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The Royal Archives => General => The Silver Age => Fan Feedback => Topic started by: KatieHal on March 06, 2003, 10:30:18 AM

Title: Hmm...a new idea
Post by: KatieHal on March 06, 2003, 10:30:18 AM
Disclaimer: No garauntees anything ends up or doesn't end up in the game!

But I'm curious, oh fans -

What do yout NOT want to see happen in another KQ game?

(yes, yes, we all know you want to torture Connor. I mean something OTHER than the MOE mistakes we all know and dislike!)

heehee, i'm a rabble-rouser:)
Title: Hmm...a new idea
Post by: KatieHal on March 06, 2003, 08:21:44 PM
Aww, man!

::trudges off to take out the pages-worth of cross-dressing and fart jokes:: Ruin all my fun.....



:suffer: :suffer: ;)  Just Kidding!! hehe. But this is interesting to read, keep going! :)
Title: Hmm...a new idea
Post by: TakariFreak on March 06, 2003, 08:35:44 PM
Well, Cross-dressing is ok if done tastefully I guess...I remember reading a very short fanfic about Graham cross-dressing...That's why I mentioed it...I'll see if I can find it in my files, I used to print out a lot of KQ stuff.
Title: Hmm...a new idea
Post by: Oldbushie on March 06, 2003, 10:26:52 PM
Well, KQ6 has an optional ending (although not the best scoring ending) where Alex dresses up in a lady servant's clothes to sneak into the palace... ::)
Title: Hmm...a new idea
Post by: TakariFreak on March 07, 2003, 09:36:27 AM
I forgot about that!  Now that you mention it, in the KQ6 hint boo, one of the clues for that part is "You know Alex, you'd look cute in a dress..."

I wonder what Cassima would say if she saw him dressing like a woman...he'd have some 'splanin to do!
Title: Hmm...a new idea
Post by: Storm on March 07, 2003, 08:53:13 PM
AND I don't want to see something like what they did with KQ2+, where they vamped two innocent women and let the vampire rule the land... :'(
It really bugged me. :o
Title: Hmm...a new idea
Post by: Say on March 07, 2003, 09:38:41 PM
katie what an excellent idea this thread.
its really interesting.
Title: Hmm...a new idea
Post by: Oldbushie on March 07, 2003, 10:29:02 PM
I don't want ANYTHING like that part in KQ4, where Rosella had to go through the dark caves to get to the fruit on the other side. It took forever to get through without being eaten by that horrid monster, I kept having a heart attack when it would show up outta nowhere.

Also, in KQ5 where the monsters get you from mysterious portals, that was a bit freaky too but at least it wasn't as bad.

I get quickly scared/upset by very sudden scary things... :P
Title: Hmm...a new idea
Post by: Say on March 08, 2003, 09:01:26 PM
oh really?? would you add yourself to a game story?! thats kinda cool what would you be and what would be your rol?
Title: Hmm...a new idea
Post by: TakariFreak on March 09, 2003, 09:05:57 AM
Easy!  I'd be the center of the universe!  Empress of EVERYTHING!
Title: Hmm...a new idea
Post by: Say on March 09, 2003, 09:30:56 AM
Yikes!!! :o
:)
I wish i were that confident about me alright ;)
Title: Hmm...a new idea
Post by: Peasant_Girl on March 26, 2003, 12:09:51 AM
I don't want any lousy voice acting!.....

please and not too much depressing scenery.......
One thing I HATED about ME was the endless.....endless...endless gray and uglyness.

Please:HELP KEEP DAVENTRY BEAUTIFUL!

