New TSL Screenshots!
Started by Sir Perceval of Daventry, August 17, 2011, 06:56:05 PM
Quote from: MusicallyInspired on August 21, 2011, 10:01:31 PMYou know what? I'm happy with the way KQ5 is now, but it was still be interesting if KQ5 were to be redesigned in a more "director's cut" way with Cedric's role being as fleshed out as it was supposed to be and with proper hints and additional content to explain all the puzzles. Maybe even redesign or add to one or two.That would be neat. Gearing that Cedric was originally supposed to be a completely different character makes me quite curious to play such a game with a wise helpful owl.
Quote"director's cut" way with Cedric's role being as fleshed out as it was supposed to be and with proper hints and additional content to explain all the puzzles.
Quoteor in the maze someplace.
Quote from: Baggins on August 22, 2011, 08:15:33 AMHow he was supposed to be? I'm intrigued to you have an interview or article on hand?
Quote from: Sir Perceval of Daventry on August 21, 2011, 05:54:45 PMI think the main issue is that it wasn't that the puzzles were put in with no thought or just thrown in for filler--it's just that you have to remember they were dealing with an entirely new engine in many ways, a new interface, a whole new way to design games. All of these factors probably were overwhelming and might've happened the development of puzzles and other things. I remember hearing for example that Cedric was actually originally supposed to be a wise, helpful Owl. But everytime he'd be put into certain scenes, the game would crash from a lack of space--Remember how weak computing technology was then compared to now--So Cedric became the cowardly Owl instead of the helpful Owl. Every scene that he stays out of is a scene he was probably supposed to be in and give advice in.So a lot of these puzzles might've actually had Cedric's help, making them less illogical, but his role in the game was severely reduced due to technological restraints. And I'm sure with technological problems came budget and scheduling concerns. Sierra was already a public company when KQ5 went into production.
QuoteI also rather like the Roc's nest scenario... It adds excitement and danger to the story... It also has some of the coolest backgrounds in the game, the fly over to its nest, and that little mysterious village you can't get to.
QuoteDid you miss Perceval's post?
Quote from: Baggins on August 22, 2011, 02:40:56 PMQuoteDid you miss Perceval's post?Ok, I direct my question to Percival! Where is an interview and article that talks about that?
QuoteJ.M.- Thank you! I did have quite a bit of prior experience in voice acting before going to Sierra. I had been in a movie, on several television programs, and did voices for radio programs and commercials. My major in college was Acting and I had worked as a stand-up comedian for many years before going into advertising.I was not very happy with my performance in King's Quest V. It was the first time Roberta had directed (although she had Mark Seibert to help her) and she wanted King Graham to always be "buff" and brave. There were many times in the recording where I would try to do some real acting, and give Graham moods and emotions, but Roberta kept saying, "He's never tired, he's King Graham!" or "He's never worried, he's King Graham!". So I felt the performance did not have enough emotion in it, but people seemed to like it anyway, so maybe Roberta was on to something.
QuoteBefore you joined Sierra On-Line in 1990, you worked as an actor and a comedian. How satisfied were you with your career up to that time? What gaming, programming, and designing experiences did you have prior to joining Sierra On-Line? My partner and I had largely stopped touring and performing about four years before I went to Sierra. I still did a fair amount of acting nights and weekends, but to keep a roof over my head, for my "day job," I went into advertising.
QuoteJosh Mandel started at Sierra On-Line in 1990 as an Assistant Producer, his first project being the SCI remake of King's Quest I. But he preferred to spend his time writing sarcastic text for any designer who would let him. Scott Murphy and Mark Crowe gave him his first opportunity by allowing him to write the parody software boxes and bogus hint book for Space Quest IV. Since then, he's been a contributing writer on most Sierra adventures, as well as the director, writer, and co-designer of Freddy Pharkas, Frontier Pharmacist. Josh is currently designing and directing Space Quest VI. Royal Scribe's note: When we began compiling material for this collection, we interviewed a few of the many people who have worked on at least one King's Quest. Here are Josh's responses. 1. Which King's Quest game(s) did you work on? Doing what? I worked on King's Quest I -SCI, the remake done in 1990. It was my very first project when I came to Sierra; the game had been languishing for awhile because Roberta was so heavily involved with King's Quest V, which was in progress at the same time. While I was officially titled "Producer," Roberta let me get more hands-on: I rewrote most of the actual game text, added a lot of new responses, and slightly altered some of the puzzles. The original game, groundbreaking as it was, was somewhat terse and brief. I tried to make it more fairy tale-ish in its prose, so it would fit in better with the much more detailed King's Quest IV and King's Quest V. I also worked on King's Quest V as the voice of King Graham (and several other voices), a role I reprised briefly in King's Quest VI.
Quote from: Bludshot on August 23, 2011, 12:23:33 AMIf we're having a discussion on how KQV could be remade. I think the only real solution is to scrap everything except the premise of "Mordack wants revenge."Almost nothing in that game makes any sense. What kind of warm fertile valley has an arid desert and an icy mountain range within several hundred yards of each other?
Quote from: Sir Perceval of Daventry on August 23, 2011, 12:39:34 AMQuote from: Bludshot on August 23, 2011, 12:23:33 AMWhat kind of warm fertile valley has an arid desert and an icy mountain range within several hundred yards of each other?The kind that exists in a fairy tale fantasy world, not in the "everything must be hyperrealistic and gritty" world of 2011.
Quote from: Bludshot on August 23, 2011, 12:23:33 AMWhat kind of warm fertile valley has an arid desert and an icy mountain range within several hundred yards of each other?
QuoteWhat kind of warm fertile valley has an arid desert and an icy mountain range within several hundred yards of each other?
QuoteI can accept a desert existing next to a fertile valley and mountains.
Quoteoutside of "beyond the mountains."
QuoteCedric we all love to hate.
QuoteYou're not helping the people there nor are they particularly interest in helping you beyond giving them item x for item y scenarios.