Main Menu

TSL Episode 3 - A very unfair Review IMHO !

Started by DavNomDan, March 25, 2011, 06:33:14 PM

Previous topic - Next topic

DavNomDan

A review has been posted on what is maybe the premier Adventure webzine subtitled "My Only Love Sprung from My Only Hate".
Although I agree with some of its criticisms, I feel that overall it is unfair and does not do justice to Silver Lining – Episode 3.
I have just finished the episode. True, I got thrown out TWICE during the game onto the task bar of my desktop which certainly should not happen. But this only happened twice throughout this whole long episode – and each time, all I had to do was to click once and gameplay was continued normally and from the identical spot. I did not suffer at all from any of the horrendous technical tragedies described in the review!!
Reiterating my above opinion that the game is not without faults as so eloquently stressed in the review, nevertheless it has very many virtues which are not mentioned at all.  The graphics, the voice acting, the music, the gameplay, the interface, the cut-scenes, many of the puzzles and even the 'dreaded' action sequences are far and away above the quality of almost all freeware games. In fact, IMHO, the overall quality of this "indie" game far surpasses that of many recent big-budget commercial games costing plenty of dollars!! As a counterbalance, I think that to be fair, the review should have mentioned at least some of its pros instead of ignoring them all and emphasizing only its cons !
In this respect, I think that the reviewer's bad ratings of C+ and D  really do show a degree of his titled "HATE" which is a great pity and a disservice to all the talented and dedicated folk who developed this episode!

Enchantermon

So what if I am, huh? Anyways, I work better when I'm drunk. It makes me fearless! If I see a bad guy, I'll just point my sword at him and saaaaaaaaaay, "Hey! Bad guy! You're not s'posed to be here! Go home or I'll stick you with my sword 'til you go, 'Ouch! I'm dead!' Ah-ha-ha!" Ha-ha. *hic* See? Ain't no one gonna be messin' wit' ol', Benny!

KatieHal

I would be interested in seeing which article this is as well.

And we appreciate your support, Dav--we certainly understand that Episode 3 had its problems, especially technically, and those were more frustrating for some than others. Whoever the reviewer was, I do wish they'd contacted us about their technical issues so we could've helped them.

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

DavNomDan

My comments were aimed at the review and not the Site - so here is the review itself : -------
11 March 2011.

When we last left The Silver Lining, King Graham's children were locked in a coma-like state, cursed by some unknown evil entity. Graham was searching the Green Isles for spell ingredients to help combat the unknown plague when all of a sudden problems started to occur with Valanice, the Queen of Daventry.
Honestly, I was never sure exactly what those problems were with Valance but it appeared her face had morphed somewhat, and this episode alluded to the fact that she tried to jump off the balcony. In Episode 3, the story picks up right where it left off. Graham starts searching for more ingredients while also trying to find out what happened to Valanice.
Focus on the Task at Hand
Graham decides to focus on finding the ingredients for his children instead of dealing with Valanice's problems. This time four ingredients are available in the surrounding lands. He needs to find the strength of the male, the voice of the female, a silver crescent moon, and some shaken up salt.
Unfortunately, this episode opens up no new islands for you to explore, so you're going to retrace a lot of old ground looking for new clues and ingredients. Unfortunately, this episode has taken a turn for the worse with both logistics and technical issues.
My Kingdom for a Hint
First, I'd like to talk about the logistical issues related to this game. The puzzles are obtuse at best. You'll find yourself doing a lot of guessing, experimentation, and some of the random "click everything until something happens" that often pollute lesser adventure games. The hints to puzzles are obtuse, misleading, and confusing. That is when hints should exist. At least two puzzles leave you scrambling on your own with no hint in sight.
I realize it is a fine balance in adventure games to naturally lead players to their next goal without making the game so easy it has no challenge. Silver Lining 3 has solved that in the worst way possible, by not leading the user in any direction. It is up to you to create your own path. Discovery of one ingredient does not give the user clues to another one. All items can be discovered almost independently of each other.
This frustration reminded me of King's Quest 6, a game also set in the Green Isles. Perhaps it was done on purpose. KQ6 was pitched as a challenge because there were fewer areas to explore, but my personal belief is that it just made the game less fun and more frustrating.
This game also decided to throw in an arcade sequence in the middle of the game. Unfortunately, they just throw you in with no instructions or prep on how to control your character through the sequence. I died three times trying to figure out how to control Graham, but once I had figured it out was able to easily bypass the sequence. This segment was, in actuality, the most enjoyable part of the game, which says a lot.
A Crash a Day
Second, I'll talk about the technical issues. I could not play the game for more than 1 hr without it crashing. As a result, there were quite a few scenarios I had to play through multiple times. I got in the habit of saving often. Occasionally the game would experience issues with audio dropout. When this happened, a reboot of my computer was the only fix. And finally, I found two conversations that went into dead ends, meaning I couldn't exit out of them and had to force quit the game.
I went back and forth multiple times with the developers and they provided me two upgrades along the way. The "conversation lock" bug was fixed completely. I'm assured they are working hard to address the issues in the underlying engine so that Episode 4 runs much more smoothly. I suspect that the Episode 4 game engine upgrade will help solve a lot of the Episode 3 problems too. I'll give them a plus for customer service.
Mysteries Left Unsolved
This game includes a big reveal that has caused some controversy in the fan community. It is a bit of a retcon of some past facts and takes some liberties with some of the characters and events. I think this reveal will play an important part in the remaining plot of The Silver Lining. There are also allusions, both in this game and in Part 2, that the land of the green isles is moving back in time. Maps are fading at the mapmaker's hut and the Smith is having trouble making his creations stick as they often revert back to their former states. I'm unsure if my interpretation of these events is correct, but it'll be interesting to see how things play out.
I finished playing Episode 2 excited for Episode 3. Unfortunately, Episode 3 has left a poor taste in my mouth. The frustration I had in completing the game has depleted my passion for continuing. Perhaps in another month or two, when Episode 4 comes out, I'll be refreshed and ready to take another chance.

