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The Royal Archives => Adventure Gaming => General => The Silver Age => Adventure Gaming => Topic started by: Haids1987 on August 31, 2009, 10:28:01 AM

Title: Weirdnesses in King's Quest
Post by: Haids1987 on August 31, 2009, 10:28:01 AM
I've been playing The Princeless Bride over the past week and have noticed some oddities that need to be explained in that game.  Examples include:

-Where did the little girl (Spike, the one who wanted a battle axe) come from in the troll kingdom?  And where does she go when she storms off?  It's not like the area is very big...
-For that matter, where does Opie vanish to once you give him the jewel?  He goes behind the pillar and just disappears!
-Still in the troll kingdom...anyone else think it's weird that King Otar's throne is just hanging out in the middle of everything? 
-There are three graves beside the elevator in Oooga Booga Land when you first arrive that you can't read!  What is up with that?
-Lady Tsepish has cried her eyes out at least twice, as Doctor Cadaver tells Rosella.  Do you think that her eyes are restored once she is reunited with Count Tsepish?'
-Lord Attis won't leave Lady Ceres' side when you're Valanice, but as Rosella he's not there.  Where the heck is he that he'd stray from his "lady love?"
-Where are Oberon, Titania, and Malicia's wings?  They ARE fairies, right?
-When Malicia is given her second chance, will she grow up and remember everything that she did, or are her memories wiped clean?  (It'd be sweet if she was in TSL!)

If you think of any others in ANY King's Quest game, list 'em here.  I know the series is full of weird little quirks like this.  And if you have any possible answers, feel free to give these a whirl.

(Posted on: August 30, 2009, 10:17:43 PM)


I have a new one!  When you fill the maiden's pot with nectar, Attis comes from the opposite side of the riverto drink from it. How'd he get there?
Title: Re: Weirdnesses in King's Quest
Post by: Delling on August 31, 2009, 03:07:57 PM
Well, I'm not sure if you're looking for explanations or not ::), but here goes an attempt at least... :P

Quote from: Haids1987 on August 31, 2009, 10:28:01 AM
I've been playing The Princeless Bride over the past week and have noticed some oddities that need to be explained in that game.  Examples include:

-Where did the little girl (Spike, the one who wanted a battle axe) come from in the troll kingdom?  And where does she go when she storms off?  It's not like the area is very big...
-For that matter, where does Opie vanish to once you give him the jewel?  He goes behind the pillar and just disappears!
-Still in the troll kingdom...anyone else think it's weird that King Otar's throne is just hanging out in the middle of everything? 
I tend to think of the Troll Kingdom/Vulcanix Underground that we see as being really only, say, the inside of the castle/royal dwellings. So, everyone we see either works in the castle or is a child of someone who works in the castle. They come and go from and to a larger troll society outside of the castle. Anyway, to this same end, there must be passages that we don't see, places we can't go because they don't serve a narrative purpose perhaps and would just offer a distraction (like the wrecked cart in town in KQ5: sure, Graham could move past it, but that would require animating and producing several more scenes that ultimately aren't necessary for the game. :P (though it's always nice to wonder what might have been... as in, maybe originally you could get past it and Graham would have had several more misadventures in town until someone pointed out that "the pacing was all wrong" and "doesn't he have a family to save?"

Quote from: Haids1987 on August 31, 2009, 10:28:01 AM
-There are three graves beside the elevator in Oooga Booga Land when you first arrive that you can't read!  What is up with that?
huh... dunno...

Quote from: Haids1987 on August 31, 2009, 10:28:01 AM
-Lady Tsepish has cried her eyes out at least twice, as Doctor Cadaver tells Rosella.  Do you think that her eyes are restored once she is reunited with Count Tsepish?'
They seem to be fine in the cut scene. :P

Quote from: Haids1987 on August 31, 2009, 10:28:01 AM
-Lord Attis won't leave Lady Ceres' side when you're Valanice, but as Rosella he's not there.  Where the heck is he that he'd stray from his "lady love?"
The timing between chapters is a little awkward... I think this is after Attis has been restored but before Ceres has been... possibly, he's off saving Valanice from the swamp monster.

