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The Royal Archives => General => The Silver Age => Adventure Gaming => Topic started by: BoardnationArchive on October 25, 2003, 07:40:22 PM

Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:40:22 PM
Bunny Commander:
I never even imagined it was possible to get through without ever talking to Saladin or the guards! That would be interesting indeed. Can you do that and still get the "hard" path ending??
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:40:48 PM
Jeysie:
Yep. In fact, you could get through the entire hard path and beat the game without ever talking to the guards, Saladin, the vizier, Jollo, or Cassima until the very end when you have to, although it's a bit duller that way.

Peace & Luv, Liz
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:41:14 PM
MangoMercury:
HEY, HEY, WHAT A FIX,
BATHIN' IN THE RIVER STYX!

Man, I've missed your page!  Thanks for the sound updates  
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:41:39 PM
The Knight:
I've tried this on a couple different computers and the same thing happens.

If you drink the 'Drink Me' Bottle in the same screen you got it(outside the Chessboard Land Gates.).  When Alexander revives the gates are missing.
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:41:54 PM
Jeysie:
Mercury: NP, dudette. I've got some weird WAVs to post here, too, as soon as I have time to get them sorted through.

Knight: Yeah, I noticed that too. How bizarre. What an awfully big glitch to get by the beta testers! (Especially since I would think most people would probably try swigging the bottle on that screen, anyway.)

Peace & Luv, Liz
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:42:08 PM
The Knight:
The gate glitch may have been on purpose.  I'm not sure why though.  But most people would try the drink on the same screen it was picked up from as you said.  I wonder if a glitch like that is on any other screen if you drink the bottle?
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:42:24 PM
MangoMercury:
How odd...  I've never tried that.  I can't wait until my half term off of college, I wanna spend an entire day or few on KQ6  
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:42:42 PM
Storm:
I did try the gate thing - it couldn't have been on purpose because when you open the missing gate after that it still shows the gates moving. It must be an overlooked bug or one they just didn't bother to fix  
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:42:59 PM
The Knight:
Or it's a programming glitch that happens on more than just that screen.  And they couldn't/didn't know how to fix it.
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:43:24 PM
oldbushie:
Or, instead of just turning you invisible, it turns other things invisible as well maybe.

Try it near the castle, see if it disappears.  
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:44:17 PM
Bunny Commander:
I wish I weren't at awork so I could listen!

Any of you ever go through the sound test stuff for The Longest Journey at the end? THe rubber ducky was funny!  
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:44:35 PM
The Knight:
Could the sound file with Alexander saying squeak possibly have been in the sword fight between him and the Vizier?  Because the Vizier does refer to Alexander as a mouse when you click the swor don the Vizer to start the sword fight.
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:44:49 PM
cat team leader:
Quote from: Bunny Commander on October  2, 2003, 10:42:07 AM    
I wish I weren't at awork so I could listen!
Any of you ever go through the sound test stuff for The Longest Journey at the end? THe rubber ducky was funny!


Don't you have speakers at work? Haha! :-p (PS, I didn't have speakers either, until I found out our new computers had built-in speakers. )
Sound test stuff for TLJ? Yep!
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:45:03 PM
oldbushie:
My favorite one from TLJ: "Jesus, Joseph and Mary!"

Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:45:18 PM
Bunny Commander:
I do have speakers. But I figure listening to things saying stuff taht's clearly un-work related might be "unprofessional" and all. ;-)
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:45:31 PM
Jeysie:
Jeysie -
How did you manage to hear the KQ6 audio as WAV files?  
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:45:47 PM
MangoMercury:
Woah, new sounds   That wedding Music line cracked me up.  I dunno why, I find dumb things funny.

Yes, we wanna know how you got these wavs!
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:46:32 PM
dragonslyr:
I remember Jeysie saying about using some program to WAVs in games. And the one with I'm sorry Cassima is when you die in the sword fight... The one with fight you fool is the Vizier.
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:46:43 PM
Jeysie:
Dragonslyr: I guessed the "Sorry... Cassima" file is probably from the sword fight, I just don't know to get that file to play. None of the swordfight-related deaths I've found so far produce that particular line. Any ideas?

The other line could be the vizier, but if it is the actor slipped his acting... it's more guttural than the other lines, and lacks the usual cadence of the vizier's accent, at least to my ears.

