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The Royal Archives => Fan Feedback => Topic started by: KQ5Fan on September 16, 2010, 01:41:55 AM

Title: Episode 2 review (spoiler-free)
Post by: KQ5Fan on September 16, 2010, 01:41:55 AM
I don't even know where to start praising you guys. Everything about this was such a huge step up from everything in Episode 1.

Music - Amazing. Austin Haynes is the boss.
Voice Acting - Very solid. I'll admit that it wasn't the GREATEST, but it didn't have me in disbelief very often.
Graphics - Incredible. Everything looked so good in this episode.
Story - 10/10. It just keeps getting better and better. Simply put, it's original, creative, thoughtful, and interesting, and, most importantly, is leaving me dying for the next episode. :P
New locations - Simply fantastic. I liked them better than the locations from KQ6, to be honest. You guys really made this game your own.
New walking animation/Faster walk - Again, you guys really nailed it. It looks perfect.
New options - Again, another great idea from you guys to let players choose how they want to play the game. I enjoyed this game so much more with short narrations and no narrator audio (although I realize that was in the first episode).
New Puzzles: I can't tell you how happy I was that they were in here. And for those of you wondering, yes, there are lots of them, and yes, they're not too easy. Some of them are quite hard, in fact.
The Length: Much, much, much better. I'd say it took me around 6-7 hours. Partly because I was trying and enjoying each and every little thing, partly because some of the puzzles really had me that stumped. :P

Nitpicks:

Short narrations: Sometimes weren't so short. I'm not sure if that had to do with the narrations containing important information for the game, but I noticed a few when replaying Episode 1 that were fairly long.
Graham's new walk: Is perfect for his casual look in his adventurer's cap, but like I said, I replayed Episode 1 before I played Episode 2 and it looks a little weird in his King's Clothing because of how formal the clothing is. Maybe it's just me, I don't know.

But aside from that, I really, really, really, really, really, really enjoyed it. I'll admit, I had my doubts when Episode 1 first came out, but you guys really proved me wrong with this episode. So for all of you wondering whether or not this Episode has been worth the long wait: Trust me, it is.

Overall: It's not a great fan-made game; it's simply a great adventure game. Honestly, at this point in time, it's looking like it could easily surpass the quality of King's Quest VI by far. And that's not something you guys should take lightly; I'm generally a pretty harsh critic.
Title: Re: Episode 2 review (spoiler-free)
Post by: kindofdoon on September 16, 2010, 01:46:41 AM
I fully second this. All hail Phoenix Online!

(http://i263.photobucket.com/albums/ii133/bxgladiator/gifs/clap.gif)
Title: Re: Episode 2 review (spoiler-free)
Post by: daventry on September 16, 2010, 03:02:50 AM
It seems in the Trailer, they still dont have the Lip Syncing right, that Genie sure loves showing his Teeth.  :suffer:

Are you Allowed to Post Any Screens, the New Game Settings and In-Game Screens.  :-[ :-[

Was there a Trailer for Episode 3 After the Credits.  ::)

Maybe its just me but, in the Trailer it looked like the Graphics was Sharper then in Episode 1.  ???
Title: Re: Episode 2 review (spoiler-free)
Post by: KQ5Fan on September 16, 2010, 03:06:14 AM
Quote from: daventry on September 16, 2010, 03:02:50 AM
It seems in the Trailer, they still dont have the Lip Syncing right, that Genie sure loves showing his Teeth.  :suffer:

Are you Allowed to Post Any Screens, the New Game Settings and In-Game Screens.  :-[ :-[

Was there a Trailer for Episode 3 After the Credits.  ::)

Maybe its just me but, in the Trailer it looked like the Graphics was Higher then in Episode 1.  ???

1. It didn't really bother me that much - it was only off sometimes, and KQ games never really had accurate lip syncing anyways.

2. No.

3.  :suffer:

Btw, Daventry, meet the question mark: "?"

Question mark, meet Daventry!
Title: Re: Episode 2 review (spoiler-free)
Post by: daventry on September 16, 2010, 03:17:04 AM
Thanks, cant wait for Episode 2  :suffer:

Sadly i will be going away this Weekend to some Vacation Place that has Small Buildings build high up in the Trees, so i will be back Sunday.  :-\

So does Ken and Roberta have Episode 2 already :)

If TSL is the Closing Book on the KQ Series with All Questions Answered and Vivendi decides to make an Actual KQ9 how in the world are they gonna pull it off when TSL is as Close to KQ9 as you can get.  ???
Title: Re: Episode 2 review (spoiler-free)
Post by: kindofdoon on September 16, 2010, 03:31:04 AM
In my opinion, if there is an official King's Quest after TSL, it will be developed by Phoenix Online, and published by Activision (or whomever holds their IP a decade from now).
Title: Re: Episode 2 review (spoiler-free)
Post by: B'rrr on September 16, 2010, 05:16:59 AM
Naw, if Activision is continuing the series they can just ignore TSL and it's story and bring out a new game saying it is KQ9. That would make TSL an alternate timeline.

