*= When I say YOU, I mean you, Cesar Bittar. None of my points, past or present, refer to Katie; I tend to think she would've written a great KQ game on her own if her Lieutenant character is anything to go by.
Actually, I designed that particular puzzle and wrote most of those lines. So, thank you.
As for the rest of the email, I'm never going to give you the answers you want to hear. If I pointed plot holes in other King's Quest games is because we've already seen them and we are supposed to be fixing them. If I can't give you a straight answer it is because I'm not going to spoil the plot that thousands of others are enjoying just to please you.
But you want a straight answer for example on the spikey hair? Ok, I'll give you one. We don't have the time for those details. Changing the spikey hair in Alexander means that we have to alter the model, and rebind him. When there are many things that need attention, that becomes a detail that you don't have the luxury of time for. I wasn't joking with, for example, KQ6. They could have just darkened the sprites so that it looked like Alexander got wet, just like they do in Uncharted. Just because it was VGA, it doesn't mean it couldn't be done. The reason why it wasn't done wasn't the resolution, but because those are details that cost a lot of money to produce.
But when someone poses such questions with such obvious malicious intentions, I can't take them seriously. What completely baffles me is that if you dislike the game so much, why are you so obsessed about it?
I'm sorry that TSL ruined your life. But seriously man, go and play other things that you can really enjoy. Why the masochism?
Actually, the question I asked was a simple one concerning the design. Graham could have EASILY visited Titania after talking to the Arch Druid in Episode 2 and asked about her homeland. Even if she gave him some excuse, the plot hole would be closed. A lot of the plot holes I've pointed out in the past like the Shamir one are never answered in game, but answered OUT OF THE GAME with some excuse. That's not a sign indicating a strong, well written story if holes in the story have to rectified outside of the game, after it's out. A story should be able to close any holes internally. Ever watch RedletterMedia's reviews of the Star Wars prequels?
And no, dude, KQ was developed in 1991-1992. VGA technology was pretty much in it's infancy when they were developing KQ6. Even scaling was a brand new idea that hadn't really been done before. I truly doubt technologically it was ever considered given they were working with largely new techology, and KQ was used as the testing ground for such technology. Sierra's games always tried to be as cinematic as possible, always hit on VERY fine, tiny points. The only limit to their creativity was the technology available. They were great. Comparing KQ6's sprites to that of Uncharted, a game which came out
SEVENTEEN YEARS after KQ6 is a bit unfair and is a totally, well, stupid comparison.
But as I've noticed, you seem to think you can somehow do KQ better than Roberta could or did (evidenced by you rewriting her games retroactively, in a most disrespectful fashion), and you worship at the alter of Jane Jensen even though she only did one KQ game.
Besides, Cez, after NINE YEARS in development with multiple release dates missed you'd think time would've been invested in fixing these little issues in your game. KQ6 didn't have 9 years. It had one year to come out. I mean this game was supposed to be done in 2005, was "90% complete" last July, etc. So many times it was supposedly finished. Yet year after year delays come up for some strange reason

Oh no, TSL didn't ruin my life. But it's irrevocably tainted and stained my perception of a series that I've been in love with for most of my life. I tend to be passionate about things I love. And canon or not, it's hurt my concept of the original games, because I sadly can't erase my memories of the revelation that Manannan is Valanice's father, that Alexander is some shell of a person, that KQ is this dark, dreary world, from my mind. It's distorted my perception of the original games and has made playing the originals kind of a depressing experience.
As for why I stick around? Well, it's the same reason people watch a train wreck. They want to look away, but can't.