I did like the Roberta easter egg, but I had to watch it twice because I didn't really get it the first time - which shows that it could be misunderstood.ZOMG! EESTUR EGG? WARE?
Also, Cassimas necklace and the water shooter placement seemed kind of random. I would have put the water shooter in a cabinet, in the kitchen perhaps, just a way to make me search for it...The Isle of wonder gate was a good puzzle. I got stumped for a while on that. It was kind of a shout out to the witch in KQ5 and the emeralds...In total, I loved it.
Good thread idea, good preface. My polite suggestions:Yeah, like Katie said, this was needed to keep the episodes more focused. If you could explore everywhere, it would leave that much less for the other episodes. Really, I view this as a necessary evil of the episodic release format. When we first started testing, the game was a lot more open. However, I think without the episodic format, the game may never have been released - certainly not this soon.
1. the ability to explore other islands even if you can't achieve anything there (ie. exploring IoB in Episodes 1-2). Maybe this could be done via a patch.
If you guys had 8 Years with Two C&D, why dident you guys keep On working with TSL to Make Ep1 Longer, what were these Scenes and Places and Stories about that got Cut Out and Why. ???the original plan wasn't to have 5 episodes. I think the total 5 episodes is only a third of the original plan. I think part 1 would be episodes 1-5, so it wouldn't have seemed so short back then.
Remember, 8 Years with a Short Ep1, what in Heavens Name was so Big and Pointless that Needed to be Shortend with 80% Cutscenes. ???
The Reason People Complained about Ep1 and its Shortness in asking about Ep2, now i Dont care about Ep3 since im Satisfied to Wait 3 Months for it, so Please make Ep3 More Challenging and let us Leave the Green Isles whle maybe with a Patch and a Surprise, Ep1 - Ep2 is Longer with More Scenes. ???
I Assumed we would Directly Start from Ep1 to Ep2, why am i still Selecting EpisodesGood point. it would be better to go straight into episode 2. or maybe have a box that comes up (before the credits even start) to ask if you want to continue to episode 2. then it would keep going like that on all the episodes you have and show the credits at the end.
I Assumed we would Directly Start from Ep1 to Ep2, why am i still Selecting Episodes. ???That has been considered. I don't know whether it will be implemented or not.
the original plan wasn't to have 5 episodes. I think the total 5 episodes is only a third of the original plan. I think part 1 would be episodes 1-5, so it wouldn't have seemed so short back then.Episodes 1-5 represent Chapters 1 and 2 of the original 9.
A quicker transition from one episode to the next when you have a number of them installed is one thing we're looking at implementing, actually. This process has only just begun, though, so I have no concept of how difficult or easy it may be and what the likelihood of it happening is; but, we are looking into it.it doesn't sound like it would be that hard, but a lot of those things are more complex than one would think. you could always have a better option to skip the credits at the end at least. like pressing escape. that lets you exit the game and then start it over but that is a lot of trouble.
Most people seem to think Episode 2 was just about the right length - it's taken most people longer to beat Episode 2 than it takes to beat some full-length $60 top-of-the-line games these days. We are working to add even more gameplay to later episodes as we continue to work on them, but don't expect them to start taking 20+ hours each or anything like that.It was mentioned at one point that all of TSL (Chapters 1 & 2/Episodes 1 - 5) was about the length of KQVI, so each episode will be substaintially shorter than that.
A quicker transition from one episode to the next when you have a number of them installed is one thing we're looking at implementing, actually. This process has only just begun, though, so I have no concept of how difficult or easy it may be and what the likelihood of it happening is; but, we are looking into it.it doesn't sound like it would be that hard, but a lot of those things are more complex than one would think. you could always have a better option to skip the credits at the end at least. like pressing escape. that lets you exit the game and then start it over but that is a lot of trouble.
If you guys had 8 Years with Two C&D, why dident you guys keep On working with TSL to Make Ep1 Longer
If you guys had 8 Years with Two C&D, why dident you guys keep On working with TSL to Make Ep1 Longer
You pretty much answered your own question; when the C&D's came into effect, the team had to stop working since that was what was asked of them.
it's taken most people longer to beat Episode 2 than it takes to beat some full-length $60 top-of-the-line games these days.