I am glad you enjoyed the game KQ5Fan  ;)
Title: Re: Episode 2 review (spoiler-free)
Post by: kindofdoon on September 16, 2010, 05:51:40 AM
Phoenix Online has the knowledge, the experience, the script, the leftover resources, and clearly the level of interest to do another KQ game very well. Activision would be smart to tap the potential of PO.

Then again, this is pretty idealistic...
Title: Re: Episode 2 review (spoiler-free)
Post by: KQ5Fan on September 16, 2010, 05:53:59 AM
Not to mention that with funding they could actually get it done quickly.

And I'm sure that lots of people would be willing to buy another game when they see how good this one is. :)
Title: Re: Episode 2 review (spoiler-free)
Post by: KatieHal on September 16, 2010, 06:11:01 AM
Thanks guys! It seriously makes my day to hear you enjoyed it so much!!

And yeah, as they said, they aren't allowed to post spoilers or new screens, etc. You guys will see them for yourselves soon enough!

As for the future of the KQ franchise, as before it's still anyone's guess what happens to it officially. I'd love to be able work on an official one, of course, but we'll see what the future holds. :)

ETA: Oh yes, and re: short narrations. Some were kept long because there's important information in them, others because they involve a moving camera. So no, not EVERY narration has a short version, but a good number of them do.
Title: Re: Episode 2 review (spoiler-free)
Post by: Cez on September 16, 2010, 08:13:38 AM
 :)
Title: Re: Episode 2 review (spoiler-free)
Post by: wilco64256 on September 16, 2010, 08:26:43 AM
Yes this will probably come up more than once, but some of the narrations couldn't be shortened due to camera tracking.  We'd probably get a lot of confused people if a single line played about an object and the camera continued to pan past that object for several seconds while you couldn't do anything.
Title: Re: Episode 2 review (spoiler-free)
Post by: atec123 on September 16, 2010, 08:27:15 AM
Quote from: KatieHal on September 16, 2010, 06:11:01 AM
Thanks guys! It seriously makes my day to hear you enjoyed it so much!!

And yeah, as they said, they aren't allowed to post spoilers or new screens, etc. You guys will see them for yourselves soon enough!

As for the future of the KQ franchise, as before it's still anyone's guess what happens to it officially. I'd love to be able work on an official one, of course, but we'll see what the future holds. :)

ETA: Oh yes, and re: short narrations. Some were kept long because there's important information in them, others because they involve a moving camera. So no, not EVERY narration has a short version, but a good number of them do.
whatever happens, I hope if an official one is made, it is by you guys.  with the current condition of activision, I trust you guys much more.  especially if it is made by you guys UNDER activision as an official game. especially since if they made it it would be KQ9 and ignore your story and that would kinda suck.
Title: Re: Episode 2 review (spoiler-free)
Post by: TheReturnofDMD on September 16, 2010, 09:10:58 AM
Quote from: atec123 on September 16, 2010, 08:27:15 AM
Quote from: KatieHal on September 16, 2010, 06:11:01 AM
Thanks guys! It seriously makes my day to hear you enjoyed it so much!!

And yeah, as they said, they aren't allowed to post spoilers or new screens, etc. You guys will see them for yourselves soon enough!

As for the future of the KQ franchise, as before it's still anyone's guess what happens to it officially. I'd love to be able work on an official one, of course, but we'll see what the future holds. :)

ETA: Oh yes, and re: short narrations. Some were kept long because there's important information in them, others because they involve a moving camera. So no, not EVERY narration has a short version, but a good number of them do.
whatever happens, I hope if an official one is made, it is by you guys.  with the current condition of activision, I trust you guys much more.  especially if it is made by you guys UNDER activision as an official game. especially since if they made it it would be KQ9 and ignore your story and that would kinda suck.

And if theirs was made it official, everyone else's story would be ignored and that would kinda suck too.
Better that the story be in everyone's hands rather than one.
Title: Re: Episode 2 review (spoiler-free)
Post by: atec123 on September 16, 2010, 09:29:46 AM
Quote from: TheReturnofDMD on September 16, 2010, 09:10:58 AM
Quote from: atec123 on September 16, 2010, 08:27:15 AM
Quote from: KatieHal on September 16, 2010, 06:11:01 AM
Thanks guys! It seriously makes my day to hear you enjoyed it so much!!

And yeah, as they said, they aren't allowed to post spoilers or new screens, etc. You guys will see them for yourselves soon enough!

As for the future of the KQ franchise, as before it's still anyone's guess what happens to it officially. I'd love to be able work on an official one, of course, but we'll see what the future holds. :)

ETA: Oh yes, and re: short narrations. Some were kept long because there's important information in them, others because they involve a moving camera. So no, not EVERY narration has a short version, but a good number of them do.
whatever happens, I hope if an official one is made, it is by you guys.  with the current condition of activision, I trust you guys much more.  especially if it is made by you guys UNDER activision as an official game. especially since if they made it it would be KQ9 and ignore your story and that would kinda suck.