The Knight: It might be, although there's a WAV of the Narrator saying "Squeak" too. I just thought Alexander's was funnier-sounding.

Everyone else: Dragonslyr's right... I use a program to listen to/extract the WAVs from the audio file. It's a freeware program called Game Audio Player, and it's one of my favorite utilities. If a commercial game has digital sound and/or music, it can probably extract it.  Be warned though... there's over 6000 sound files in the KQ6 resource.aud... half of which seem to consist of multiple takes on lines and the Narrator saying "You can't (insert action here)" type lines.

Peace & Luv, Liz
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:46:58 PM
The Knight:
I have Gap as well.  But I only know how to extract the entire audio to a WAV.  How do you extract only the audio you want?
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:47:11 PM
Jeysie:
The Knight: Select the file(s) you want, then go to "File-Convert Files(s)" in the menu. If you selected only one file, just pick your directory, WAV format, and filename, and hit "save". If you selected more than one file, choose the directory and format, then choose either "Use resource file title" or the custom name option. ("Use audio file title" never seems to work right for me, anyway.)

Incidentally, in order to have a quick-loading set of files to double-check the conversion details with, I loaded up the resource.sfx file from KQ6 just for the heck of it. And I noticed while listening through it that there's several files with the intro lines done with alternate voice actors. And, well, um... let's just say that it's pretty obvious the actors were some of the Sierra programmers and writers and such...

Peace & Luv, Liz
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:47:29 PM
The Knight:
Okay, I load up the Resource.aud file.  But the only thing I can extract to WAV is the entire resource.aud file.  I only want certain audio inside the file.  How do I indicate which audio in the resource.aud file I want?
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:47:45 PM
Jeysie:
OK. You might know some of this already, but I'll be thorough just to be on the safe side.

When you open GAP, you should call up the playlist screen, choose "Scan files", then pick the file(s) you want to get wavs from. After the program is finished scanning (might take a while if it's a really a big file, or lots of smaller ones), you should see a listing of many files with "Unknown" for the title, followed by some of the info about that file. (The time stamp is pretty much the only other thing you're gonna want to worry about.) Go through the files using the little play, rewind, fast forward, and stop buttons. When you find one or more files you like, click on the title of them with your mouse to select them (using control-click or shift-click to choose more than one). Then follow the instructions in my previous post.

Incidentally, I'm using the latest version of GAP, which is 1.32... if you have an earlier version you might want to download the newest one and give that one a try.

Peace & Luv, Liz
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:48:01 PM
The Knight:
Thanks.  I'll have to extract some of the voices now.  YIPEE!    
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:48:20 PM
oldbushie:
I wonder why they threw in so many extraneous sounds? Was it just to fill up the CD and leave a little something for people like us to find?
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:48:34 PM
Jeysie:
Well, some of the alternate takes for lines that have them are actually used, although you'd probably not consciously notice if you weren't listening for it.

As for the rest of it... my educated guess would be that they finish all the recording way before everything else is done, and get the files packed together. Then for some reason or another some files end up not being used, and since there's plenty of room on the CD(s) it's just easier for them to leave the extra files in there and just not link to them, rather than trying to pick them out. That explanation makes sense to me, anyway... whether or not it's true I don't know.

If you really want a trip, try listening to Space Quest 4 & 6's .aud files. SQ4 has it's own fair share of extraneous lines, while SQ6 has a ton of lines that are all scratchy for some reason... it's pretty weird. There are some non-Sierra games I know of that have extra lines, too... in fact, I'd bet most games with voice have at least a few.

Peace & Luv, Liz
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:48:51 PM
Akril:
Ah...a fellow GAPper. I've browsed through many Sierra game resource.aud files, and compiled several lists showing which areas the wav files come from (yes, I have too much free time), for SQ4 and 6, KQ6 and 7, and Larry 6 and 7.

I've gotten pretty frustrated, because LSL6, SQ6, and KQ7 (especially the last two) have an inordinate amount of horrendously staticky wav files, which really bites, because there's a lot of wav files that aren't featured in the games that I'd really like to preserve for posterity (i. e., SQ6, when Roger is trying to escape Sharpei the brainbot by climbing the conveyor belt, there's a sound byte of him practically yelping "I guess she wasn't kidding about escape being a futile thing!" instead of the monotone remark he makes in the actual game. And it's so scratchy, I can barely hear it!)