...it's taken most people longer to beat Episode 2 than it takes to beat some full-length $60 top-of-the-line games these days.
it's taken most people longer to beat Episode 2 than it takes to beat some full-length $60 top-of-the-line games these days.Sorry, guys. I have noting to say. I'm... speechless.
TSL Ep1-Ep5 10 Hours for the Whole Game
...it's taken most people longer to beat Episode 2 than it takes to beat some full-length $60 top-of-the-line games these days.
I thought the length of Episode 2 was fine, but that's a bit exaggerated...what $60 game can you complete in 4 hours?
What Lambonius say is True, Tales of Monkey Island had Decent Lenghtly Chapters with a Decent Price, if i Could Compare Each Episode Time Playthrough, that Game would Beat TSL by 2 Hours Extra of Gaming Fun.
Example:
TSL Ep1-Ep5 10 Hours for the Whole Game
TOMI Ep1-Ep5 20 Hours for the Whole Game
Were TOMI a bunch of Fans, or did they get Help from LucasArts to make the Game. ???
it's taken most people longer to beat Episode 2 than it takes to beat some full-length $60 top-of-the-line games these days.
Heh--now that's definitely an exaggeration. ;) It's a reasonable length for an episodic game, but let's not go being unrealistic and start comparing it to a full-length commercial adventure game.
BTW, Cez... you work for telltale don't you? I think I remember hearing that.What Lambonius say is True, Tales of Monkey Island had Decent Lenghtly Chapters with a Decent Price, if i Could Compare Each Episode Time Playthrough, that Game would Beat TSL by 2 Hours Extra of Gaming Fun.
Example:
TSL Ep1-Ep5 10 Hours for the Whole Game
TOMI Ep1-Ep5 20 Hours for the Whole Game
Were TOMI a bunch of Fans, or did they get Help from LucasArts to make the Game. ???
Daventry, I seriously sometimes don't know where you come from with these questions. Tales of Monkey Island was made by Telltale Games, which is a established company. They were not a bunch of fans.
it's taken most people longer to beat Episode 2 than it takes to beat some full-length $60 top-of-the-line games these days.
Heh--now that's definitely an exaggeration. ;) It's a reasonable length for an episodic game, but let's not go being unrealistic and start comparing it to a full-length commercial adventure game.
I beat Uncharted, Uncharted 2, Tomb Raider: Legend, Tomb Raider: Underworld, and Metroid:Other M all in less than 6 hours the first time I played them. The average time for Episode 2 of TSL is around 5, so that's pretty close.
I used to. Not anymore.:o
Dedicated to Phoenix Online full time now.
You Dont need random stuff to Focus on Puzzles or Story Progressions, Fun ads Longplay and Entertainment to the Game aswell. ;)
Or you could just have the Narrator Constantly tell you:
No, that is Not Important when Looking
No, that is Not helpful when Touching
No, that wont talk back
The Game Quickly becomes Dull and Boring, so a Game like QFG2VGA is How TSL Should be, that Poor Girl would have Allot of Talking to do by then. :suffer:
I think AGDI is Hiring Voice Actors for QFG2VGA :P
Give the Lettuce Babies some MilkThey're not Lettuce Babies, they're Baby's Tears (http://en.wikipedia.org/wiki/Soleirolia_soleirolii). ;)
We aren't going to be adding completely new screens that we haven't already created, I can tell you that with complete certainty.Should've thought about it when making TSL, you cant just Force the Story with Limited Fun and having 5 Episodes on 1 Location (The Green Isles) while Visiting New Places and yet we keep coming Back. :P
Should've thought about it when making TSL, you cant just Force the Story with Limited Fun and having 6 Episodes on 1 Location (The Green Isles) while Visiting New Places and yet we keep coming Back. :PI don't quite understand that sentence. Anyway, don't you mean 5 episodes?
Give one of the Dog Guards a Bone and have them Beg for it. :suffer:Ok, while I'm quite sure that one's not going to happen, it is kind of amusing.
I mean, that in Ep3 when we go to the Isle of the Beast, we wont jump through Hot Water to First Cool it Down with some Ice or Avoid the Archer, we will probably just Arrive at the Isle and end up right Inside the Beast Castle.