I take it for granted you wouldn't dream of adding any bouring and cliched monsters.........(like in ME)....Yawn!
Title: Hmm...a new idea
Post by: KatieHal on March 26, 2003, 09:21:24 AM
I can garauntee you good scenery. One, because the art team is of such a high caliber and doing such a great job on all of it! And two, because there is such a diversity of scenes and locales, I promise you won't be bored with it! ;D
Title: Hmm...a new idea
Post by: TakariFreak on March 26, 2003, 09:51:34 AM
No usless Items!  No red herrings!  And no dead fish! (though we all know Graham must like the smell, because he picked up TWO in KQ 5...
Title: Hmm...a new idea
Post by: Cez on March 27, 2003, 12:58:08 PM
there will be a couple of monters. There's some "adventure" action. (You know, the one that keeps you tense but you have to use your brains instead of space bar to shoot everything that moves). Sorry oldbushie, it does get scary at parts!! BWAHAHAHAHAHAHHAHAHA :)

There will be very dreary scenarios, but it's perfectly balanced. You may be in for some shocks, tho... ;)

sure, no useless items!!! I always HATED those!
Title: Hmm...a new idea
Post by: TakariFreak on March 27, 2003, 04:02:44 PM
Well, Items that you don't need but COULD be used for an alternate solution are ok though (such as in KQ 1, you could put the giant to sleep with the fiddle, or you could just wear the ring in which case you don't need the fiddle, but it still had a use).

One thing that puzzles me now that I mentioned dead fish...Doesn't either Mordark or Manannan SMELL Graham carrying it?  I figure Manannan would, and alert Mordak to Grahams presense at least...
Title: Hmm...a new idea
Post by: KatieHal on March 27, 2003, 11:07:28 PM
To quote a parody of LOTR that i wathced recently:

"Plot device, Mr. Frodo. Plot device."
Title: Hmm...a new idea
Post by: TakariFreak on March 28, 2003, 11:08:54 AM
I just thought of another thing..for Graham, PLEASE dress him in something OTHER than that red tunic and those ugle blue pants.  He seems to like that outfit for questing..but I don't.  I'm not a big fashion person, but red with THAT blue is a no-no.  So can you make him at least LOOK like he's not colorblind?  He taste of clothing seems to imply that....
Title: Hmm...a new idea
Post by: Oldbushie on March 28, 2003, 12:07:44 PM
Aw, come on. If he wore anything different, no one would recognize him! How do you think he fooled the guy on the death boat in KQ2?

How about if he wore a red lumberjack shirt (plaid) and blue jeans? Is that better?
Title: Hmm...a new idea
Post by: KatieHal on March 28, 2003, 03:49:01 PM
Oh no! You figured it out!
Title: Hmm...a new idea
Post by: Storm on March 28, 2003, 03:57:02 PM
Two other things I DON'T want to see -
1. References to stuff only Americans know about!!
They make me feel stupid and uninformed):c  

2. A thing I didn't like about KQ2+ - too many references to other KQs. It might be really annoying for people who haven't played them, especially if they go unexplained. :P
Title: Hmm...a new idea
Post by: Yonkey on March 28, 2003, 03:59:13 PM
I don't want any time-limited puzzles (like the iceburg lettuce melting in KQ6, giving the life at the end of Kq7, etc).  It's nice that they're realistic but annoying when you don't know what to do with them and they expire before you figure it out.

Something I liked in KQ7 was how it would resume where you left off, if you accidentally killed yourself.  I don't really want an auto-saving thing.  If you killed yourself by mistake and last saved ages ago, it would be nice to just resume where you left off before your death.
Title: Hmm...a new idea
Post by: TakariFreak on March 28, 2003, 05:42:31 PM
Well, KQ 7 was good for that reason, yet it wasn't.  What if you missed a vital clue somewhere?  there are a LOT of triggers in that game, and if you miss it, or weren't paying attention, you can't just quit and come back when you figured it out (unless you wanna lose everything you did since the last save).