Quote from: Haids1987 on August 31, 2009, 10:28:01 AM
-Where are Oberon, Titania, and Malicia's wings?  They ARE fairies, right?
...or for that matter, Lolotte, right? Actually, numerous cultures portray fairies as a wingless sort of nature spirits or a sort of "otherness" people who are more attuned to or integrated with nature. Oberon and Titania are regularly thought of as being wingless fairies who are otherworldly in some other way. ...other than that, maybe they only take them out on special occasions? :P

Quote from: Haids1987 on August 31, 2009, 10:28:01 AM
-When Malicia is given her second chance, will she grow up and remember everything that she did, or are her memories wiped clean?  (It'd be sweet if she was in TSL!)
I've actually often wondered if she'd show up, and... who was babysitting for her while Oberon and Titania went to the Land of the Green Isles...

Quote from: Haids1987 on August 31, 2009, 10:28:01 AM
When you fill the maiden's pot with nectar, Attis comes from the opposite side of the riverto drink from it. How'd he get there?
Occam's Razor, I'm afraid: He's a god. He can do as he pleases... even if he is a little shy about his teleportation. :P
Title: Re: Weirdnesses in King's Quest
Post by: dark-daventry on August 31, 2009, 06:42:41 PM
Hm, I've never thought about these, or even noticed most of them (it's been quite a while since I've played KQ7.) Though I have often wondered in KQ6 where the seven dwarf people came from. They march off down the forest, but when we go after them, there's no where they could have gone. They wouldn't have been allowed into Chessboard land I don't think, so it baffles me where they went.

I would hope that we can find out more about Malicia. I found her to be a rather convincing enemy. She at least had an evil laugh that was refreshing considering she was a witch. She wasn't green, she didn't have warts, and she was actually a witch all about fashion and making herself look good. She defied stereotypes... But anyway, if I think of anything more, I'll post it...
Title: Re: Weirdnesses in King's Quest
Post by: Haids1987 on August 31, 2009, 08:01:11 PM
Quote from: dark-daventry on August 31, 2009, 06:42:41 PM
She at least had an evil laugh that was refreshing considering she was a witch. She wasn't green, she didn't have warts, and she was actually a witch all about fashion and making herself look good. She defied stereotypes... But anyway, if I think of anything more, I'll post it...
Sorry to disappoint, but Malicia isn't a witch.  She's actually an evil fairy.   :(

As for the five senses dwarves...hmm, that's a good one.  Perhaps they know a safe way to get through the swamp.   ;D

(Posted on: August 31, 2009, 06:53:22 PM)


Quote from: Delling on August 31, 2009, 03:07:57 PMOccam's Razor, I'm afraid: He's a god. He can do as he pleases... even if he is a little shy about his teleportation. :P
Okay, I'll accept that.  I guess he DOES teleport when he rescues Valanice from the swamp monster.  And as to where he is when Rosella walks past the tree...okay, I'll just say that he's in the middle of rescuing Valanice.  Good timing for Rosella to walk by.   :P

Quote from: Delling on August 31, 2009, 10:28:01 AM
I've actually often wondered if she'd show up, and... who was babysitting for her while Oberon and Titania went to the Land of the Green Isles...
Haha, weird to think that she requires a babysitter.  But good point....let's say that Genesta needed some pocket money.
Title: Re: Weirdnesses in King's Quest
Post by: dark-daventry on August 31, 2009, 10:13:32 PM
Drat, I thought she was a witch. Well, she seemed like it to me. But then again, I was a kid when I first played it and could hardly tell the difference. But thank you for pointing out that she was a fairy. I would not have known that otherwise.

For other weirdnessess, how about in KQ6 when with the dangling participle. How did it get all the way over to the isle of the beast without a magic map. Perhaps it used the ferry, but that still seems unlikely to me for some reason...

OH I GOT ONE! How about when the Genie eats the mints in the pawn shop? How does that get one seemingly drunk?
Title: Re: Weirdnesses in King's Quest
Post by: Boogeyman on September 02, 2009, 01:33:25 AM
Quote from: Haids1987 on August 31, 2009, 08:01:11 PM
Quote from: dark-daventry on August 31, 2009, 06:42:41 PM
She at least had an evil laugh that was refreshing considering she was a witch. She wasn't green, she didn't have warts, and she was actually a witch all about fashion and making herself look good. She defied stereotypes... But anyway, if I think of anything more, I'll post it...
Sorry to disappoint, but Malicia isn't a witch.  She's actually an evil fairy.   :(