And if theirs was made it official, everyone else's story would be ignored and that would kinda suck too.
Better that the story be in everyone's hands rather than one.
yes, but at the time at least, I don't think activision has anything really planned for King's Quest.  I think TSL seems worthy of being an official KQ game.
Title: Re: Episode 2 review (spoiler-free)
Post by: Fierce Deity on September 16, 2010, 09:40:26 AM
Quote from: TheReturnofDMD on September 16, 2010, 09:10:58 AM
And if theirs was made it official, everyone else's story would be ignored and that would kinda suck too.
Better that the story be in everyone's hands rather than one.

Who's "everybody else"? And what story should be in "everyone's hands rather than one"? I'm slightly confused. I thought we were talking about the possibility of Phoenix making King's Quest commercially. As it stands, Activision is sitting on the IP waiting for it to either hatch or melt into a smoldering oblivion. If there's any chance of the game being made commercially again, I'd rather see it be done. It doesn't matter by who, but Phoenix seems to be a likely candidate do to their exposure to the media. Not to mention, Activision dropped their C&D so that Phoenix could allow their hard work come to fruition.

I understand if some may disapprove of Phoenix' standing in this hypothetical situation, but it's a reality. I've been keeping tabs on the Tokyo Game Show this week, and was disappointed to hear that Ninja Theory will be working on the new Devil May Cry game (not to mention, they made Dante look like Edward Cullen). As much as I wish they wouldn't destroy what used to be a great series, there's nothing I can do about it.  :-\
Title: Re: Episode 2 review (spoiler-free)
Post by: TheReturnofDMD on September 16, 2010, 09:46:00 AM
Quote from: Fierce Deity on September 16, 2010, 09:40:26 AM
Quote from: TheReturnofDMD on September 16, 2010, 09:10:58 AM
And if theirs was made it official, everyone else's story would be ignored and that would kinda suck too.
Better that the story be in everyone's hands rather than one.

Who's "everybody else"? And what story should be in "everyone's hands rather than one"? I'm slightly confused. I thought we were talking about the possibility of Phoenix making King's Quest commercially. As it stands, Activision is sitting on the IP waiting for it to either hatch or melt into a smoldering oblivion. If there's any chance of the game being made commercially again, I'd rather see it be done. It doesn't matter by who, but Phoenix seems to be a likely candidate do to their exposure to the media. Not to mention, Activision dropped their C&D so that Phoenix could allow their hard work come to fruition.

I understand if some may disapprove of Phoenix' standing in this hypothetical situation, but it's a reality. I've been keeping tabs on the Tokyo Game Show this week, and was disappointed to hear that Ninja Theory will be working on the new Devil May Cry game (not to mention, they made Dante look like Edward Cullen). As much as I wish they wouldn't destroy what used to be a great series, there's nothing I can do about it.  :-\

Anybody else who may have a differing view, or different vision of the series, will be SOL. And yes, we are. Activision isn't too sitting on it, seeing as they just allowed for the release all of the previous games to gog.com That's more than Vivendi ever did. I don't see the need for it be commercial again. It's not going to be a WOW level game, especially if it remains a pure adventure game--It's going to be a niche product whether it's commercial or not.
And exposure should have no better as to whether someone should be allowed to do something. Popularity, or a good PR team have nothing to do with quality.

What does Activision dropping their C&D have to do with anything? Vivendi/Activision also allowed ADGI to continue work on their games.

And you say it's a reality, but isn't. They don't have the rights. If they did, it would suck to see one vision (and that of KQ being a psychological/teenage thriller, none the less) be the ONLY vision.
Title: Re: Episode 2 review (spoiler-free)
Post by: KatieHal on September 16, 2010, 09:49:09 AM
I don't really think of our game as a 'pshychological/teenage thriller', but to each his own.

Anyways. IF, and it's a big if of course, Phoenix did own the IP, I would personally love and really hope to be able to work out fan licenses with fan groups. I think what AGDI and IA, among others, have done is great, and I hope they can keep on doing it. I'm looking forward to the SQ2 and KOS games from IA, I really enjoyed the remakes AGDI did. So for whatever record there is, if that's what happened, that's what I would hope to be able to do.
Title: Re: Episode 2 review (spoiler-free)
Post by: wilco64256 on September 16, 2010, 09:52:29 AM
I'm not sure what you mean by other groups being SOL on their visions.  To my knowledge, TSL has been the only effort to actually continue the series for many years.  Everything else has been either fan remakes of existing games, or in-between type games like the Kingdom of Sorrow project that IA is working on (which I'm really looking forward to BTW).  The only other fan project that's been a continuation of the series is the VGA remake of our game, which still just counts as a remake and not a new idea at all.