About that game..On my cd (which fails to work now), when you quit, it makes a new bookmark and saves.  On the Collection though, you can save and keep going, save and quit, and also NOT save and keep playing or quit.  Anyone else notice that?
Title: Hmm...a new idea
Post by: Storm on March 28, 2003, 06:30:11 PM
KQ7 had no choke-points, so the saving system was only a b**** if you didn't know that OR liked to replay parts of the game.  :o
I don't know about the collection, but the saving system makes you play the whole game on the same saved game because you can't save to a different name than the one you gave when you started the game, and the only way NOT to save the game on exit is to close the game window without properly exiting it :P

I don't mind about timed quests so much - they are usually pretty obvious ;D
Title: Hmm...a new idea
Post by: TakariFreak on March 28, 2003, 06:34:57 PM
Timers are okay I guess, but I hate it when you ONLY have enough time to IMMEDIATLY perform the task.  if you give extra time, it's better, since it give the player a little more time to figure out what they need to do in the time (in case the don't already know) without having to make them restore the game.
Title: Hmm...a new idea
Post by: TakariFreak on March 29, 2003, 07:23:39 AM
Well Storm, I don't think a lot of people on the team are american anyway, so i don't think you have to worry about too many American references.  Even if there are, Most likely they'll be at the expense of americans (sicne you know, americans tend to be arrogant, greedy, and dumb, and half the world makes fun of the american people for this...).  Not that I know ANYTHING abou this game (since Cesar is keeping his mouth shut, we need a crowbar!), but I'm just guessing...
Title: Hmm...a new idea
Post by: KatieHal on March 29, 2003, 08:12:44 AM
I always hated that about KQ7, the saving game thing that only let you save when you quit!!  It was so annoying. I mean, yeah it let you "try again" if you died, but....argh! I didn't like it.
Title: Hmm...a new idea
Post by: Yonkey on March 29, 2003, 09:49:15 AM
Sorry, maybe I was a bit unclear.  I liked the fact that it would remember where you left off before you died (as opposed to restoring to a hopefully previous point just before).  

I hated the auto-save thing.  My cousin and I used to both solve the game together.  We would save where we both left off.  If I discovered anything new, I would save there too.  The next time he came over, we would resume from the first point (possibly picking up on clues that I missed out on before).  With the auto-save thing, you couldn't do that unless you illegally terminated it in win95 hehehe.
Title: Hmm...a new idea
Post by: Say on March 29, 2003, 10:35:51 PM
about the american references there, yes is true not the entire team is american but a big part is... I sooo would love to see what would cesar answers to that becuase I think it somewhat does have american references... personal opinion here!...
Title: Hmm...a new idea
Post by: Say on March 31, 2003, 08:08:29 PM
HAHAHAHAHAHAHA!!! oh my!!
Im sooo gonna make Rich read this hahahahaha ;D
Title: Hmm...a new idea
Post by: Oldbushie on March 31, 2003, 08:10:25 PM
*opens Crispin's magic chest and sees a bunch of tiny people waving at me*

"So THERE you are! I've been looking all over for you!"

;D
Title: Hmm...a new idea
Post by: KatieHal on March 31, 2003, 09:07:30 PM
Interesting idea Takari. I'll default to the Cesar icon here!

:suffer: :suffer: :suffer:
Title: Hmm...a new idea
Post by: TakariFreak on April 01, 2003, 09:40:51 AM
The only problem with that though, Is the inconsitancy of the same memebrs on the team..So if you  guys DID end up doing something like that, i'd be wisse to wait until the very end, so the team that ends up in the game is the team that actually STAYED on the team..
Title: Hmm...a new idea
Post by: Peasant_Girl on April 11, 2003, 05:14:58 AM
What colour would your egg be Takiri?

That's a fun idea!
Title: Hmm...a new idea
Post by: Johanna on April 13, 2003, 10:50:29 AM
I love the choice of dialogue in the Monkey Island games. Even if you have to search to find the lines that will continue the plot/give clues/etc., it's all so funny that I don't get bored or irritated. When I replay the games, I love to go through all the choices of dialogue I can, especially in the later games (3 and 4) where you can hear Dominic Armato's adorable and hilarious Guybrush voice.

And then, for another example, in Neverwinter Nights, you have dialogue choices that all move the story along, but allow you to sort of choose your personality -- you can be rude, or kind, or whatever.

So anyway, I like dialogue choices, but I don't necessarily need them either. I'll be happy with them or without them.

