Hi,
I read in the minimum system requirements that the application requires the dot net framework.
Would your developing team consider "compiling" your code for mono which is an opensource implementation of the .net framework by novell whch is available for Mac OS X and Linux?. If this is possible it would be cool, as this great game will then be cross platform!
http://www.mono-project.com/Main_Page
http://en.wikipedia.org/wiki/Mono_%28software%29#Managed_and_unmanaged_code
It actually turns out that the .NET Framework isn't a requirement after all, since the game compiles to a regular Win32 executable file.
I believe it's also possible to run the game on a Mac and Linux using Windows-emulation software.
I believe it's also possible to run the game on a Mac and Linux using Windows-emulation software.
Has this actually been tested? If so, any potential "features" that may not work? If a game works under Wine, it is quite common for certain aspects of the game to falter (sound in some scenes, cut sequences, etc).
I'm a Linux user. Not complaining about lack of support, but just so that you know there are probably lots of Linux users who really want to play this game.
I remember years ago you were using a development environment which would make it fairly easy to produce Linux and Mac versions. Has that changed? If not, it would be great if there's a "quick" way to take what you have and compile it for Linux and Mac as well.
We're still using that same engine. Feel free to try out the Beta build (http://www.tsl-game.com/contest/beta/) on Linux and let us know if you can get it to work.
I downloaded it and tried it.
Wine can install it.
Then when I run it, I get the main screen. But clicking any option (Run, Restore, About, etc) causes it to crash.
Getting things to run on Wine is complex. Perhaps there's a setting somewhere that I need to tweak - I just don't know enough about Wine to do this...
According to the Crystal Space Web site you can easily make a Linux build. If you can tell me, what are you guys putting in that may make this difficult (i.e. something outside of Crystal Space)?
Oh, the engine actually isn't Crystal Space. It's Torque Game Engine. The crashing could be because it's not able to detect your video card. Could you attach the console.log file here?
Done.
My video card is an ATI Radeon 8500 LE - 128 MB.
glxinfo indicates that 3D rendering is enabled.
What's the error message that shows up?
fixme:imm:ImmReleaseContext ((nil), 0x1190b0): stub
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 360, std (d/m/y): 2/11/2008, dlt (d/m/y): 9/03/2008
wine: Unhandled page fault on write access to 0x0000003d at address 0x434228 (thread 0009), starting debugger...
Unhandled exception: page fault on write access to 0x0000003d in 32-bit code (0x00434228).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00434228 ESP:0033f874 EBP:0033f9a0 EFLAGS:00010202( - 00 - -RI1)
EAX:0033f900 EBX:00f5f1a8 ECX:00000001 EDX:00f515c8
ESI:0000001c EDI:0127e0a8
Stack dump:
0x0033f874: 00000000 00434861 ffffffff 00f50e00
0x0033f884: 00f5f1a8 01092340 7c049d10 ffffffff
0x0033f894: 00000000 0033f87c 0000002e 00000003
0x0033f8a4: 00000000 3e000000 3d000000 00f51578
0x0033f8b4: 42180000 40400000 00000000 3e1c0000
0x0033f8c4: 00000007 00000008 00b3c348 42180000
Backtrace:
=>1 0x00434228 in tsl (+0x34228) (0x0033f9a0)
2 0x0045e9ff in tsl (+0x5e9ff) (0x0033f9d0)
3 0x00475dbc in tsl (+0x75dbc) (0x01092298)
4 0x00f5a2f8 (0x006683c4)
5 0x00475290 in tsl (+0x75290) (0x00475760)
0x00434228: incl 0x3c(%ecx)
Modules:
Module Address Debug info Name (85 modules)
PE 400000- 78d000 Export tsl
PE 13e0000- 15ae000 Deferred wrap_oal
PE 10000000-10016000 Deferred openal32
ELF 7b800000-7b928000 Deferred kernel32<elf>
\-PE 7b820000-7b928000 \ kernel32
ELF 7bc00000-7bca2000 Deferred ntdll<elf>
\-PE 7bc10000-7bca2000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7d354000-7d3a0000 Deferred dsound<elf>
\-PE 7d360000-7d3a0000 \ dsound
ELF 7d66d000-7d676000 Deferred libgcc_s.so.1
ELF 7d740000-7d7c1000 Deferred libglu.so.1
ELF 7d7d4000-7d7eb000 Deferred glu32<elf>
\-PE 7d7e0000-7d7eb000 \ glu32
ELF 7d7eb000-7d86d000 Deferred opengl32<elf>
\-PE 7d800000-7d86d000 \ opengl32
