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Episode 3: Favorite moments

Started by KatieHal, February 17, 2011, 09:04:56 PM

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newcombm7

A part that I don't think was supposed to be funny, but cracked me up each time I saw it[spoiler]When Graham is about to cut Alexander's hair and says to Cassima - very seriously, "I need to cut a lock of Alexander's hair" - but the shears he has in his hands look like they could cut off his entire head!![/spoiler] 


KatieHal

Haha, no--that kinda was meant to be funny! I crack up everytime I see it, too. XD

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Arkillian

[spoiler]Heheh- yeah-- I thought it was funny too XD Graham took a big chunk of hair too O.o I was half expecting a bald spot on his head XD[/spoiler]



KatieHal

[spoiler]Apparently, Graham, too, dislikes the Dragonball Z 'do ;) [/spoiler]

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

snabbott

For some reason, whenever I see this, I think:

Saladin: Don't ever touch me again, Sire.

Steve Abbott | Beta Tester | The Silver Lining

Arkillian

Quote from: snabbott on February 21, 2011, 03:27:44 PM
For some reason, whenever I see this, I think:

Saladin: Don't ever touch me again, Sire.

Yes- he is a bit up close and personal our Graham, isn't he? XD

Quote from: KatieHal on February 21, 2011, 03:13:44 PM
[spoiler]Apparently, Graham, too, dislikes the Dragonball Z 'do ;) [/spoiler]

Either that or Graham is into over-dramatics ;)



Cez

Quote from: snabbott on February 21, 2011, 03:27:44 PM
For some reason, whenever I see this, I think:

Saladin: Don't ever touch me again, Sire.


I always found it kind of creepy, like... you are invading my personal space a bit too much! :)


Cesar Bittar
CEO
Phoenix Online
cesar.bittar@postudios.com

dark-daventry

Graham: Saladin, I... I need to tell you something. I just... I don't know how to say it.

Saladin: Tell me, sire.

Graham: I... I... I love PANCAKES!

I should totally write dialogue for SNL... XD Only not.
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

Blackthorne

"You've got to keep one eye looking over your shoulder
you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.

hrpeanut

[spoiler]Nails Sire, NAILS!!!!![/spoiler]
That was my most favorite part... just amazing! Major lol!

My second favorite part is the Music being played while you're in the Arch-Druids home during the candle puzzle.  So relaxing, so enchanting.

drusain

So many things to say!

[spoiler]First I know that Chessboard Land was a Chapter 2 location, but I had just started playing shortly after this episode came out. I was so excited to have a chance to see it! Back when I was playing King's Quest 6 as a kid I always wished that I could get past those knights to see what Chessboard Land was like. What a great design you guys made for it. I was imagining what Chessboard Land would've looked like in KQ6 graphics and I think that it would've looked a lot similar to what was built here :) [/spoiler]

[spoiler]Developing Valanice was such a great idea! I had always felt that she had the least personality of the four family members except that she was "motherly." Even in KQ7 I felt the Rosella story was stronger because she was adventuring to save Eldritch while Valanice seemed to me to just be trying to follow Rosella's tracks. I love what you've done for Valanice. I hope she wakes up and gets to play more of a role in the later chapters![/spoiler]

[spoiler]Fantastic designs on the villains! The Hagatha and Manannan designs are both very crisp and have both a wicked and yet human design. Very nice[/spoiler]

[spoiler]Speaking of graphics, how about those animations? There were so many great animations from both in-game and in cutscene, but one that just comes to mind is when that ogre monster gripped Valanice and held her over the stairwell. It's great animation choices like that that aren't necessary to create the game but just make it feel so much more real and alive.[/spoiler]

[spoiler]Actually, I think my favorite animation in the chapter is when Graham sometimes stops to take a breath while you're scaling the tower. It's so subtle, but it reminds you that Graham's a bit too old for this sort of thing now. For Valanice though, he'll do whatever it takes :) I love what a simple animation choice can add for the reality of the game[/spoiler]

[spoiler]Some people don't like the arcade sequence but you know what? I absolutely loved every second of it. I'm really happy that you guys were bold enough to create that. It clearly took a lot of time and effort to make and I think that it's such a very powerful way to show Graham's unending devotion to Valanice. Very very nice work[/spoiler]

[spoiler]Dying to the nail... Damn! I have a feeling that death was added into the game after the guard dog's voice was recorded because it was just so funny.[/spoiler]

There are so many more things to say but wow, you guys definitely delivered us a fantastic chapter in a fantastic game. Thank you.