On a different note, one thing I would NOT want to see in KQ9 is Rosella married to Edgar (the Four Winds seems to suggest that she and Edgar are still courting -- I was happy to see that). I like that Rosella isn't ready to settle down yet. She has her father's adventuresome sprirt :)

And, a few minor things I would like to see: give Valanice blue eyes (I HATED that green color in KQ7!) and please cut Edgar's hair (at least a little) ;)
Title: Hmm...a new idea
Post by: Say on April 13, 2003, 04:00:54 PM
done! ;)
Title: Hmm...a new idea
Post by: Cez on April 14, 2003, 08:11:14 PM
Reference wise, well, I wasn't born here, so I don't go much for american references. We go much for universal stuff, or what "becomes" universal. (Such as fairy tales)
Title: Hmm...a new idea
Post by: KatieHal on April 21, 2003, 08:38:47 AM
I, too, hate dead ends that require just about starting over. Although, I'm rather sure you should still be able to get on the rope even if you did cut the bucket off of it. Maybe by typing jump or something, I think. Don't quite recall, but I'm rather certain I've done that.
Title: Hmm...a new idea
Post by: Yonkey on April 21, 2003, 03:54:48 PM
I just managed to complete it!  Yeah, I didn't need the bucket attached, I could just let down the rope and climb it.  I think it's a  dead end if you forget to pick up the mushroom though.
Title: Hmm...a new idea
Post by: Storm on April 21, 2003, 04:06:20 PM
I don't know why everyone mind mapping so much. I think it's some of the fun in playing, plus it makes the game last longer. Talking about annoying maze-mapping, did anyone ever tried Kyrandia 1? that annoying maze where you have to use fire berries... now THAT I could have done without ::)
Title: Hmm...a new idea
Post by: Harley77 on April 21, 2003, 04:12:00 PM
I loved making maps. From the basic ones of King's Quest III to the bit larger one of Quest for Glory 1. Just adds to the dimention of it and gives a greater since of exploration. It's kinda cool to map out territory, make notes, ect.
Title: Hmm...a new idea
Post by: KatieHal on April 28, 2003, 06:42:47 AM
Yeah, I hate those path puzzles, too. I'm going to refer to those as "drunk walk" puzzles from now on, like getting stopped by a cop and that whole "walk a straight line" bit!

Hopefully we'll be able to include voices, but again that's kind of in the future and all. :)
Title: Hmm...a new idea
Post by: charlieg on May 02, 2003, 03:57:41 AM
I liked the point about the 'not being killed by monsters' bit.

I think there should be deadly monsters / areas in the game, but dying should not 'end the game' but rather take you back to either the previous screen or...

Give KQ9 a notion of 'days'.  If you die, go back to the start of the day and say, "it looks like you were just having a nasty dream."

Sure, this might mean you have to do a few things more than once, but it'll be a little less 'keep trying until you succeed' than returning to the previous screen.  It'll also give more merit to saved games, whilst not making them totally essential.

Obviously, a day wouldn't be particularly long.  It could also add an extra element to the game.  "It's getting late, better get back to somewhere safe."
Title: Hmm...a new idea
Post by: charlieg on May 02, 2003, 07:17:53 AM
"It'll also give more merit to saved games, whilst not making them totally essential."

In response to your 2nd point, that's why I said the above.

But, if it's too late it's too late. :)  Just a thought.
Title: Hmm...a new idea
Post by: KatieHal on May 02, 2003, 07:36:27 AM
Ahh, missed that part of it, sorry!

Well, also if you're playing a game that has a limit on how many days are passing that would be an issue.