As for the five senses dwarves...hmm, that's a good one.  Perhaps they know a safe way to get through the swamp.   ;D

(Posted on: August 31, 2009, 06:53:22 PM)


Quote from: Delling on August 31, 2009, 03:07:57 PMOccam's Razor, I'm afraid: He's a god. He can do as he pleases... even if he is a little shy about his teleportation. :P
Okay, I'll accept that.  I guess he DOES teleport when he rescues Valanice from the swamp monster.  And as to where he is when Rosella walks past the tree...okay, I'll just say that he's in the middle of rescuing Valanice.  Good timing for Rosella to walk by.   :P

Quote from: Delling on August 31, 2009, 10:28:01 AM
I've actually often wondered if she'd show up, and... who was babysitting for her while Oberon and Titania went to the Land of the Green Isles...
Haha, weird to think that she requires a babysitter.  But good point....let's say that Genesta needed some pocket money.
Gnomes, not dwarves.
Title: Re: Weirdnesses in King's Quest
Post by: dark-daventry on September 02, 2009, 11:47:14 AM
Quote from: Boogeyman on September 02, 2009, 01:33:25 AM
Quote from: Haids1987 on August 31, 2009, 08:01:11 PM
Quote from: dark-daventry on August 31, 2009, 06:42:41 PM
She at least had an evil laugh that was refreshing considering she was a witch. She wasn't green, she didn't have warts, and she was actually a witch all about fashion and making herself look good. She defied stereotypes... But anyway, if I think of anything more, I'll post it...
Sorry to disappoint, but Malicia isn't a witch.  She's actually an evil fairy.   :(

As for the five senses dwarves...hmm, that's a good one.  Perhaps they know a safe way to get through the swamp.   ;D

(Posted on: August 31, 2009, 06:53:22 PM)


Quote from: Delling on August 31, 2009, 03:07:57 PMOccam's Razor, I'm afraid: He's a god. He can do as he pleases... even if he is a little shy about his teleportation. :P
Okay, I'll accept that.  I guess he DOES teleport when he rescues Valanice from the swamp monster.  And as to where he is when Rosella walks past the tree...okay, I'll just say that he's in the middle of rescuing Valanice.  Good timing for Rosella to walk by.   :P

Quote from: Delling on August 31, 2009, 10:28:01 AM
I've actually often wondered if she'd show up, and... who was babysitting for her while Oberon and Titania went to the Land of the Green Isles...
Haha, weird to think that she requires a babysitter.  But good point....let's say that Genesta needed some pocket money.
Gnomes, not dwarves.

gnomes, dwarfs, they're all the same to me lol.
Title: Re: Weirdnesses in King's Quest
Post by: Delling on September 03, 2009, 07:52:15 AM
Quote from: Haids1987 on August 31, 2009, 08:01:11 PM
Quote from: Delling on August 31, 2009, 10:28:01 AM
I've actually often wondered if she'd show up, and... who was babysitting for her while Oberon and Titania went to the Land of the Green Isles...
Haha, weird to think that she requires a babysitter.  But good point....let's say that Genesta needed some pocket money.

*has been resisting saying this* Come on! Sure she's a baby now, but she did try to set off the volcano and destroy all of Etheria! If she doesn't need a babysitter, who does? :P