I also fully agree with what Katie said above - I'm a huge fan of the remakes that AGDI and IA have done on all of the Sierra franchises they've tackled.  I'm excited to see the new Space Quest work from IA as well.
Title: Re: Episode 2 review (spoiler-free)
Post by: TheReturnofDMD on September 16, 2010, 09:55:41 AM
Quote from: wilco64256 on September 16, 2010, 09:52:29 AM
I'm not sure what you mean by other groups being SOL on their visions.  To my knowledge, TSL has been the only effort to actually continue the series for many years.  Everything else has been either fan remakes of existing games, or in-between type games like the Kingdom of Sorrow project that IA is working on (which I'm really looking forward to BTW).  The only other fan project that's been a continuation of the series is the VGA remake of our game, which still just counts as a remake and not a new idea at all.

Let's say I embarked on a sequel project of my own. In the hypothethical situation of you guys owning the IP, I would be SOL as your KQ9 would be THE KQ9, amiright?
Title: Re: Episode 2 review (spoiler-free)
Post by: KatieHal on September 16, 2010, 09:57:57 AM
You'd essentially be in the same position as any other fangame is now. Would yours become official? Probably not. But that doesn't necessarily stop you from making it anyways if you so choose and had a fan license agreement.

I add that last part because any group that owns the IP of a game and stops a fanmade game is doing what's in their right--protecting their IP. But that's why the fan license can be a great thing and basically lets both sides win in a manner of speaking.
Title: Re: Episode 2 review (spoiler-free)
Post by: Fierce Deity on September 16, 2010, 10:03:28 AM
Quote from: TheReturnofDMD on September 16, 2010, 09:46:00 AM
Anybody else who may have a differing view, or different vision of the series, will be SOL. And yes, we are. Activision isn't too sitting on it, seeing as they just allowed for the release all of the previous games to gog.com That's more than Vivendi ever did. I don't see the need for it be commercial again. It's not going to be a WOW level game, especially if it remains a pure adventure game--It's going to be a niche product whether it's commercial or not.
And exposure should have no better as to whether someone should be allowed to do something. Popularity, or a good PR team have nothing to do with quality.

What does Activision dropping their C&D have to do with anything? Vivendi/Activision also allowed ADGI to continue work on their games.

And you say it's a reality, but isn't. They don't have the rights. If they did, it would suck to see one vision (and that of KQ being a psychological/teenage thriller, none the less) be the ONLY vision.

If somebody has a different view, then they can write fan-fiction. That's what it's there for. And yes, Activision is sitting on the IP. Re-releasing games into a bundle pack is not a productive stance for a community that clearly is looking for a conclusion to the series.

Now, Phoenix has had exposure to the media, and that allows them to be a likely candidate. I never said it was written in stone that they will be making King's Quest games commercially. I just said, IF it were to happen, they are more likely to make the games than some guy writing KQ fan-fiction trying to fill that void that was left behind. Activision dropping the C&D was a sign of faith in the project.

Phoenix clearly wants to make a KQ game, while AGDI said that they will be focusing on new enterprises and won't be doing any more King's Quest games. Now out of the two, which ones sounds like they will be willing to make a a new KQ game commercially if Activision should decide to bring one into existence? I never said that them making the next KQ game is a reality; only that the likeliness that they will IF, IF, and only IF Activision should want it done, is a reality. No other candidate is as likely as Phoenix. THAT, is a reality.

Also, who says that Phoenix' vision would have to be the ONLY vision. There are tons of visions. For instance, going back to my Devil May Cry reference, DMC has changed developers for every single installment in the franchise. The series in no way has been consistent. That goes to show that there is more than one vision. Just because something becomes commercial doesn't mean that everyone in the world, by law, has to refer to it as the ONE AND ONLY VISION. That would be tyrannical.  :-\
Title: Re: Episode 2 review (spoiler-free)
Post by: TheReturnofDMD on September 16, 2010, 10:07:18 AM
Quote from: KatieHal on September 16, 2010, 09:57:57 AM
You'd essentially be in the same position as any other fangame is now. Would yours become official? Probably not. But that doesn't necessarily stop you from making it anyways if you so choose and had a fan license agreement.

I add that last part because any group that owns the IP of a game and stops a fanmade game is doing what's in their right--protecting their IP. But that's why the fan license can be a great thing and basically lets both sides win in a manner of speaking.

And how would I know I would get a fan license?
My point is, you have the IP and there's nothing stopping you from taking all of the originals out of production, for example, and putting out your own remakes of them instead, or totally rebooting the series. There'd be nothing stopping you from stomping out other prospective sequel ideas. That's a scary thought no matter who has the IP, and Sierra/KQ fans have only been consistently disappointed since 1996 when Sierra was sold, so I don't see why the future should be any different, and why I should expect any better.
The status quo as it is, where the future of the series belongs to the fans (Since KQ, being a niche game in a niche genre doesn't fit Activision's stated business model of creating games which could be exploitable annually on every console--literally what their CEO stated was their business model) as Activision doesn't likely have any interest, fiscally or otherwise, in making their own KQ. The status quo of the series thus belonging to the fans in a sense, with Activision giving fan licenses to pretty much every group it would seem, is a nice one.
Title: Re: Episode 2 review (spoiler-free)
Post by: wilco64256 on September 16, 2010, 10:08:57 AM
But that's the whole driving idea behind the concept of you making a fan sequel.  The same way that we are also just making a fan sequel.  It happens all the time in both the game and movie industries, fans write sequels or prequels and then something else gets recognized (or just made) as official which conflicts with what was done by the fans.  Doesn't change the quality of the fan's work, and it doesn't stop them from making more.  It also doesn't make the fan work any more or less official than it was to begin with.