We arent even Exploring the Isle of the Mist, everything is Cutscenes or Cut Out Places.
who said we are going to the Isle of the Beast in ep3. Did you see the preview video of Ep3? That should give you a good idea of what Isle is the main new thing of the next episode.Aw dang it, in the Very Old Trailer we saw Scenes of the Tower with Valanice being dragged by the Hair and Graham being on the Beast Isle with a Howling Beast, guess that will happen in Ep4 then. ::)
I mean, that in Ep3 when we go to the Isle of the Beast, we wont jump through Hot Water to First Cool it Down with some Ice or Avoid the Archer, we will probably just Arrive at the Isle and end up right Inside the Beast Castle.
What would've Happend if Graham goes Into Chessboard Land with an Invisibility Cloak that Only works Once and he doesent have his Companion.If you're asking this, you haven't tried going back to Chessboard land after sneaking past the guards.
i know you're probably aren't gonna change this, but... remove the conversation trees? I mean, no KQ game ever had convo trees. in fact, except for GK1 and maybe LSL7, I don't think any sierra game had anything resembling a convo tree. Convo trees are overused as it is in adv. games. :-\
but you have no choice other then to ask him about the isle and bag. there's basically like, what... one or 2 topics at every stop? it's either that or "goodbye". so what's the point?
I definitely don't have a problem with the missing areas from KQ6. In fact, I'd like to see fewer and fewer areas from KQ6 in subsequent episodes! ;D More original material, please! Thanks! ;)
Okay, that was funny. I've read all five pages of this so called constructive feedback thread now. What's the conclusion? Many people want more puzzles and more location, right? Alright. You say you're not going to expand the first two episodes and you are not going to make additional locations or puzzles for episode 3-5. Correct? So the next three episodes won't get any more complex than now. In other words: Nothing important is gonna change. My question: What kind of constructive feedback do you really expect from us? ???
Okay, that was funny. I've read all five pages of this so called constructive feedback thread now. What's the conclusion? Many people want more puzzles and more location, right? Alright. You say you're not going to expand the first two episodes and you are not going to make additional locations or puzzles for episode 3-5. Correct? So the next three episodes won't get any more complex than now. In other words: Nothing important is gonna change. My question: What kind of constructive feedback do you really expect from us? ???
I want to reiterate an earlier post of mine concerning one of the things that I found pretty immersion breaking--black screen load times when transitioning from scene to scene. The computer I was running it on is pretty high end, yet these load times often lasted several seconds--which, in a modern game (especially a strongly plot driven one where the player is anxious to see what happens next) seemed like an eternity at times. I'm not sure what could be done in terms of optimizations to solve this, but definitely something you guys should look into, if you aren't already.
I FULLY agree and we are looking into cleaning this up. In some ways it's just a limitation on the engine that we use, but we're trying to see what we can do to speed things up.
I agree, lets Not Bully the Player or Graham with Insults. ;)
By the way as i said before, please do something with the Sound or Voices when i speak to Characters, sometimes they go Soft to Normal. ???
Oh and Please tone Down the Clams, they are So Loud that i cant Hear what the Narrator say or Hassan. ???
Speaking of narration issues, I was wondering what the likelihood would be of specific lines going with specific "objects", for want of a better word. Just sometimes the interactions don't really work well with what has been clicked on. Two examples come to mind - first one was when I clicked to talk (I believe) to the lady in the restaurant; I was told "Graham cannot interact with that -object-". The second one, I think I clicked the hand on the floor or something, and it came up with the "Guards! Guards!" line. Neither of which make much sense.
So really, I'm wondering as I said, whether specific items will get singular interactions in the future, or whether they'll continue to be general ones?
Note that if you have adjusted any of the audio sliders, the game is under the impression that you're setting things up just the way you want them and won't make any automatic adjustments of background sound or music on its own.I didn't adjust any of the audio sliders and I found this happening as well.
I guess I've just grown used to loud Oysters yawning in the background where I work.
Nope I'm a math teacher.
Those oysters have a hard time focusing on math, huh? They don't even have fingers to count on. :PNope I'm a math teacher.