as for the gnomes/dwarves thing:
gnomes are generally skinnier, possibly less bearded, and often smaller than dwarves... but I'm pretty sure the game calls them gnomes anyway. :P
Title: Re: Weirdnesses in King's Quest
Post by: Bludshot on September 03, 2009, 05:10:36 PM
Roberta Williams was never good with continuity.
Title: Re: Weirdnesses in King's Quest
Post by: Haids1987 on September 03, 2009, 07:43:10 PM
What about in Quest for the Crown, when you guess the (dwarf?  gnome?)'s name, he gives you magic beans, but when you DON'T guess his name...he gives you magic beans?!  Double you tee eff?
Title: Re: Weirdnesses in King's Quest
Post by: Rosella on September 03, 2009, 08:37:28 PM
When you don't guess his name, he gives you a key to the door in the cave, actually. XP
Title: Re: Weirdnesses in King's Quest
Post by: Haids1987 on September 03, 2009, 10:08:52 PM
Does he?  :-\ I just played the updated version just last week and I'm pretty sure all he gaves me was beans when I guessed his name. 
Title: Re: Weirdnesses in King's Quest
Post by: Rosella on September 03, 2009, 10:29:06 PM
Yeah, guessing his name means you get the beans (which give you the beanstalk, which is, IMO, far worse than the cave XP) and failing gets you a key to a cave where you have to climb the stairs. Theoretically, it's the same cave/stairs you have to climb in KQ3 when Alexander finally makes it to Daventry (it still leads to the clouds, after all). In the cave, not only are the stairs treacherous (I believe) but there's something in there that steals something from you or kills you (one of those random encounters like the witch or werewolf).
Title: Re: Weirdnesses in King's Quest
Post by: Boogeyman on September 04, 2009, 02:09:26 AM
You encounter the dwarf in there (hope you still have the ring from the elf).
Title: Re: Weirdnesses in King's Quest
Post by: Delling on September 04, 2009, 10:40:16 AM
Hrmm... the beanstalk is a pain to climb... but you get more points for it... so in the end you have to ask yourself: what kind of ruler does Daventry want? The practical one that took the stairs? Or the guy who has to act out some Jack and the Beanstalk fantasy from childhood? :P (Though, I suppose, given that they'll have the magic chest (economic stability) and the magic shield (peace and tranquility through not being able to lose a war), in the end, it doesn't really matter :P)...

Is KQ1 also the last KQ in which the "more points path" is also more difficult? The only other instance of this I can think of is KQ6, and that may be debatable... not sure... it's certainly more involved to go the Land of the Dead path... but XD I've done the other path so rarely I'm not sure how "difficult" it might be... I mean, come on, given the choice to visit the Land of the Dead or dress in drag which are you going to pick? XD XD
Title: Re: Weirdnesses in King's Quest
Post by: Haids1987 on September 04, 2009, 10:52:12 PM
The ending sucks if you choose the Beauty's Clothes path in the sixth game.  I hate how depressing and somber it is.
Title: Re: Weirdnesses in King's Quest
Post by: Storm on September 05, 2009, 05:25:00 PM
Quote from: Delling on August 31, 2009, 03:07:57 PM
Quote from: Haids1987 on August 31, 2009, 10:28:01 AM
-There are three graves beside the elevator in Oooga Booga Land when you first arrive that you can't read!  What is up with that?
huh... dunno...

They ran out of silly limericks? ;P

Quote from: Delling on August 31, 2009, 03:07:57 PM
Quote from: Haids1987 on August 31, 2009, 10:28:01 AM
-Lady Tsepish has cried her eyes out at least twice, as Doctor Cadaver tells Rosella.  Do you think that her eyes are restored once she is reunited with Count Tsepish?'
They seem to be fine in the cut scene. :P
Dr. Cadaver must have popped them back in. Obviously, he had to do it the first time so she can cry them out again :P

