TSL - Cease and Desist
Started by DavNomDan, March 25, 2011, 06:33:14 PM
QuoteTo be fair, he was initially playing the press version of the game which had the same bugs that were present in our initial public release. I was able to help him get some of those resolved but yes we do need to work on the random crashing for our next episode.
QuoteThis game also decided to throw in an arcade sequence in the middle of the game. Unfortunately, they just throw you in with no instructions or prep on how to control your character through the sequence. I died three times trying to figure out how to control Graham, but once I had figured it out was able to easily bypass the sequence. This segment was, in actuality, the most enjoyable part of the game, which says a lot.
Quote from: DavNomDan on March 27, 2011, 07:48:32 AMIn addition, I would hardly call it an "arcade sequence" which is aimed at putting off some potential players – it is simply a short, and fairly easy, action-sequence.
QuoteAll items can be discovered almost independently of each other. This frustration reminded me of King's Quest 6, a game also set in the Green Isles. Perhaps it was done on purpose. KQ6 was pitched as a challenge because there were fewer areas to explore, but my personal belief is that it just made the game less fun and more frustrating.
Quote from: snabbott on March 25, 2011, 07:55:52 PMhttp://www.justadventure.com/reviews/SilverLiningEp3/SilverLiningEp3.shtmWell, if he didn't like KQ6, it's not a big shock that he doesn't like TSL.
Quote from: DavNomDan on March 31, 2011, 04:23:01 AMThe precise details are less important.What upsets me is the whole crritcal negative tone of the Review. Instead of being pleased that a freeware game is of such a high standard and quality, as good and better that many commercial games, the review seems to be looking for every criticism it can dig up in order to run it down. UNFAIR IMO !!