New TSL Screenshots!
Started by wilco64256, March 21, 2011, 08:13:13 PM
Quote from: wilco64256 on March 21, 2011, 10:32:37 PMYeah T3D is still a bit more powerful in some areas but Unity is catching up in a huge hurry and all kinds of companies are making the switch to Unity in a growing rush. Every developer I talked to at GDC was either already in the process of learning Unity or was at least looking for people who knew how to use it.No surprise that you haven't heard of it MI, it's still relatively new in the industry but it's taking everything by storm in a major hurry.
QuoteI've picked up a few of the best Unity books
Quote from: darthkiwi on March 22, 2011, 12:34:59 PMQuoteI've picked up a few of the best Unity booksOoh, ooh! Could you point me in the direction of these books? I wanted to learn Unity last summer but got turned off because I'd need to learn C and there didn't seem to be a comprehensive tutorial system. If there are books on how to learn it, I'd feel like I could just work my way through them and know that I'd have a lot of knowledge by the time I was done.
Quote from: drunkenmonkey on March 28, 2011, 03:39:40 PMWhen I said you need to be a good coder, that's not necessarily true with Unity. Programs like Torque and Unity are on the authoring tool side of things, meaning things can be accomplished with the user interface with minimum knowledge of coding. 3D modeling plays a greater role and placement of objects in 3D worlds are made simple. That's not to say there aren't things that need to be learned about the engine, but maybe the days of building something with code and classes from the ground up and running it to see how it looks visually are a thing of the past.