Quote from: Delling on August 31, 2009, 03:07:57 PM
Quote from: Haids1987 on August 31, 2009, 10:28:01 AM
When you fill the maiden's pot with nectar, Attis comes from the opposite side of the riverto drink from it. How'd he get there?
Occam's Razor, I'm afraid: He's a god. He can do as he pleases... even if he is a little shy about his teleportation. :P
Eh, he's a deer, isn't it more logical to assume he just jumped over the dry river? Besides, he probably didn't have any god-powers while  cursed - otherwise, what's the point of cursing him in the firstplace?
Title: Re: Weirdnesses in King's Quest
Post by: Haids1987 on September 05, 2009, 11:22:18 PM
Quote from: Storm on September 05, 2009, 05:25:00 PM
Dr. Cadaver must have popped them back in. Obviously, he had to do it the first time so she can cry them out again :P
I don't think so.  He says something about how he is running out of spare eyeballs, so he must have given her a couple extra sets.  I was thinking that, if he did that, were her eyes replaced with her own once she was reunited with the Count?
Title: Re: Weirdnesses in King's Quest
Post by: Rosella on September 06, 2009, 09:24:28 AM
Well, Count Tsepish got his face back (which included eyeballs!). The thing is, Lady Tsepish was described as horrifically ugly (in fact, you die if you look at her), and she was clearly quite beautiful when she was reunited with her husband. I find it pretty safe to assume that the reuniting of Count Tsepish with his head broke some sort of curse that allowed him to have a head again, and Lady Tsepish to become beautiful (and eye-ful :P) again.
Title: Re: Weirdnesses in King's Quest
Post by: Haids1987 on September 06, 2009, 02:09:20 PM
Quote from: Rosella on September 06, 2009, 09:24:28 AM
I find it pretty safe to assume that the reuniting of Count Tsepish with his head broke some sort of curse that allowed him to have a head again, and Lady Tsepish to become beautiful (and eye-ful :P) again.
Fair enough.   ;D
Title: Re: Weirdnesses in King's Quest
Post by: jtrippy on January 04, 2010, 11:12:51 PM
I think it's probably best not to view any of the KQs as a persistent world or look for strong continuity -- it's simply not there. Most of the continuity, even from game to game, exists entirely in our heads. The bottom line is that these games are a series of brain-teasers and puzzles set amid a colorful context. Asking for anything more from them is a little silly -- these aren't epic Tolkienesque works, they're puzzle-oriented fairy tales. I think the only thing pushing for overall cohesion between the games is the forthcoming TSL...
Title: Re: Weirdnesses in King's Quest
Post by: Boogeyman on January 05, 2010, 02:46:55 AM
There seems to be pretty good continuity - this is King's Quest, not Legend of Zelda.
Title: Re: Weirdnesses in King's Quest
Post by: dark-daventry on January 05, 2010, 07:20:17 AM
There really is continuity between the games. King's Quest 4 starts exactly where King's Quest 3 ends. In King's Quest 2, Graham is already king of Daventry, which occurred in KQ1, and he is now looking for a wife, which he found in the magic mirror, which he found in the previous game. KQ3 skips 20 years into the future, which is a reasonable time frame to consider Graham and Valanice having twins, who are on the verge of turning 18. The main character in KQ3, who at first appears to have no relation to the royal family, turns out to be the long lost son of Graham and Valanice. At the end of KQ3, graham is taken ill. In KQ4, Rosella goes to find a cure for his illness. KQ5 is where it may start to get a bit blurry, but it does take place sometime after KQ4. KQ6 is a direct continuation of KQ5 in the sense that Cassima, a slave that Mordack had working for him, was sent back home, and Alexander fell in love with. In the opening scene of KQ6, he is distraught by not seeing her. He is madly in love with her, and goes so far as to travel to The Land of the Green Isles to see her. Once there, he discovers that her parents have been murdered and that she is locked in her tower. KQ7 is a bit sketchy on the timeline too, but it features an older Rosella, so we know it takes place after KQ6, as she was a bit younger then. Now MoE is the game that really screws up the timeline. It is assumed that it takes place after KQ7, but no plot points from the previous games were incorporated into it, so it's hard to tell exactly where it takes place. Now, if you play the KQ2 remake by AGD Interactive, you'd see a slightly different continuity. They added in a vision of the future that directly shows MoE, concretely placing it in the timeline, and explaining a little about it. TSL is intended to tie up all the loose-ends that exist in the series, and there are quite a few. For example, in KQ6 they introduced the Black Cloak Society, which we haven't seen since. TSL focuses around that very plot point, and we even revisit many popular locations from previous games, and even new locations. For example, we can finally visit Chessboard Land. I know everyone has been dying to see what it looks like on the inside. We get to revisit Beast, who's turned back into one for some reason. The ferry that was drydocked in KQ6 is now operational again, what with Alexander becoming king of the Land of The Green Isles. So, there is quite a lot of continuity within the King's Quest series, and I'm sure that I missed quite a lot of points of here.
Title: Re: Weirdnesses in King's Quest
Post by: Rosella on January 05, 2010, 02:21:57 PM
You can't forget that the events of KQ5 were directly caused by the events of KQ3.
Title: Re: Weirdnesses in King's Quest
Post by: dark-daventry on January 05, 2010, 02:41:24 PM
Ah, yes, I forgot about that. Thank you for pointing that out, Rosella. I knew I forgot something in that ridiculously long post...
Title: Re: Weirdnesses in King's Quest
Post by: Deloria on January 13, 2010, 02:33:51 PM
Quote from: Delling on September 04, 2009, 10:40:16 AM
Hrmm... the beanstalk is a pain to climb... but you get more points for it... so in the end you have to ask yourself: what kind of ruler does Daventry want? The practical one that took the stairs? Or the guy who has to act out some Jack and the Beanstalk fantasy from childhood? :P (Though, I suppose, given that they'll have the magic chest (inflation) and the magic shield (peace and tranquility through not being able to lose a war), in the end, it doesn't really matter :P)...
Fixed it for you. :)
Title: Re: Weirdnesses in King's Quest
Post by: Delling on January 13, 2010, 07:40:13 PM
Well, that's true except for 2 things that may be misconceptions on my part: the treasure chest produces an infinite supply of actual gold and it does this only upon some type of input/request.

