TSL - Cease and Desist
Started by Hituro, February 24, 2011, 12:59:32 AM
Quote from: KatieHal on February 24, 2011, 06:22:22 AMIt was tested, but clearly not enough! We did rush the testing in order to not push back our release date, and we've learned to make certain we allow sufficient time for testing next time!
Quote from: snabbott on February 24, 2011, 07:45:04 AMOh, yeah - it was definitely tested. There were quite a few issues that prevented the game from even being completed (unless you entered code in the developer's console ) I think a lot of things went into creating the problems there have been. A whole lot of fixes and new stuff came in very late in the game (pun intended ). Unfortunately, that can lead to issues being missed. Between people's time constraints and the pressure not to miss the deadline a second time... well, it was far from an ideal situation. Better to learn this lesson now than at a commercial release.
Quote from: ladydragon on February 24, 2011, 09:21:44 AM I really don't want to step on any toes here but geez, the TSL game developers has worked thier tails off for free and has supplied a game that even Roberta Williams is proud of and I think some of this negativity is a bit harsh.
QuoteConsider these episodes as testers and us fans are the one testing it to polish the final product in the end.
QuoteI have noticed on other threads that others were being just as harsh and negative and guess what, the ones making comments about the disappointment in 3, are the ones who voiced thier anger of the episode release getting pushed back and was getting very impatient about the release of ep. 3.
QuoteI'm just saying. So, they were under a lot of peer pressure to get this thing released because of that I guess and now they are unhappy with it. Can't please everyone I guess but as for myself, I am content and proud to support Phoenix Online no matter what.
QuoteI have never complained about time, just bugs.
Quote from: ladydragon on February 24, 2011, 11:38:17 AMNot to be rude, but, I can't help but to wonder why your complaining in numerous threads are going to help you? or anyone for that matter.
Quote from: wilco64256 on February 24, 2011, 12:13:52 PMYeah I do hate that we have some bugs still out there causing some crashes, and we're going to do everything we can to get rid of those little nasties, but at the same time I don't feel extremely bad my copies of Assassin's Creed Brotherhood and Fallout New Vegas also crash every once in a while. If multi-million dollar studios can't make their games run totally flawlessly then it shouldn't be too surprising that a small group of people working for free in their spare time can't either. Doesn't mean we aren't going to try (and I think we can fix this), but I'm not crying myself to sleep over it.
Quote from: chucklas on February 24, 2011, 08:58:28 AMI would imagine one of the biggest lessons is to not issue a release date until it is done.
Quote from: kindofdoon on February 24, 2011, 04:54:05 PMQuote from: chucklas on February 24, 2011, 08:58:28 AMI would imagine one of the biggest lessons is to not issue a release date until it is done.Exactly.
Quote from: Hbech on February 24, 2011, 04:36:12 PMWow... the testers already have episode 4? You guys sure have been busy! Oh, for the next release date announcement, do it like you did with episode 2 and not announce until like 3 days before it comes out. That way you know for certain you are ready.