On the whole, wonderfully done. It looks a lil dated, but overall fantastic for a fan game. You guys have been straight about what you set out to do, which was to add layers to the King's Quest plot, to chalk in the emotion and todevelop the characters psychologically. Personally, I don't think that's what King's Quest is. At all. But there's room for different opinions and what you've done, you've done fantastically.
There are problems though. The loading time between rooms is bad. I tried turning all the fancy graphic options down but to no avail. It really hinders exploration when - for example - I need to go from the tree on Isle of the Mysts to a bedroom in the Castle of the Crown. It's a boring loading screen-ridden trek. And just now, I did it, got Rosella's voice in my shell then BOOM. The game crashes. It does that a lot. I know it's a fangame and like I said - the production values are great - but things like that really hindered my immersion.
The emotional conversations Graham just loves having with his in-laws and the detailing of minor events whenever you look at random objects are not to my taste, but I can see a lot of people love them. And they're done splendidly - can't fault the narrator, I'm not in the hater camp on that one. But what really gets me is that - despite the story being done well and the humour dramatically improving (the narrator's comment on the spaced-out druid had me laughing out loud) - is it's just not King's Quest.
King's Quest gave you new lands to explore. A couple of rooms tacked onto each island is not exploration. I know all these places. I know ALL these characters. And although most are re-done well enough (Saladin and the shopkeepers are quite good; Jollo is an abomination - in King's Quest 6 he was a nice friendly face for Alex to turn to, here I wanted to slap him with his stupid fake hand), there are no new people to get to know, or win over. The land isn't hostile to you - people know who King Graham is. On most of his adventures before, being a King doesn't count for anything and he has to win people over. It's part of the fun.
Which brings me to another thing - although each quest has a personal aim, along the way you're meant to heal the land and it's people. Whether it's feeding the woodcutter, de-enchanting the snake, ridding Llewdor of Medusa, de-enchanting the weeping willow, returning Dr Cadaver's spine or solving all the political problems of the Green Isles, it was always THERE. King's Quest 4 even split the game equally between the two: find the fruit for dad but get me my talisman as well.
It's evident walking around that THIS LAND HAS BEEN FIXED. The shops are thriving, the islands are open and everyone's happy. Alex sorted it. What you should have done (and what you guys are clearly talented enough to pull off) is 'Graham's Last Quest' - send the old man off to some new land with new characters and new adventures. I can do without the rewritten backstory and the extra details about Queen Alaria's episiotomy if you just let me EXPLORE!
So sorry guys, it's great fan fiction and I loved every minute of it, but it's just NOT King's Quest.