Brian Zabell
Quality Assurance/Technical Editor
I write for Andrew Greyson on The Four Winds

Fallout 3 Graham is Best Graham

Arkillian

I agree- once I got the arcade sequence, it was actually fun and not too difficult. Other King's quest games that fan have made have had them, but this one I liked the most :)



psullivan32

Quote from: KatieHal on February 17, 2011, 09:04:56 PM
Let's hear what your new favorite moments are!

I had lots of favorite parts  ;D

On the silly side, I really enjoyed
[spoiler]when Graham "quits"[/spoiler]
and
[spoiler]a particular new death scene/script on the Isle of the Crown (don't want to say too much, since I think the contest is still going)[/spoiler]

I thought the artistry was absolutely spectacular on the tower and the forest spirit. The music was excellent throughout.

I also very much enjoyed the chessboard puzzle: it was just the perfect difficulty, to where I got frustrated enough that it felt really good to solve, but not frustrated enough to turn to the hints forum  :D

Thanks for the great work, to the whole Phoenix Online team!

glottal

#53
My favourite part (and this is more than a moment) is:

[spoiler]The back story with Valanice in the tower.  It really ties the episode together - the episode begins with a flashback, and it ends with a flashback, each giving more information, yet creating more questions.  And then in the middle is the dream sequence, which, in spite of me more often than not despising arcade sequences in adventure games, was my favourite part of the game proper.  It was such a contrast to the collect-the-ingredients quest, and totally unexpected.  Since it was a dream world, I had no idea what was going to happen next, yet all of the guidance made sure I didn't get stuck like I would have if it were pure adventure.  Yeah, not making it an arcade sequence would have totally broken the flow of that section since it really needed to move and not get bogged down in getting stuck on puzzle solving, yet it needed to be interactive.  It really makes me look forward to when Graham gets all the ingredients and finally enters the dream realm properly.  I also loved how it's implied that Valanice is Falk (that's how I interpreted it).[/spoiler]

Other highlights, though not as loved as the above:

[spoiler]Lieutenant: Do you think this qualifies as an emergency?!
Graham: Oh yes, most definitely.[/spoiler]

[spoiler]The way you layered in the significance of Rosella's voice.  There's Graham's lamentation when he puts the eye on her, I loved the princess and the pea bit, and I loved the idea of using nightshade/shell to capture her voice, there's Graham being more comforted by Rosella's voice than the sound of the sea any seashell could give, and then, for a final touch, there's Rosella murmuring about the prophecy and how they didn't really know who they were.[/spoiler]

[spoiler]Stick in the mud's commentary in general, I loved him in KQ6 too.[/spoiler]

[spoiler]The animation in the Stongehenge-like place during the casting of the magic is cool.  So is the animation of the guardian of the forest[/spoiler]

And my favourite death is:

[spoiler]The good news is you got your ingredient.  The bad news is that you don't need it anymore, because YOU KILLED YOUR DAUGHTER!!![/spoiler]

Nilan8888

QuoteAll I can say is:

[spoiler]If Manannan is a good guy in the end I might have a brain melt down. NOOOOOOOOO! He seemed like he had a human side in that cut scene! D: And he's Valanice's Father! AHHHHH! MIND F@#$!!!! D:[/spoiler]


[spoiler]Eeh, I think they're goig for a vibe that he's more like Gullom or Grima Wormtongue. Not really "good".[/spoiler]

My favorite parts would have to be the humor. I think some of it flows flawlessly from the KQ series: the fighting knights, the hole in the wall, etc. I loved the long sequence going on about Space Quest and Roger Wilco in the pawn shop (I've said before, I think the longer narrations are fantastic, it's just that the ones that don't stand out as much or aren't as 'comedy gold' as the rest should be briefer).