Us having a fan license doesn't make us any more or less "official" than any other fan group, it just gives us "official permission" to make our unofficial game.

Honestly, right now there's no way we could realistically say that IF we held the IP we'd give fan licenses to any specific group or deny them to any specific group.  It would be stupid for us to make a promise like that without having any kind of actual agreement or understanding of what the group's game will be like beforehand.  We know firsthand what it's like to be shut down after doing tons of work on a project and wouldn't go out of our way to put other people through that, but we also aren't going to blanket promise that every fan project would be given an automatic fan license no matter what.  That would be a discussion for much later.
Title: Re: Episode 2 review (spoiler-free)
Post by: KatieHal on September 16, 2010, 10:16:16 AM
The situation you describe is the same one as it is now, except that inplace of the faceless conglomerate of Activision, you've placed the not-so-faceless Phoenix Online group.

How does anyone know they'll get a fan license now? Well, there's asking for one, it usually makes a good first step. In our case, there was the slightly more rocky situation of getting a C&D first. As well, the previous fan licenses were worked out with Vivendi; ours is the first one that Activision has actually ever given to anyone.

However, I don't feel like any answer I give you is going to satisfy you, DMD. It's clear that this is your opinion and you're quite steadfast about it. That's fine, but it makes debating it rather pointless since no one is going to change their minds--and additionally, this ground has been gone over multiple times in another thread already. I'd like to ask that, therefore, we let this thread get back to its original topic.
Title: Re: Episode 2 review (spoiler-free)
Post by: Lambonius on September 16, 2010, 10:21:46 AM
As much as I have criticised the tonal direction that TSL seems to be taking, even I have to admit that it seems pretty unlikely that a group composed of fan developers that had to go through so many trials just to get permission to release their game would be intent on ruling with an iron fist and stamping out the hopes of other fan-developers with the same kinds of intentions that they had starting out.  I just don't see it happening.  If anything, I think TSL is a testament to how much people (both developers and ordinary fans) are interested in ANY new Sierra-like adventures, regardless of where they come from or how tonally different from the originals they may be. ;)  So, while I may not like everything about TSL, I think it would be far more likely that the IP coming into the possession of the fans (because ultimately, that's what the POS folks are) would probably be the best possible thing to happen to the prospects of future KQ fan games.  Because fans of the series would ultimately be very interested in seeing new ideas from other fans--especially proven groups like AGDI and IA.
Title: Re: Episode 2 review (spoiler-free)
Post by: wilco64256 on September 16, 2010, 10:25:12 AM
What I'm really eager to see are more comments from the other folks who won the early release copies of Episode 2.  I'm happy to see that people are enjoying it so far and that our efforts to make improvements based on feedback and criticism of Episode 1 are appreciated. 
Title: Re: Episode 2 review (spoiler-free)
Post by: Cez on September 16, 2010, 10:28:38 AM
Quote from: Lambonius on September 16, 2010, 10:21:46 AM
As much as I have criticised the tonal direction that TSL seems to be taking, even I have to admit that it seems pretty unlikely that a group composed of fan developers that had to go through so many trials just to get permission to release their game would be intent on ruling with an iron fist and stamping out the hopes of other fan-developers with the same kinds of intentions that they had starting out.  I just don't see it happening.  If anything, I think TSL is a testament to how much people (both developers and ordinary fans) are interested in ANY new Sierra-like adventures, regardless of where they come from or how tonally different from the originals they may be. ;)  So, while I may not like everything about TSL, I think it would be far more likely that the IP coming into the possession of the fans (because ultimately, that's what the POS folks are) would probably be the best possible thing to happen to the prospects of future KQ fan games.  Because fans of the series would ultimately be very interested in seeing new ideas from other fans--especially proven groups like AGDI and IA.

We finally fully agree on something :)
Title: Re: Episode 2 review (spoiler-free)
Post by: snabbott on September 16, 2010, 12:07:43 PM
Quote from: wilco64256 on September 16, 2010, 10:25:12 AM
What I'm really eager to see are more comments from the other folks who won the early release copies of Episode 2.  I'm happy to see that people are enjoying it so far and that our efforts to make improvements based on feedback and criticism of Episode 1 are appreciated. 
I'm looking forward to seeing the "official" reviews, too. They're not as important as what the fans think, though.

