TSL - Cease and Desist
Started by Baggins, July 31, 2011, 02:00:50 PM
Quote from: Baggins on August 07, 2011, 07:33:26 PMThe snake in KQ5. It's there, yes you know you gotta get past it. But you never specifically told when you can get past it! The tamborine only appears in one screen after you meet the requirements (if you don't wander back to that screen you might overlook it)! Also not everyone gets the idea that the tamborine works to scare the snake away!
QuoteRoberta also writes a script describing how each room works, although sometimes the action changes as the story develops. Room 2, the scene just south of Crispin's cottage in KQV, is the beginning of the path to the mountains. Cedric is supposed to warn Graham if he doesn't have enough gear to cross the mountains successfully. Here's the original script for that room: Room 2 Path below Crispin's house. Hot spots - Path, large tree. Characters - Graham and Cedric. Special views or animation - None. "Look" messages (Eye icon) - Would give an "X" symbol if there's nothing to "see." Path or tree: "A worn dirt path wanders through a thick wood alive with the sound of many creatures. Between the trees, to the east Graham can see the outline of a great :mountain range." Manipulation (Hand icon) Path: Clicking the "Hand" icon on the path causes Cedric to POINT with his wing to the east and say- "See how the path goes to the east up into the mountains? That's the route to Mordack's castle." Cedric puts down his wing and continues - "If you follow the path to the south over the next rise you'll come to the town." (On subsequent times (FOREVER AFTER THIS) just put up an "X.") Dialog-No "specific" dialog between Cedric and Graham except for the "Hand" icon on the path causing Cedric to "speak." A side note-If Graham is not ready to cross the great mountains yet because he hasn't obtained everything he needs, then when the player starts to take Graham up the :mountain trail (to the east), Cedric will fly nearer to Graham and say - "You aren't ready to cross those mountains yet, Graham! You'll never survive without being properly outfitted." Of course, the player always has the option to ignore Cedric's warning and go up into the mountains anyway. If the player HAS everything he needs, then Cedric won't say anything. If the player tries AGAIN to go up into the mountains from here but is STILL not ready then Cedric will say - "You're not going to listen to me, are you, Graham? I told :you you weren't ready to tackle the mountains yet. Ah, well. Do what you will. I'm not going to warn you again." After that, whether the player is ready or not, Cedric won't say anything. Later it was decided that something stronger than a warning was needed to keep a player off the path if he hadn't collected the necessary loot to survive the mountains. A poisonous snake was put in as an obstacle; to get rid of the snake, players must have the right instrument. This gatekeeping/checkpoint routine keeps a player from getting to the end of the game only to find he has forgotten to pick up an important item at the beginning. The snake change was one of 13 changes outlined in a memo to the programmers. Here's the text, with the word thing substituted for the actual object so as not to give away clues. This is how the room works in the shipped version of the Quest.-The Making of the Quests (The Official Book of King's Quest 2nd Edition)
Quote from: Baggins on August 08, 2011, 12:23:04 PMAs an owner of a snake...
Quotethat snakes have ears.
Quote from: Baggins on August 08, 2011, 01:39:25 PMAs for snakes and tambourines you'll actually see many people associate the two if you google, due to tambourines being able to mimic he sound of rattle snakes! Some even sell tamborines painted to look like a rattler! That adds another possible logic to the puzzle!
Quote from: Baggins on August 08, 2011, 07:33:01 PMMy interests are wide and varied though! I love science, biology, history, etc.Quotethat snakes have ears.Ya, but I guess many people don't realize it because they aren't external! They are physically internal.
QuoteToo much movement, and the snakes will still strike! Snake charming is something that takes ages to learn starting from childhood (training at that age is overcoming fear of snakes).
Quote from: Demidronik on August 12, 2011, 11:49:54 PMkilling a yeti with a pie.