Gold unlike paper money has value because it is incredibly useful and incredibly rare. Managed better than *cough* certain countries' *cough* decisions to print money, this could maintain economic stabilty especially in trading with other countries.
Title: Re: Weirdnesses in King's Quest
Post by: PirateKingChris on January 13, 2010, 08:40:03 PM
Quote from: Delling on January 13, 2010, 07:40:13 PM
Gold unlike paper money has value because it is incredibly useful and incredibly rare. Managed better than *cough* certain countries' *cough* decisions to print money, this could maintain economic stabilty especially in trading with other countries.
Ugh. Tell me about it.
Title: Re: Weirdnesses in King's Quest
Post by: Haids1987 on January 13, 2010, 09:46:07 PM
Yeah, I think we're all feeling the crash and burn of the current economic situation. >:(
Title: Re: Weirdnesses in King's Quest
Post by: jtrippy on January 17, 2010, 08:11:30 PM
In response to the people responding to me about continuity --

Yes, I've played the KQ games just like you all have, of course I realize there is SOME continuity between the games. Really most of the continuity is just a context for a new and unique story

@darkdaventry, there is really no need to explain the plot of each King's Quest game to me, I've been playing them for 15 years now.
Title: Re: Weirdnesses in King's Quest
Post by: MangoMercury on February 09, 2010, 04:40:21 PM
I still find it weird that in an entire troll kingdom, Otar didn't consider training anyone else on using the volcano controls.

I loved seeing the little bits of continuity and references in the later games; specifically the Pawn Shop in KQ6 - there's the obvious part where Alexander pawns his ring and tells the shopkeeper "I didn't always have a family, you know", which obviously references KQ3...  But then you can look at the items in the shop and a lot of the background items you can examine are either from, or reference, the previous games, such as a bridge-building kit (KQ2) and a shovel (KQ4).

(Yay, 1900 posts)
Title: Re: Weirdnesses in King's Quest
Post by: Jafar on February 09, 2010, 04:50:04 PM
Speaking of the Pawn Shop, I wonder what they'd have for sale that'd help you in KQ6 and KQ7. (Well, besides the stuff you can actually buy. ::) )

X-ray glasses to see through the catacomb walls?
Artificial Styx Flavoring for the paint spell?
The Cheese Hook 5000, for getting bigger hunks of cheese out of the water? :P
Title: Re: Weirdnesses in King's Quest
Post by: Rosella on February 09, 2010, 05:46:08 PM
That cheese hook 5000 would have REALLY helped me. :P

The only puzzle in KQ7 that took me more than an hour to figure out.. XD
Title: Re: Weirdnesses in King's Quest
Post by: Haids1987 on February 09, 2010, 05:56:18 PM
I loved the references in later games to the earlier ones, especially the shelves in the background of the pawn shop.

I always thought those huge wings in the shop would be cool to fly up the Cliffs of Logic. I mean, they're there in plain sight, why can't you use them?
Title: Re: Weirdnesses in King's Quest
Post by: dark-daventry on February 10, 2010, 06:36:55 AM
You know, I didn't even know that the pawn shop had things on the shelves... I guess I never used the eye icon on them... Hence I missed all of these things... Time for another playthrough!
Title: Re: Weirdnesses in King's Quest
Post by: MangoMercury on February 10, 2010, 07:05:53 AM
If you want to make sure that you don't miss anything, I highly recommend watching the KQ playthroughs by ShadyParadox on YouTube:

http://www.youtube.com/shadyparadox#p/c/78472401CE575C47
Title: Re: Weirdnesses in King's Quest
Post by: dark-daventry on February 12, 2010, 07:08:59 AM
Thank you for the link. I shall make sure that I watch those. I've played KQ6 like 20 times and yet there are still secrets in it for me...
Title: Re: Weirdnesses in King's Quest
Post by: Haids1987 on February 12, 2010, 06:14:49 PM
Ah, one of the marks of a fantastic game.
Title: Re: Weirdnesses in King's Quest
Post by: dark-daventry on February 13, 2010, 04:25:57 PM
Quote from: Haids1987 on February 12, 2010, 06:14:49 PM
Ah, one of the marks of a fantastic game.