Final Grade: C+ once they fix the crashing bugs; D if not.
(find out more about our grading system)

  System Requirements:
Windows XP, Vista or 7
1GHz Intel or AMD Processor
512 MB RAM (1GB recommended for Vista and 7)
100% DirectX compatible video card with 256 MB video RAM
DirectX 9.0c+

dark-daventry

Can you give us a link to the actual article though? We'd like to have the website name and a link to the article itself on file.
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

snabbott


Steve Abbott | Beta Tester | The Silver Lining

wilco64256

To be fair, he was initially playing the press version of the game which had the same bugs that were present in our initial public release.  I was able to help him get some of those resolved but yes we do need to work on the random crashing for our next episode.

I will disagree about the puzzles, if you look everywhere for hints you will find them and every puzzle has a very straightforward solution if you've been paying attention to things around you - one of the core elements of adventure gaming in general.

And he is also wrong about there being no new locations - the Isle of Mists was not available at all previously and the whole tower area was a brand new location as well.  He also said that KQ6 was more frustrating than fun, so if he's giving us the same type of score he'd give that game then I think we're happy with that.
Weldon Hathaway

KatieHal

Oh,yes--I've already been in contact with him about that review. Some puzzles he just missed or misinterpreted the clues for, and others he didn't like for reasons I found to be more personal ones than really 'this was poorly designed' ones. It is unfortunate that he never got in touch with us about the bug problems, though, as we could've helped him out significantly there at the very least, I think.

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Cez

To be fair, he did get in touch with us about the bugs. Weldon an I got several emails from him and tried to help him through, but, there were crashes and that was on our side. He had way too many technical issues.


Cesar Bittar
CEO
Phoenix Online
cesar.bittar@postudios.com

DavNomDan

QuoteTo be fair, he was initially playing the press version of the game which had the same bugs that were present in our initial public release.  I was able to help him get some of those resolved but yes we do need to work on the random crashing for our next episode.

OK - Let's forget about the crashes – it's most unfortunate that the review copies were insufficiently checked for serious technical bugs before distributing.  If they really WERE so terribly bad  as "A crash a day", they have certainly been enormously corrected since the couple ONLY that I experienced they didn't bother me at all !

If that were all then "fair enough" !! But I don't think that there was a single word of praise for the whole episode – only constant criticism and IMO that is not a balanced review.

Bad puzzles ?!? IIRC there was not a single one of the hackneyed puzzles that we get in so many commercial games these days – assembling torn up messages, acquiring the key from a locked room using a wire and a newspaper, getting a telephone # or a safe combination from some numbers &/or letters located elsewhere, etc. etc. That is apart from the fact that there are no sliders, mazes, musical puzzles, etc.
No mention of original puzzles like the refreshingly novel chess-checker-board puzzle, etc. No mention of the entertaining 'action' puzzle. Since nearly all of the 'classical' adventures had one or more, at least knocking the rider off his horse was interesting, fun, and not too difficult even for me to overcome (after 4 or 5 tries) who has pretty poor hand-eye coordination.
QuoteThis game also decided to throw in an arcade sequence in the middle of the game. Unfortunately, they just throw you in with no instructions or prep on how to control your character through the sequence. I died three times trying to figure out how to control Graham, but once I had figured it out was able to easily bypass the sequence. This segment was, in actuality, the most enjoyable part of the game, which says a lot.
Surely the veteran reviewer knows that the whole point of an arcade-action sequence, especially this one which must have taken a LOT of tricky programming, is that the player should HAVE to repeat it a few times – if it's over in 29 seconds, it's not worth the work or effort.
To beat it in only 3 goes is more than par for the course.
This is a sort of backhanded compliment – a bit like "Have you stopped beating your wife ?".