Ahh, makes sense. ::)
Well, we all saw how math knocked them right out back in KQ6. :)
Two dulcimers raised to the the degree of one half-dulcimer, put over the result of several mackels, albeit fine mackels...(http://smileys.on-my-web.com/repository/Sleepy/sleep-039.gif)
The oysters do yawn a bit loudly, I've noticed that as well, and some people speak more loudly than others. We did set it up to lower the background and music when you were talking to someone, but it may need a little more fine tuning.
If possible, could some of the non-essential dialogue paths for a few of the characters be kept open, say asking Hassan what he thinks of the IoW? I mean once you're done talking they basically just stand there like drones with only the "Goodbye" option available.
The Story or KQ8 left off with Mask of Eternity and we should've start off with the Celebration of Connor In Daventry (KQ2VGA Cloud Test)
Just throwing this out there - the review on the main page was incredibly biased, lol. They're judging the quality of the game based on their own moral views.well the site is called familyfriendlygames.com or something like that. :P
...On a rather unrelated note, does anyone else get Hips Don't Lie stuck in their head every time they read the title to this thread? :PI do now... ;)
*facepalm* :P...On a rather unrelated note, does anyone else get Hips Don't Lie stuck in their head every time they read the title to this thread? :PI do now... ;)
...On a rather unrelated note, does anyone else get Hips Don't Lie stuck in their head every time they read the title to this thread? :P
If TSL had More Time withOut the Two C&D we would have a Longer Ep1 with a Longer Opening, instead of just Plunging the Player into the Game as if Expected to Know on what is going on and TSL has No Connection with the Three KQ VGA Games, the Episodes are Purely Based on the Original KQ Games ;)
How long after release did it take for Episode 1 reviews to come out?
Lets put it this way, what from the KQ 1 2 3 VGA Games are In TSL ;)If TSL had More Time withOut the Two C&D we would have a Longer Ep1 with a Longer Opening, instead of just Plunging the Player into the Game as if Expected to Know on what is going on and TSL has No Connection with the Three KQ VGA Games, the Episodes are Purely Based on the Original KQ Games ;)
What do you mean by TSL not having connections to those games? They're all based on the originals (although KQ2+ does go above and beyond, in a good way IMO) with the same basic plot elements, so the connection is still generally the same.
Lets put it this way, what from the KQ 1 2 3 VGA Games are In TSL ;)If TSL had More Time withOut the Two C&D we would have a Longer Ep1 with a Longer Opening, instead of just Plunging the Player into the Game as if Expected to Know on what is going on and TSL has No Connection with the Three KQ VGA Games, the Episodes are Purely Based on the Original KQ Games ;)
What do you mean by TSL not having connections to those games? They're all based on the originals (although KQ2+ does go above and beyond, in a good way IMO) with the same basic plot elements, so the connection is still generally the same.
You seem to keep mentioning the tower scene from the trailers which will play a role eventually. What King's Quest game is that from?
I do kinda agree with the whole Jollo thing. He was really caring in KQ6, and it seemed like it didn't even matter to him that the king and his sister were comatose.Well, he's a jester, so I imagine he is using humor to deal with the situation.
Unless, of course, there's going to be some sort of explanation in the future episodes like with the Valanice thing. :P
Lets put it this way, what from the KQ 1 2 3 VGA Games are In TSL ;)If TSL had More Time withOut the Two C&D we would have a Longer Ep1 with a Longer Opening, instead of just Plunging the Player into the Game as if Expected to Know on what is going on and TSL has No Connection with the Three KQ VGA Games, the Episodes are Purely Based on the Original KQ Games ;)
What do you mean by TSL not having connections to those games? They're all based on the originals (although KQ2+ does go above and beyond, in a good way IMO) with the same basic plot elements, so the connection is still generally the same.
Public health/parenting question -- why would Graham give taffy to a kid that was fishing for his fishing pole? If I were that kid's parent I'd be super pissed at giving up a tool that could bring ongoing sustenance to the family that was hungry for some empty calories and cavities for the kid. And when I tried to give a gold coin for the fishing pole, I was told that Graham wasn't that generous -- but he'll buy taffy instead?
So that boy appears in future episodes?
So that boy appears in future episodes?
:suffer: :suffer: :suffer:
@ That new review that was just posted: I don't think that guy has played a King's Quest game recently. They're filled with cheesy dialogue. That's why it didn't bother me that there was so much in episode 2, it's what I was expecting.