And for all you trying to pick up clues from us, that doesn't mean anything! :P

:suffer:
Title: Hmm...a new idea
Post by: Oldbushie on May 02, 2003, 01:27:33 PM
KQ7 had a feature sort of like that, but I hated it. I prefer just saving the game over any method, provided I can save the game where I please. Just make sure you have plenty of save game slots!!!! 100-200 would be good, I tend to go through them fast, sometimes I like to go back and watch certain sequences again. :)
Title: Hmm...a new idea
Post by: Oldbushie on May 02, 2003, 01:32:00 PM
But yeah, I suppose if a player is going into a dangerous area, it could be like in KQ5 where the forest had a "DO NOT ENTER" sign, and Cedric also mentions things like "Watch out for that poisonous snake" and "the desert is awfully dry, I'm not going in there!" The idea was that if Cedric stayed away, you know it's a fairly dangerous place to enter and a good idea to save before you enter and many times while in it.

I'm not saying we should revive Cedric, I personally liked him but I'm sure he annoyed other people like crazy, but maybe subtle hints (signs, etc) to warn the player that a dangerous area is coming up would be good.

Of course, some are just plain obvious, if you're climbing a steep cliff you're gonna save like crazy. ;)
Title: Hmm...a new idea
Post by: Storm on May 02, 2003, 06:54:31 PM
What's so bad about a sudden death now and then? ???
Sure, I didn't care much for random monsters (like in KQ1) but having a screen where you get killed just by entering it isn't so bad.
Are adventure players really that lazy, that they hate drawing maps or starting over when they die so much? :o
Title: Hmm...a new idea
Post by: Cez on May 02, 2003, 10:45:42 PM
I hate starting over. I think that if you have saved games, what's the point of going all back again. It's not as if you are playing an arcade where you have to survive for a certain period of time. "Try again" God Bless whoever created that.

I hate mazes (there are some in KQ9 but with another concept)

About nasty monsters... oh well, I don't want to spoil a few of the surprises ;)

There are no dead ends (hate these as well)

There may or may not be different ways to solve puzzles (We still need to see if we add some different ways to solve the puzzles)

We were originally going to implement a day/night cycle, but the idea was thrown off/got lost during final decisions.

There are a lot of nice ideas still there :)

And an almost finalised rough script as well !!!!

Enough for progress report ;)

oh, and by the way, if you wonder why I never really tell anything about the story is because I'm one of those people that HATE, totally HATE when somebody tells me the story of a movie before I can see it (or book, or game for that matter). I NEVER spoil stories for others. I enjoy people's shock and excitement as they journey through the ride blindfolded, not knowing where the next turn will be. And this is one ride thatnot even the top 30 rollercoasters out there- together -, would beat when it comes to twists and sudden drops and ups. ;)

César
Title: Hmm...a new idea
Post by: Cez on May 02, 2003, 11:14:22 PM
I forgot to mention that for those who, like me, love to save everywhere so then later they can come back and rewatch some sections, we'll implement a "rewatch cutscenes" option, as there will be quite a few of those, and memorable enough to watch once and again... :)

César
Title: Hmm...a new idea
Post by: charlieg on May 06, 2003, 06:49:48 AM
QuoteOriginally posted by César_Bittar
[so] they can come back and rewatch some sections, we'll implement a "rewatch cutscenes" option
Good, that's a handy feature of any adventure game.
Title: Hmm...a new idea
Post by: MangoMercury on May 06, 2003, 09:55:04 AM
Yay for re-watching cut-scenes!  I didn't like the KQ7 auto-save thing, becuase I didn't get to watch the Crystal Dragon over and over...  Also the bit with Fernando.  I like that bit, even if he was sad and upset.

I don't wanna see Connor.  I know a lot of people don't, but if he's there, please make it a cameo, of him just doing something and then GOING.

Oh, is this a 2D or 3D game?  Because I really liked the 2D games!  Also, please don't make the voices annoying, like in KQ5.  The voices stopped me playing...  As well as the horrible desert bit.  I don't like things making me die like that.