Arkillian

He can't be that good of a veteran. I'm a n00b at gaming and I got it in my second try when I noticed that the shadow dragons did things before they attacked. If he didn't feel excitement and stuff playing that sequence then he was already negative when he started it which is biased. Besides, it auto saves after the chase sequence. Big deal. You have to run up a short flight of stairs again. IT was all straight forward stuff to me :/



DavNomDan

#11
I don't really think it important how many times it took whoever to survive.  I believe that it's a matter of hand-eye coordination and dexterity which depend upon age, vision, manipulative abilities, and other physiological factors.

However, what disturbs me is the implication in the review that NO INSTRUCTIIONS ARE GIVEN.
Surely no instructions are needed ?? It's absolutely obvious what you have to do and in case it isn't the onscreen commands to "JUMP" make it 100% so!!
I don't see that there was any need to mention this aspect of the game at all, (and in a disparaging tone,) since nearly every 'classical' adventure has something analogous.
In addition, I would hardly call it an "arcade sequence" which is aimed at putting off some potential players – it is simply a short, and fairly easy, action-sequence.  

Enchantermon

Quote from: DavNomDan on March 27, 2011, 07:48:32 AMIn addition, I would hardly call it an "arcade sequence" which is aimed at putting off some potential players – it is simply a short, and fairly easy, action-sequence.
But...that's what it is. Look at the VGA remake of Space Quest I. It has something similar, and it's called an arcade sequence.
So what if I am, huh? Anyways, I work better when I'm drunk. It makes me fearless! If I see a bad guy, I'll just point my sword at him and saaaaaaaaaay, "Hey! Bad guy! You're not s'posed to be here! Go home or I'll stick you with my sword 'til you go, 'Ouch! I'm dead!' Ah-ha-ha!" Ha-ha. *hic* See? Ain't no one gonna be messin' wit' ol', Benny!

Arkillian

Yeah- if they need instructions for the arcade sequence, then they need instructions on how to play King's Quest.

I do understand however that some people wished to skip it cause their computer wasn't fast enough to play it. :( That'd be a reason to skip it. Or perhaps make it a movie sequence?



Morwen

[
QuoteAll items can be discovered almost independently of each other.
This frustration reminded me of King's Quest 6, a game also set in the Green Isles. Perhaps it was done on purpose. KQ6 was pitched as a challenge because there were fewer areas to explore, but my personal belief is that it just made the game less fun and more frustrating.
To each their own opinion I guess but no wonder he found KQ6 frustrating if he had trouble doing the action sequence  :suffer:
Happy are we who find humor in ourselves, for we shall never cease to be amused!

dark-daventry

No one badmouths KQ6 on my watch... That's considered one of the best video games of all time. It was included in Game Informers top 200 games of all time.
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

Arkillian

That's unfair to say. Some people don't like the mechanics of it. That's up to them. I'm not going to argue with them as long as they don't try to convince me that it's inferior to how I see it. That's when I get ticked off.



DavNomDan

The precise details are less important.
What upsets me is the whole crritcal negative tone of the Review.
      Instead of being pleased that a freeware game is of such a high standard and quality, as good and better that many commercial games, the review seems to be looking for every criticism it can dig up in order to run it down.
UNFAIR  IMO !!  :'( ::)  >:(

Buddy1991

#18
Quote from: snabbott on March 25, 2011, 07:55:52 PM
http://www.justadventure.com/reviews/SilverLiningEp3/SilverLiningEp3.shtm

Well, if he didn't like KQ6, it's not a big shock that he doesn't like TSL.

I was just about to write that too! I always read the 6th part was like - the best of all!

I haven't played Episode 3 yet, but some of the points of critique seem a little "out of hand", too. As I understood the review the author was pissed about the fact that all of the ingredients do not share a similarity (regarding the riddles), and that they do not give hints about the whereabouts of each other. I mean - seriously? Whatcha expecting? A ghost popping up and telling you where to go next when you find an ingredient?

Cez

Quote from: DavNomDan on March 31, 2011, 04:23:01 AM
The precise details are less important.
What upsets me is the whole crritcal negative tone of the Review.
      Instead of being pleased that a freeware game is of such a high standard and quality, as good and better that many commercial games, the review seems to be looking for every criticism it can dig up in order to run it down.
UNFAIR  IMO !!  :'( ::)  >:(

Your support is very much appreciated, and what fuels us to continue bringing great games to the community!


Cesar Bittar
CEO
Phoenix Online
cesar.bittar@postudios.com