmen, a creature that prowls the halls of the castle, never sleeping, before he leaves the kitchen.

Later on, Cassima refers to it as the "blue meanie", and implies she is afraid of being noticed by it, if she tries to rescue him again.

Also blue henchman's description of being evil is in contrast to Dink who just seemed to be a strong  and dumb being, who had a thing for music, and ultimately friendly.

Now the rat being sam? The implication exists from the fact that Cassima says the comment not long after you get cheese from the rat hole. I'm not sure but I think interaction magazine once implied the rat may have been sam in one of its hintguides.

I also highly doubt it was any of the strange, green, yellow, blue, etc bugs that skitter around the dungeon.

However ultimately we may never know who or what sam was in the mind of the designer that created that dialogue.
Title: Re: Dink & Sam
Post by: Storm on April 02, 2006, 04:57:11 PM
You make some good points there, Baggins.
I always assumed the blue monster was Sam, but that didn't sit right with it being evil :-\
I guess Graham never did meet Sam then... Maybe it was supposed to be an optional side-quest in the maze/castle, which was later scrapped due to deadline issues :S
Title: Re: Dink & Sam
Post by: Jafar on April 04, 2006, 04:03:55 AM
Maybe Sam used to live behind those locked doors in Genesta's castle! XD
Title: Re: Dink & Sam
Post by: Deloria on April 04, 2006, 04:44:20 AM
Mabye Sam's Genesta's snow leapard. :P
Title: Re: Dink & Sam
Post by: Baggins on April 04, 2006, 08:07:41 AM
LOL.
Title: Re: Dink & Sam
Post by: Deloria on April 04, 2006, 09:22:26 AM
But how did Cassima get frolm Mordack's Island to Tamir..? :P
Title: Re: Dink & Sam
Post by: koko_99_2001 on April 04, 2006, 10:37:30 AM
Lolotte kidnapped her in order to force her to marry Edgar  :P
Title: Re: Dink & Sam
Post by: Deloria on April 04, 2006, 11:42:11 AM
That would work,...except Lolotte's dead :P
Title: Re: Dink & Sam
Post by: maestro on April 05, 2006, 10:03:03 AM
Quote from: Deloria on April 04, 2006, 09:22:26 AM
But how did Cassima get frolm Mordack's Island to Tamir..? :P
When does Cassima go to Tamir?
Title: Re: Dink & Sam
Post by: Deloria on April 05, 2006, 10:47:55 AM
She didn't. We're just speculating about who Sam is. :P
Title: Re: Dink & Sam
Post by: Rosedragon on April 22, 2006, 03:21:46 PM
I always assumed the blue monster was Sam.  I guess since it's evil, and cannot be made friends with, it could not be Sam. I thought the blue monster was not really evil, it was just a slave to Mordack, and doing what it's told. If it was evil why didn't it kill Graham?
Title: Re: Dink & Sam
Post by: Baggins on April 22, 2006, 05:32:09 PM
 "if it was evil why didn't it kill Graham?"

What's worse than death? Being locked in a cell that has no normal exits where graham can starve to death... Had the blue meanie known about the loose block he wouldn't have put Graham in that cell... Also remember that being caught by the blue meanie leads to a death scene if you didn't befriend Cassima before being caught, or get caught a second time after Cassima frees you.

Besides there have been alot of evil humans who threw people in prisons to die or starve to death in real life in many countries, and throughout history. 

Just because they throw people into prison cells/camps rather than outright killing them, doesn't make them innocent and good instead of being evil... There is degrees of evil...

In anycase we have several descriptions for the monster, between the companion and the game.

Cassima, warns Graham about the creature before he leaves the kitchen in extended dialogue in the book;
"Mordack's monsterous henchman, a creature that prowls around the halls of the castle, never sleeping".

Later after she heard Mordack's henchman catch Graham she helps free him, she warns him not be caught again by the blue meanie, because she does't want to be caught by the creature.

Plus the description for it if you look at it in the game, making it out to be something very scary and nasty(I don't remember the exact description, however)...

In contrast, Dink's descriptions usually make him out to be a comical, innocent, dumb brute who likes music, can be befriended, and who is unaware of his own strength (he'll try to "play" with you, killing you in the process if you don't get his attention with the tamborine).

He vaguely reminds me of the character Lennie in "Of Mice and Men".

Title: Re: Dink & Sam
Post by: Deloria on April 23, 2006, 01:19:09 AM
He had the cheese so he wouldn't have starved to death right away. :P Besides, perhaps Mordack only wanted him out of the way and couldn't be bothered with killing him :P
Title: Re: Dink & Sam
Post by: Baggins on April 23, 2006, 07:03:44 AM
The cheese belonged to the rat, and had Graham missed the fish hook he wouldn't have been able to get it. Not only that the cheese was rotten, it probably would have killed Graham faster. I'm pretty sure the death scene mentions starvation, IIRC(even if you have peas, or cheese in your inventory).

Actually if Mordack catches you in the castle its instant death, he can't be bothered with just sending you to the dungeon cell, and knows the quickest way to get rid of trouble is to wipe it out entirely.

The henchman's job is just prowl the halls looking for intruders, and let them starve to death(apparently he's captured other intruders to the castle as Graham mentions he sees skeletons of other poor victims in the cell in the companion).

Besides the henchman is still described as being vile and nasty in the game though, so I'm pretty sure what the intent of the designers was, that he's an evil creature. There is a major contrast between how the blue henchman is described, and how dink is described in the game.

Plus enough evidence that Cassima doesn't like the creature, so she wouldn't call it a friend.

For all we know the creature could be a scavenger and eat its victims after they die, but who knows :p...
Title: Re: Dink & Sam
Post by: Yonkey on April 23, 2006, 07:14:25 AM
Quote from: Baggins on April 23, 2006, 07:03:44 AM
The cheese belonged to the rat, and had Graham missed the fish hook he wouldn't have been able to get it.
Is that yet another KQV dead-end or are you being hypothetical? ???
Title: Re: Dink & Sam
Post by: Deloria on April 23, 2006, 07:18:40 AM
It's a dead end.
Title: Re: Dink & Sam
Post by: Baggins on April 23, 2006, 07:20:14 AM
Ya, it is another KQ5 dead end, if you forget to get the hook, you can't get the cheese, and therefore you can't beat the game(rotten cheese acts as a catalyst to the strange contraption), :p...

In that game you pretty much can't miss any item or its a dead end.... The only points you can miss as far as I know, is beating the game without tripping the henchman, or bagging Manannan.