for someone who apparently hates TSL like you say you do, you certainly spend a lot of time analyzing the story 
Wait until the story is complete. Questions shall be answered.
However, just for fun... Why didn't the Fates help Titania and Oberon find Edgar when he was kidnapped by Lolotte? Especially if he was their niece's son? I mean, the Fates being the Fates know exactly what would happen, or where Edgar would have been, right? Why didn't they do something earlier to stop Malicia from going bad, or at least warn Titania that that would happen? especially if they were their aunt as well. Could the Fates have other reasons? At least it seems to me that would be the easier answer to not say there were big plot holes in KQ4 and KQ7.
And Alex's gel is the extra strong stuff. But..... really? That's like asking why Alexander doesn't get wet after he goes into the sea in past King's Quests.
And, also, you are welcomed to go make the game where Rosella and Edgar get married in Etherea. We chose for them to be married in the Green Isles. Oh, but wait, you probably won't be able because with the deal with Telltale probably nobody else can really be making games... which is very funny that you are so happy about that when 6 months ago you were so adamant about no specific group ever having exclusive rights to this license so that everybody could have their visions of King's Quest. I say plot hole!

I thought part of the point of this game was to FIX 'plotholes' created by the original games, to bridge the gaps, tie things together; however you choose to put it. It's kind of an infantile cop out to simply answer, "BUT THE OTHER KQ GAMES HAD PLOT HOLES TOO!" when you've basically said your game was the one which was supposed to "fix" the others or however you put it, to surpass the others, to be tighter woven and answer questions raised in the originals. You can't have your cake, and eat it too. Don't say your game is going to mend plotholes when it's creating all new ones.
You keep saying wait till the end, or wait till the next chapter; well, at the end of each episode I'm left with more questions than answers, to be frank. And more holes open as we go along.
Oh, and we don't actually see if his hair is wet or not in KQ6. He's a small VGA character who is so low-pixel that he is actually faceless. You can't use a 19 year old game's technological limitations to excuse what is clearly a design oversight on the part of a brand new game which utilizes very clear 3D graphics. Again, it's basically saying, "BUT THEY DID IT TOO!" Nu-uh. Ain't falling it for it, pal. You can only get away with
THAT excuse so many times.
We'll see. Your response to someone asking very LOGICAL question the plot is "If you don't like it go, make a game yourself" which, again, is childish and infantile. I'm asking a logical question--since this game is founded upon realism and logic--a question of the plot which makes sense. Either Graham is a dummy (as you've presented poor Edgar as) or we have a plothole in the game, a horrific place in a story where even logic cannot escape. Actually, if you want the blunt truth Cez, I didn't want
YOU * having the license. I didn't care if anyone else got it, t be frank. Besides, good friend, I've heard that there is an original designer working on the game, apparently, you yourself let that factoid loose somewhere?
Since we're bringing up six months ago, you intimated to me in a PM six months ago this TT deal would be basically the worst thing ever to happen. You told me I'd "wish you had gotten the license", if I recall correctly. Besides, you were hoping to get the license yourself as well as the licenses to SQ, QFG, and GK. Your OWN stated vision for a commercial KQ game was much the same as TellTales: A reboot.
Except with your reboot I shudder to think at what sort of insane story tie-ins you'd create. I have a strong feeling that TT's plot won't make Valanice be Manananna's daughter and a lying, secretive a druid or make Edgar look like a total moron, or twist the original games around and create a convoluted, mind bending storyline like yours is so far. Your game takes incredible leaps of logic and retcons the originals in ways that make AGDI's "The Father" plot look tame. It's dream logic. Where on Earth did you even get the Valanice is Manny's daughter idea from? Seriously?
Just because she had the weakest backstory of the original games doesn't mean hers automatically must be the most complex. You were going for an "epic" story with this, but complex does not equal epic. It's like cramming a whole lot of craziness in there just to baffle the audience with bull**** and pretty music. Traumatic backstories do not equal epic. I would call KQ5 or KQ7 epic and I could summarize their plot and their character motivations very easily. Can't say the same for TSL. It's a mess.
Rather than getting all childish, why don't you actually answer a question? Why sidestep it? You're the creator, why nt answer simple, logical questions? Surely the guy who wrote the plot can do that, right?
*= When I say YOU, I mean
you, Cesar Bittar. None of my points, past or present, refer to Katie; I tend to think she would've written a great KQ game on her own if her Lieutenant character is anything to go by.