I just don't know if there's any way of getting "clean" forms of these messy sounds. If there isn't, I'm sure disappointed. I mean, look at all the cool stuff those Lucasarts hackers have at their fingertips to snoop around in their games! You can rip walking animations without having to press printscreen an infiniate number of times, and if you want an midi, you can just find it in the resource file and save it! No big deal! It just seems soooo unfair...


Akril
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:49:10 PM
The Knight:
I have the same problem with those games.  It really bums me out.  Hopefully someday it there will be a way to get those files without the terrible quailty.
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:49:26 PM
Jeysie:
Akril: Actually, we Sierra fans do have some resource-digging options to play with. AGI Studio and SCI Studio might be meant for making games, but they work perfectly well on Sierra's early games for dissecting existing ones, at least in terms of the art and words. (Still no ideas on MIDI, I'm afraid.) And development on SCI Studio VGA apparently is going well, which will make the later Sierra games dissectable, too, when it's released. (rubs her hands together excitedly in anticipation)

As for the GAP lists... uh... is there any way you can e-mail them to me? The SQ6 and KQ7 ones would be awfully handy for my Many Deaths stuff, the LSL ones might help out the fellow doing those deaths, and the others would just be neat to have. If there's anything you can think of I might be able to offer in return, I'd be willing to try and come up with something.

Peace & Luv, Liz
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:49:41 PM
The Knight:
I got some already made playlists off the GAP website.  They have some for Gabriel Knight 1 & 2, King's Quest 7 & MOE.  And A few other games as well.
Title: Re:Kooky fun with the KQ games
Post by: BoardnationArchive on October 25, 2003, 07:50:03 PM
Jeysie:
Yes, but the problem with those lists is that all they do is show which files in a game have audio... they don't have any notes marking which WAVs are which lines in the game or anything, which is what I would find useful. Unless I downloaded the wrong set of lists...

Peace & Luv, Liz
Title: Re: Kooky fun with the KQ games
Post by: awesomeasapossum on November 29, 2005, 06:45:32 PM
I have the "I Want To Marry An Archeologist" song on my computer! ;D :D :)
Title: Re: Kooky fun with the KQ games
Post by: Deloria on December 01, 2005, 09:29:14 AM
The links are broken.  :'(
Title: Re: Kooky fun with the KQ games
Post by: Yonkey on December 01, 2005, 11:28:32 AM
Quote from: Deloria on December 01, 2005, 09:29:14 AM
The links are broken.  :'(
Try here: http://tmd.alienharmony.com/pa/kq6/ :)
Title: Re: Kooky fun with the KQ games
Post by: Deloria on December 04, 2005, 12:41:16 PM
Those are actually quite good. It must have taken a lot of work.
Title: Re: Kooky fun with the KQ games
Post by: TribeHasSpoken on December 10, 2005, 03:39:17 PM
Just try to get this out of your head:

http://magicmagic.ytmnd.com (http://magicmagic.ytmnd.com)
Title: Re: Kooky fun with the KQ games
Post by: Rosella on December 10, 2005, 04:02:59 PM
Spinny spinny spinny spinny... O.O
Title: Re: Kooky fun with the KQ games
Post by: Storm on December 10, 2005, 04:26:54 PM
Quote from: TribeHasSpoken on December 10, 2005, 03:39:17 PM
Just try to get this out of your head:

http://magicmagic.ytmnd.com (http://magicmagic.ytmnd.com)

That's why you shouldn't play King's Quest on acid :P
Title: Re: Kooky fun with the KQ games
Post by: KingGraham on December 22, 2005, 03:53:57 PM
Quote from: TribeHasSpoken on December 10, 2005, 03:39:17 PM
Just try to get this out of your head:

http://magicmagic.ytmnd.com (http://magicmagic.ytmnd.com)
Where do you find this stuff?
Title: Re: Kooky fun with the KQ games
Post by: Deloria on December 27, 2005, 02:19:47 PM
Quote from: Storm on December 10, 2005, 04:26:54 PM
Quote from: TribeHasSpoken on December 10, 2005, 03:39:17 PM
Just try to get this out of your head:

http://magicmagic.ytmnd.com (http://magicmagic.ytmnd.com)

That's why you shouldn't play King's Quest on acid :P

It's like with an old DVD player of mine. If the tape happened to be bad, it just kept repeating the last line or stopping completely.  :P