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Frank Feedback on Episode 3

Started by Odball89, February 21, 2011, 06:17:03 AM

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Odball89

On the whole, wonderfully done. It looks a lil dated, but overall fantastic for a fan game. You guys have been straight about what you set out to do, which was to add layers to the King's Quest plot, to chalk in the emotion and  todevelop the characters psychologically. Personally, I don't think that's what King's Quest is. At all. But there's room for different opinions and what you've done, you've done fantastically.

There are problems though. The loading time between rooms is bad. I tried turning all the fancy graphic options down but to no avail. It really hinders exploration when - for example - I need to go from the tree on Isle of the Mysts to a bedroom in the Castle of the Crown. It's a boring loading screen-ridden trek. And just now, I did it, got Rosella's voice in my shell then BOOM. The game crashes. It does that a lot. I know it's a fangame and like I said - the production values are great - but things like that really hindered my immersion.

The emotional conversations Graham just loves having with his in-laws and the detailing of minor events whenever you look at random objects are not to my taste, but I can see a lot of people love them. And they're done splendidly - can't fault the narrator, I'm not in the hater camp on that one. But what really gets me is that - despite the story being done well and the humour dramatically improving (the narrator's comment on the spaced-out druid had me laughing out loud) - is it's just not King's Quest.

King's Quest gave you new lands to explore. A couple of rooms tacked onto each island is not exploration. I know all these places. I know ALL these characters. And although most are re-done well enough (Saladin and the shopkeepers are quite good; Jollo is an abomination - in King's Quest 6 he was a nice friendly face for Alex to turn to, here I wanted to slap him with his stupid fake hand), there are no new people to get to know, or win over. The land isn't hostile to you - people know who King Graham is. On most of his adventures before, being a King doesn't count for anything and he has to win people over. It's part of the fun.

Which brings me to another thing - although each quest has a personal aim, along the way you're meant to heal the land and it's people. Whether it's feeding the woodcutter, de-enchanting the snake, ridding Llewdor of Medusa, de-enchanting the weeping willow, returning Dr Cadaver's spine or solving all the political problems of the Green Isles, it was always THERE. King's Quest 4 even split the game equally between the two: find the fruit for dad but get me my talisman as well.

It's evident walking around that THIS LAND HAS BEEN FIXED. The shops are thriving, the islands are open and everyone's happy. Alex sorted it. What you should have done (and what you guys are clearly talented enough to pull off) is 'Graham's Last Quest' - send the old man off to some new land with new characters and new adventures. I can do without the rewritten backstory and the extra details about Queen Alaria's episiotomy if you just let me EXPLORE!

So sorry guys, it's great fan fiction and I loved every minute of it, but it's just NOT King's Quest.

KatieHal

Thanks for your feedback, Odball!

We know our story choices aren't for everyone, but we always welcome constructive feedback on what we can improve with the gameplay. I'm glad to see you've been enjoying playing the game, even if it doesn't entirely say "King's Quest" to you personally.

And we're definitely aware the game had some stability issues this time around! We'll be sure to give testing the time it needs for future Episodes, but we didn't want to delay our release a second time for this one, which obviously had its pros and cons.

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Eldrast

Nice post, Odball, but I'm not sure that I agree entirely in your underlying premise.  The King's Quest games were, of course, primarily adventure games.  And I agree that each game gave us new worlds to explore, new faces to meet, and new puzzles to solve.  But each game also gave us greater plot depth and characterization.  Look at the evolution of Graham from the original KQ to KQ5.  He went from being a knight on a quest from the King to being a King questing through distant lands in an effort to save his family - KQ5 also being notable for having rather significant backstory and integrating some of the plot/characters from KQ3.  KQ6 took this further still by making Cassima (who first appeared in 5) the driving force behind Alexander's action. 

Now that we're looking at what is effectively KQ9, I thoroughly enjoy the reintegration of all of the villains and many of the heroes of the series.  What's more, I believe that (while new lands would be a joy to explore) the increasingly complex plot tracks the growth of the KQ series quite well, and appeals now to a slightly more sophisticated audience.  I do hope that once we collect the ingredients, we will be given an expansive new land to explore - since it appears that we need to rescue Valanice, Rosella, and Alexander from it.  But to say that this is not KQ is, in my opinion, a comment that misses quite wide.


