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TellTale

Started by hamer1, February 19, 2011, 02:49:14 PM

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Lambonius

Quote from: Sslaxx on March 16, 2011, 08:20:21 AM
AGDI's remakes are just as looked down upon for "being unfaithful" as TSL is. It sorely makes me want to make a fangame (or remake) just to honk off the hardcore fans.

Unfaithful in the addition of needless backstory?  Yes.

Unfaithful in deviating wildly from the established tone of the series?  Absolutely not.

Also, LOL at IA being seen as the fan community "KQ experts."  That gave me a smile.

dark-daventry

I like the added plot elements honestly. I'd rather play an expanded plot than just a prettified version of the games.
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

Lambonius

#22
Quote from: dark-daventry on March 16, 2011, 01:38:46 PM
I like the added plot elements honestly. I'd rather play an expanded plot than just a prettified version of the games.

Well...let me clarify.  I love the AGDI games, and I love SOME of the additions.  Most of the expanded plot of KQ3Redux was great.  The Father bits that attempt to link all the characters of the series together with one convenient "1,000 year old prophecy" explanation are what make me roll my eyes.  

But the fleshing out of characters and weaving of the existing backstory of the game (that was present in the original manual) into the game itself via the previous Gwydion's diary was a stroke of genius.  I even liked the extended pirate ship and treasure island bits.

All that said, I like KQ3Redux MUCH more than KQ2+, but I enjoy KQ2+ for what it is.  Again, most of the plot and puzzle additions I like--I just don't like the whole "everything was always linked together" overarching conspiracy B.S.

Sir Perceval of Daventry

Quote from: sebpod on March 15, 2011, 09:36:12 PM
I would say call those guys at IA up if telltale want "KQ experts".

Seconded.

Blackthorne

I know that, simply, the members of my team at IA are fans of King's Quest, pure and simple.  Most of us grew up in the late 80's and early 90's playing these games.  They were a part of our development as youths, and we carry that into adulthood.  There's a lot of love for the games, and I think it reflects in our work.


Bt
"You've got to keep one eye looking over your shoulder
you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.

dark-daventry

I like to think fans are the real experts of any game or property, but maybe that's just me.
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

Blackthorne

Quote from: dark-daventry on March 16, 2011, 06:28:51 PM
I like to think fans are the real experts of any game or property, but maybe that's just me.

You'd think, but not always.  In fandom, the fans tend to focus in on one part or aspect they like - it's rare that they have an over-reaching insight into the whole of something.  Often something people like has many different facets - including elements they don't care for.  As an expert, you can't take what you like and disregard the rest.  Fans often do that.


Bt
"You've got to keep one eye looking over your shoulder
you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.

sebpod

Totally agree with the above comment. I think that KQ6 was the best of them (from forums I believe I'm not the only one) and maybe that drove the focus of TSL, a want for more KQ6, but ultimately not being KQ6. As said above, fans have a comfort zone that some developers are either able to leave, or even better, make it grow in size to include completely new ideas.

akkratte

Ok, first of all, I LOVE TSL.

My primary experience of King's Quest as a kid was 4,5, and 6. 6 was a whole world for me. I wanted (still do) the Green Isles to be real. The History of the Green Isles about visitors needing to respect the land and its wonders just hit so close to real life, as if it was a real place one could only get to using the computer. I never quite felt that way about Daventry or any of the other lands.

I think so much of the call for 'closure' stems from the fact that none of us want the adventures of the royal family to be over. KQ2+ and TSL provide ways for them to live on. I realize that TSL isn't canon, but keeping the game at that distance also allows me to say, "well this isn't canon so its not all over" when TSL ends. We all want Graham and company to live on forever, and its up to us, those of us who played the orginal KQ as kids, to keep it alive for future generations.

Lambonius

#29
Quote from: Blackthorne on March 16, 2011, 06:39:26 PM


You'd think, but not always.  In fandom, the fans tend to focus in on one part or aspect they like - it's rare that they have an over-reaching insight into the whole of something.  Often something people like has many different facets - including elements they don't care for.  As an expert, you can't take what you like and disregard the rest.  Fans often do that.