@ That new review that was just posted: I don't think that guy has played a King's Quest game recently. They're filled with cheesy dialogue. That's why it didn't bother me that there was so much in episode 2, it's what I was expecting.
There's a difference between cheesy dialogue and sap so thick you have to paddle through it in a canoe. ;D
@ That new review that was just posted: I don't think that guy has played a King's Quest game recently. They're filled with cheesy dialogue. That's why it didn't bother me that there was so much in episode 2, it's what I was expecting.
There's a difference between cheesy dialogue and sap so thick you have to paddle through it in a canoe. ;D
Ew, gross mental image. If you're in a pool of sap that significant I think you have far more serious problems than just paddling :P
There's a difference between cheesy dialogue and sap so thick you have to paddle through it in a canoe. ;D
There's a difference between cheesy dialogue and sap so thick you have to paddle through it in a canoe. ;D
What was the cheesy dialogue? Between Graham and Edgar? Because that's pretty standard for a KQ game. Characters that are in close relation to each other will generally have much sappier dialogue.
Did you hear Cassima and Alexander talk in KQ6? That was even worse.
Yeah, that's a good point. I also felt like Chessboard land was particularly underwhelming. The transition from the guillotine screen to the inner courtyard/chessboard is awkward, and it seems really strange that Graham wouldn't run into any guards or any characters at all once he got past the two knights. Where was everyone else? If humans are so specifically not allowed in Chessboard land, how in the world was Graham able to get to that central area of the castle so easily without encountering ANY opposition at all?? I mean, from a purely narrative standpoint, you set up this great "uh oh" moment with the guillotine being there--it makes you think that you're going to have to figure out a way to make sure Graham is able to keep his head when dealing with the Queens. But then you go the castle, and BAM, you're right in the central courtyard, which just randomly happens to contain a cabinet with the exact item you need. Did you guys have a more involved sequence planned for that area that ended up getting cut or something? Because it seems to me like part of the story was blatantly missing there.
Yeah, that's a good point. I also felt like Chessboard land was particularly underwhelming. The transition from the guillotine screen to the inner courtyard/chessboard is awkward, and it seems really strange that Graham wouldn't run into any guards or any characters at all once he got past the two knights. Where was everyone else? If humans are so specifically not allowed in Chessboard land, how in the world was Graham able to get to that central area of the castle so easily without encountering ANY opposition at all?? I mean, from a purely narrative standpoint, you set up this great "uh oh" moment with the guillotine being there--it makes you think that you're going to have to figure out a way to make sure Graham is able to keep his head when dealing with the Queens. But then you go the castle, and BAM, you're right in the central courtyard, which just randomly happens to contain a cabinet with the exact item you need. Did you guys have a more involved sequence planned for that area that ended up getting cut or something? Because it seems to me like part of the story was blatantly missing there.
The part you're missing is on one of the newspaper articles at the Four Winds Office. Place seems a bit ghost-townish because everybody's out looking for someone who's missing. And this won't be your only visit.
But what was the cabinet doing right there in the middle of the chessboard courtyard? It just seems a little too convenient to me. :)
But what was the cabinet doing right there in the middle of the chessboard courtyard? It just seems a little too convenient to me. :)
The courtyard is where they hold their best events, makes a good deal of sense to have a trophy case there.
Again I find myself compelled to say: man, you just really love arguing, don't you, Lamb? :)
But what was the cabinet doing right there in the middle of the chessboard courtyard? It just seems a little too convenient to me. :)
The courtyard is where they hold their best events, makes a good deal of sense to have a trophy case there.
No it doesn't. Do high schools and colleges keep their trophy cases right on the sidelines of the football field? :)
Haha, fair enough. ;)
In that case, remember who we're talking about--those two queens LOVE showing each other up, why wouldn't they have those trophies right out there where they can brag about them while they're playing new chess games? :)
Haha, fair enough. ;)
In that case, remember who we're talking about--those two queens LOVE showing each other up, why wouldn't they have those trophies right out there where they can brag about them while they're playing new chess games? :)
Hmm...this actually does make sense. But then maybe there should have been TWO trophy cases, one red, one white...hmmmm? ;)
There is, that's what the camera's connected to ;)
Were we actually just arguing about why something doesn't make logical sense on the ISLE OF WONDER? ^
O_O
Let me say, I've played all seven of the original KQ, as well as the remakes by others. This is absolutely incredible, and I can't tell you how grateful I am. Played through game 2, only got stuck 3 times, and one of them was my own fault. I had thought I had done something. Don't know if this has been brought up, as I skipped several pages of the feedback.