Lambonius

#3
Quote from: Eldrast on February 21, 2011, 08:20:47 PM
appeals now to a slightly more sophisticated audience.  


I have to laugh every time I read statements like this.  Especially when "teen fantasy" has been stated many times as the genre inspiration for the game's story.  Are YOU more sophisticated than a teenager?  Because me, I'm almost 30, and I sure as hell don't think like a teenager anymore.  Anyone who grew up playing the games when they were new would be around the same age, at least.

Big C from Cauney island

I was in 3rd grade when kq5 came out, and vga graphics were the greatest thing.

NW15

#5
Quote from: Lambonius on February 22, 2011, 07:39:39 AM
Quote from: Eldrast on February 21, 2011, 08:20:47 PM
appeals now to a slightly more sophisticated audience.  


I have to laugh every time I read statements like this.  Especially when "teen fantasy" has been stated many times as the genre inspiration for the game's story.  Are YOU more sophisticated than a teenager?  Because me, I'm almost 30, and I sure as hell don't think like a teenager anymore.  Anyone who grew up playing the games when they were new would be around the same age, at least.
I do not know about that. I am getting close to 30 and I do not feel like my age at all, at the same time I do not feel like a teenager either.

I really enjoying playing Episode 3. I think you all did a good job.
I cannot wait for the next one. :)

Odball89

#6
I see what you mean Eldrast, but that wasn't what I was getting at. The King's Quest story has certainly 'evolved' in TSL, for better or worse depending on which way you lean. I'm in my early twenties (meaning it was KQV and VI that defined my early childhood) and I enjoy overarching plot archs as much as the next guy (I'm an avid Lost fan, though the less said about how that turned out the better), but that wasn't what I played King's Quest for.

Although KQVI was brilliant in its complexity, I think it's KQV that really defines what King's Quest is. Why doesn't Graham tell anyone where he's going? Why doesn't he ask the townspeople or the allegedly invincible Daventry army to lend him a hand? Isn't he worried that when he comes back, the people of Daventry will have noticed the disappearance of their King and castle and might have elected their first ever democratically-elected government, leaving him and Valanice with no choice but to shack up in the Woodcutter's poolhouse?

No - he runs off with a talking owl and spends the first half of the game looking for a tambourine to get past the poooooisonous snake. It doesn't make any sense, but it doesn't have to. IT'S A FAIRY TALE. The magic came from exploring an exciting new place, meeting the Weeping Willow and the townspeople and those funny little elves. And what was so integral to the plot - vital even - was helping these people. Graham doesn't spend time agonising about whether his family are still alive, he goes and has cheerful adventures with cheerful woodland critters and still finds time in between rescuing his family to save the Shoemaker from poverty, hurl shoes at other people's pets and invent the first ever hearing aid.

It's not how a psychologically-realistic human being would react to their family being kidnapped. No, that'd be more along these lines: http://www.imdb.com/title/tt0936501/ But because King's Quest is A FAIRY TALE, it works. And it worked well enough to have an forum full of adults who still idolise it twenty years on.

TSL isn't a fairytale. There's no escapism. It's all intense and 'real' and largely regurgitates old material: old characters, old locations, old plotlines... with an eerie new spin. Very well done, VERY well marketed but NOT King's Quest.

snabbott

Quote from: NW15 on February 22, 2011, 08:41:41 AM
I do not know about that. I am getting close to 30 and I do not feel like my age at all, at the same time I do not feel like a teenager either.
I'm getting close to 40...

Steve Abbott | Beta Tester | The Silver Lining

NW15

Quote from: snabbott on February 22, 2011, 09:09:13 AM
Quote from: NW15 on February 22, 2011, 08:41:41 AM
I do not know about that. I am getting close to 30 and I do not feel like my age at all, at the same time I do not feel like a teenager either.
I'm getting close to 40...
I bet you do not feel like you age do you? Years go by too quickly. Hey, the 40's are the new 20's. So, that makes you close to 20. Not 40. ;) I know that was lame. :D

It what you feel at heart. I say if you do not feel like your age, who cares how old you are. ;) :)


Eldrast

Quote from: Lambonius on February 22, 2011, 07:39:39 AM
Quote from: Eldrast on February 21, 2011, 08:20:47 PM
appeals now to a slightly more sophisticated audience.  