What, that there are boundless secrets in it? I agree. A truly great game has an almost inexhaustible amount of secrets in it...
Title: Re: Weirdnesses in King's Quest
Post by: crayauchtin on February 21, 2010, 03:33:09 PM
The problem I have with most playthroughs is the talking. Yes, you're making a video and some narration is good but I feel like most just...talk. I want to watch the game, thanks. I really don't need/care to know about your opinions of whatever's going on. Shut the eff up! :P

I'd really like to see a KQ Let's Play like the QfG Let's Play on www.lparchive.org. Screenshot Let's Play's work so much better because the people who make them don't feel the need to fill it with useless chatter. :P I think, though, people avoid making them for the KQ series because the dialogue is all already there.

My rant there aside, ShadyParadox is pretty fantastic! I wish he'd done more of the series! (Did anyone else catch the KQ5 reference: "Alexander has no taste for saltwater." :P)

Anyways, as for the oddities ya'll have mentioned...

Quote-Where did the little girl (Spike, the one who wanted a battle axe) come from in the troll kingdom?  And where does she go when she storms off?  It's not like the area is very big...
-For that matter, where does Opie vanish to once you give him the jewel?  He goes behind the pillar and just disappears!
-Though I have often wondered in KQ6 where the seven dwarf people came from. They march off down the forest, but when we go after them, there's no where they could have gone. They wouldn't have been allowed into Chessboard land I don't think, so it baffles me where they went.
I think it can be assumed there is more to every region in the KQ series than what we see -- and that goes for all of the islands in KQ6 and KQ7. it *is* odd that Opie vanished behind a pillar though, maybe there's a door hidden behind it?
(I'm just gonna leave the five/seven gnomes/dwarves thing alone. :P)
Quote-Still in the troll kingdom...anyone else think it's weird that King Otar's throne is just hanging out in the middle of everything?
Yes, but it's possible that's like the "castle of Vulcanix" or something, as was already said.
Quote-There are three graves beside the elevator in Oooga Booga Land when you first arrive that you can't read!  What is up with that?
Lack of creativity? :P
Quote-Lady Tsepish has cried her eyes out at least twice, as Doctor Cadaver tells Rosella.  Do you think that her eyes are restored once she is reunited with Count Tsepish?'
It seems like the whole Tsepish clan is restored by the undoing of Tsepish's death. The question is what happened to the eyes Dr. Cadaver gave her?
Quote-Lord Attis won't leave Lady Ceres' side when you're Valanice, but as Rosella he's not there.  Where the heck is he that he'd stray from his "lady love?"
I'm gonna second the "saving Valanice" story here. I thought, however, there were some unused sound files of a conversation between Attis and Rosella so perhaps he was originally meant to be there?
QuoteWhere are Oberon, Titania, and Malicia's wings?  They ARE fairies, right?
The only fairies with wings are from the world of Daventry -- none of the fairies in KQ7 have wings and neither does Lolotte so it stands to reason that Etherian fairies don't have wings.
QuoteWhen Malicia is given her second chance, will she grow up and remember everything that she did, or are her memories wiped clean?  (It'd be sweet if she was in TSL!)
I doubt she'll remember it, how many of you remember what you did in your infancy? Her brain isn't developed enough yet (now) to remember what she had done as an archvillainess. Then again, I don't really know how that magic works. I will, however, agree that if Malicia doesn't need a babysitter there ain't nobody who does! :P
Quoteor other weirdnessess, how about in KQ6 when with the dangling participle. How did it get all the way over to the isle of the beast without a magic map. Perhaps it used the ferry, but that still seems unlikely to me for some reason...
Uhhhhhhhhh.......... maybe.... maybe he's a really good swimmer!! No, I got nothing. But the ferry isn't an option considering how long the ferry's been inoperational and it seems to me like the Dangling Participle isn't starving or anything.
QuoteOH I GOT ONE! How about when the Genie eats the mints in the pawn shop? How does that get one seemingly drunk?
Mints are his kryptonite -- that's why Alhazred gets so infuriated with him for having one.

