I appreciate the vote of confidence, although I'm not sure how my voice acting in one scene ends up equating to writing ability (hey, I like to think I'm pretty good, granted, but it is a bit of apples and oranges!).
But yes, you've expressed your dislike of our game and team numerous times--and if you want to, fine, but understand the kind of reception that's going to end up getting here, the forums of the company that made the game.
As for our PR efforts--well, yes. Obviously. Go work on something for eight years and be within spitting distance of finishing it and see how much you enjoy it when someone tells you no, you can't do that. Are you going to fight? Hell yes. Are you going to try and get support from your friends? Hell yes. Are you going to do everything you can to make your dream happen? HELL YES.
Re: your questions--and I have to agree, I don't think any answer we offer will satisfy you, regardless--here goes. The ones I can answer, because doing so doesn't get into plot points yet to be revealed:
- Alex's hair is still spikey because that's what the model for him looks like. On the list of priorities, making a new model for a character who's in a coma for most of the game is not high. If you've never made a game (and you've never said you have, so I have to assume it's the case), it's going to be difficult at best for any of us to help you understand how much work goes in, how much learning curve there is for a team that started off not knowing at all how to make one, and how things need to be prioritized. This? Isn't a priority.
- Holding hands: some people find it creepy. I get why. But we don't. We added it as what we considered a nice touch. Maybe the family didn't want the twins to feel alone, whatever it is that's happened to them, wherever it is they are mentally, and thought that simple touch would help. Your mileage may vary.
- Rosella's wedding is in the Green Isles: Because we wanted to set the game there, and this event was a good way to bring fans back into the world of King's Quest. Plus, tragedy striking at a big happy event is more interesting. As for in-game logic, people have their weddings in all kinds of places, all over the world, and it often makes no sense to anyone but them. Or even anyone but the bride! It's not completely unreasonable for Rosella to be married at her brother's very lovely home, and we wanted to use the Green Isles for the FAN game because it's a FAN favorite location. (Incidentally, while I won't argue some things we retcon or at least put new twists on old information for, adding new locations to the Isles is not something I would consider a retcon. The islands were obviously much larger than the few screens we saw in KQ6.)
I think that's all the questions I can answer from your original post. But no, you're not likely to be satisfied with any of our answers, and if you're only here to rant about what you dislike about the game and are not willing to listen whatsoever to our comments and replies, or those of our fans who try to reply on our behalf, I don't think you're going to find this go-round in the forums any more satisfying than the last go-round before you asked to have your account deleted.
Also, I'm glad I got to be Han Solo in your breakdown of the epic battle, there, Haids.
Oh, and also, babies? Yay babies!