I have to laugh every time I read statements like this.  Especially when "teen fantasy" has been stated many times as the genre inspiration for the game's story.  Are YOU more sophisticated than a teenager?  Because me, I'm almost 30, and I sure as hell don't think like a teenager anymore.  Anyone who grew up playing the games when they were new would be around the same age, at least.

Hummm...I dunno.  I'm 30, an attorney who works as General Counsel for a pretty large (in terms of employees and Gross Revenues) company...but that's all irrelevent here.  My comment regarding sophisitication was meant more in terms of people's expectations.  The simple graphics and plotline of the early KQ games would, in my opinion, be unfulfilling for today's market - whether it be nostalgic 20-30 somethings or teens/youths entering the adventure gaming genre for the first time.  Granted, the nostalgic market share would be far more forgiving of simplicity, since simplicity was the essence of the early KQ games.

Odball - fair points re escapism.  But TSL isn't done yet - and I hope  (I'm certain you do too) that you have reason to renege them.

KatieHal

Odball--interesting you should make that example, because everything you just listed about KQ5 are all the things I personally see as a weakness in that game! Sure, the exploration is fun, and Serenia is neat and all, but yeah, Graham's ENTIRE family and HOME are gone! And he's...bumming around Serenia buying pies?? I get that it's a fairy tale, but there was no sense of urgency despite the enormous stakes in that game.

Which is why I personally prefer KQ6 by a large margin. You're never unaware of what Alexander's goal is, and that he's trying to do everything he can to help Cassima and the Green Isles. The main plot is in every aspect of that game, and the game maintains the balance of fun stories and exploration with the main plot's urgency.

TSL obviously takes that urgency a step further, and how people like or dislike it will vary based on their personal tastes. But KQ6 was definitely a huge inspiration in particular to our game, which is rather obvious, of course.

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Lambonius

How interesting that people that don't actually like the King's Quest series (except for one or two games) can purport to make a game which wraps up and provides closure to the series as a whole in a "faithful" manner to the originals.   :)

I have to agree with Odball here, you guys rewrote parts of the series you didn't like to fit the parts that you did, and in the end, you came up with something totally different than the originals.  Like it or not, at least be honest about it.  The game is distinctly different in almost every way from the design and tone of the original games (aside from look, interface, and puzzle-solving.)  As Odball points out, not only is the tone starkly different, but the actual design points of the plot and setting itself are different as well.

That's not to say that what you've done is BAD, it's just not faithful in the way people keep trying to argue it is.

KatieHal

Don't put words in my mouth, Lamb. I said I found those particular points to be weaknesses in that one particular game.

Your opinion is your opinion. Mine is otherwise--I don't think our game is unfaithful to the originals. We decided to put a different spin on things for our plot. IA's done the same, they just did it with fewer points in the plot (the time span between KQ3 and KQ4, specifically). As they say, "your mileage may vary."

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Blackthorne

TSL is, really, the ultimate fan service as far as plot goes.  The game is a fan's dream, (well, a certain type of King's Quest Fan.... I'd venture to say a King's Quest VI fan) and I guess to that end, it does it well.  I, personally, don't care for the melodramatic nature of the plot and the "connections" between previous villains, etc.  But that's me.

As I've played each new episode, I've seen the game improve - the gameplay in Episode 3 is really good, and I've been enjoying that.  The puzzles are great, and the game is fun.   I read somewhere someone bitching about the zodiac symbols - come on, that's a pretty lame thing to complain about.  They fit in just fine.... 

Plus, the game itself looks and sounds beautiful.  Someone needs to send the art team a box of cookies and someone needs to send Austin Haynes a cake, hah!