(Posted on: September 16, 2010, 12:53:58 PM)


Also, I'm wondering if anyone found the easter eggs - and if so, what they thought of them!
Title: Re: Episode 2 review (spoiler-free)
Post by: KatieHal on September 16, 2010, 12:31:05 PM
Hehe, I'll be interested to see that as well...they aren't announced yet, but some of our contests for Episode 2 are actually based on a few of those. :)
Title: Re: Episode 2 review (spoiler-free)
Post by: snabbott on September 16, 2010, 12:33:36 PM
There's one in particular that I would bet they haven't found yet! :) :suffer:
Title: Re: Episode 2 review (spoiler-free)
Post by: liggy002 on September 16, 2010, 01:14:16 PM
Quote from: daventry on September 16, 2010, 03:02:50 AM
It seems in the Trailer, they still dont have the Lip Syncing right, that Genie sure loves showing his Teeth.  :suffer:

Are you Allowed to Post Any Screens, the New Game Settings and In-Game Screens.  :-[ :-[

Was there a Trailer for Episode 3 After the Credits.  ::)

Maybe its just me but, in the Trailer it looked like the Graphics was Sharper then in Episode 1.  ???

The lip syncing was something that I nitpicked on as well.  It's not a huge deal but they may be looking to improve it in Episode 3.  
Title: Re: Episode 2 review (spoiler-free)
Post by: dark-daventry on September 16, 2010, 01:50:15 PM
I must say, that after having early access to the game, I was thoroughly blown away early on by how much better it was over episode 1. I can say that I had a very hard time with the puzzles (I always had to ask for help from the team) which is a testament to how hard the puzzles are. Which is a good thing. But ep 2 is really enjoyable, and I think everyone will be VERY pleased with the end result. I haven't been able to see the latest builds because of my college internet, but I'm sure that they're far better than what I was playing (and believe me, what i was playing was really good, even if it was early!) And yes, this is my first post in quite some time...
Title: Re: Episode 2 review (spoiler-free)
Post by: snabbott on September 16, 2010, 01:53:41 PM
Hard, maybe, but not ridiculous. No using cheese to charge wands here! :P
Title: Re: Episode 2 review (spoiler-free)
Post by: atec123 on September 16, 2010, 02:05:44 PM
Quote from: snabbott on September 16, 2010, 01:53:41 PM
Hard, maybe, but not ridiculous. No using cheese to charge wands here! :P
might I ask... have you ever tried charging your wand with cheese in real life?

It could happen........ :P
Title: Re: Episode 2 review (spoiler-free)
Post by: kindofdoon on September 16, 2010, 02:07:26 PM
As for easter eggs, KQ5Fan PM'd me a great one involving a :suffer:...I was thoroughly surprised and amused.

I LOVE the shorter narrations. I have nothing against Ms. Kurylo, but with shorter narrations enabled, the game felt much more like an adventure rather than storytime.

Walking/running: leaps and bounds above Episode 1, pun intended. I initially didn't think that I would run, preferring instead to walk, but by the end of Episode 2, I had auto-run enabled. Very good idea and well implemented.

The plot was very gripping. By the end of the episode, there was so much nervous tension and excitement, and I got so wrapped up in the drama, that I actually starting to tell Graham to run faster because of how badly I wanted to see what happened next. I've never felt more directly engaged in the plot of any game/movie/book than I did with Episode 2.

There was one new voice actor I didn't like, but aside from that one, I thought that all of the new voices were spot-on and fitting for their characters.
Title: Re: Episode 2 review (spoiler-free)
Post by: dark-daventry on September 16, 2010, 02:11:42 PM
Quote from: snabbott on September 16, 2010, 01:53:41 PM
Hard, maybe, but not ridiculous. No using cheese to charge wands here! :P

True. True indeed. I would like to see one optional puzzle like that though as an easter egg lol.

Quote from: atec123 on September 16, 2010, 02:05:44 PM
Quote from: snabbott on September 16, 2010, 01:53:41 PM
Hard, maybe, but not ridiculous. No using cheese to charge wands here! :P
might I ask... have you ever tried charging your wand with cheese in real life?

It could happen........ :P

No I haven't... But perhaps I should try...

Quote from: kindofdoon on September 16, 2010, 02:07:26 PM
As for easter eggs, KQ5Fan PM'd me a great one involving a :suffer:...I was thoroughly surprised and amused.

I LOVE the shorter narrations. I have nothing against Ms. Kurylo, but with shorter narrations enabled, the game felt much more like an adventure rather than storytime.

Walking/running: leaps and bounds above Episode 1, pun intended. I initially didn't think that I would run, preferring instead to walk, but by the end of Episode 2, I had auto-run enabled. Very good idea and well implemented.

The plot was very gripping. By the end of the episode, there was so much nervous tension and excitement, and I got so wrapped up in the drama, that I actually starting to tell Graham to run faster because of how badly I wanted to see what happened next. I've never felt more directly engaged in the plot of any game/movie/book than I did with Episode 2.

There was one new voice actor I didn't like, but aside from that one, I thought that all of the new voices were spot-on and fitting for their characters.