Lastly, if you are including American references, in my opinion it should be done minimally.  Some of us don't know enough about America!  But these are only my opinions :P
Title: Hmm...a new idea
Post by: Rick_Florez on May 25, 2003, 09:33:25 AM
Many of the answers you are looking for will be in the next Inventory issue.  This should also end the 2D/3D debate about KQ9.
Title: Hmm...a new idea
Post by: Say on June 02, 2003, 08:24:16 PM
I think I havent said it myself around here but Im very glad with the inventory 7th issue, dimitris did work his ass off, he practically did the entire magazine, pr, art, writting, god lol, its amazing he got all that done in such a short time.

well anyways I liked the magazine I put my heart in all the promo, I worked the flash file with him actually, and with supah yonkey :), I hope you all liked it all as much as I did.
Title: Hmm...a new idea
Post by: Oldbushie on June 02, 2003, 09:27:40 PM
Yeah, it was all really really good. :)

It's nice to see a lot of info on the game's progress once in a while, it's like super-suspense and people's patience is rewarded.

Although... at another place (//www.forumplanet.com/planetanachronox/) Patch 2 is still yet to be out, and I've been waiting quite a while (though others have waited longer). Anachronox may not exactly be pure adventure, there is quite a lot of good old adventure-type puzzles in it. I just wish they could release the version of Patch 2 that currently exists (but only for the beta-testers to test). Ah, well, supposedly by July we will hear something.
Title: Hmm...a new idea
Post by: Oldbushie on June 02, 2003, 09:37:56 PM
WOOHOO!!!!! I just checked the link, and they just released the patch a week ago. My faith in chinaman and team is restored. All Anochronox lovers go there right now. ;D;D;D;D;D;D;D;D

http://www.forumplanet.com/planetanachronox/
Title: Hmm...a new idea
Post by: Say on June 04, 2003, 02:13:01 AM
from all that post.... my shock was MIKE'S UNHAPPY FACE!!:o
lol, its sorta a personal joke ::), its just its really hard to see mike unhappy or mad or anything, this is our mike supah mike speaking here, he actually handles pretty much entirely the huge part of coloring on the team and ALL THE TEXTURING you guys saw on those screenshots you all loved :)

supah mikeeeeeeeeee!!
Title: Hmm...a new idea
Post by: Say on June 04, 2003, 02:16:19 AM
well to back up mike's comment, I dont think there is going to be a crappy voice acting AT ALL. Im sure of it ;)
not with supah mike on that part, BESIDES, I already heard some demos somewhere  ;D !!
 :D  !!!
Title: King's Quest Style
Post by: DragonSlyr on June 12, 2003, 02:54:32 PM
About running around and getting something and then back the whole way, that's just king's quest style. But it would be fun if you didn't have to do everything in order and put somethings,NOT EVERYTHING in any order, like Space Quest 3. Are their going to be dead ends in the game?

P.S.: with the way you people are going on I think it will have a perfect voice acting!(Or maybe not :'( )
Title: Hmm...a new idea
Post by: Say on June 14, 2003, 08:19:00 PM
oh dont worry about the voice acting, mike is really good, I heard some demos of him for the game already and I doubt at least that is going to be something to worry about 8) , anyways, about the dead ends, someone started that thread on general, and no, the script was planned and written in order that things happen consequently with no dead ends.
Title: Hmm...a new idea
Post by: Rick_Florez on June 15, 2003, 10:14:41 AM
I'm really looking forward to the voice actor auditions and recordings.  It will be lots of fun.  And since Mike Fortunato has a lot of stage experience both as an actor and director it should be very interesting to see how things develop. :D
Title: Hmm...a new idea
Post by: Say on June 15, 2003, 03:27:47 PM
well but the truth is mike is not the only actor on the team, which got me a bit on the expectation to see which one else talented from the team is willing to participate on this :)
Title: Hmm...a new idea
Post by: Yonkey on June 15, 2003, 03:36:04 PM
I kinda wanted to try out for some parts if they sounded good :P  But I don't live anywhere near NYC ::)

Are you guys only taking voices from the try outs there or will there be some spots available for people online to try out?
Title: Hmm...a new idea
Post by: Oldbushie on June 15, 2003, 08:43:08 PM
Yeah, it seems only rich folk will be able to go to NYC. I've only been there once on a class trip, and I live in Virginia, and it's far away / too costly to go to. But I am a pretty decent singer, and I have taken two full years of Drama...