Also, I do like the music. It's not the sort of music I would listen to in my spare time per se, but it does make the entire effort feel very professional.

glottal

Quote from: Arkillian on February 19, 2011, 09:10:23 PM

All I can say is
[spoiler]If Manannan is a good guy in the end I might have a brain melt down. NOOOOOOOOO! He seemed like he had a human side in that cut scene! D: And he's Valanice's Father! AHHHHH! MIND F@#$!!!! D: [/spoiler]

Yeah, I had a similar reaction.  When I was on a break, I was thinking of all the possibilities around...

[spoiler]Valanice's druid connection[/spoiler]

... but when it got to that final cut scene ... that was such a twist - no, not a twist, that's putting it too mildly - that my imagination also got short circuited.  Reminds me of some of the stuff that went down in Gabriel Knight 3 that was too 'what the hell?!!!!' for me to fully process (though not quite in the same way).

meg_math

The [spoiler] tower sequence[/spoiler] is definitely my favorite!

The end video showing [spoiler]Valanice's Druid connection and how the earliar games are being tied to gether with the silver and black cloak storylines....Wow!! Hmmm.... So essentially she was just bait for Graham? I hope she will have some significant role to play in the upcoming episodes.[/spoiler]

I just love the connection these two have... :D Great work!! It is such a joy playing this game.
Carpe Diem! Seize the day!!

Morwen

[spoiler]Personally I loved the puzzle on the Isle of the Mists where you get to see all the magic with the zodiac signs in the fire and the ingredients....that looked really cool.[/spoiler]
Happy are we who find humor in ourselves, for we shall never cease to be amused!

Haids1987

FINALLY!! I finished the game...!!!...and of course, AMAZING work guys!  I knew I wouldn't be disappointed.  The only disappointing part was that it was over. :( Oh well.  Something to look forward to later in 2011!

Okay, first off...
Quote from: Arkillian on February 19, 2011, 10:12:40 PM
[spoiler]Manannan is turning into Severus Snape. If he does, I may be forced to actually LIKE him  :help:[/spoiler]
I AM SO WITH YOU, ARKILLIAN!  That's exactly what I thought of when it showed him standing on the hill all alone...is he or isn't he what we think he is? ??? Total mind-blow!

As to my favorite parts, I gotta say that the conversation with Cassima was definitely one of the better scenes in the game.  I know you guys have gotten a lot of negative feedback stating that the narrations are too long, the characters talk forever, it feels too much like a novel and blah diddy blah diddy blah.  Personally, for me, that is the absolute best part of the game! It humanizes our favorite characters, gives them more depth.  Hearing their backstories and what they experience beyond what we've played just gives a whole new perspective on how well we already thought we knew the characters.  Don't even THINK about cutting down the dialogue, either.  If you do, make it optional like you did with the narrations (which I also love. <3), because I really enjoy listening to it all.

Katie.  Oh Katie.  "Liutenant Shorty" is not only a ridiculously appropriate name for your canine alter ego, but her voice was so hysterical that I had to save right after greeting her just so I could play back her dialogue over and over again!  When Graham first approaches her, I nearly peed my pants when she yelled her greeting back at him! :rofl: I also had to turn the volume down a little to stop the crackling of my speakers--absolutely classic!  So far my new favorite character, and a girl guard dog?  We can do it! ;)

And is it weird that I really dig sitting through the credits? I mean, seeing everyone's name emblazoned up there to "The Day You Were Gone" makes me a little teary-eyed, I'm not gonna lie.  You've obviously been through hell putting this game together, and seeing you all credited for it just makes me happy-cry! :'(:)  It's been a journey, and I'm so proud of everyone that watching the credits is something I actually look forward to!

Again, I N C R E D I B L E work, you guys.  I've been  a supporter since I found you guys, and I will always be one.  Keep doing what you do and I'll keep doing what I do.  Keep 'em coming. :)  Bravo!
STATUS:
-Drinking water
-Checking the forum. 

Perpetually. ;D
Erica Reed is Katie Hallahan.
Leader of the "I <3 Doon" Fanclub

tessspoon

You finished, yay! :D

Oh, and I just noticed the status part of you sig! :rofl: