It may be up to different interpretations but Al Lowe has stated he wanted to make a game he could play that his daughter would enjoy playing with him! He mentions his inspiration was actually Mrs. Doubtfire. This may come down to the difference between a children's movie and a family movie (Doubtfire is a PG-13 'family movie', not a 'children's movie')!
The intentional inspiration for the KQ7 was Disney and Don Bluth! I believe she had said she had children in mind!
The irony is reviewers when reviewed the early KQ games back in the early 80's described them as having Disney-cartoon graphics! Alot of the death animations in those early games have a looney tunes aspect to them!
Actually KQ4 is probably the first game in the series that reviewers took more seriously as far as art design!
(Posted on: August 07, 2011, 12:54:37 AM)
xes puzzles and such are also a symptom of a hybrid game because those kind of puzzles are more an outgrowth of the platformer game (or what happened when platformers went 3D like Mario 64).
Actually jumping box puzzles predate platformers era by many years! They appeared in early adventure games and puzzle games first on Apple II and early IBM. Largely found in text adventures or games with limited graphics back then, like the Indiana Jones text adventure. It might be said those types of puzzled were inspired by Raiders. One also appears in the The Last Crusade adventure game! KQ6 has a variation without the jumping but with the tiles. One or two of the zork games have them as well! The final puzzle of Return to Zork is a tile jumping/chess style puzzle! As shown in earlier picture one of Torin's Passage's puzzles is one of those types of puzzles! Even the third Gabriel Knight had one. Sierra also included one or two in the two Dr. Brain adventure games (Castle and Island), they also showed up as a puzzle variation in the Seventh Guest/11th Hour series. It's been a long time, but I also seem to recall one or two in Simon the Sorcerer games as well. I think there was one in Gobliiins series as well. It would almost be too much work to try to list all the games that have had some variation of a tile puzzle, jumping puzzle, or the like!
But many of the early ones were before Nintendo. Keep in mind that most of the 3-d games, like 3-d action-adventures and 3D platformers came about 1996 and after. Torin's Passage (which I've pointed out has one of these jumping puzzles, came out in 1995) Most of the adventure games with these types of puzzles came out before 1995.
Keep in mind that 2-d platformers were more primitive in 1995 or before, and couldn't handle these types of puzzles (not unless they had some kind of Isometric interface)! Most platformers in 1995 or before were 2-d side scrollers, and lacked puzzles!
So ya, Torin's passage's puzzle predates Tomb Raider by a year (and there are much earlier examples);
http://www.youtube.com/watch?v=jbI8TZILsWY (see 5:27)
There are earlier 3D shooters like Wolfenstein, Doom, and Duke Nukem, but none of them as far as I know have tile puzzle elements, no block puzzles, nor any real puzzles at all. So your history is off!
Also keep in mind that Tomb Raider has historically been part of the Adventure sub-genre (a derivitive of the Adventure genre), known in the industry as Action-Adventure. As opposed to part of the genre the industry calls "platformer"! Although both have 'platforming elements'. It has more to do with the focus of the game. Tomb Raider has been more about the 'adventure' with action, rather than its assorted platforming elements.
But ya a few modern "true" platformers adopted the idea (starting in 1996 and later). Platformer versions are worse, since usually the jumping is free form, as in you can actually miss jumps (jump too short, or jump to far). The adventure game versions (early or later ones) tend to automatically make you land on the tile you choose. So the only thing you have to worry about screwing up, is choosing the wrong tile.
I don't know if you have an iphone here is the type of jumping puzzle, stripped the bare bones (well its actually fairly complicated, but the tile jumping puzzle is made the focus of the game), and turned into a casual puzzle game (no its not a platformer);
http://www.slidetoplay.com/story/indiana-jones-and-the-lost-puzzles-review
It's alot of fun!