I had talked to the candy merchant, but it didn't seem like I could buy anything from him. I realize now, I was just supposed to pay him, but it might have been nice for the dialogue to hint that he could be paid.
Two, I couldn't get the venom because I had already attempted the same action early on. The cup can't be obtained until the bag is, for obvious reasons. But why can't you get the venom in any order, as soon as you try it? That's my only complaint, such as it is. Thanks again.
Let me say, I've played all seven of the original KQ, as well as the remakes by others. This is absolutely incredible, and I can't tell you how grateful I am. Played through game 2, only got stuck 3 times, and one of them was my own fault. I had thought I had done something. Don't know if this has been brought up, as I skipped several pages of the feedback.Tell you what, I'll try the game again from scratch. Glad to see that I should have been able to get it at any time.
I had talked to the candy merchant, but it didn't seem like I could buy anything from him. I realize now, I was just supposed to pay him, but it might have been nice for the dialogue to hint that he could be paid.
Two, I couldn't get the venom because I had already attempted the same action early on. The cup can't be obtained until the bag is, for obvious reasons. But why can't you get the venom in any order, as soon as you try it? That's my only complaint, such as it is. Thanks again.
Welcome to the forums! What action specifically did you attempt for obtaining the venom? Katie's correct - that should be possible at any time during the entire episode. The only way it doesn't work is if you already have it.
Haha, I like to imagine they tried, but they each kept making theirs larger than the other one until they both fell over and were destroyed. ;D LOL, although Weldon's answer is also fun!
In other news, I'm excited for when you guys get to meet the Queens again!
I have brought your concern over to constructive feedback, so more team members will see it. ;)I can exit the credits but then it exists the whole game.
To answer your question, I think they are looking into fixing this. I know it has been discussed.
First, can you please remove the two words "select topic" before the dialogue choices. It is redundant and unnecessary and it intrusively reminds the player's brain that he/she is playing a game. People don't want to be reminded that they are playing a game when they play games. It takes them out of the story. Just listing the choices is all that is necessary.
1) Unless I missed it, there was no option to download Episode 2 without having Episode 1 bundled with it. That may make sense now, but I'm wondering how big the download will be by Episode 5. If it is reasonable to do so, I would recommend making a separate download for each Episode. (concerns are download time and harddrive space).The plan for this Episode was to release it with Episode 1 (due to all of the updates, I believe) and make Episode 2 available on its own at a later date, but I don't believe that is their intention for the whole of the series. I would assume (and hope) that episodes 3-5 will have their own separate downloads.
2) I often couldn't read the Four Winds news... the pages would render as other textures (trees, leaves, whatever). This happened whenever I had been playing a bit (visited several locations) and then tried to read the news on the board. I'm pretty sure that the problem is that the game doesn't have enough texture memory available. FWIW, I have a reasonable graphics card and if I start the game going directly to board, I can read the news just fine... over time the video memory is probably getting fragmented or being leaked. Anyways, solutionwise, I would recommend that you don't load all four huge textures at the same time. One at a time with next/last page buttons would do fine. I expect that if I am having this problem, others are too. Thx!
I think that will be the case. If they keep releasing one big installer for all the episodes, then by Episode 5, the installer would be more than 1.5GB in size, which could be problematic for many players, as big downloads are often uncooperative with older computers.They could always have both. I prefer getting one huge download even with a crappy connection.
Not the same problem.2) I often couldn't read the Four Winds news... the pages would render as other textures (trees, leaves, whatever). This happened whenever I had been playing a bit (visited several locations) and then tried to read the news on the board. I'm pretty sure that the problem is that the game doesn't have enough texture memory available. FWIW, I have a reasonable graphics card and if I start the game going directly to board, I can read the news just fine... over time the video memory is probably getting fragmented or being leaked. Anyways, solutionwise, I would recommend that you don't load all four huge textures at the same time. One at a time with next/last page buttons would do fine. I expect that if I am having this problem, others are too. Thx!