Ah, the suffer... One of my favorite moments... But we can't talk about that just yet...
Title: Re: Episode 2 review (spoiler-free)
Post by: KQ5Fan on September 16, 2010, 02:34:32 PM
Oh, I actually just remembered the one long narration that bothered me.... And I'm pretty sure it was in Episode 1 as well, so I'm not really spoiling anything (I think) but I thought the one where the narrator promotes herself and her website really didn't have to be there for the people preferring short narrations.
Title: Re: Episode 2 review (spoiler-free)
Post by: KatieHal on September 16, 2010, 02:36:40 PM
Ah--yeah, I tended towards leaving in ones that were more like 'easter eggs'.

And frankly, it's not like we were able to pay Amy for all the tons of lines she recorded, so I'm okay with letting her plug her website!
Title: Re: Episode 2 review (spoiler-free)
Post by: snabbott on September 16, 2010, 03:20:41 PM
Yeah - and besides, I did want to learn more about the wonderful narrator! :)
Title: Re: Episode 2 review (spoiler-free)
Post by: dark-daventry on September 16, 2010, 03:29:02 PM
If I may interject quickly, this thread is for reviewing Episode 2. As much as I would love to discuss the narrator, this thread is not for that. So, if possible, please stick on topic... *End Mod interjection*
Title: Re: Episode 2 review (spoiler-free)
Post by: daventry on September 16, 2010, 03:30:32 PM
Was she gonna Introduce Herself to Us but reading the Bad Reviews about her she decided to back away from us.

But we Are On Topic, we are Discussion Episode 2 and Everything in it ;)
Title: Re: Episode 2 review (spoiler-free)
Post by: snabbott on September 16, 2010, 03:39:27 PM
Quote from: dark-daventry on September 16, 2010, 03:29:02 PM
If I may interject quickly, this thread is for reviewing Episode 2. As much as I would love to discuss the narrator, this thread is not for that. So, if possible, please stick on topic... *End Mod interjection*
Ok. There's this great part where you have to combine :suffer: and :suffer: and use it on :suffer: to get :suffer: and :suffer:. Good times. :P

(Posted on: September 16, 2010, 04:32:59 PM)


Quote from: daventry on September 16, 2010, 03:30:32 PM
Was she gonna Introduce Herself to Us but reading the Bad Reviews about her she decided to back away from us.
Not that I know of. She was even on a couple of times after Episode 1 was released.
http://www.postudios.com/blog/forum/index.php?topic=8907.msg285358#msg285358
http://www.postudios.com/blog/forum/index.php?topic=8727.msg284366#msg284366
Title: Re: Episode 2 review (spoiler-free)
Post by: kindofdoon on September 16, 2010, 04:14:01 PM
Quote from: snabbott on September 16, 2010, 03:39:27 PM
Ok. There's this great part where you have to combine :suffer: and :suffer: and use it on :suffer: to get :suffer: and :suffer:. Good times. :P

XD I actually know what you're talking about! This is great!
Title: Re: Episode 2 review (spoiler-free)
Post by: KQ5Fan on September 16, 2010, 05:35:23 PM
Quote from: wilco64256 on September 16, 2010, 10:25:12 AM
What I'm really eager to see are more comments from the other folks who won the early release copies of Episode 2.  I'm happy to see that people are enjoying it so far and that our efforts to make improvements based on feedback and criticism of Episode 1 are appreciated. 

Who else got it besides me and Doon? When are the "official" reviews going to be coming? I'm curious to see them as well. 8)
Title: Re: Episode 2 review (spoiler-free)
Post by: dark-daventry on September 16, 2010, 05:42:44 PM
Quote from: KQ5Fan on September 16, 2010, 05:35:23 PM
Quote from: wilco64256 on September 16, 2010, 10:25:12 AM
What I'm really eager to see are more comments from the other folks who won the early release copies of Episode 2.  I'm happy to see that people are enjoying it so far and that our efforts to make improvements based on feedback and criticism of Episode 1 are appreciated. 

Who else got it besides me and Doon? When are the "official" reviews going to be coming? I'm curious to see them as well. 8)

Well considering I got episode 2 well before both of you, I'd say I do too. It will of course take sometime for me to figure out exactly what each suffer means, but I'm absolutely sure I can figure it out when I feel like it.
Title: Re: Episode 2 review (spoiler-free)
Post by: waltzdancing on September 16, 2010, 07:59:03 PM
I have the game and I don't even know what he was talking about  :o. Can someone please PM or email me. I am so confused.
Title: Re: Episode 2 review (spoiler-free)
Post by: KatieHal on September 16, 2010, 08:02:55 PM
I...think I can piece that one together! LOL
Title: Re: Episode 2 review (spoiler-free)
Post by: KQ5Fan on September 16, 2010, 08:45:02 PM
Quote from: snabbott on September 16, 2010, 03:39:27 PM
Quote from: dark-daventry on September 16, 2010, 03:29:02 PM
If I may interject quickly, this thread is for reviewing Episode 2. As much as I would love to discuss the narrator, this thread is not for that. So, if possible, please stick on topic... *End Mod interjection*
Ok. There's this great part where you have to combine :suffer: and :suffer: and use it on :suffer: to get :suffer: and :suffer:. Good times. :P

You forgot that you have to also use a :suffer: after you get :suffer: and :suffer: otherwise :suffer: happens.

