TSL - Cease and Desist
Started by Baggins, July 31, 2011, 02:00:50 PM
Quote from: Demidronik on August 13, 2011, 02:19:51 PMIt wasn't a difficult puzzle per say, you just had to try every item in your inventory on the yeti until one of them worked. You had a hammer in your inventory at the time, to me it seems like a hammer would be better to bludgeon a yeti to death with than a pie. Also beasts in this game seem to like the music from your harp or your tambourine, why not use one of them to soothe the beast.Earlier in the game graham is dying of hunger, it would not be a jump in logic to assume that you could satiate his hunger with the pie. (not sure if it will let you eat the pie at that point in the game)It just feels like a jump in logic to assume that the pie will kill the yeti. I tried throwing the pie at the witch earlier on in the game and it didn't kill her. This pie will ONLY kill yetis, I guess it is yeti killing flavor.
Quote from: darthkiwi on August 14, 2011, 04:54:57 PMI completely agree about both the pie and the elf-honey-emeralds puzzles. I think Sierra as a company didn't take the player's experience into account enough. They built these amazing worlds and came up with these strange puzzles to allow you to progress through them, but I seldom get the sense that they looked at the game from the *player's* perspective, but always from the *designer's*. It's as though they were building these games for themselves, rather than as things to be navigated by others, which is why playing them can sometimes feel like reading the developer's mind.Does anyone else sometimes get this impression? Or is it just me?