ELF 7d97e000-7d9d7000 Deferred rpcrt4<elf>
\-PE 7d990000-7d9d7000 \ rpcrt4
ELF 7d9d7000-7da77000 Deferred ole32<elf>
\-PE 7d9f0000-7da77000 \ ole32
ELF 7da77000-7daad000 Deferred dinput<elf>
\-PE 7da80000-7daad000 \ dinput
ELF 7daad000-7dac7000 Deferred dinput8<elf>
\-PE 7dab0000-7dac7000 \ dinput8
ELF 7dad7000-7daed000 Deferred midimap<elf>
\-PE 7dae0000-7daed000 \ midimap
ELF 7daed000-7db15000 Deferred msacm32<elf>
\-PE 7db00000-7db15000 \ msacm32
ELF 7db15000-7db52000 Deferred wineoss<elf>
\-PE 7db20000-7db52000 \ wineoss
ELF 7db52000-7db5d000 Deferred libxcursor.so.1
ELF 7db5d000-7db66000 Deferred libxrender.so.1
ELF 7db77000-7db90000 Deferred msacm32<elf>
\-PE 7db80000-7db90000 \ msacm32
ELF 7e270000-7e29c000 Deferred libexpat.so.1
ELF 7e29c000-7e529000 Deferred r200_dri.so
ELF 7e529000-7e532000 Deferred libdrm.so.2
ELF 7e532000-7e537000 Deferred libxfixes.so.3
ELF 7e537000-7e53a000 Deferred libxdamage.so.1
ELF 7e53a000-7e5b0000 Deferred libgl.so.1
ELF 7e5b0000-7e5b5000 Deferred libxdmcp.so.6
ELF 7e5b5000-7e5ce000 Deferred libxcb.so.1
ELF 7e5ce000-7e6cc000 Deferred libx11.so.6
ELF 7e6cc000-7e6dd000 Deferred libxext.so.6
ELF 7e6dd000-7e6e3000 Deferred libxxf86vm.so.1
ELF 7e6e3000-7e6fc000 Deferred libice.so.6
ELF 7e705000-7e709000 Deferred libxcomposite.so.1
ELF 7e709000-7e710000 Deferred libxrandr.so.2
ELF 7e710000-7e713000 Deferred libxinerama.so.1
ELF 7e726000-7e7b8000 Deferred winex11<elf>
\-PE 7e740000-7e7b8000 \ winex11
ELF 7e88a000-7ea2e000 Deferred libxml2.so.2
ELF 7ea2e000-7ea61000 Deferred libfontconfig.so.1
ELF 7ea61000-7ea74000 Deferred libz.so.1
ELF 7ea74000-7eb07000 Deferred libfreetype.so.6
ELF 7eb31000-7eb44000 Deferred libresolv.so.2
ELF 7eb45000-7eb47000 Deferred libxcb-xlib.so.0
ELF 7eb47000-7eb50000 Deferred libsm.so.6
ELF 7eb50000-7eb6e000 Deferred imm32<elf>
\-PE 7eb60000-7eb6e000 \ imm32
ELF 7eb6e000-7eb8d000 Deferred iphlpapi<elf>
\-PE 7eb80000-7eb8d000 \ iphlpapi
ELF 7eb8d000-7ebba000 Deferred ws2_32<elf>
\-PE 7eba0000-7ebba000 \ ws2_32
ELF 7ebba000-7ec05000 Deferred advapi32<elf>
\-PE 7ebd0000-7ec05000 \ advapi32
ELF 7ec05000-7ec9d000 Deferred gdi32<elf>
\-PE 7ec20000-7ec9d000 \ gdi32
ELF 7ec9d000-7edd7000 Deferred user32<elf>
\-PE 7ecc0000-7edd7000 \ user32
ELF 7edd7000-7ee65000 Deferred winmm<elf>
\-PE 7ede0000-7ee65000 \ winmm
ELF 7ef84000-7ef8f000 Deferred libnss_files.so.2
ELF 7ef8f000-7ef99000 Deferred libnss_nis.so.2
ELF 7ef99000-7efb0000 Deferred libnsl.so.1
ELF 7efb0000-7efd6000 Deferred libm.so.6
ELF 7efd6000-7efd9000 Deferred libxau.so.6
ELF 7efde000-7eff9000 Deferred wsock32<elf>
\-PE 7efe0000-7eff9000 \ wsock32
ELF b7d20000-b7d29000 Deferred libnss_compat.so.2
ELF b7d2a000-b7d2e000 Deferred libdl.so.2
ELF b7d2e000-b7e60000 Deferred libc.so.6
ELF b7e60000-b7e78000 Deferred libpthread.so.0
ELF b7ea2000-b7fb6000 Deferred libwine.so.1
ELF b7fb7000-b7fd3000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000a
0000000c 0
0000000b 0
00000008 (D) C:\Program Files\The Silver Lining - Beta Tester Build\tsl.exe
00000014 0
00000013 15
0000000f 15
0000000d 0
00000009 0 <==
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open
As far as I'm aware the game ought to work under Linux and OSX natively with binaries compiled specifically for those systems. I know, at least for a while, that one of our programmers was actively compiling and using the game on OSX. The Torque website also appears to claim that the engine should natively work under Linux, I just don't think anyone on the team has actively tried to get it working.
So you can probably assume that they'll be Linux/OSX support, but for now we're far more concerned with fixing game bugs than ensuring compatibility with other OSs.
That's fine and understandable. If it's a simple matter of compiling to Mac and Linux binaries, they could just do that at the end.
I just got concerned when Yonkey suggested:
QuoteI believe it's also possible to run the game on a Mac and Linux using Windows-emulation software.
Well, I know it's possible because someone was able to successfully run the TSL Public Demo using Wine here (http://www.postudios.com/blog/forum/index.php?topic=5391.0).
I guess it's just a matter of tweaking Wine more.