Here's an oddity though -- when Alexander talks to the guard dogs outside the Castle of the Crown, Gruff tells him that there's been no foreigners since Alhazred arrived. So, uhm, what did they call it when Mordack came to visit and left with Cassima?
In the same scene, getting Captain Saladin is super fast and he already knows who the prince is when he comes out -- is he just like chilling behind the door listening in? :P
(Can you guess which video of that's Let's Play I just watched? :P)
Title: Re: Weirdnesses in King's Quest
Post by: MangoMercury on February 23, 2010, 09:25:51 AM
That's why I restrict my playthrough viewings to people who don't talk, like ShadyParadox and the Amiga Longplay archives, or those who use annotations (like ORKAL) which I can turn off if I want.

There has been only one exception I can think of, which was a guy who did a hilarious talkthrough of the Oregon Trail, which continually cracked me up.  Talky playthroughs are great when people are hilarious, but otherwise?  No thanks.
Title: Re: Weirdnesses in King's Quest
Post by: crayauchtin on February 23, 2010, 09:52:54 AM
Where's this Oregon Trail one? I wanna see it. :P
Title: Re: Weirdnesses in King's Quest
Post by: MangoMercury on February 23, 2010, 10:40:38 AM
http://www.youtube.com/watch?v=QBOLN7I8omY

There's part 1.  It could just be me, but this guy's overenthusiasm just makes it enjoyable to watch.  I was totally engrossed!  He just loves LOOKING AROUND!

Can't pronounce "cholera" for the life of him though.  You have to bear with him until he actually gets into the game, though!
Title: Re: Weirdnesses in King's Quest
Post by: Jafar on February 23, 2010, 10:51:52 AM
Actually, I think commentary works better for adventure games than it does for most games.
The commentator can point out some of the logic behind weird puzzles, and it can be interesting to hear their thought process while figuring out X situation, how they first figured out Y solution, etc.

Of course, they still have to be good at commenting... :P
If they're not interesting to listen to, you might as well just find a silent playthrough so you can hear the music clearly. :P

I've found a few cool commentarors...commentrarians...talky people. XD
I'm usually more of a silent playthrough person though, so I don't usually stray outside the comfort zone. Buut, if you look around, you might find someoe who can put a fun spin on things.

I've thought about doing talkie-playthroughs myself, but I'm not so sure my sense of humor works as well when I'm talking out loud. (That, and I'm frightfully shy. :P )
Title: Re: Weirdnesses in King's Quest
Post by: MangoMercury on February 23, 2010, 10:56:29 AM
I think really it's just finding a good commentator; what I do like about YouTube (one of the few things!) is the fact that there is the option for annotation, as I said. 

If people are going to commentate, they need to do it in a good fashion.  People who are trying to be funny, and spend their whole time laughing at their own jokes and all, are not fun to watch.
Title: Re: Weirdnesses in King's Quest
Post by: Jafar on February 23, 2010, 11:07:18 AM
Oh yeah, one of my golden rules in general is to never laugh at my own jokes, unless it's something really corny and I need to act hammy, or it's something I said 10 years ago and it hit a high number on the Laugh-O-Meter. :P

On the other hand, some people can be pretty dry and dull. I guess the secret is to be amusing, but let it come naturally? :P
Title: Re: Weirdnesses in King's Quest
Post by: crayauchtin on February 23, 2010, 02:36:34 PM
Also, sometimes they yell and scream a lot to sound excited, or just swear a lot. And that's not funny, or appropriate. I'm all for cussing, but let the game speak for itself, y'know?
Like, I look at playthroughs for the story not as a walkthrough usually, so it's not helpful for me to have you talking over the story especially if the things you're saying -- humorous or otherwise -- have nothing to actually do with the game. :P
Title: Re: Weirdnesses in King's Quest
Post by: Rosella on February 24, 2010, 12:45:48 PM
I find Let's Plays to generally be utterly hilarious if done well. I ended up watching a Let's Play of KQV that pretty much made my life. I found a good one of Phantasmagoria 2 as well. I'm the kind of person who likes observational humor, so good commentary on a game I already know is fun (though I had never played Phantasmagoria 2 before watching the Let's Play, but I get the impression the LP was better than the game... :P).