I had this problem, too. But it wasn't just the Four Winds pages. It always happened after an extended bit of playtime, but eventually, textures would start getting mixed up...
keep in mind he is also playing in on MacOS through wine.Not the same problem.2) I often couldn't read the Four Winds news... the pages would render as other textures (trees, leaves, whatever). This happened whenever I had been playing a bit (visited several locations) and then tried to read the news on the board. I'm pretty sure that the problem is that the game doesn't have enough texture memory available. FWIW, I have a reasonable graphics card and if I start the game going directly to board, I can read the news just fine... over time the video memory is probably getting fragmented or being leaked. Anyways, solutionwise, I would recommend that you don't load all four huge textures at the same time. One at a time with next/last page buttons would do fine. I expect that if I am having this problem, others are too. Thx!
I had this problem, too. But it wasn't just the Four Winds pages. It always happened after an extended bit of playtime, but eventually, textures would start getting mixed up...
The magic scroll/Four Winds textures getting messed up is a known issue that's being work on. It doesn't really have anything to do with how long you've been playing, it actually happens on every animated GUI (including Shamir's letters) if you Alt-tab, change resolution or switch between windowed/fullscreen.
The magic scroll/Four Winds textures getting messed up is a known issue that's being work on. It doesn't really have anything to do with how long you've been playing, it actually happens on every animated GUI (including Shamir's letters) if you Alt-tab, change resolution or switch between windowed/fullscreen
So great choice of casting there, guys. ;)
I'll actually go out on a limb here and say that, despite my old-school inclinations and various complaints about TSL, one thing that I like BETTER about it than the original games is the voice of Graham. Nothing against Josh--I liked his voice as Graham, too--I just think Jason Victor is on a different level when it comes to acting quality. So great choice of casting there, guys. ;)Absolutely agree -- Josh Mandel did a wonderful job but Jason Victor.... I kind of want him to be rerecorded over all the other games. And all the fan-games! Is that heretical? :P
We do intend to have the future episodes downloadable on their own, and release any updates for previous episodes simply as patches instead of packaging them all together.
Maybe internet is cheaper in America or wherever you all are - I'm just a poor New Zealander ;)One of my friends live up in the mountains in Oregon and the only way he can get internet is through a satellite provider with a data plan. It does happen in the US, though it's usually just the more isolated areas afaik.
Maybe internet is cheaper in America or wherever you all are - I'm just a poor New Zealander ;)
That's definitely true - you're pretty lucky to live in such a beautiful area.If you like snakes and scorpions and spiders and crocodiles and.. did I miss anything. ;D
It's ok though - NZ has other attractions 8)Very true! :D I'd really like to visit down there again sometime, so beautiful!
If you like snakes and scorpions and spiders and crocodiles and.. did I miss anything. ;DNot just snakes...POIsonous snakes. XD
I'm not sure if any of this was brought up, but I wasn't too happy that alot of things were being bought with gold and how. The map I understood, the mermaids I dealt with (Poor things- they got a pretty necklace and lost it :( ) the lollies I got, but then everything else, specially the ferry guy was bought with money also. I've always liked how the King's quests didn't include gold that much except as a mundane item. I feel that if it can be avoided, it should be :( Otherwise, I'm very happy :) The game is fun to play. PArt 2 is better now there's more gaming stuff to do. The plot starting to unravel finally is going to make it an intence wait for part 3 >.< I hope I don't have to wait too long! :-[
We're working on it like fiends, believe me. And rest assured, Episode 3 is going to require quite a lot more flexibility and variety in the use and purposes of inventory items.
Welcome to the forums, Arkillian! Glad you're enjoying the game :)
There aren't actually that many puzzles that require using the coins in the game, but the way it shook out when the game was divided into episodes, they just all ended up in the same one, so it does look disproportionate. But yes, the puzzles coming up will see far less use of that handy bag of gold!
I liked the play on the hole in the wall- second use for it <3
I liked the play on the hole in the wall- second use for it <3
What was the first use?