Yeah, TSL isn't "King's Quest"-y in a tradional sense, but it is really "based on King's Quest".  It's just one possible direction one could have gone in.  I'm sorta thinking if you have a problem with TSL, maybe you should just make your own game that satisfies the needs you want.


Bt
"You've got to keep one eye looking over your shoulder
you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.

Cez

#14
We've made changes, yes, but not in the sense of what you are saying, Lamb, to change what we didn't like. It's more in the sense of what BT is saying, to make it a "fan's dream", be able to bring old characters back with a point, and yes, follow the vein of King's Quest VI. I don't think Katie's example really compares (The IA change), but we've certainly done no different than for example the KQ2 (and possibly the KQ3) remake. But yes, we've gone much further.

But anyways, yes, we've made changes, yes we did it so that we could make connections, yes it's a darker plot, yes it's fan-service, and yes, we are absolutely thrilled with it, too. And we are very happy that people have been reacting greatly to ep3. Means we listened to the right feedback from you guys.

AND, the fact that I love King's Quest VI to pieces doesn't mean I don't love the rest. I even like Mask of Eternity. I don't think we are being unfaithful --we have our ways to twist things, but we do try to stay within what's been established.


Cesar Bittar
CEO
Phoenix Online
cesar.bittar@postudios.com

Odball89

I'd just like to point out that my intention in posting wasn't at all negative - I really enjoyed Episode 3 (certainly the best so far - and like the others say, visually and musically stunning). A lot of the things people have been complaining about, such as the narrator (who I think is brilliant by the way) and the puzzles, have been improved. The writing is much better and as I said, some of the jokes are genuinely really funny.

What I think is particularly great about King's Quest though is that it has so many different facets and means so many different things to different people. As I said, the fairytale simplicity was always one of my favourite bits and as such, I loved the pea under the mattress puzzle (way to find a fairytale KQ hasn't covered yet btw!). The plot changes can go either way - the only thing that bothers me is that considering how great a job you guys have done, I think you could've done even better if there'd been a bit more of an opportunity for original content.

So I guess I can conclude by saying, while I don't know if I would've paid for TSL, I'll quite happily pay for (and look forward to) Corridor 9!

Cez

Thank you, Odball89.

And I can also see where you are coming from. I understand people that feel that simplicity is key to King's Quest --I'm among that group, too, actually if this had been a commercial game, but because this was our swan song, we wanted it to be epic.

As for original content, there was lots of it. The original script called for 4 huge lands that were completely original. We just had no idea what it was to make a game when we wrote that, so, at the end, we stayed inside the Green Isles only because that's what we had started to work on. It was supposed to start on the Green Isles and move on to other lands. And then, reality struck. But, at least we managed to find a way to get the story out there.


Cesar Bittar
CEO
Phoenix Online
cesar.bittar@postudios.com

Odball89

Congratulations just for getting it out there! For finishing something so mammoth. If teams like AGDI, IA and Phoenix hadn't worked so hard to give all us nostalgic types more King's Quest, I very much doubt Telltale would be bothering to reboot it. Whether we'll be singing your praises or blaming you for an abomination when the reboot comes out is yet to be seen though  ;D

Lambonius

Quote from: Blackthorne on February 22, 2011, 01:07:52 PM
I'm sorta thinking if you have a problem with TSL, maybe you should just make your own game that satisfies the needs you want.

That's why I'm working on KOS.  lol...well not the only reason why.  ;)

Yeah, I was just being snarky.  Grumpy morning today.  Sorry.  ;)

Blackthorne

Quote from: Lambonius on February 22, 2011, 02:32:35 PM
Quote from: Blackthorne on February 22, 2011, 01:07:52 PM
I'm sorta thinking if you have a problem with TSL, maybe you should just make your own game that satisfies the needs you want.

That's why I'm working on KOS.  lol...well not the only reason why.  ;)

Yeah, I was just being snarky.  Grumpy morning today.  Sorry.  ;)

Haha, I wasn't talking to you, Lambo.  I know you're working on KoS!  Hahah.... I was talking to others I'd heard complaining about the game.


Bt
"You've got to keep one eye looking over your shoulder
you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.