Bt


This is an excellent statement, and is reflective of our design philosophy at IA.  We've gone out of our way in our current games (a little less so in KQ3VGA) to include bits which are loving homages even to the parts of games that are almost universally reviled by most "fans," like winding mountain paths and even light trial and error sequences (emphasis on LIGHT.)  I think when KQ fans play some of those moments in KOS, for example, they will receive them in the spirit intended, and not balk at the inclusion of so-called "dated" design elements.  We really have always wanted to present the most complete homage to classic Sierra gaming as possible, "warts and all," and I think that will fully come across to people when they play SQ2 and (eventually) KOS.  We are intently focused on recapturing the experience of playing a golden age Sierra game for the first time, with all the joys, surprises, and even momentary frustrations that go along with it.  If it ain't broke...

Rado

Are you saying there will be dead ends in KOS?

Lambonius

#31
Quote from: Rado on March 21, 2011, 05:13:23 PM
Are you saying there will be dead ends in KOS?

I didn't necessarily say that.  I'm just saying it will replicate the experience of an old school Sierra game.  Actions will have consequences, so save early, save often.  ;)

Rado

I really enjoyed charting the desert in KQ5, so that's fine by me ;)

dark-daventry

Quote from: Lambonius on March 21, 2011, 05:21:05 PM
Quote from: Rado on March 21, 2011, 05:13:23 PM
Are you saying there will be dead ends in KOS?

I didn't necessarily say that.  I'm just saying it will replicate the experience of an old school Sierra game.  Actions will have consequences, so save early, save often.  ;)

I think Save Early Save, Save Often is good advice for just about ANY game. Maybe that's just me though.
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

MusicallyInspired

Quote from: dark-daventry on March 21, 2011, 07:18:06 PM
Quote from: Lambonius on March 21, 2011, 05:21:05 PM
Quote from: Rado on March 21, 2011, 05:13:23 PM
Are you saying there will be dead ends in KOS?

I didn't necessarily say that.  I'm just saying it will replicate the experience of an old school Sierra game.  Actions will have consequences, so save early, save often.  ;)

I think Save Early Save, Save Often is good advice for just about ANY game. Maybe that's just me though.

Not really...who needs it when there's always auto-save or retry?

dark-daventry

Quote from: MusicallyInspired on March 21, 2011, 07:19:04 PM
Quote from: dark-daventry on March 21, 2011, 07:18:06 PM
Quote from: Lambonius on March 21, 2011, 05:21:05 PM
Quote from: Rado on March 21, 2011, 05:13:23 PM
Are you saying there will be dead ends in KOS?

I didn't necessarily say that.  I'm just saying it will replicate the experience of an old school Sierra game.  Actions will have consequences, so save early, save often.  ;)

I think Save Early Save, Save Often is good advice for just about ANY game. Maybe that's just me though.

Not really...who needs it when there's always auto-save or retry?

Good point. But I still save manually whenever possible regardless. Autosave is great, but can never truly replace saving anywhere, especially in an adventure game.
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

snabbott

Yeah - I like to have multiple saved games so that I can go back to specific points in the game.

Steve Abbott | Beta Tester | The Silver Lining

Lambonius

Quote from: MusicallyInspired on March 21, 2011, 07:19:04 PM

Not really...who needs it when there's always auto-save or retry?

I'm fairly certain those are two features that will never ever end up in an IA game, and I'm proud of that.

dark-daventry

Quote from: snabbott on March 21, 2011, 07:39:26 PM
Yeah - I like to have multiple saved games so that I can go back to specific points in the game.

That's my strategy in games that support it, particularly adventure games. In case I screw up somewhere, I tend to make a new save file right before/after major events. It's come in handy for me on several occasions. I also use such a method as a "bookmark" type system for funny events. Like, in Zork: Grand Inquisitor, I made a save file specifically for the hades courtesy phone. That thing still cracks me up to this day. That way, I don't have to replay the game just to get to that one point. It works rather well for me, I must say.
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

akkratte

I save often for two reasons:

#1) So I can show my friends cool scenes (ex. the magnat)
#2) In case the game crashes.