That is a known bug with no easy solution in our implementation of the game engine. It would require loading a new map exactly the same as the first one, except with the small gap where the boy runs through closed. The map cannot be easily changed in real-time.
Fixing the bug would be easy, but it would require implementing a virtually unnecessary loading screen, which would detract more from gameplay than it would add. It is a simple decision when you weigh the costs and gains, considering how rarely the bug is encountered by the average player.
Fixing the bug would be easy, but it would require implementing a virtually unnecessary loading screen, which would detract more from gameplay than it would add. It is a simple decision when you weigh the costs and gains, considering how rarely the bug is encountered by the average player.
One thing I noticed was that when I/Graham walked towards the lighthouse, I went back towards the city. Could this same technique be applied?
Fixing the bug would be easy, but it would require implementing a virtually unnecessary loading screen, which would detract more from gameplay than it would add. It is a simple decision when you weigh the costs and gains, considering how rarely the bug is encountered by the average player.So... I don't know quite how the walking area area works, but I don't think it has to affect NPCs. I don't see any reason the walking area couldn't be changed to prevent Graham from going there (and toward the lighthouse, as well) without loading anything extra. Am I misunderstanding the functionality?
If I might make a suggestion for future episodes...
In the previous games during conversations, you could left click to go to the next line of dialogue and right click to skip to the next important part of dialogue (one you need to listen to to get information on how to advance in the game), or skip the entire conversation completely. I noticed that you can skip cutscenes entirely but this wasn't really what I was referring to.
I have a curious question about the Hole in the Wall.
Graham return to the Isle of Sacred Mountain to pick up the Flower and he knows the Winged Ones told him to stay away, so how would Graham know on what to do next if he used the invisibility Cloak and couldent get the Cup out of the Closet, even knowing the Cloak would only work once.
the Point im trying to make is, why cant Graham pick up the Flower and then the Hole in the Wall comes tumbling down the Stairs, begging to be taken Home.
What would be the Point anyway of going up the stairs if theres No Quest thing to be done, yet i read that we will be flying in an Air Balloon to the Winged One City.
So in Conlusion, cant you guys Change the way that the Hole in the Wall should come to Graham instead. :P
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For some reason, when ever the fountain is upon my screen in the market place, my game slows down considerably.
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My main negative feedback so far is the amount of exposition there is. There are A LOT of long conversations which isn't really characteristic of the series so far. I was trying to think back to any game where there were this many long conversations about not-so-relevant things in a KQ game. I don't want to skip them because I'm afraid I'll miss the important part. haha
My main negative feedback so far is the amount of exposition there is. There are A LOT of long conversations which isn't really characteristic of the series so far. I was trying to think back to any game where there were this many long conversations about not-so-relevant things in a KQ game. I don't want to skip them because I'm afraid I'll miss the important part. haha
If you go into settings, you can turn on short narrations. Doing so will cut down on all the exposition. You still get all the juicy plot stuff, but the amount of other narrations have been shortened.
I like to think of it as King's Quest with Gabriel Knight length conversations. ;)
I like to think of it as King's Quest with Gabriel Knight length conversations. ;)
That's probably a good way to think of it :)
I honestly don't know where I stand on this issue anymore. I tend to believe it's very "fan-service" to get a chance to talk to these characters and learn a little more about them and the way they think about the things they went through. They work to me in the sense that you do learn about the story through them. Episode 3 delves into the past of the series, so it's good to have a refreshment of what happened for those that don't remember well.
One thing I would have fixed is the fact that some of these characters are just conversation, and you don't do anything puzzle wise with them. This is actually one of the things Katie and I are fixing with Episode 5 since we are writing the whole thing just now, fresh after all the feedback, and with almost 10 more years in our bags (The majority of this stuff was written in our early 20s, and Episode 5 is being written in our early 30s). We are dropping the fan service for episode 5 and making it about just the necessary things that need to happen. There's still a lot of exposition because this is where we reveal most of the stuff that's going on, but it will be centered on just what's important to talk about to understand the story, and some minor character development.
Episode 5 to me will be more centered on the adventure, and the exploration of the lands with the necessary cutscenes interloped with the gameplay in order to wrap the story up. But we are trying to keep our conversations (and narrations) more revolved around the actual gameplay.