:suffer:
Title: Re: Episode 2 review (spoiler-free)
Post by: kindofdoon on September 16, 2010, 08:48:00 PM
Oh yeah, that was a pretty cool scene.
Title: Re: Episode 2 review (spoiler-free)
Post by: dark-daventry on September 16, 2010, 09:19:16 PM
I love how everyone is just so nonchalant about this! XD

Quote from: KQ5Fan on September 16, 2010, 08:45:02 PM
Quote from: snabbott on September 16, 2010, 03:39:27 PM
Quote from: dark-daventry on September 16, 2010, 03:29:02 PM
If I may interject quickly, this thread is for reviewing Episode 2. As much as I would love to discuss the narrator, this thread is not for that. So, if possible, please stick on topic... *End Mod interjection*
Ok. There's this great part where you have to combine :suffer: and :suffer: and use it on :suffer: to get :suffer: and :suffer:. Good times. :P

You forgot that you have to also use a :suffer: after you get :suffer: and :suffer: otherwise :suffer: happens.

:suffer:

Alright, so my brain is tired and doesn't want to piece that together... But I am loving the new way to use Suffers. The Fill In the Suffer Puzzle... I can see this catching on among us team members...
Title: Re: Episode 2 review (spoiler-free)
Post by: sahara on September 18, 2010, 06:08:42 AM
Quote from: KQ5Fan on September 16, 2010, 08:45:02 PM
Quote from: snabbott on September 16, 2010, 03:39:27 PM
Quote from: dark-daventry on September 16, 2010, 03:29:02 PM
If I may interject quickly, this thread is for reviewing Episode 2. As much as I would love to discuss the narrator, this thread is not for that. So, if possible, please stick on topic... *End Mod interjection*
Ok. There's this great part where you have to combine :suffer: and :suffer: and use it on :suffer: to get :suffer: and :suffer:. Good times. :P

You forgot that you have to also use a :suffer: after you get :suffer: and :suffer: otherwise :suffer: happens.

:suffer:

You guys are too much.   ;)  

BTW, how come KQ5Fan and KingofDoon didn't wait until the episode was released before giving somewhat detailed (albeit "spoiler-free") reviews?  Not that I'm bothered by the fact that they didn't...  at least these reviews will be guaranteed to be the first "reviews" out there for the new episode.  Episode 2 sounds great, by the way!
Title: Re: Episode 2 review (spoiler-free)
Post by: KatieHal on September 18, 2010, 06:37:15 AM
When we sent the download instructions, we asked them to not tell any spoilers to anyone, but it was fine to say general things about the game. It'd be a little cruel to tell them "Don't say A THING!!" since once you do that, all the other person wants to do is exactly what you told them not to!
Title: Re: Episode 2 review (spoiler-free)
Post by: Fierce Deity on September 18, 2010, 06:44:54 AM
Quote from: KatieHal on September 18, 2010, 06:37:15 AM
It'd be a little cruel to tell them "Don't say A THING!!" since once you do that, all the other person wants to do is exactly what you told them not to!

Mother: Don't touch the stove, you may burn yourself!

Child: Stove . . . Must touch!  :o

It's the only way they're ever going to learn.  ::)

Title: Re: Episode 2 review (spoiler-free)
Post by: kindofdoon on September 18, 2010, 06:49:49 AM
Quote from: sahara on September 18, 2010, 06:08:42 AM
BTW, how come KQ5Fan and KingofDoon didn't wait until the episode was released before giving somewhat detailed (albeit "spoiler-free") reviews?

It was so good that I was very strongly compelled to come rant about it on the forums. I just wanted to tell the team how much I loved their work. It creates positive buzz for the game.

*also, kindofdoon, or just doon
Title: Re: Episode 2 review (spoiler-free)
Post by: Fierce Deity on September 18, 2010, 07:09:18 AM
Quote from: kindofdoon on September 18, 2010, 06:49:49 AM
*also, kindofdoon, or just doon

I'll be honest, when I first saw your name, I thought it said kingofdoom. I had to get used to it. But I just call you Doon anyway, so it doesn't really matter now.
Title: Re: Episode 2 review (spoiler-free)
Post by: atec123 on September 18, 2010, 07:48:40 AM
Quote from: Fierce Deity on September 18, 2010, 07:09:18 AM
Quote from: kindofdoon on September 18, 2010, 06:49:49 AM
*also, kindofdoon, or just doon

I'll be honest, when I first saw your name, I thought it said kingofdoom. I had to get used to it. But I just call you Doon anyway, so it doesn't really matter now.

I thought so too, until I saw his birthday thread.  and that was a while.